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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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WRS Capabilities Booklet [Slides]

WRS is the digital backbone of the Weapons Program—delivering trusted data assets, cyber-assured software and systems, and AI-enabling software—that transform insights into decisive action. We empower physicists, engineers, researchers, and scientists to think faster, act strategically, and stay ahead in an ever-evolving threat landscape. Our efforts ensure critical nuclear weapons data remains secure, accessible, and usable—supporting mission-critical work, informed decision making, and scientific advancement at LANL and across the Nuclear Security Enterprise (NSE).

45 MILITARY TECHNOLOGY, WEAPONRY, AND NATIONAL DEF↗

Harnessing the Risk-Related Data Supply Chain: An Information Architecture Approach to Enriching Human System Research and Operations Knowledge

An Information Architecture facilitates the understanding and, hence, harnessing of the human system risk-related data supply chain which enhances the ability to securely collect, integrate, and share data assets that improve human system research and operations. By mapping the risk-related data flow from raw data to useable information and knowledge (think of it as a data supply chain), the Human Research Program (HRP) and Space Life Science Directorate (SLSD) are building an information architecture plan to leverage their existing, and often shared, IT infrastructure.

Buquo, Lynn E.↗

Goal Based Testing: A Risk Informed Process

A process for life demonstration testing is developed, which can reduce the number of resources required by conventional sampling theory while still maintaining the same degree of rigor and confidence level. This process incorporates state-of-the-art probabilistic thinking and is consistent with existing NASA guidance documentation. This view of life testing changes the paradigm of testing a system for many hours to show confidence that a system will last for the required number of years to one that focuses efforts and resources on exploring how the system can fail at end-of-life and building confidence that the failure mechanisms are understood and well mitigated.

Everline, Chester↗

Psychological tools for knowledge acquisition

Knowledge acquisition is said to be the biggest bottleneck in the development of expert systems. The problem is getting the knowledge out of the expert's head and into a computer. In cognitive psychology, characterizing metal structures and why experts are good at what they do is an important research area. Is there some way that the tools that psychologists have developed to uncover mental structure can be used to benefit knowledge engineers? We think that the way to find out is to browse through the psychologist's toolbox to see what there is in it that might be of use to knowledge engineers. Expert system developers have relied on two standard methods for extracting knowledge from the expert: (1) the knowledge engineer engages in an intense bout of interviews with the expert or experts, or (2) the knowledge engineer becomes an expert himself, relying on introspection to uncover the basis of his own expertise. Unfortunately, these techniques have the difficulty that often the expert himself isn't consciously aware of the basis of his expertise. If the expert himself isn't conscious of how he solves problems, introspection is useless. Cognitive psychology has faced similar problems for many years and has developed exploratory methods that can be used to discover cognitive structure from simple data.

Rueter, Henry H.↗

Numerical simulation of helicopter engine plume in forward flight

Flowfields around helicopters contain complex flow features such as large separated flow regions, vortices, shear layers, blown and suction surfaces and an inherently unsteady flow imposed by the rotor system. Another complicated feature of helicopters is their infrared signature. Typically, the aircraft's exhaust plume interacts with the rotor downwash, the fuselage's complicated flowfield, and the fuselage itself giving each aircraft a unique IR signature at given flight conditions. The goal of this project was to compute the flow about a realistic helicopter fuselage including the interaction of the engine air intakes and exhaust plume. The computations solve the Think-Layer Navier Stokes equations using overset type grids and in particular use the OVERFLOW code by Buning of NASA Ames. During this three month effort, an existing grid system of the Comanche Helicopter was to be modified to include the engine inlet and the hot engine exhaust. The engine exhaust was to be modeled as hot air exhaust. However, considerable changes in the fuselage geometry required a complete regriding of the surface and volume grids. The engine plume computations have been delayed to future efforts. The results of the current work consists of a complete regeneration of the surface and volume grids of the most recent Comanche fuselage along with a flowfield computation.

Dimanlig, Arsenio C. B.↗

A new method to evaluate human-robot system performance

One of the key issues in space exploration is that of deciding what space tasks are best done with humans, with robots, or a suitable combination of each. In general, human and robot skills are complementary. Humans provide as yet unmatched capabilities to perceive, think, and act when faced with anomalies and unforeseen events, but there can be huge potential risks to human safety in getting these benefits. Robots provide complementary skills in being able to work in extremely risky environments, but their ability to perceive, think, and act by themselves is currently not error-free, although these capabilities are continually improving with the emergence of new technologies. Substantial past experience validates these generally qualitative notions. However, there is a need for more rigorously systematic evaluation of human and robot roles, in order to optimize the design and performance of human-robot system architectures using well-defined performance evaluation metrics. This article summarizes a new analytical method to conduct such quantitative evaluations. While the article focuses on evaluating human-robot systems, the method is generally applicable to a much broader class of systems whose performance needs to be evaluated.

Space Flight/instrumentation↗

Design and Analysis Tools for Concurrent Blackboard Systems

A blackboard system consists of a set of knowledge sources, a blackboard data structure, and a control strategy used to activate the knowledge sources. The blackboard model of problem solving is best described by Dr. H. Penny Nii of the Stanford University AI Laboratory: "A Blackboard System can be viewed as a collection of intelligent agents who are gathered around a blackboard, looking at pieces of information written on it, thinking about the current state of the solution, and writing their conclusions on the blackboard as they generate them. " The blackboard is a centralized global data structure, often partitioned in a hierarchical manner, used to represent the problem domain. The blackboard is also used to allow inter-knowledge source communication and acts as a shared memory visible to all of the knowledge sources. A knowledge source is a highly specialized, highly independent process that takes inputs from the blackboard data structure, performs a computation, and places the results of the computation in the blackboard data structure. This design allows for an opportunistic control strategy. The opportunistic problem-solving technique allows a knowledge source to contribute towards the solution of the current problem without knowing which of the other knowledge sources will use the information. The use of opportunistic problem-solving allows the data transfers on the blackboard to determine which processes are active at a given time. Designing and developing blackboard systems is a difficult process. The designer is trying to balance several conflicting goals and achieve a high degree of concurrent knowledge source execution while maintaining both knowledge and semantic consistency on the blackboard. Blackboard systems have not attained their apparent potential because there are no established tools or methods to guide in their construction or analyze their performance.

McManus, John W.↗

VVNRS: Variable phenomena in VV Cephei

The current research project (VVNRS) involves VV Cephei, which is a binary system in which a 20 solar mass main sequence star orbits within the extended atmosphere of the 40 solar mass M-type supergiant primary. Although the period of the system is 20.3 years, the components are close enough for a stream of matter from the primary to form an accretion disk around the hot secondary. We had previously completed an ADP-sponsored study of twelve years of archival spectra of this system and were surprised to find intermittent changes in the line profiles of the chromosphere-like absorption spectrum. This we think may be related to the accretion process. The previously existing spectra were not closely spaced enough in time to clearly delineate the nature of these changes. Therefore, we proposed and were granted eleven half-shifts to obtain closely spaced IUE spectra during IUE's 14th year of operations (1991/1992).

Stencel, Robert E.↗

Industry Growth Forum: Innovation and Investment

The Industry Growth Forum (IGF) is the premier convening for energy innovation entrepreneurs, investors, and industry leaders. Hosted by NLR, the nation's leading energy systems integration laboratory, the IGF leverages decades of technical expertise and industry partnerships to bring together promising startups and forward-thinking investors. Gain meaningful visibility and recognition of your organization as a sponsor at the 2026 Industry Growth Forum.

29 ENERGY PLANNING, POLICY, AND ECONOMY↗

Lessons Learned from Applying Design Thinking in a NASA Rapid Design Study in Aeronautics

In late 2015, NASA's Aeronautics Research Mission Directorate (ARMD) funded an experiment in rapid design and rapid teaming to explore new approaches to solving challenging design problems in aeronautics in an effort to cultivate and foster innovation. This report summarizes several lessons learned from the rapid design portion of the study. This effort entailed learning and applying design thinking, a human-centered design approach, to complete the conceptual design for an open-ended design challenge within six months. The design challenge focused on creating a capability to advance experimental testing of autonomous aeronautics systems, an area of great interest to NASA, the US government as a whole, and an entire ecosystem of users and developers around the globe. A team of nine civil servant researchers from three of NASA's aeronautics field centers with backgrounds in several disciplines was assembled and rapidly trained in design thinking under the guidance of the innovation and design firm IDEO. The design thinking process, while used extensively outside the aerospace industry, is less common and even counter to many practices within the aerospace industry. In this report, several contrasts between common aerospace research and development practices and design thinking are discussed, drawing upon the lessons learned from the NASA rapid design study. The lessons discussed included working towards a design solution without a set of detailed design requirements, which may not be practical or even feasible for management to ascertain for complex, challenging problems. This approach allowed for the possibility of redesigning the original problem statement to better meet the needs of the users. Another lesson learned was to approach problems holistically from the perspective of the needs of individuals that may be affected by advances in topic area instead of purely from a technological feasibility viewpoint. The interdisciplinary nature of the design team also provided valuable experience by allowing team members from different technological backgrounds to work side-by-side instead of dividing into smaller teams, as is frequently done in traditional multidisciplinary design. The team also learned how to work with qualitative data obtained primarily through the 70-plus interviews that were conducted over the course of this project, which was a sharp contrast to using quantitative data with regards to identifying, capturing, analyzing, storing, and recalling the data. When identifying potential interviewees who may have useful contributions to the design subject area, the team found great value in talking to non-traditional users and potential beneficiaries of autonomous aeronautics systems whose impact on the aeronautics autonomy ecosystem is growing swiftly. Finally, the team benefitted from using "sacrificial prototyping," which is a method of rapidly prototyping draft concepts and ideas with the intent of enabling potential users to provide significant feedback early in the design process. This contrasts the more common approach of using expensive prototypes that focus on demonstrating technical feasibility. The unique design approach and lessons learned by the team throughout this process culminated in a final design concept that was quite different than what the team originally assumed would be the design concept initially. A summary of the more usercentered final design concept is also provided.

McGowan, Anna-Maria↗

Improving Student Achievement in Math and Science

As the new millennium approaches, a long anticipated reckoning for the education system of the United States is forthcoming, Years of school reform initiatives have not yielded the anticipated results. A particularly perplexing problem involves the lack of significant improvement of student achievement in math and science. Three "Partnership" projects represent collaborative efforts between Xavier University (XU) of Louisiana, Southern University of New Orleans (SUNO), Mississippi Valley State University (MVSU), and the National Aeronautics and Space Administration (NASA), Stennis Space Center (SSC), to enhance student achievement in math and science. These "Partnerships" are focused on students and teachers in federally designated rural and urban empowerment zones and enterprise communities. The major goals of the "Partnerships" include: (1) The identification and dissemination of key indices of success that account for high performance in math and science; (2) The education of pre-service and in-service secondary teachers in knowledge, skills, and competencies that enhance the instruction of high school math and science; (3) The development of faculty to enhance the quality of math and science courses in institutions of higher education; and (4) The incorporation of technology-based instruction in institutions of higher education. These goals will be achieved by the accomplishment of the following objectives: (1) Delineate significant ?best practices? that are responsible for enhancing student outcomes in math and science; (2) Recruit and retain pre-service teachers with undergraduate degrees in Biology, Math, Chemistry, or Physics in a graduate program, culminating with a Master of Arts in Curriculum and Instruction; (3) Provide faculty workshops and opportunities for travel to professional meetings for dissemination of NASA resources information; (4) Implement methodologies and assessment procedures utilizing performance-based applications of higher order thinking via the incorporation of Global Learning Observations To Benefit the Environment (GLOBE), Mission to Planet Earth and the use of Geographic Imaging Systems into the K-12th grade curriculum.

Sullivan, Nancy G.↗

Improving the User Interface of the DeepLynx Data Warehouse

DeepLynx is an open-source ontology-based data warehouse created by INL to support the creation and life cycle of digital engineering projects, with a particular emphasis on digital twins [1]. Digital twins are systems that represent physical assets and process in a real-time digital environment [1]. Most well-known commercial data warehouses use Graphical User Interfaces (GUIs) for users to interact with their systems [3]. Limited publications have addressed the design of these interfaces and understanding of their target users. The current users and development team acknowledge the need to improve the current UI, not just for aesthetics but to improve functionality and workflow of DeepLynx. Traditional data warehouse users are developers, data scientists and business analysts [2]. DeepLynx users have a vast range of experience using data warehouses, and diverse roles, including engineers, scientists and management positions. Because there is a broader audience of target users for DeepLynx than a typical data warehouse, it is essential that DeepLynx has a useable and intuitive user interface. To achieve this the team performed human-computer interaction methods, including a Heuristic Evaluation of current UI using Neilsen’s Usability Heuristic, create personas based on current users by designing a user survey, data analysis and develop of personas. Followed by a redesign of the UI following using Neilsen’s Usability Heuristic and Norman’s Principles of Interactive Design in industry standard software Figma. Lastly a Heuristic Evaluation of new UI design, using Neilsen’s Usability Heuristic and User testing of redesign UI and have a group of users complete a Thinking Aloud Test of the new UI. Preliminary results of the Heuristic Evaluation of current UI arise issue with Consistency and Standards, Visibility of System Status, Match System and Real World and Recognition Rather than Recall. These issues were addressed in the proposed redesign by applying Neilsen’s Usability Heuristic and Norman’s Principles of Interactive Design. Next steps include formalized list of lessons learned and design implications for future publications.

97 MATHEMATICS AND COMPUTING↗

On the Motions of an Oscillating System Under the Influence of Flip-Flop Controls

So-called flip-flop controls (also called "on-off-course controls") are frequently preferred to continuous controls because of their simple construction. Thus they are used also for the steering control of airplanes. Such a body possesses-even if one thinks, for instance, only of the symmetric longitudinal motion - three degrees of freedom so that a study of its motions under the influence of an intermittent control is at least lengthy. Thus, it is suggested that an investigation of the basic effect of such a control first be made on a system with one degree of freedom. Furthermore, we limit ourselves in the resent report to the investigation of an "ideal" control where the control surface immediately obeys the command given by the "steering control function". Thus the oscillation properties of the control surface and the defects in linkage, sensing element, and mixing device are, at first, neglected. As long as the deviations from the "ideal" control may be neglected in practice, also the motion of the control surface takes place at the heat of the motion of the principal system. The aim of our investigation is to obtain a survey of the influence of the system and control coefficients on the damping behavior which is to be attained.

Fluegge-Lotz, I.↗

Model-Based Systems Engineering, Real-Time Operations, and Autonomy

Model-Based Systems Engineering has been enabled by the development of the SysML language and software tools to create systems models. Systems models described in SysML incorporate frames (Diagrams) that represent behaviors (activities, sequences, state machines, use cases), requirements, and structure (definitions, internal structure, parametric formulation, and packaging). The SysML models are, in turn, used by applications to do analysis and studies of the designs and operational capabilities. These uses of the model are based on simulations, and do not include hardware. This paper presents a software environment and processes that enables more comprehensive systems models for MBSE, and use of these rich models for real-time operations. The paper describes a software platform that enables creation of comprehensive models, beyond what is now possible with SysML and related software tools, called the NASA Platform for Autonomous Systems (NPAS). The platform encapsulates a paradigm and infrastructure for creating systems models with complexity levels comparable to the ones handled by SysML software tools, but with additional fidelity that includes detailed design diagrams encompassing sensors, components, and design topologies. Furthermore, NPAS enables incorporation of data, information, and knowledge (DIaK) to implement autonomy and Integrated System Health Management (ISHM) and the inherent integration of content encompassing SysML structure and behavior diagrams throughout the NPAS modelAnd lastly, the NPAS models are used in real-time operations, taking advantage of the fidelity and complexity encompassed in the models in order to implement “thinking” ISHM and/or autonomous operations. . Incorporation of SysML model content into an NPAS model is briefly discussed.

MBSE↗

Imagine Moving Off the Planet

Moving off the planet will be a defining moment of this century as landing on the Moon was in the last. For that to happen for humans to go where humans cannot go-- simulation is the sole solution. NASA supports simulation for life-cycle activities: design, analysis, test, checkout, operations, review and training. We contemplate time spans of a century and more, teams dispersed to different planets and the need for systems that endure or adapt as missions, teams and technology change. Without imagination such goals are impossible. But with imagination we can go outside our present perception of reality to think about and take action on what has been, is and, especially, what might be. Consciously maturing an imagined, possibly workable, idea through framing it to optimization to design, and building the product provides us with a new approach to innovation and simulation fidelity. We address options, analyze, test and make improvements in how we think and work. Each step includes increasingly exact information about costs, schedule, who will be needed, where, when and how. NASA i integrating such thinking into its Exploration Product Realization Hierarchy for simulation and analysis, test and verification, and stimulus response goals. Technically NASA follows a timeline of studies, analysis, definition, design, development and operations with concurrent documentation. We have matched this Product Realization Hierarchy with a continuum from image to realization that incorporates commitment, current and needed research and communication to ensure superior and creative problem solving as well as advances in simulation. One result is a new approach to collaborative systems. Another is a distributed observer network prototyped using game engine technology bringing advanced 3-D simulation of a simulation to the desktop enabling people to develop shared consensus of its meaning. Much of the value of simulation comes from developing in people their ability to make good decisions and reflexes supporting impressive achievement. Synthesizing imagination systematically into our work - and thus our success - is a challenge. NASA engineers have inventive minds, and the task is determining how best to enable them to devise the simulation and other innovations that will make a story so clear and so intellectually sound that people can carry out the mission for 50-100 years. This demands skills and knowledge traditionally under-respected and under-represented in technology organizations. But we are beginning to see that the process encourages efficiency and enables us to attain more effective results. We have to elicit imaginative, intelligent and effective ways to make better use than ever of the minds we have and will have available. We have to accept the challenge to accomplish tasks among dispersed interdisciplinary teams who must overcome changing priorities and technology, time and distance in order to maximize interactivity and innovation as never before. Attention to the process of innovation is a practical means to increase the efficiency of our intelligence. We have an obligation to reexamine and improve the process by which we approach and exercise innovation as we accept the charge to move off the planet.

Elfrey, Priscilla R.↗

Strategic Perspectives on the Future of Systems Engineering at NASA

NASA’s Model-Based Systems Engineering (MBSE) Infusion and Modernization Initiative (MIAMI) chartered a strategy group comprising early to mid-career NASA subject matter experts with diverse experiences to look into the future of systems engineering at NASA. The purpose of the group was to provide a vision for the future state of systems engineering practices and to develop a strategic plan to enable the evolution of the art up to 20 years in the future. The group used a design thinking approach to gather ideas and obtained insight into current engineering processes and domain outlook by interviewing engineers of varying expertise and experiences who had worked on teams of different sizes for missions large and small. The group built a roadmap to highlight future needs, projected capabilities, and technology and competency gaps and developed a strategic plan to ensure the expedient introduction of these capabilities. The resulting strategic plan recommends capability development and workforce strategies and provides guidance for Agency-wide SE policy. Artifacts, details, and raw data from the strategy team’s work are contained in NASA/TM-20205002911/SUPPL, Strategic Perspectives on the Future of Systems Engineering at NASA: Supplemental Information: Appendixes A to K.

Anupa R Bajwa↗

Cyber Security: Big Data Think II Working Group Meeting

This presentation focuses on approaches that could be used by a data computation center to identify attacks and ensure malicious code and backdoors are identified if planted in system. The goal is to identify actionable security information from the mountain of data that flows into and out of an organization. The approaches are applicable to big data computational center and some must also use big data techniques to extract the actionable security information from the mountain of data that flows into and out of a data computational center. The briefing covers the detection of malicious delivery sites and techniques for reducing the mountain of data so that intrusion detection information can be useful, and not hidden in a plethora of false alerts. It also looks at the identification of possible unauthorized data exfiltration.

computer security↗

The Role of Radiation in Making Meteoritic Organics and False Biomarkers

The tons of organic material that come to the Earth every day on meteorites and dust particles probably helped to make the Earth habitable, and possibly played a role in the origin of life. These compounds."include amino acids, nucleo bases, vesicle forming fatty acids, and many others. Lab experiments suggest that low temperature radiation chemistry could account for many of these chemicals. If we find evidence of Life elsewhere in the Solar System it will probably be in form of chemical biomarkers, quintessentially biological molecules that indicate the presence of micro-organisms. While most people think of the molecules above as good biomarkers, they are not.

Bernstein, Max↗