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At least 181 records · Page 10

Human Health Risk Assessment Simulations in a Distributed Environment for Shuttle Launch

During the launch of a rocket under prevailing weather conditions, commanders at Cape Canaveral Air Force station evaluate the possibility of whether wind blown toxic emissions might reach civilian and military personnel in the near by area. In our model, we focused mainly on Hydrogen chloride (HCL), Nitrogen oxides (NOx) and Nitric acid (HNO3), which are non-carcinogenic chemicals as per United States Environmental Protection Agency (USEPA) classification. We have used the hazard quotient model to estimate the number of people at risk. It is based on the number of people with exposure above a reference exposure level that is unlikely to cause adverse health effects. The risk to the exposed population is calculated by multiplying the individual risk and the number in exposed population. The risk values are compared against the acceptable risk values and GO or NO-go situation is decided based on risk values for the Shuttle launch. The entire model is simulated over the web and different scenaria can be generated which allows management to choose an optimum decision.

Thirumalainambi, Rajkumar

HYDRA : High-speed simulation architecture for precision spacecraft formation simulation

e Hierarchical Distributed Reconfigurable Architecture- is a scalable simulation architecture that provides flexibility and ease-of-use which take advantage of modern computation and communication hardware. It also provides the ability to implement distributed - or workstation - based simulations and high-fidelity real-time simulation from a common core. Originally designed to serve as a research platform for examining fundamental challenges in formation flying simulation for future space missions, it is also finding use in other missions and applications, all of which can take advantage of the underlying Object-Oriented structure to easily produce distributed simulations. Hydra automates the process of connecting disparate simulation components (Hydra Clients) through a client server architecture that uses high-level descriptions of data associated with each client to find and forge desirable connections (Hydra Services) at run time. Services communicate through the use of Connectors, which abstract messaging to provide single-interface access to any desired communication protocol, such as from shared-memory message passing to TCP/IP to ACE and COBRA. Hydra shares many features with the HLA, although providing more flexibility in connectivity services and behavior overriding.

formation flying

Validation of Phasor-Domain Transmission and Distribution Co-simulation Against Electromagnetic Transient Simulation

The rapid deployment of renewable energy resources has led to the widespread use of power electronics in modern power systems. As these systems transition from being dominated by large synchronous machines to increasingly incorporating inverter-based resources (IBRs), traditional methods are becoming inadequate. Addressing this challenge, this paper introduces a scalable phasor-domain T\&D co-simulation framework based on open-source software. It focuses on the framework's validation against the PSCAD Electromagnetic Transient (EMT) analysis tool. The validation results demonstrate the framework's high-fidelity and a computational time speed-up of 60 to 100 times, marking a pioneering validation effort in T\&D co-simulation research.

Inverter-based resources, co-simulation, Electroma

Geographically Distributed Co-Simulation for the Interplay of Integrated Energy Systems and Power Grid

The increased penetration of renewable generation induces unbalanced demand-supply on a power grid, while integrated energy systems (IES) can provide high part-load efficiency and high flexibility to support grid resilience. To study the transients and improve dynamic operability, it’s important to investigate the interplay between IES and power grid concurrently using real-time co-simulation approaches. In this presentation, we showed the previous co-simulation test between NETL and INL and discussed how this co-simulation can be beneficial for both IES and power grid research. In addition, we gave an overview about the SuperLab2.0 project, which was a federated national platform to address future power grid challenges. (Virtual presentation to the MILLENNIUM CLEAN and SUSTAINABLE POWER workshop 2025).

Co-simulation

Pressure and heat-transfer distributions in a simulated wing-elevon cove with variable leakage at a free-stream Mach number of 6.9

A concern that ingestion of hot boundary-layer gas past a small, localized seal failure in the cove between the Space Shuttle wing and elevon might threaten unprotected elevon structures led to wind-tunnel tests to define cove environment as a function of leak area. The tests were conducted in the Langley 8-foot high-temperatures structures tunnel using a full-scale representation of the Space Shuttle wing-elevon juncture on the reentry surface. Pressure and heating rates were obtained for both attached and separated turbulent flows on the wing at the cove entrance. Results indicated that (1) for attached turbulent flow on the wing, cove heating progressively increased in severity independent of leak aspect ratio as leak area increased to 100 percent of cove entrance area and (2), for separated turbulent flow over the wing, cove environment was intolerably severe.

Deveikis, W. D.

The role of the sea-surface temperature distribution on numerically simulated cyclogenesis during ERICA

The goal was to quantify the extent to which a sea surface temperature (SST) front can influence cyclogenesis. The approach was to use the Drexel Limited-Area Mesoscale Prediction System (LAMPS) dynamical model to simulate cyclogenesis over various SST fields. Research during the past year focused on the development and testing of a four dimensional data assimilation (FDDA) technique within LAMPS. The technique is a continuous dynamical assimilation where forcing terms are added to the governing model equations to gradually nudge the model solution toward a gridded analysis. Here, the nudging is used as a dynamic initialization tool during a 12 hour preforecast to generate model balanced initial conditions for a subsequent 24 hour numerical prediction. Tests were performed to determine which variables to nudge and how to specify the four dimensional weighting function used to scale the nudging terms. To date, optimal results were obtained by nudging the u and v components of the wind along with the potential temperature. The weighting function ranged from 0 to 1 and varies in time as a quadratic polynomial. It was initialized at 0, reached its maximum at 9 hours into the preforecast, and fell back at 0 to 12 hours. The nudging terms are included in the model equations for all grid points except those within the model predicted oceanic boundary layer. This design attempts to confine changes imposed by the specified SST field to the oceanic boundary layer during the preforecast period.

Lapenta, William M.

High Level Architecture Distributed Space System Simulation for Simulation Interoperability Standards Organization Simulation Smackdown

Modeling and Simulation plays a very important role in mission design. It not only reduces design cost, but also prepares astronauts for their mission tasks. The SISO Smackdown is a simulation event that facilitates modeling and simulation in academia. The scenario of this year s Smackdown was to simulate a lunar base supply mission. The mission objective was to transfer Earth supply cargo to a lunar base supply depot and retrieve He-3 to take back to Earth. Federates for this scenario include the environment federate, Earth-Moon transfer vehicle, lunar shuttle, lunar rover, supply depot, mobile ISRU plant, exploratory hopper, and communication satellite. These federates were built by teams from all around the world, including teams from MIT, JSC, University of Alabama in Huntsville, University of Bordeaux from France, and University of Genoa from Italy. This paper focuses on the lunar shuttle federate, which was programmed by the USRP intern team from NASA JSC. The shuttle was responsible for provide transportation between lunar orbit and the lunar surface. The lunar shuttle federate was built using the NASA standard simulation package called Trick, and it was extended with HLA functions using TrickHLA. HLA functions of the lunar shuttle federate include sending and receiving interaction, publishing and subscribing attributes, and packing and unpacking fixed record data. The dynamics model of the lunar shuttle was modeled with three degrees of freedom, and the state propagation was obeying the law of two body dynamics. The descending trajectory of the lunar shuttle was designed by first defining a unique descending orbit in 2D space, and then defining a unique orbit in 3D space with the assumption of a non-rotating moon. Finally this assumption was taken away to define the initial position of the lunar shuttle so that it will start descending a second after it joins the execution. VPN software from SonicWall was used to connect federates with RTI during testing and the Smackdown event. HLA software from Pitch Technology and MAK Technology were used to edit and extend FOM and provide HLA services for federation execution. The SISO Smackdown event for 2011 was held in Boston, Massachusetts. The federation execution lasted for one hour, and the event was very successful in catching the attention of university students and faculties.

Li, Zuqun

Real-time hierarchically distributed processing network interaction simulation

The Telerobot Testbed is a hierarchically distributed processing system which is linked together through a standard, commercial Ethernet. Standard Ethernet systems are primarily designed to manage non-real-time information transfer. Therefore, collisions on the net (i.e., two or more sources attempting to send data at the same time) are managed by randomly rescheduling one of the sources to retransmit at a later time interval. Although acceptable for transmitting noncritical data such as mail, this particular feature is unacceptable for real-time hierarchical command and control systems such as the Telerobot. Data transfer and scheduling simulations, such as token ring, offer solutions to collision management, but do not appropriately characterize real-time data transfer/interactions for robotic systems. Therefore, models like these do not provide a viable simulation environment for understanding real-time network loading. A real-time network loading model is being developed which allows processor-to-processor interactions to be simulated, collisions (and respective probabilities) to be logged, collision-prone areas to be identified, and network control variable adjustments to be reentered as a means of examining and reducing collision-prone regimes that occur in the process of simulating a complete task sequence.

Zimmerman, W. F.

A moment-conserving discontinuous Galerkin representation of the relativistic Maxwellian distribution

Kinetic simulations of relativistic gases and plasmas are critical for understanding diverse astrophysical and terrestrial systems, but the accurate construction of the relativistic Maxwellian, the Maxwell–Jüttner distribution, on a discrete simulation grid is challenging. Difficulties arise from the finite velocity bounds of the domain, which may not capture the entire distribution function, as well as errors introduced by projecting the function onto a discrete grid. Here, we present a novel scheme for iteratively correcting the moments of the projected distribution applicable to all grid-based discretizations of the relativistic kinetic equation. In addition, we describe how to compute the needed nonlinear quantities, such as Lorentz boost factors, in a discontinuous Galerkin scheme through a combination of numerical quadrature and weak operations. The resulting method accurately captures the distribution function and ensures that the moments match the desired values to machine precision.

astrophysical plasmas

System Engineering Strategy for Distributed Multi-Purpose Simulation Architectures

This paper describes the system engineering approach used to develop distributed multi-purpose simulations. The multi-purpose simulation architecture focuses on user needs, operations, flexibility, cost and maintenance. This approach was used to develop an International Space Station (ISS) simulator, which is called the International Space Station Integrated Simulation (ISIS)1. The ISIS runs unmodified ISS flight software, system models, and the astronaut command and control interface in an open system design that allows for rapid integration of multiple ISS models. The initial intent of ISIS was to provide a distributed system that allows access to ISS flight software and models for the creation, test, and validation of crew and ground controller procedures. This capability reduces the cost and scheduling issues associated with utilizing standalone simulators in fixed locations, and facilitates discovering unknowns and errors earlier in the development lifecycle. Since its inception, the flexible architecture of the ISIS has allowed its purpose to evolve to include ground operator system and display training, flight software modification testing, and as a realistic test bed for Exploration automation technology research and development.

Bhula, Dlilpkumar

Benchmarking Model Variants in Development of a Hardware-in-the-Loop Simulation System

Distributed engine control architecture presents a significant increase in complexity over traditional implementations when viewed from the perspective of system simulation and hardware design and test. Even if the overall function of the control scheme remains the same, the hardware implementation can have a significant effect on the overall system performance due to differences in the creation and flow of data between control elements. A Hardware-in-the-Loop (HIL) simulation system is under development at NASA Glenn Research Center that enables the exploration of these hardware dependent issues. The system is based on, but not limited to, the Commercial Modular Aero-Propulsion System Simulation 40k (C-MAPSS40k). This paper describes the step-by-step conversion from the self-contained baseline model to the hardware in the loop model, and the validation of each step. As the control model hardware fidelity was improved during HIL system development, benchmarking simulations were performed to verify that engine system performance characteristics remained the same. The results demonstrate the goal of the effort; the new HIL configurations have similar functionality and performance compared to the baseline C-MAPSS40k system.

Networked Systems

Transport processes in the stratosphere: Model simulations and comparisons with satellite observations

A three dimensional atmospheric model was used to study transport processes and to simulate the distribution of chemically active species in the stratosphere. The present results are part of a long term simulation of the seasonally varying structure of stratospheric trace constituents. The occurrence of a midwinter stratospheric warming and the associated transport of O3 and HNO3 during the simulation are described. Comparison of the simulated distributions of O3 and HNO3 are made with data from the Limb Infrared Monitor of the Stratosphere (LIMS) experiment. In addition, distributions of Ertel's potential vorticity on isentropic surfaces (IPV) are evaluated as a diagnostic for interpreting transport processes. Comparisons are made with IPV distributions inferred from LIMS temperature data.

Grose, W. L.

Benchmarking Model Variants in Development of a Hardware-in-the-Loop Simulation System

Distributed engine control architecture presents a significant increase in complexity over traditional implementations when viewed from the perspective of system simulation and hardware design and test. Even if the overall function of the control scheme remains the same, the hardware implementation can have a significant effect on the overall system performance due to differences in the creation and flow of data between control elements. A Hardware-in-the-Loop (HIL) simulation system is under development at NASA Glenn Research Center that enables the exploration of these hardware dependent issues. The system is based on, but not limited to, the Commercial Modular Aero-Propulsion System Simulation 40k (C-MAPSS40k). This paper describes the step-by-step conversion from the self-contained baseline model to the hardware in the loop model, and the validation of each step. As the control model hardware fidelity was improved during HIL system development, benchmarking simulations were performed to verify that engine system performance characteristics remained the same. The results demonstrate the goal of the effort; the new HIL configurations have similar functionality and performance compared to the baseline C-MAPSS40k system.

Propulsion Simulation

Investigating Characteristic Droplet Size Distributions in Large Eddy Simulations of Stratocumulus Clouds

Cloud processes relevant to radiative and precipitation properties depend on the shape of the cloud droplet size distribution. Recent holographic observations revealed that cloud droplet populations do not have the same size distribution shapes throughout but form regions of characteristic distributions with similar microphysical properties. We investigate the existence and properties of these characteristic distributions within Large‐Eddy Simulations of stratocumulus clouds using Lagrangian and bin microphysics schemes. Distribution types are identified, revealing localized characteristic distributions that vary on the scale of the largest convective cell for simulations with bin microphysics. The results from the Lagrangian microphysics scheme hint at similar behavior. Compared to observations, the simulated clouds are much more uniform. Analysis of the LES results suggests a connection to the local entrainment rate, so the poorly resolved entrainment interface in LES may be a cause of the uniformity. The uniformity of the large‐scale forcing could also be a factor.

cloud droplet size distributions

Simulated Craters on Venus

The thick atmosphere of Venus prevents all but the largest impactors from cratering the surface. The number of small craters on Venus provides an interesting, and statistically significant test of models for the disruption and deceleration of impacting bodies. Here we compare Monte Carlo simulated crater distributions to the observed crater distribution on Venus. The simulation assumes: (1) a power law mass distribution for impactors of the form N(sub cum) alpha m (exp-b) where b=0.8; (2) isotropic incidence angles; (3) velocity at the top of the atmosphere of 20 kilometers per second (more realistic velocity distributions are also considered); (4) Schmidt-Housen crater scaling, modified such that only the normal component of the impact velocity contributes to cratering, and using crater slumping as parameterized (5) and modern populations (60% carbonaceous, 40% stone, 3% iron) and fluxes of asteroids. We use our previously developed model for the disruption and deceleration of large bodies striking thick planetary atmospheres to calculate the impact velocity at the surface as a function of impactor mass, incident velocity, and incident angle. We use a drag coefficient c(sub d) =1; other parameters are as described in Chyba et al. We set a low velocity cutoff of 500 meters per second on crater-forming impacts. Venus's craters are nicely matched by the simulated craters produced by 700 million years of striking asteroids. Shown for comparison are the simulated craters produced by incident comets over the same period, where for comets we have assumed b=0.7 and a flux at 10(exp 14) g 30% that of asteroids. Systematic uncertainties in crater scaling and crater slumping may make the surface age uncertain by a factor of two.

Zahnle, Kevin