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Forecasting trends in NASA flight software development tools

The experience gained in the design and development of Shuttle flight and ground support embedded software systems along with projections of increasing role and size of software in the proposed Space Station and other future NASA projects provides the basis for forecasting substantial changes in the tools and methodologies by which embedded software systems are developed and acquired. Similar changes in software architectures and operator interfaces will lead to substantial changes in the approach and techniques involved in software test and system integration. Increasing commonality among different flight systems and between flight and supporting ground systems is projected, along with a more distributed approach to software acquisition in highly complex projects such as Space Station.

Garman, J. R.

Ultraviolet spectrometer and polarimeter (UVSP) software development and hardware tests for the solar maximum mission

The Ultraviolet Spectrometer/Polarimeter Instrument (UVSP) for the Solar Maximum Mission (SMM) was based on the re-use of the engineering model of the high resolution ultraviolet spectrometer developed for the OSO-8 mission. Lockheed assumed four distinct responsibilities in the UVSP program: technical evaluation of the OSO-8 engineering model; technical consulting on the electronic, optical, and mechanical modifications to the OSO-8 engineering model hardware; design and development of the UVSP software system; and scientific participation in the operations and analysis phase of the mission. Lockheed also provided technical consulting and assistance with instrument hardware performance anomalies encountered during the post launch operation of the SMM observatory. An index to the quarterly reports delivered under the contract are contained, and serves as a useful capsule history of the program activity.

Bruner, M. E.

Software development environments: Status and trends

Currently software engineers are the essential integrating factors tying several components together. The components consist of process, methods, computers, tools, support environments, and software engineers. The engineers today empower the tools versus the tools empowering the engineers. Some of the issues in software engineering are quality, managing the software engineering process, and productivity. A strategy to accomplish this is to promote the evolution of software engineering from an ad hoc, labor intensive activity to a managed, technology supported discipline. This strategy may be implemented by putting the process under management control, adopting appropriate methods, inserting the technology that provides automated support for the process and methods, collecting automated tools into an integrated environment and educating the personnel.

Duffel, Larry E.

The development of a multi-target compiler-writing system for flight software development

A wide variety of systems designed to assist the user in the task of writing compilers has been developed. A survey of these systems reveals that none is entirely appropriate to the purposes of the MUST project, which involves the compilation of one or at most a small set of higher-order languages to a wide variety of target machines offering little or no software support. This requirement dictates that any compiler writing system employed must provide maximal support in the areas of semantics specification and code generation, the areas in which existing compiler writing systems as well as theoretical underpinnings are weakest. This paper describes an ongoing research and development effort to create a compiler writing system which will overcome these difficulties, thus providing a software system which makes possible the fast, trouble-free creation of reliable compilers for a wide variety of target computers.

Feyock, S.

Towards a general object-oriented software development methodology

An object is an abstract software model of a problem domain entity. Objects are packages of both data and operations of that data (Goldberg 83, Booch 83). The Ada (tm) package construct is representative of this general notion of an object. Object-oriented design is the technique of using objects as the basic unit of modularity in systems design. The Software Engineering Laboratory at the Goddard Space Flight Center is currently involved in a pilot program to develop a flight dynamics simulator in Ada (approximately 40,000 statements) using object-oriented methods. Several authors have applied object-oriented concepts to Ada (e.g., Booch 83, Cherry 85). It was found that these methodologies are limited. As a result a more general approach was synthesized with allows a designer to apply powerful object-oriented principles to a wide range of applications and at all stages of design. An overview is provided of this approach. Further, how object-oriented design fits into the overall software life-cycle is considered.

Seidewitz, ED

Domain analysis for the reuse of software development experiences

We need to be able to learn from past experiences so we can improve our software processes and products. The Experience Factory is an organizational structure designed to support and encourage the effective reuse of software experiences. This structure consists of two organizations which separates project development concerns from organizational concerns of experience packaging and learning. The experience factory provides the processes and support for analyzing, packaging, and improving the organization's stored experience. The project organization is structured to reuse this stored experience in its development efforts. However, a number of questions arise: What past experiences are relevant? Can they all be used (reused) on our current project? How do we take advantage of what has been learned in other parts of the organization? How do we take advantage of experience in the world-at-large? Can someone else's best practices be used in our organization with confidence? This paper describes approaches to help answer these questions. We propose both quantitative and qualitative approaches for effectively reusing software development experiences.

Basili, V. R.

Solar Constant (SOLCON) Experiment: Ground Support Equipment (GSE) software development

The Solar Constant (SOLCON) Experiment, the objective of which is to determine the solar constant value and its variability, is scheduled for launch as part of the Space Shuttle/Atmospheric Laboratory for Application and Science (ATLAS) spacelab mission. The Ground Support Equipment (GSE) software was developed to monitor and analyze the SOLCON telemetry data during flight and to test the instrument on the ground. The design and development of the GSE software are discussed. The SOLCON instrument was tested during Davos International Solar Intercomparison, 1989 and the SOLCON data collected during the tests are analyzed to study the behavior of the instrument.

Gibson, M. Alan

ASTEC and MODEL: Controls software development at Goddard Space Flight Center

The ASTEC (Analysis and Simulation Tools for Engineering Controls) software is under development at the Goddard Space Flight Center (GSFC). The design goal is to provide a wide selection of controls analysis tools at the personal computer level, as well as the capability to upload compute-intensive jobs to a mainframe or supercomputer. In the last three years the ASTEC (Analysis and Simulation Tools for Engineering Controls) software has been under development. ASTEC is meant to be an integrated collection of controls analysis tools for use at the desktop level. MODEL (Multi-Optimal Differential Equation Language) is a translator that converts programs written in the MODEL language to FORTRAN. An upgraded version of the MODEL program will be merged into ASTEC. MODEL has not been modified since 1981 and has not kept with changes in computers or user interface techniques. This paper describes the changes made to MODEL in order to make it useful in the 90's and how it relates to ASTEC.

Downing, John P.

Shuttle avionics software development trials: Tribulations and successes, the backup flight system

The development and verification of the Backup Flight System software (BFS) is discussed. The approach taken for the BFS was to develop a very simple and straightforward software program and then test it in every conceivable manner. The result was a program that contained approximately 12,000 full words including ground checkout and the built in test program for the computer. To perform verification, a series of tests was defined using the actual flight type hardware and simulated flight conditions. Then simulated flights were flown and detailed performance analysis was conducted. The intent of most BFS tests was to demonstrate that a stable flightpath could be obtained after engagement from an anomalous initial condition. The extention of the BFS to meet the requirements of the orbital flight test phase is also described.

Chevers, E. S.

Model-Based GN and C Simulation and Flight Software Development for Orion Missions beyond LEO

For Orion missions beyond low Earth orbit (LEO), the Guidance, Navigation, and Control (GN&C) system is being developed using a model-based approach for simulation and flight software. Lessons learned from the development of GN&C algorithms and flight software for the Orion Exploration Flight Test One (EFT-1) vehicle have been applied to the development of further capabilities for Orion GN&C beyond EFT-1. Continuing the use of a Model-Based Development (MBD) approach with the Matlab®/Simulink® tool suite, the process for GN&C development and analysis has been largely improved. Furthermore, a model-based simulation environment in Simulink, rather than an external C-based simulation, greatly eases the process for development of flight algorithms. The benefits seen by employing lessons learned from EFT-1 are described, as well as the approach for implementing additional MBD techniques. Also detailed are the key enablers for improvements to the MBD process, including enhanced configuration management techniques for model-based software systems, automated code and artifact generation, and automated testing and integration.

Odegard, Ryan

Orbit determination software development for microprocessor based systems: Evaluation and recommendations

A guide is presented for National Aeronautics and Space Administration management personnel who stand to benefit from the lessons learned in developing microprocessor-based flight dynamics software systems. The essential functional characteristics of microprocessors are presented. The relevant areas of system support software are examined, as are the distinguishing characteristics of flight dynamics software. Design examples are provided to illustrate the major points presented, and actual development experience obtained in this area is provided as evidence to support the conclusions reached.

Shenitz, C. M.

Estimating The Cost Of Developing Software

Software Cost Estimation Model program, SOFTCOST, developed to provide consistent automated resource-and-schedule mathematical model more formalized than guesswork model. Combines several software-cost models found in open literature into one comprehensive set of algorithms compensating for nearly 50 implementation factors relative to size of task, inherited baseline, organizational and system environment, and difficulty of task. Produces mean and variance estimates of software size, implementation productivity, recommended staff level, probable duration, amount of computer resources required, and amount and cost of software documentation. Written in Microsoft BASIC.

Tausworthe, Robert C.

A modernized PDL approach for Ada software development

The desire to integrate newly available, graphically-oriented Computed Aided Software Engineering (CASE) tools with existing software design approaches is changing the way Program Design Language (PDL) or Process Description Language is used for large system development. In the approach documented here, Software Engineers use graphics tools to model the problem and to describe high level software design in diagrams. An Ada-based PDL is used to document low level design. Some results are provided along with an analysis for each of three smaller General Electric (GE) Ada development projects that utilized variations on this approach. Finally some considerations are identified for larger scale implementation.

Usavage, Paul, Jr.