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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 181 records · Page 10

Seat cushion to provide realistic acceleration cues to aircraft simulator pilot

Seat cushions, each including an air cell with a non-compressible surface, are disclosed. The apparatus are provided for initially controlling the air pressure in the air cells to allow the two main support areas of the simulator pilot to touch the non-compressible surface and thus begin to compress the flesh near these areas. During a simulated flight the apparatus control the air pressure in the cells to simulate the events that occur in a seat cushion during actual flight.

Ashworth, B. R.↗

The Influence of Motion Cues on Driver-Vehicle Performance in a Simulator

Four different motion base configurations were studied on driving simulator. Differently responding vehicles were simulated on each motion configurations and the effects of the vehicle characteristics on driver vehicle system performance, driver control activity, and driver opinion ratings of vehicle performance during driving are compared for different motion configurations. Data show that: (1)) the effects of changes in vehicle characteristics on the different objective and subjective measures of driver vehicle performance are not disguised by the lack of physical motion; (2) fixed base simulator can be used to draw inferences despite the lack of motion; (3) the presence of motion tends to reduce path keeping errors and driver control activity; (4) roll and yaw motions are recommended because of their marked influence on driver vehicle performance (5) the importance of motion increases as the driving maneuvers become more extreme.

Repa, B. S.↗

Visual/motion cue mismatch during a coordinated roll maneuver

The effect of a performance mismatch between the simulator visual and motion display systems on pilot performance while engaged in a compensatory tracking task, and the effect of a reduction in simulator motion scaling while maintaining constant visual scaling on pilot performance for this same task were investigated. A jet transport aircraft with motion in the roll and lateral simulator axes was used as a test vehicle for a computer simulation. The aircraft was disturbed by moderate levels of turbulence which resulted in flight path deviations in the roll and lateral axes. The task of the pilot was to maintain flight formation behind the aircraft in front of him as displayed by a video monitor located in the simulator cockpit. Experimental data consisting of pilot describing functions and pilot performance scores are presented and discussed as they relate to experimental evidence.

Shirachi, D. K.↗

Significance of light and social cues in the maintenance of temporal organization in man

The effects of light:darkness (LD) cycles and social interaction on the response to long-term confinement (105 days) were investigated experimentally in three groups of three male subjects aged 20-24 years. Data from measurements of physiological parameters indicating changes in circadian rhythms are presented in graphs and analyzed; it is found that the LD-induced rhythm changes observed in previous studies of subjects isolated singly do not appear when subjects are confined in groups of three, suggesting a positive adaptive effect of social contact. In one subject who was transferred to a different group at day 84, hostile social interactions and poor circadian-rhythm entrainment were observed; the possible reasons for this response are considered.

Winget, C. M.↗

Fusion of monocular cues to detect man-made structures in aerial imagery

The extraction of buildings from aerial imagery is a complex problem for automated computer vision. It requires locating regions in a scene that possess properties distinguishing them as man-made objects as opposed to naturally occurring terrain features. It is reasonable to assume that no single detection method can correctly delineate or verify buildings in every scene. A cooperative-methods paradigm is useful in approaching the building extraction problem. Using this paradigm, each extraction technique provides information which can be added or assimilated into an overall interpretation of the scene. Thus, the main objective is to explore the development of computer vision system that integrates the results of various scene analysis techniques into an accurate and robust interpretation of the underlying three dimensional scene. The problem of building hypothesis fusion in aerial imagery is discussed. Building extraction techniques are briefly surveyed, including four building extraction, verification, and clustering systems. A method for fusing the symbolic data generated by these systems is described, and applied to monocular image and stereo image data sets. Evaluation methods for the fusion results are described, and the fusion results are analyzed using these methods.

Shufelt, Jefferey↗

AFTI/F-111 airplane mission adaptive wing operational flight evaluation technique using uplinked pilot command cues

NASA and the USAF have conducted a program to investigate aircraft performance improvements utilizing a mission adaptive wing (MAW). The MAW was designed and developed for the AFTI/F-111 variable-sweep aircraft to provide a hydraulically driven, smooth, and continuous variable camber of the trailing and leading edges as a function of maneuvering requirements or of flight conditions. The remotely augmented vehicle facility (RAV) at the NASA DFRF, as utilized in the MAW investigations, is described. The RAV was a dedicated, ground based, general purpose facility capable of receiving a data stream downlinked from a test vehicle, processing this data stream in a digital computer, and transmitting processed data back to the test vehicle. It is shown that this method of flight testing provides a technique that can evaluate highly dynamic maneuvers.

Kempel, Robert W.↗

Visual cues to geographical orientation during low-level flight

A field study of an operational Emergency Medical Service (EMS) unit was conducted to investigate the relationships among geographical orientation, pilot decision making, and workload in EMS flights. The map data collected during this study were compared to protocols gathered in the laboratory, where pilots viewed a simulated flight over different types of unfamiliar terrain and verbally identified the features utilized to maintain geographical orientation. The EMS pilot's questionnaire data were compared with data from non-EMS helicopter pilots with comparable flight experience.

Battiste, Vernol↗

Flight-path estimation in passive low-altitude flight by visual cues

A series of experiments was conducted, in which subjects had to estimate the flight path while passively being flown in straight or in curved motion over several types of nominally flat, textured terrain. Three computer-generated terrain types were investigated: (1) a random 'pole' field, (2) a flat field consisting of random rectangular patches, and (3) a field of random parallelepipeds. Experimental parameters were the velocity-to-height (V/h) ratio, the viewing distance, and the terrain type. Furthermore, the effect of obscuring parts of the visual field was investigated. Assumptions were made about the basic visual-field information by analyzing the pattern of line-of-sight (LOS) rate vectors in the visual field. The experimental results support these assumptions and show that, for both a straight as well as a curved flight path, the estimation accuracy and estimation times improve with the V/h ratio. Error scores for the curved flight path are found to be about 3 deg in visual angle higher than for the straight flight path, and the sensitivity to the V/h ratio is found to be considerably larger. For the straight motion, the flight path could be estimated successfully from local areas in the far field. Curved flight-path estimates have to rely on the entire LOS rate pattern.

Grunwald, Arthur J.↗

Visual cueing aids for rotorcraft landings

The present study used a rotorcraft simulator to examine descents-to-hover at landing pads with one of three approach lighting configurations. The impact of simulator platform motion upon descents to hover was also examined. The results showed that the configuration with the most useful optical information led to the slowest final approach speeds, and that pilots found this configuration, together with the presence of simulator platform motion, most desirable. The results also showed that platform motion led to higher rates of approach to the landing pad in some cases. Implications of the results for the design of vertiport approach paths are discussed.

Johnson, Walter W.↗

Visual cueing considerations in Nap-of-the-Earth helicopter flight head-slaved helmet-mounted displays

The pilot's ability to derive Control-Oriented Visual Field Information from teleoperated Helmet-Mounted displays in Nap-of-the-Earth flight, is investigated. The visual field with these types of displays, commonly used in Apache and Cobra helicopter night operations, originates from a relatively narrow field-of-view Forward Looking Infrared Radiation Camera, gimbal-mounted at the nose of the aircraft and slaved to the pilot's line-of-sight, in order to obtain a wide-angle field-of-regard. Pilots have encountered considerable difficulties in controlling the aircraft by these devices. Experimental simulator results presented here indicate that part of these difficulties can be attributed to head/camera slaving system phase lags and errors. In the presence of voluntary head rotation, these slaving system imperfections are shown to impair the Control-Oriented Visual Field Information vital in vehicular control, such as the perception of the anticipated flight path or the vehicle yaw rate. Since, in the presence of slaving system imperfections, the pilot will tend to minimize head rotation, the full wide-angle field-of-regard of the line-of-sight slaved Helmet-Mounted Display, is not always fully utilized.

Grunwald, Arthur J.↗

Implementation issues for a compact 6 degree of freedom force reflecting handcontroller with cueing of modes

Teleoperated control requires a master human interface device that can provide haptic input and output which reflect the responses of a slave robotic system. The effort reported in this paper addresses the design and prototyping of a six degree-of-freedom (DOF) Cartesian coordinate hand controller for this purpose. The device design recommended is an XYZ stage attached to a three-roll wrist which positions a flight-type handgrip. Six degrees of freedom are transduced and control brushless DC motor servo electronics similar in design to those used in computer controlled robotic manipulators. This general approach supports scaled force, velocity, and position feedback to aid an operator in achieving telepresence. The generality of the device and control system characteristics allow the use of inverse dynamics robotic control methodology to project slave robot system forces and inertias to the operator (in scaled form) and at the same time to reduce the apparent inertia of the robotic handcontroller itself. The current control design, which is not multiple fault tolerant, can be extended to make flight control or space use possible. The proposed handcontroller will have advantages in space-based applications where an operator must control several robot arms in a simultaneous and coordinated fashion. It will also have applications in intravehicular activities (within the Space Station) such as microgravity experiments in metallurgy and biological experiments that require isolation from the astronauts' environment. For ground applications, the handcontroller will be useful in underwater activities where the generality of the proposed handcontroller becomes an asset for operation of many different manipulator types. Also applications will emerge in the Military, Construction, and Maintenance/Manufacturing areas including ordnance handling, mine removal, NBC (Nuclear, Chemical, Biological) operations, control of vehicles, and operating strength and agility enhanced machines. Future avionics applications including advanced helicopter and aircraft control may also become important.

Jacobus, Heidi↗

Evidence for Gravity as a Cue for Absolute Size and Distance

The constant force of gravity constrains the motion of objects in natural environments. In principle, gravity could provide valuable scaling information about size and distance of unfamiliar objects. We supply empirical evidence that observers use some of the information provided by gravity to scale objects. However, scaling judgments based on retinal size and event duration alone are nearly as accurate as those made with gravitational acceleration information.

Hecht, Heiko↗

Gravitational Acceleration as a Cue for Absolute Size and Distance

When an object's motion is influenced by gravity, such as the rise and fall of a thrown ball, the vertical component of acceleration is roughly constant at 9.8 m/sec2. In principle, an observer could use this information to estimate the absolute size and distance of the object (Saxberg, 1987a; Watson, Banks, von Hofsten, & Royden, 1992). In three experiments, we examined the ability to utilize the size and distance information provided by gravitational acceleration. Observers viewed computer simulations of an object rising and falling on a trajectory parallel to the gravitational vector. The simulated objects were three balls of different diameters presented across a wide range of simulated distances. Observers were asked to identify which ball was presented and the distance at which it was presented. The results of Experiment 1 showed that size and distance judgments were significantly better than chance, but not as accurate as expected if the information contained in the dynamics of free fall were used fully utilized. The results of Experiment 2 showed that acceleration information is used, but that observers can also make use of velocity information. Finally, the results of Experiment 3 showed that observers can use projected size information, but that their size and distance judgments are much more accurate when motion information is present as well. These results show that observers can use the information in the dynamics of free fall to estimate absolute size and distance, but their estimates are not as accurate as they could be if the information were used effectively.

Hecht, Heiko↗

The Identification and Modeling of Visual Cue Usage in Manual Control Task Experiments

Many fields of endeavor require humans to conduct manual control tasks while viewing a perspective scene. Manual control refers to tasks in which continuous, or nearly continuous, control adjustments are required. Examples include flying an aircraft, driving a car, and riding a bicycle. Perspective scenes can arise through natural viewing of the world, simulation of a scene (as in flight simulators), or through imaging devices (such as the cameras on an unmanned aerospace vehicle). Designers frequently have some degree of control over the content and characteristics of a perspective scene; airport designers can choose runway markings, vehicle designers can influence the size and shape of windows, as well as the location of the pilot, and simulator database designers can choose scene complexity and content. Little theoretical framework exists to help designers determine the answers to questions related to perspective scene content. An empirical approach is most commonly used to determine optimum perspective scene configurations. The goal of the research effort described in this dissertation has been to provide a tool for modeling the characteristics of human operators conducting manual control tasks with perspective-scene viewing. This is done for the purpose of providing an algorithmic, as opposed to empirical, method for analyzing the effects of changing perspective scene content for closed-loop manual control tasks.

Sweet, Barbara Townsend↗

Effects of Symbol Brightness Cueing on Attention During a Visual Search of a Cockpit Display of Traffic Information

This study investigated visual search performance for target aircraft symbols on a Cockpit Display of Traffic Information (CDTI). Of primary interest was the influence of target brightness (intensity) and highlighting validity (search directions) on the ability to detect a target aircraft among distractor aircraft. Target aircraft were distinguished by an airspace course that conflicted with Ownship (that is, the participant's aircraft). The display could present all (homogeneous) bright aircraft, all (homogeneous) dim aircraft, or mixed bright and dim aircraft, with the target aircraft being either bright or dim. In the mixed intensity condition, participants may or may not have been instructed whether the target was bright or dim. Results indicated that highlighting validity facilitated better detection times. However, instead of bright targets being detected faster, dim targets were found to be detected more slowly in the mixed intensity display than in the homogeneous display. This relative slowness may be due to a delay in confirming the dim aircraft to be a target when it it was among brighter distractor aircraft. This hypothesis will be tested in future research. Funding for this work was provided by the Advanced Air Transportation Technologies Project of NASA's Airspace Operation Systems Program.

Johnson, Walter W.↗

Multimodal information Management: Evaluation of Auditory and Haptic Cues for NextGen Communication Displays

Auditory communication displays within the NextGen data link system may use multiple synthetic speech messages replacing traditional ATC and company communications. The design of an interface for selecting amongst multiple incoming messages can impact both performance (time to select, audit and release a message) and preference. Two design factors were evaluated: physical pressure-sensitive switches versus flat panel "virtual switches", and the presence or absence of auditory feedback from switch contact. Performance with stimuli using physical switches was 1.2 s faster than virtual switches (2.0 s vs. 3.2 s); auditory feedback provided a 0.54 s performance advantage (2.33 s vs. 2.87 s). There was no interaction between these variables. Preference data were highly correlated with performance.

Begault, Durand R.↗

Communications Dashboard (Control Rooms Take a Cue from Facebook), Chapter 1

Papers published via IEEE and AIAA conferences have presented an overview of how social media could benefit NASA working environments in general and proposed three specific social applications to benefit space flight control operations. One of them, Communications Dashboard, would help a real time flight controller keep up with both the "big picture" and significant details of operations via a cohesive interface similar to those of social networking services (SNS). Instead of recreational social features, "CommDash" would support functions like console logging, categorized and threaded text chat streams with enhanced accountability and graphics display features, high-level status displays driven by telemetry or other events, and an on-screen hailing function for requesting voice or text stream conversation. Moving certain voice conversations to text streams would reduce confusion and stress in two ways. Within text conversations, there would be far less repetition of content since text conversations have visual persistence and are reviewable instantly, e.g., there s no need to brief new participants to a discussion -- they just read what s already there. Remaining voice traffic would stand out more clearly, and quieter voice loops means fewer "say again" calls and less distraction from visual and mental tasks, thus less stress. (Most flight controllers monitor 4 or 5 voice loops at once.) Links could be created from console log entries to chat selections so that underlying details are readily available yet unobtrusive. This would reduce the confusion that rises from having multiple and sometimes divergent copies of the same information due to cut/copy and paste operations, attachments, and asynchronous editing. This concept could apply to a plethora of real time control environments and to other settings with lots of information juggling. This paper explores the dashboard concept in further detail and chronicles the first phase of a NASA IT Labs (Information Technology) project that could lead to a working system

Scott, David w.↗