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At least 181 records · Page 10

Modeling with Scala

The activities and the associated formalisms for modeling and programming have many commonalities. In this paper we emphasize this point of view by modeling two examples in the programming language Scala, which have previously been modeled in the VDM specification language, and the Promela modeling language of the SPIN model checker respectively. The latter Scala model uses an internal DSL for hierarchical state machines, and a simple randomized testing framework exposing the same errors as found with SPIN. We believe, as the examples illustrate, that this use of a modern programming language for modeling is promising, especially if utilizing internal DSLs.

Joshi, Rajeev↗

Object-oriented programming with mixins in Ada

Recently, I wrote a paper discussing the lack of 'true' object-oriented programming language features in Ada 83, why one might desire them in Ada, and how they might be added in Ada 9X. The approach I took in this paper was to build the new object-oriented features of Ada 9X as much as possible on the basic constructs and philosophy of Ada 83. The object-oriented features proposed for Ada 9X, while different in detail, are based on the same kind of approach. Further consideration of this approach led me on a long reflection on the nature of object-oriented programming and its application to Ada. The results of this reflection, presented in this paper, show how a fairly natural object-oriented style can indeed be developed even in Ada 83. The exercise of developing this style is useful for at least three reasons: (1) it provides a useful style for programming object-oriented applications in Ada 83 until new features become available with Ada 9X; (2) it demystifies many of the mechanisms that seem to be 'magic' in most object-oriented programming languages by making them explicit; and (3) it points out areas that are and are not in need of change in Ada 83 to make object-oriented programming more natural in Ada 9X. In the next four sections I will address in turn the issues of object-oriented classes, mixins, self-reference and supertyping. The presentation is through a sequence of examples. This results in some overlap with that paper, but all the examples in the present paper are written entirely in Ada 83. I will return to considerations for Ada 9X in the last section of the paper.

Seidewitz, ED↗

[Development and Use of Hidrosig]

The NASA portion of this joint NSF-NASA grant consists of objective 2 and a part of objective 3. A major effort was made on objective 2, and it consisted of developing a numerical GIs environment called Hidrosig. This major research tool is being developed by the University of Colorado for conducting river-network-based scaling analyses of coupled water-energy-landform-vegetation interactions including water and energy balances, and floods and droughts, at multiple space-time scales.Objective 2: To analyze the relevant remotely sensed products from satellites, radars and ground measurements to compute the transported water mass for each complete Strahler stream using an 'assimilated water balance equation' at daily and other appropriate time scales. This objective requires analysis of concurrent data sets for Precipitation (PPT), Evapotranspiration (ET) and stream flows (Q) on river networks. To solve this major problem, our decision was to develop Hidrosig, a new Open-Source GIs software. A research group in Colombia, South America, developed the first version of Hidrosig, and Ricardo Mantilla was part of this effort as an undergraduate student before joining the graduate program at the University of Colorado in 2001. Hydrosig automatically extracts river networks from large DEMs and creates a "link-based" data structure, which is required to conduct a variety of analyses under objective 2. It is programmed in Java, which is a multi-platform programming language freely distributed by SUN under a GPL license. Some existent commercial tools like Arc-Info, RiverTools and others are not suitable for our purpose for two reasons. First, the source code is not available that is needed to build on the network data structure. Second, these tools use different programming languages that are not most versatile for our purposes. For example, RiverTools uses an IDL platform that is not very efficient for organizing diverse data sets on river networks. Hidrosig establishes a clear data organization framework that allows a simultaneous analysis of spatial fields along river network structures involving Horton- Strahler framework. Software tools for network extraction from DEMs and network-based analysis of geomorphologic and topologic variables were developed during the first year and a part of second year.

Gupta, Vijay K.↗

A method for reducing software life cycle costs

The advent of new hardware and software tools permits a new approach to preparing, presenting, and maintaining software specifications and corresponding source programs. Any real reduction in software life cycle costs must make highly skilled human effort more efficient especially on large, complex, and long-lasting software projects. When these skilled human functions are examined closely, it is seen that critical factors include the way one communicates with oneself and then with others and finally with computers. Thus, there has been a long and active proliferation of programming languages and, more recently, a number of programming design languages to supplement older methods, such as flowcharting. One way to achieve cost reduction is to provide documentation tools whose use increases the effectiveness of skilled humans.

Paine, W. O.↗

Source Lines Counter (SLiC) Version 4.0

Source Lines Counter (SLiC) is a software utility designed to measure software source code size using logical source statements and other common measures for 22 of the programming languages commonly used at NASA and the aerospace industry. Such metrics can be used in a wide variety of applications, from parametric cost estimation to software defect analysis. SLiC has a variety of unique features such as automatic code search, automatic file detection, hierarchical directory totals, and spreadsheet-compatible output. SLiC was written for extensibility; new programming language support can be added with minimal effort in a short amount of time. SLiC runs on a variety of platforms including UNIX, Windows, and Mac OSX. Its straightforward command-line interface allows for customization and incorporation into the software build process for tracking development metrics. T

Monson, Erik W.↗

Inheritance for software reuse: The good, the bad, and the ugly

Inheritance is a powerful mechanism supported by object-oriented programming languages to facilitate modifications and extensions of reusable software components. This paper presents a taxonomy of the various purposes for which an inheritance mechanism can be used. While some uses of inheritance significantly enhance software reuse, some others are not as useful and in fact, may even be detrimental to reuse. The paper discusses several examples, and argues for a programming language design that is selective in its support for inheritance.

Sitaraman, Murali↗

pnnl/building_sync_rails

BuildingSyncRails is a library for the Ruby on Rails [1] web application development framework that leverages the Isomorphic library for the Ruby programming language (IPID Submission #11610) in order to provide BuildingSync [2] XML capabilities to Ruby on Rails applications. BuildingSyncRails provides the following capabilities: Capability to download the most recent version of the BuildingSync XML schema document from GitHub and to automatically convert said document into Ruby code. Toolkit for constructing and manipulating Ruby objects that represent BuildingSync XML elements. BuildingSyncRails builds upon the capabilities of the Isomorphic library for the Ruby programming language; specializing the generic capabilities of the Isomorphic library for BuildingSync specifically, e.g., by providing a library of BuildingSyncfriendly methods to simplify the construction of BuildingSync XML documents.

Borkum, Mark↗

An object-oriented approach to nested data parallelism

This paper describes an implementation technique for integrating nested data parallelism into an object-oriented language. Data-parallel programming employs sets of data called 'collections' and expresses parallelism as operations performed over the elements of a collection. When the elements of a collection are also collections, then there is the possibility for 'nested data parallelism.' Few current programming languages support nested data parallelism however. In an object-oriented framework, a collection is a single object. Its type defines the parallel operations that may be applied to it. Our goal is to design and build an object-oriented data-parallel programming environment supporting nested data parallelism. Our initial approach is built upon three fundamental additions to C++. We add new parallel base types by implementing them as classes, and add a new parallel collection type called a 'vector' that is implemented as a template. Only one new language feature is introduced: the 'foreach' construct, which is the basis for exploiting elementwise parallelism over collections. The strength of the method lies in the compilation strategy, which translates nested data-parallel C++ into ordinary C++. Extracting the potential parallelism in nested 'foreach' constructs is called 'flattening' nested parallelism. We show how to flatten 'foreach' constructs using a simple program transformation. Our prototype system produces vector code which has been successfully run on workstations, a CM-2, and a CM-5.

Sheffler, Thomas J.↗

An evaluation of the Interactive Software Invocation System (ISIS) for software development applications

The Interactive Software Invocation System (ISIS), which allows a user to build, modify, control, and process a total flight software system without direct communications with the host computer, is described. This interactive data management system provides the user with a file manager, text editor, a tool invoker, and an Interactive Programming Language (IPL). The basic file design of ISIS is a five level hierarchical structure. The file manager controls this hierarchical file structure and permits the user to create, to save, to access, and to purge pages of information. The text editor is used to manipulate pages of text to be modified and the tool invoker allows the user to communicate with the host computer through a RUN file created by the user. The IPL is based on PASCAL and contains most of the statements found in a high-level programming language. In order to evaluate the effectiveness of the system as applied to a flight project, the collection of software components required to support the Annular Suspension and Pointing System (ASPS) flight project were integrated using ISIS. The ASPS software system and its integration into ISIS is described.

Noland, M. S.↗

Performance Analysis of Apollo Navigational Starter Routine

The focus of this project is to recreate and analyze the effectiveness of the original Apollo Starter Routine (ASR) which was used to generate the state vector of the Apollo spacecraft based on a series of radiometric observations. The original Apollo navigation software is unavailable in a modern programming language and the original coding has not been preserved. This necessitates its recreation using the original software documentation. Space Shuttle navigation software does not typically use the ASR or an algorithm like it since the Shuttle s state vector is easily deduced from GPS information or other sources. However, this tactic will be ineffective when trying to determine the state vector of a craft approaching, departing or in orbit around the Moon since the GPS network faces the surface of the Earth, not outer space. The recreation of the ASR from the original documentation is therefore vital as a simulation baseline for the navigation software under development for the Constellation program. The algorithms that make up the ASR will be extracted from the original documentation and adapted for and then implemented in a modern programming language; the majority of it will be coded in Matlab. The ASR s effectiveness will then be tested using simulated tracking data. The ability of the ASR to handle realistically noisy data and the accuracy with which it generates state vectors were analyzed. The ASR proved to be robust enough to process data with range and angle noise as large as 10,000 meters and 10(exp -6) radians together and 300,000 meters and 5x10(exp -4) radians separately at Lunar distances. The ASR was able to handle marginally more noise at distances closer to the Earth where the angle noise was less significant. The ASR is capable of effectively processing 40-80 data points gathered at a rate of one per 20 seconds at close Earth orbit and up to 28-40 data points gathered at a rate of one per minute at distant Earth orbit and Lunar orbit.

Ivanov, Stoyan I.↗

GLobal Integrated Design Environment

The GLobal Integrated Design Environment (GLIDE) is a collaborative engineering application built to resolve the design session issues of real-time passing of data between multiple discipline experts in a collaborative environment. Utilizing Web protocols and multiple programming languages, GLIDE allows engineers to use the applications to which they are accustomed in this case, Excel to send and receive datasets via the Internet to a database-driven Web server. Traditionally, a collaborative design session consists of one or more engineers representing each discipline meeting together in a single location. The discipline leads exchange parameters and iterate through their respective processes to converge on an acceptable dataset. In cases in which the engineers are unable to meet, their parameters are passed via e-mail, telephone, facsimile, or even postal mail. The result of this slow process of data exchange would elongate a design session to weeks or even months. While the iterative process remains in place, software can now exchange parameters securely and efficiently, while at the same time allowing for much more information about a design session to be made available. GLIDE is written in a compilation of several programming languages, including REALbasic, PHP, and Microsoft Visual Basic. GLIDE client installers are available to download for both Microsoft Windows and Macintosh systems. The GLIDE client software is compatible with Microsoft Excel 2000 or later on Windows systems, and with Microsoft Excel X or later on Macintosh systems. GLIDE follows the Client-Server paradigm, transferring encrypted and compressed data via standard Web protocols. Currently, the engineers use Excel as a front end to the GLIDE Client, as many of their custom tools run in Excel.

Kunkel, Matthew↗

Projected Urban Morphology of the Los Angeles Area by the Year 2100

This dataset provides projections of urban building morphologies for the Los Angeles urban area at 30-meter spatial resolution. It contains 192 raster files that detail two primary building attributes: building footprint fractions (ranging from 0 to 1) and average building heights (ranging from 0 to 75 meters). The projections account for a wide range of future pathways, covering two Shared Socioeconomic Pathway (SSP) scenarios (SSP3 and SSP5), two population scenarios, two developed land intensification scenarios, and four distinct levels of intensification. The dataset was created using dual Generative Adversarial Networks (GANs) trained on 2015 land cover and building properties from the National Land Cover Database (NLCD) and Model America datasets. Supporting information on the dataset has been described in the LAUrbanAreaMorphologyProjections2100_README.txt file.

Pandey, Bhartendu↗

FORTRAN 4 digital program changer

Computer program modifies other source language programs as aid to debugging, checkout and final documentation to eliminate manual performance of rearranging and incrementing statement numbers, identifying and sequencing cards and inserting and/or removing end-of-batch symbols.

Madden, M. F.↗

A distributed microprocessor system for spacecraft control and data handling

The specific requirements for spacecraft computing systems are considered. These requirements are partly related to the constraints of limited resources of power, weight, and volume. Another important factor is the requirement of extremely high reliability. These reliability requirements have led to introduction of automated redundancy techniques on board the spacecraft. The various redundant computers check each other and provide recovery procedures when a computer is found to have failed. Past and future capabilities are considered along with distributed processing requirements. System considerations are discussed, taking into account suboptimum computer throughput, sensitivity to software modifications, hierarchic timing, I/O granularity, restricted communications, synchronous functions, hierarchic control, and concurrent error detection. A description is presented of the Unified Data System (UDS), which consists of a set of standard microcomputers connected by several buses. Attention is also given to synchronization and timing, the executive control structure, the programming language, and the executive program.

Rennels, D. A.↗

Experiments with a small behaviour controlled planetary rover

A series of experiments that were performed on the Rocky 3 robot is described. Rocky 3 is a small autonomous rover capable of navigating through rough outdoor terrain to a predesignated area, searching that area for soft soil, acquiring a soil sample, and depositing the sample in a container at its home base. The robot is programmed according to a reactive behavior control paradigm using the ALFA programming language. This style of programming produces robust autonomous performance while requiring significantly less computational resources than more traditional mobile robot control systems. The code for Rocky 3 runs on an eight bit processor and uses about ten k of memory.

Miller, David P.↗

Hardware description languages

Hardware description languages are special purpose programming languages. They are primarily used to specify the behavior of digital systems and are rapidly replacing traditional digital system design techniques. This is because they allow the designer to concentrate on how the system should operate rather than on implementation details. Hardware description languages allow a digital system to be described with a wide range of abstraction, and they support top down design techniques. A key feature of any hardware description language environment is its ability to simulate the modeled system. The two most important hardware description languages are Verilog and VHDL. Verilog has been the dominant language for the design of application specific integrated circuits (ASIC's). However, VHDL is rapidly gaining in popularity.

Tucker, Jerry H.↗