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At least 199 records · Page 11

Large Field Visualization with Demand-Driven Calculation

We present a system designed for the interactive definition and visualization of fields derived from large data sets: the Demand-Driven Visualizer (DDV). The system allows the user to write arbitrary expressions to define new fields, and then apply a variety of visualization techniques to the result. Expressions can include differential operators and numerous other built-in functions, ail of which are evaluated at specific field locations completely on demand. The payoff of following a demand-driven design philosophy throughout becomes particularly evident when working with large time-series data, where the costs of eager evaluation alternatives can be prohibitive.

Moran, Patrick J.↗

Concept of Operations Visualization in Support of Ares I Production

Boeing was selected in 2007 to manufacture Ares I Upper Stage and Instrument Unit according to NASA's design which would require the use of the latest manufacturing and integration processes to meet NASA budget and schedule targets. Past production experience has established that the majority of the life cycle cost is established during the initial design process. Concept of Operations (CONOPs) visualizations/simulations help to reduce life cycle cost during the early design stage. Production and operation visualizations can reduce tooling, factory capacity, safety, and build process risks while spreading program support across government, academic, media and public constituencies. The NASA/Boeing production visualization (DELMIA; Digital Enterprise Lean Manufacturing Interactive Application) promotes timely, concurrent and collaborative producibility analysis (Boeing)while supporting Upper Stage Design Cycles (NASA). The DELMIA CONOPs visualization reduced overall Upper Stage production flow time at the manufacturing facility by over 100 man-days to 312.5 man-days and helped to identify technical access issues. The NASA/Boeing Interactive Concept of Operations (ICON) provides interactive access to Ares using real mission parameters, allows users to configure the mission which encourages ownership and identifies areas for improvement, allows mission operations or spacecraft detail to be added as needed, and provides an effective, low coast advocacy, outreach and education tool.

Chilton, James H.↗

Color Choice is Everything - Impacts Color makes to the Lighting Environment

When contracts are let out to design multiple systems in a vehicle, it is a challenge to maintain integration between system leads. Designers on niche systems, like lighting and control panel design, often get caught up in the challenge of designing the light source or visual interface and fail to include time in their schedule to work with system architects on how their lighting system will be integrated. Additionally, behavioral scientists, industrial designers, and materials engineers get caught up with the materials and look of the system, but often fail to consider how the selection of their materials could affect the certification or performance of electronic devices like lighting systems. Additionally, computer modeling of the system architecture often assumes a perfect environment without the clutter of actual human use (dirt, stowage, crowding). As a result, lighting systems, and backlit displays run the risk of being overdesigned or under designed. Engineers making the assumption that because they have no input or there is no requirement on work surface reflectance, make the assumption that they can t count on good material choices and thus may install more lighting than is necessary. While having more lights may seem better, for a vehicle that is trying to conserve power, more lights may not be a good option. On the other hand, designers who made the opposite assumption and designed a lighting system that only produced just enough light, often wind up with a system that did conserve power, but didn t produce enough light. These situations are exasperated when the system starts to be used and the models are not perfect anymore. The lack of coordination and iterative design not only can impact lighting levels within an environment, but also can affect color perception. This is because, if materials do not represent a gradation of white or black, the material unevenly absorbs and reflects light at different wavelengths of the visual spectrum. The lighting designer may have built a light that meets light spectra requirements, but the eventual light reaching the human user may not be the spectra of light architects intended, if materials near the light source change the spectrum just by how much color is absorbed or reflected. With the recent findings concerning Circadian rhythm, where the spectra of light is extremely important for addressing crew sleep and wake cycles, system architects should pay considerable attention on the impact material choices have in changing the light spectrum in an environment. This presentation will show examples of how material choices impact the resulting illuminance, color spectrum, and power usage of an illuminated space. Its goal is to encourage system designers and planners to use more care in development of requirements and the verification of systems intended for the human visual interface.

Clark, Toni A.↗

Beyond the cockpit: The visual world as a flight instrument

The use of cockpit instruments to guide flight control is not always an option (e.g., low level rotorcraft flight). Under such circumstances the pilot must use out-the-window information for control and navigation. Thus it is important to determine the basis of visually guided flight for several reasons: (1) to guide the design and construction of the visual displays used in training simulators; (2) to allow modeling of visibility restrictions brought about by weather, cockpit constraints, or distortions introduced by sensor systems; and (3) to aid in the development of displays that augment the cockpit window scene and are compatible with the pilot's visual extraction of information from the visual scene. The authors are actively pursuing these questions. We have on-going studies using both low-cost, lower fidelity flight simulators, and state-of-the-art helicopter simulation research facilities. Research results will be presented on: (1) the important visual scene information used in altitude and speed control; (2) the utility of monocular, stereo, and hyperstereo cues for the control of flight; (3) perceptual effects due to the differences between normal unaided daylight vision, and that made available by various night vision devices (e.g., light intensifying goggles and infra-red sensor displays); and (4) the utility of advanced contact displays in which instrument information is made part of the visual scene, as on a 'scene linked' head-up display (e.g., displaying altimeter information on a virtual billboard located on the ground).

Johnson, W. W.↗

Making sense from space-time data in laboratory experiments on space plasma processes

A number of visualization techniques are discussed in a laboratory experiment designed to study phenomena that occur in space. Visualization tools are used to design the apparatus, collect data, and make one-, two-, and three-dimensional plots of the results. These tools are an indispensable part of the experiment because the data sets are hundreds of megabytes in size and rapid turnaround is required.

Gekelman, Walter↗

New Approach to Concept Feasibility and Design Studies for Astrophysics Missions

JPL has assembled a team of multidisciplinary experts with corporate knowledge of space mission and instrument development. The advanced Concept Design Team, known as Team X, provides interactive design trades including cost as a design parameter, and advanced visualization for pre-Phase A Studies.

Concept Feasibility Design Studies Team X Astrophy↗

Information Virtulization in Virtual Environments

Virtual Environments provide a natural setting for a wide range of information visualization applications, particularly wlieit the information to be visualized is defined on a three-dimensional domain (Bryson, 1996). This chapter provides an overview of the issues that arise when designing and implementing an information visualization application in a virtual environment. Many design issues that arise, such as, e.g., issues of display, user tracking are common to any application of virtual environments. In this chapter we focus on those issues that are special to information visualization applications, as issues of wider concern are addressed elsewhere in this book.

Bryson, Steve↗

Development of visual-display aid to air navigation

The developments are discussed in the design of a liquid-crystal, visual display, air navigation aid, which uses two VOR signals to locate the aircraft. The system concepts, liquid crystal materials, stability tests, and the electronic system are described. It is concluded that a navigational aid of this type is technically feasible, but not at the projected low cost.

Matcovich, T. J.↗

Solid Modeling of Crew Exploration Vehicle Structure Concepts for Mass Optimization

Parametric solid and surface models of the crew exploration vehicle (CEV) command module (CM) structure concepts are developed for rapid finite element analyses, structural sizing and estimation of optimal structural mass. The effects of the structural configuration and critical design parameters on the stress distribution are visualized, examined to arrive at an efficient design. The CM structural components consisted of the outer heat shield, inner pressurized crew cabin, ring bulkhead and spars. For this study only the internal cabin pressure load case is considered. Component stress, deflection, margins of safety and mass are used as design goodness criteria. The design scenario is explored by changing the component thickness parameters and materials until an acceptable design is achieved. Aluminum alloy, titanium alloy and an advanced composite material properties are considered for the stress analysis and the results are compared as a part of lessons learned and to build up a structural component sizing knowledge base for the future CEV technology support. This independent structural analysis and the design scenario based optimization process may also facilitate better CM structural definition and rapid prototyping.

Mukhopadhyay, Vivek↗

Re-Design and Beat Testing of the Man-Machine Integration Design and Analysis System: MIDAS

The Man-machine Design and Analysis System (MIDAS) is a human factors design and analysis system that combines human cognitive models with 3D CAD models and rapid prototyping and simulation techniques. MIDAS allows designers to ask 'what if' types of questions early in concept exploration and development prior to actual hardware development. The system outputs predictions of operator workload, situational awareness and system performance as well as graphical visualization of the cockpit designs interacting with models of the human in a mission scenario. Recently, MIDAS was re-designed to enhance functionality and usability. The goals driving the redesign include more efficient processing, GUI interface, advances in the memory structures, implementation of external vision models and audition. These changes were detailed in an earlier paper. Two Beta test sites with diverse applications have been chosen. One Beta test site is investigating the development of a new airframe and its interaction with the air traffic management system. The second Beta test effort will investigate 3D auditory cueing in conjunction with traditional visual cueing strategies including panel-mounted and heads-up displays. The progress and lessons learned on each of these projects will be discussed.

Shively, R. Jay↗

In Search of a Visual-cortical Describing Function: a Summary of Work in Progress

The thrust of the present work is to explore the utility of using a sum of sinusoids (seven or more) to obtain an evoked response and, furthermore, to see if the response is sensitive to changes in cognitive processing. Within the field of automatic control system technology, a mathematical input/output relationship for a sinusoidally stimulated nonlinear system is defined as describing function. Applying this technology, sum of sines inputs to yield describing functions for the visual-cortical response have been designed. What follows is a description of the method used to obtain visual-cortical describing functions. A number of measurement system redesigns were necessary to achieve the desired frequency resolution. Results that guided and came out of the redesigns are presented. Preliminary results of stimulus parameter effects (average intensity and depth of modulation) are also shown.

Junker, A. M.↗

Virtual Collaborative Simulation Environment for Integrated Product and Process Development

Deneb Robotics is a leader in the development of commercially available, leading edge three- dimensional simulation software tools for virtual prototyping,, simulation-based design, manufacturing process simulation, and factory floor simulation and training applications. Deneb has developed and commercially released a preliminary Virtual Collaborative Engineering (VCE) capability for Integrated Product and Process Development (IPPD). This capability allows distributed, real-time visualization and evaluation of design concepts, manufacturing processes, and total factory and enterprises in one seamless simulation environment.

Gulli, Michael A.↗

Identifying Information Needs and Tools to Support Interactions between Upper Class E Traffic Management (ETM) Operations and the Air Traffic System (ATS)

With the introduction of high-altitude long endurance (HALE) vehicles and balloons designed to operate above 60,000 feet, the frequency and duration of operations in Upper Class E airspace are expected to increase. In response to the need for scalable traffic management for these diverse operations at higher altitudes, the FAA introduced the Upper Class E Traffic Management (ETM) concept. Like the successful demonstration of Uncrewed Aircraft System (UAS) Traffic Management (UTM), the ETM concept is also designed as a community-based, industry-driven cooperative approach to traffic management. As these vehicles and balloons ascend to/descend from ETM Cooperative Areas in Upper Class E, they will transit through Class A controlled airspace where they will interact with various entities of the conventional Air Traffic System (ATS) (e.g., Air Traffic Control (ATC)). This work explores tools that will help support ETM-ATS interactions for users throughout the ATS, as well as ETM Operators. An information needs analysis using ETM-ATS interaction use cases, revealed that the needed functionalities generally grouped themselves into two main themes, the visualization of flights and airspace designations, and digital communication capabilities across various human users. In this paper, we describe two envisioned tools, 1) an Integrated Visualization Tool to display flight information and airspace designations, and 2) an Integrated Digital Communication Tool to facilitate two-way information exchange between users about vehicle position information, the coordination of airspace approvals, and notifications. The tools we describe create an integrated visual representation of vehicles and airspace designations with a set of communication capabilities to consolidate information into a single display interface. These tools may be used to guide the development of prototype tools for demonstrations at the National Aeronautics and Space Administration (NASA) Ames Research Center to further explore ETM-ATS interactions within the ETM concept.

Upper Class E Traffic Management (ETM)↗

Identifying Information Needs and Tools to Support Interactions between Upper Class E Traffic Management (ETM) Operations and the Air Traffic System (ATS)

With the introduction of high-altitude long endurance (HALE) vehicles and balloons designed to operate above 60,000 feet, the frequency and duration of operations in Upper Class E airspace are expected to increase. In response to the need for scalable traffic management for these diverse operations at higher altitudes, the FAA introduced the Upper Class E Traffic Management (ETM) concept. Like the successful demonstration of Uncrewed Aircraft System (UAS) Traffic Management (UTM), the ETM concept is also designed as a community-based, industry-driven cooperative approach to traffic management. As these vehicles and balloons ascend to/descend from ETM Cooperative Areas in Upper Class E, they will transit through Class A controlled airspace where they will interact with various entities of the conventional Air Traffic System (ATS) (e.g., Air Traffic Control (ATC)). This work explores tools that will help support ETM-ATS interactions for users throughout the ATS, as well as ETM Operators. An information needs analysis using ETM-ATS interaction use cases, revealed that the needed functionalities generally grouped themselves into two main themes, the visualization of flights and airspace designations, and digital communication capabilities across various human users. In this paper, we describe two envisioned tools, 1) an Integrated Visualization Tool to display flight information and airspace designations, and 2) an Integrated Digital Communication Tool to facilitate two-way information exchange between users about vehicle position information, the coordination of airspace approvals, and notifications. The tools we describe create an integrated visual representation of vehicles and airspace designations with a set of communication capabilities to consolidate information into a single display interface. These tools may be used to guide the development of prototype tools for demonstrations at the National Aeronautics and Space Administration (NASA) Ames Research Center to further explore ETM-ATS interactions within the ETM concept.

Upper Class E Traffic Management (ETM)↗

Integrated Data Visualization and Virtual Reality Tool

The Integrated Data Visualization and Virtual Reality Tool (IDVVRT) Phase II effort was for the design and development of an innovative Data Visualization Environment Tool (DVET) for NASA engineers and scientists, enabling them to visualize complex multidimensional and multivariate data in a virtual environment. The objectives of the project were to: (1) demonstrate the transfer and manipulation of standard engineering data in a virtual world; (2) demonstrate the effects of design and changes using finite element analysis tools; and (3) determine the training and engineering design and analysis effectiveness of the visualization system.

Dryer, David A.↗

Reference Models for Structural Technology Assessment and Weight Estimation

Previously the Exploration Concepts Branch of NASA Langley Research Center has developed techniques for automating the preliminary design level of launch vehicle airframe structural analysis for purposes of enhancing historical regression based mass estimating relationships. This past work was useful and greatly reduced design time, however its application area was very narrow in terms of being able to handle a large variety in structural and vehicle general arrangement alternatives. Implementation of the analysis approach presented herein also incorporates some newly developed computer programs. Loft is a program developed to create analysis meshes and simultaneously define structural element design regions. A simple component defining ASCII file is read by Loft to begin the design process. HSLoad is a Visual Basic implementation of the HyperSizer Application Programming Interface, which automates the structural element design process. Details of these two programs and their use are explained in this paper. A feature which falls naturally out of the above analysis paradigm is the concept of "reference models". The flexibility of the FEA based JAVA processing procedures and associated process control classes coupled with the general utility of Loft and HSLoad make it possible to create generic program template files for analysis of components ranging from something as simple as a stiffened flat panel, to curved panels, fuselage and cryogenic tank components, flight control surfaces, wings, through full air and space vehicle general arrangements.

Cerro, Jeff↗

Constructive Engineering of Simulations

Joint experimentation that investigates sensor optimization, re-tasking and management has far reaching implications for Department of Defense, Interagency and multinational partners. An adaption of traditional human in the loop (HITL) Modeling and Simulation (M&S) was one approach used to generate the findings necessary to derive and support these implications. Here an entity-based simulation was re-engineered to run on USJFCOM's High Performance Computer (HPC). The HPC was used to support the vast number of constructive runs necessary to produce statistically significant data in a timely manner. Then from the resulting sensitivity analysis, event designers blended the necessary visualization and decision making components into a synthetic environment for the HITL simulations trials. These trials focused on areas where human decision making had the greatest impact on the sensor investigations. Thus, this paper discusses how re-engineering existing M&S for constructive applications can positively influence the design of an associated HITL experiment.

Snyder, Daniel R.↗

The evaluative imaging of mental models - Visual representations of complexity

The paper deals with some design issues involved in building a system that could visually represent the semantic structures of training materials and their underlying mental models. In particular, hypermedia-based semantic networks that instantiate classification problem solving strategies are thought to be a useful formalism for such representations; the complexity of these web structures can be best managed through visual depictions. It is also noted that a useful approach to implement in these hypermedia models would be some metrics of conceptual distance.

Dede, Christopher↗