DOE OSTI · code-159970
Simple Low-process Radiation Simulation For Unity Game Engine
Abstract
This is a set of Unity components that use the Unity game engine's transform and collision systems to provide a reasonably representative approximation of any number of unique radiation sources and the collective dose they deliver to a user.
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Dunker, Jack [Idaho National Laboratory (INL), Idaho Falls, ID (United States)]. 2025-03-31. Simple Low-process Radiation Simulation For Unity Game Engine. https://doi.org/10.11578/dc.20250804.1
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