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At least 199 records · Page 11

Rotational wind indicator enhances control of rotated displays

Rotation by 108 deg of the spatial mapping between a visual display and a manual input device produces large spatial errors in a discrete aiming task. These errors are not easily corrected by voluntary mental effort, but the central nervous system does adapt gradually to the new mapping. Bernotat (1970) showed that adding true hand position to a 90 deg rotated display improved performance of a compensatory tracking task, but tracking error rose again upon removal of the explicit cue. This suggests that the explicit error signal did not induce changes in the neural mapping, but rather allowed the operator to reduce tracking error using a higher mental strategy. In this report, we describe an explicit visual display enhancement applied to a 108 deg rotated discrete aiming task. A 'wind indicator' corresponding to the effect of the mapping rotation is displayed on the operator-controlled cursor. The human operator is instructed to oppose the virtual force represented by the indicator, as one would do if flying an airplane in a crosswind. This enhancement reduces spatial aiming error in the first 10 minutes of practice by an average of 70 percent when compared to a no enhancement control condition. Moreover, it produces adaptation aftereffect, which is evidence of learning by neural adaptation rather than by mental strategy. Finally, aiming error does not rise upon removal of the explicit cue.

Cunningham, H. A.↗

Development of a Rover Simulation to Assess Operational Proficiency Following Long Duration Spaceflights

Following long-duration space transits, adaptive changes in sensorimotor and cognitive function may impair the crew s ability to safely control pressurized rovers designed to explore the new environment. We describe a rover simulation developed to quantify post-flight decrements in operational proficiency following International Space Station expeditions. The rover simulation consists of a serial presentation of discrete tasks to be completed as quickly and accurately as possible. Each task consists of 1) perspective taking using a map that defines a docking target, 2) navigation toward the target around a Martian outpost, and 3) docking a side hatch of the rover to a visually guided target. The simulator utilizes a Stewart-type motion base (CKAS, Australia), single seat cabin with triple scene projection covering approximately 150 horizontal by 40 vertical, and joystick controller. The software was implemented using Unity3 with next-gen PhysX engine to tightly synchronize simulation and motion platform commands. Separate C# applications allow investigators to customize session sequences with different lighting and gravitational conditions, and then execute tasks to be performed as well as record performance data. Preliminary tests resulted in low incidence of motion sickness (<15% unable to complete first session), with only negligible after effects and symptoms after familiarization sessions. Functionally relevant testing early post-flight will develop evidence regarding the limitations to early surface operations and what countermeasures are needed. This approach can be easily adapted to other vehicle designs to provide a platform to safely assess how sensorimotor and cognitive function impact manual control performance.

DeDios, Y. E.↗

Modeling the human controller in environments that include continuous and discrete tasks

In complex environments where the human operator is a supervisor, he must allocate his attention between different kinds of tasks for satisfactory overall performance. When a portion of the future reference trajectory for a continuous control task is available for preview, scheduling various other discrete activities is possible. A model has been developed for this situation using dynamic programming to solve an optimal control problem. An experiment was conducted where subjects controlled an airplane symbol over a map, shown a fixed distance into the future. Discrete tasks were introduced as data entry tasks. Results showed that the model compared favorably with experimental results.

Govindaraj, T.↗

Planning Paths Through Singularities in the Center of Mass Space

The center of mass space is a convenient space for planning motions that minimize reaction forces at the robot's base or optimize the stability of a mechanism. A unique problem associated with path planning in the center of mass space is the potential existence of multiple center of mass images for a single Cartesian obstacle, since a single center of mass location can correspond to multiple robot joint configurations. The existence of multiple images results in a need to either maintain multiple center of mass obstacle maps or to update obstacle locations when the robot passes through a singularity, such as when it moves from an elbow-up to an elbow-down configuration. To illustrate the concepts presented in this paper, a path is planned for an example task requiring motion through multiple center of mass space maps. The object of the path planning algorithm is to locate the bang- bang acceleration profile that minimizes the robot's base reactions in the presence of a single Cartesian obstacle. To simplify the presentation, only non-redundant robots are considered and joint non-linearities are neglected.

Doggett, William R.↗

Preliminary Work for Examining the Scalability of Reinforcement Learning

Researchers began studying automated agents that learn to perform multiple-step tasks early in the history of artificial intelligence (Samuel, 1963; Samuel, 1967; Waterman, 1970; Fikes, Hart & Nilsonn, 1972). Multiple-step tasks are tasks that can only be solved via a sequence of decisions, such as control problems, robotics problems, classic problem-solving, and game-playing. The objective of agents attempting to learn such tasks is to use the resources they have available in order to become more proficient at the tasks. In particular, each agent attempts to develop a good policy, a mapping from states to actions, that allows it to select actions that optimize a measure of its performance on the task; for example, reducing the number of steps necessary to complete the task successfully. Our study focuses on reinforcement learning, a set of learning techniques where the learner performs trial-and-error experiments in the task and adapts its policy based on the outcome of those experiments. Much of the work in reinforcement learning has focused on a particular, simple representation, where every problem state is represented explicitly in a table, and associated with each state are the actions that can be chosen in that state. A major advantage of this table lookup representation is that one can prove that certain reinforcement learning techniques will develop an optimal policy for the current task. The drawback is that the representation limits the application of reinforcement learning to multiple-step tasks with relatively small state-spaces. There has been a little theoretical work that proves that convergence to optimal solutions can be obtained when using generalization structures, but the structures are quite simple. The theory says little about complex structures, such as multi-layer, feedforward artificial neural networks (Rumelhart & McClelland, 1986), but empirical results indicate that the use of reinforcement learning with such structures is promising. These empirical results make no theoretical claims, nor compare the policies produced to optimal policies. A goal of our work is to be able to make the comparison between an optimal policy and one stored in an artificial neural network. A difficulty of performing such a study is finding a multiple-step task that is small enough that one can find an optimal policy using table lookup, yet large enough that, for practical purposes, an artificial neural network is really required. We have identified a limited form of the game OTHELLO as satisfying these requirements. The work we report here is in the very preliminary stages of research, but this paper provides background for the problem being studied and a description of our initial approach to examining the problem. In the remainder of this paper, we first describe reinforcement learning in more detail. Next, we present the game OTHELLO. Finally we argue that a restricted form of the game meets the requirements of our study, and describe our preliminary approach to finding an optimal solution to the problem.

Clouse, Jeff↗

Pictorial communication in virtual and real environments

Papers about the communication between human users and machines in real and synthetic environments are presented. Individual topics addressed include: pictorial communication, distortions in memory for visual displays, cartography and map displays, efficiency of graphical perception, volumetric visualization of 3D data, spatial displays to increase pilot situational awareness, teleoperation of land vehicles, computer graphics system for visualizing spacecraft in orbit, visual display aid for orbital maneuvering, multiaxis control in telemanipulation and vehicle guidance, visual enhancements in pick-and-place tasks, target axis effects under transformed visual-motor mappings, adapting to variable prismatic displacement. Also discussed are: spatial vision within egocentric and exocentric frames of reference, sensory conflict in motion sickness, interactions of form and orientation, perception of geometrical structure from congruence, prediction of three-dimensionality across continuous surfaces, effects of viewpoint in the virtual space of pictures, visual slant underestimation, spatial constraints of stereopsis in video displays, stereoscopic stance perception, paradoxical monocular stereopsis and perspective vergence. (No individual items are abstracted in this volume)

Ellis, Stephen R.↗

Parameter inference with deep jointly informed neural networks

Abstract A common challenge in modeling inertial confinement fusion (ICF) experiments with computer simulations is that many of the simulation inputs are unknown and cannot be directly measured. Often, parameters that are measured in the experiment are used to infer the unknown inputs by solving the inverse problem: finding the set of simulation inputs that result in outputs consistent with the experimental observations. In ICF, this process is often referred to as a “post‐shot analysis.” Post‐shot analyses are challenging as the inverse problem is often highly degenerate, the input parameter space is vast, and simulations are computationally expensive. In this work, deep neural network models equipped with model uncertainty estimates are used to train inverse models, which map directly from output to input space, to find the distribution of post‐shot simulations that are consistent with experimental observations. The inverse model approach is compared to Markov chain Monte Carlo (MCMC) sampling of the forward model, which maps from input to output space, for parameter inference tasks of varying complexity. The inverse models perform best when searching vast parameter spaces for post‐shot simulations that are consistent with a large number of observables, where MCMC sampling can be prohibitively expensive. We demonstrate how augmenting inverse models with autoencoders enable the inclusion of several dozen observables in the inverse mapping, reducing the degeneracy of the model and improving the accuracy of the post‐shot analysis.

Humbird, Kelli D.↗

Acquisition of Skill Proficiency Over Multiple Sessions of a Novel Rover Simulation

Following long-duration exploration transits, adaptive changes in sensorimotor function may impair the crew's ability to safely perform manual control tasks such as operating pressurized rovers. Postflight performance will also be influenced by the level of preflight skill proficiency they have attained. The purpose of this study was to characterize the acquisition of skills in a motion-based rover simulation over multiple sessions, and to investigate the effects of varying the simulation scenarios. METHODS: Twenty healthy subjects were tested in 5 sessions, with 1-3 days between sessions. Each session consisted of a serial presentation of 8 discrete tasks to be completed as quickly and accurately as possible. Each task consisted of 1) perspective-taking, using a map that defined a docking target, 2) navigation toward the target around a Martian outpost, and 3) docking a side hatch of the rover to a visually guided target. The simulator utilized a Stewart-type motion base (CKAS, Australia), single-seat cabin with triple scene projection covering 150 deg horizontal by 50 deg vertical, and joystick controller. Subjects were randomly assigned to a control group (tasks identical in the first 4 sessions) or a varied-practice group. The dependent variables for each task included accuracy toward the target and time to completion. RESULTS: The greatest improvements in time to completion occurred during the docking phase. The varied-practice group showed more improvement in perspective-taking accuracy. Perspective-taking accuracy was also affected by the relative orientation of the rover to the docking target. Skill acquisition was correlated with self-ratings of previous gaming experience. DISCUSSION: Varying task selection and difficulty will optimize the preflight acquisition of skills when performing novel operational tasks. Simulation of operational manual control will provide functionally relevant evidence regarding the impact of sensorimotor adaptation on early surface operations and what countermeasures are needed. Learning Objective: The use of a motion-based simulation to investigate decrements in the proficiency to operate pressurized rovers during early surface operations of space exploration missions, along with the acquisition of skill proficiency needed during the preflight phase of the mission.

Dean, S. L.↗

Informative Path Planning for Mapping Radiation

This project involves making measurements of contaminated areas using portable radiation detectors and small robots. Tasks involve operating detectors and small robots, combining data acquisition for the two systems, and automating the systems. The end result is a radiation map of contamination areas. Localization of radioactive sources and mapping of contamination distribution is essential when responding to emergencies, or when dealing with cleanup efforts. Radiation maps are used for situational awareness and for establishing a safe perimeter. However, it may be hazardous or impossible for humans to safely enter the site and survey the area. Informative Path Planning (IPP) is used to design a path for a robotic sensor platform to gather the most information about the radiation distribution while operating under the set of constraints given by the dynamics of the robot and other requirements such as minimizing the overall mission time. The key challenge for IPP is the tight coupling in multiple layers of decisions: Selection of locations to visit; Allocation of sensors to those locations; Processing of information gathered. Given a robot equipped with a basic gamma detector and Lidar sensor, how can we efficiently explore an unknown environment in such a way that we can satisfy the robot's constraints while simultaneously maximizing the accuracy of the map and minimizing the total runtime? This work presents a systematic procedure for IPP and environmental mapping that: Selects the best locations at which to sample; Finds the best path for robots; Estimates the measurement value at unknown locations using a Gaussian Process regression framework. Given a set of points where radiation measurements were taken, we are utilizing a Gaussian Process Regression with a Matern kernel to reconstruct the shape of the underlying ground truth. Mapping is done via the Robot Operating System's OpenSlam Gmapping package, which creates a 2D occupancy grid map. Simulated trials were run with a radiation source placed at random locations, and allowing the robot to select and move towards 20 samples at separate locations, as well as sampling along the path while moving. The simulated sensor model assumed an efficiency of 0.3, collection time of 1 second. Various weighting schemes were tested and compared. Quantitative evaluations often favored exploitation-heavy weighting schemes where μ was emphasized, with the Root Mean Squared Error (RMSE) quickly tending towards 2, whereas qualitative comparisons would favor exploration-biased schemes with greater weight on σ. The difference comes from operators often favoring knowing the general location of a source, rather than the exact properties of a source. Weighting of the path-length π often reduced the quality of the regression as less exploration occurred, however this may be deemed a worthwhile trade-off under certain circumstances, such as with sensitive robots. Successfully developed a methodology for informative path-planning for a robot to efficiently gather information and create a map of radiation. In the future, we would like to focus on: Hardware trials with integration of the robot platform and the IPP software; More refined sensor and environmental modeling; Multiple robot platforms.

46 INSTRUMENTATION RELATED TO NUCLEAR SCIENCE AND ↗

Planning collision free paths for two cooperating robots using a divide-and-conquer C-space traversal heuristic

A method was developed to plan feasible and obstacle-avoiding paths for two spatial robots working cooperatively in a known static environment. Cooperating spatial robots as referred to herein are robots which work in 6D task space while simultaneously grasping and manipulating a common, rigid payload. The approach is configuration space (c-space) based and performs selective rather than exhaustive c-space mapping. No expensive precomputations are required. A novel, divide-and-conquer type of heuristic is used to guide the selective mapping process. The heuristic does not involve any robot, environment, or task specific assumptions. A technique was also developed which enables solution of the cooperating redundant robot path planning problem without requiring the use of inverse kinematics for a redundant robot. The path planning strategy involves first attempting to traverse along the configuration space vector from the start point towards the goal point. If an unsafe region is encountered, an intermediate via point is identified by conducting a systematic search in the hyperplane orthogonal to and bisecting the unsafe region of the vector. This process is repeatedly applied until a solution to the global path planning problem is obtained. The basic concept behind this strategy is that better local decisions at the beginning of the trouble region may be made if a possible way around the 'center' of the trouble region is known. Thus, rather than attempting paths which look promising locally (at the beginning of a trouble region) but which may not yield overall results, the heuristic attempts local strategies that appear promising for circumventing the unsafe region.

Weaver, Johnathan M.↗

Digital processing system for developing countries

An effort was undertaken to perform simple digital processing tasks using pre-existing general purpose digital computers. An experimental software package, LIGMALS, was obtained and modified for this purpose. The resulting software permits basic processing tasks to be performed including level slicing, gray mapping and ratio processing. The experience gained in this project indicates a possible direction which may be used by other developing countries to obtain digital processing capabilities.

Nanayakkara, C.↗

Two-Wavelength Optical-Path-Difference Mapping

Proposed technique for measuring shapes and alignments of reflectors based on use of two-wavelength absolute-distance interferometer to generate optical-path-difference maps of reflecting or refracting surfaces. Facilitates such tasks as determining manufacturing and alignment errors of off-axis segment of large-aperture paraboloidal telescope mirror, or aligning all segments of such mirror. Suitable for use where reflecting surfaces highly aspherical, initial misalignments large, and/or surface errors exceed optical wavelengths.

Manhart, Paul K.↗

Component-Level Inverse Design of Transmon Qubits Using Neural Networks

Designing a superconducting qubit to realize specific Hamiltonian parameters typically requires iterating through a time and compute-intensive forward loop in which the designer chooses a layout geometry, simulates it, extracts circuit parameters such as capacitances, and refines the geometry. We study the inverse version of this task using a neural-network workflow that maps target Hamiltonian parameters directly to component-level layout parameters, which we subsequently demonstrate on a planar transmon layout. During training, we pair the inverse model with a frozen forward surrogate model and evaluate the loss in Hamiltonian space rather than in layout-parameter space. In validation against a conventional EM solver, 97% of generated designs produce usable geometries, and the inverse-plus-surrogate pipeline reaches mean percent errors of 0.73% for qubit frequency and 1.58% for anharmonicity, comparable to or below the fabrication and simulation-to-measurement uncertainty expected for academic-process transmon devices of this type. A single pipeline query takes ~60 ms on CPU, versus ~2 min for a conventional EM capacitance extraction on the same hardware, a speedup of approximately 2,000x. Batching minimizes the AI model inference overhead, reducing the runtime to 3.1 microseconds per sample on CPU and 2.6 microseconds per sample on GPU at a batch size of 2048, resulting in speedups of 3.9 x 10^7 and 4.6 x 10^7, respectively, relative to a single conventional CPU EM extraction. Our results indicate that component-level inverse design usefully extends and complements conventional EM simulation, including for small datasets on the order of 1,000 samples.

Seidel, Olivia [Fermilab; Texas U., Arlington]↗

Visualizing Geospatial Data through ESRI Story Maps for Earth Science Education: Lessons Learned from My NASA Data

For 20 years My NASA Data (MND) has curated NASA Earth science data and provided the data to educators in engaging learner-centered resources. MND has recently featured story maps as an innovative way to engage students in NASA Earth data. A story map is a cloud-based lesson that engages the learner in interactive geospatial maps using NASA data, and other multimedia content, text, and tasks that can be seamlessly incorporated in classroom instruction. This immersive technology eliminates the need for the user to move among tricky interfaces to access and visualize Earth science data, and no special software is required to be downloaded. Each story map integrates data from different NASA satellite missions, retrieved from Distributed Active Archive Centers (DAACs). Story maps also employ data analysis tools, such as time series options and swipe tools that allow learners to view and analyze relationships between scientific variables. MND has produced 25 story map lesson plans on the topics of air quality, the urban heat island effect, Earth’s energy budget, phytoplankton distribution, hurricane formation, solar eclipses, ocean circulation patterns, sea ice extent, and volcanic eruptions. Nine of them are extended story maps and written in the 5E format, which is internationally recognized as best practice based on how children learn science. Each story map resource is developed by the MND team featuring a GIS programming specialist, a lead scientist, and educational specialist/s to ensure the context, content, and methods are scientifically and educationally sound. The MND story maps are written for middle and high school science teachers and students as they connect with the Earth Systems Science phenomena featured in the Next Generation Science Standards. Each story map includes supporting resources for smooth integration in the classroom. During Fiscal Year 2023, The My NASA Data website received over 100,000 story map engagements during. These metrics highlight the interest in story maps as an Earth Science educational resource.

Desiray Wilson↗

Assessment of Spatial Navigation and Docking Performance During Simulated Rover Tasks

INTRODUCTION: Following long-duration exploration transits, pressurized rovers will enhance surface mobility to explore multiple sites across Mars and other planetary bodies. Multiple rovers with docking capabilities are envisioned to expand the range of exploration. However, adaptive changes in sensorimotor and cognitive function may impair the crew s ability to safely navigate and perform docking tasks shortly after transition to the new gravitoinertial environment. The primary goal of this investigation is to quantify post-flight decrements in spatial navigation and docking performance during a rover simulation. METHODS: Eight crewmembers returning from the International Space Station will be tested on a motion simulator during four pre-flight and three post-flight sessions over the first 8 days following landing. The rover simulation consists of a serial presentation of discrete tasks to be completed within a scheduled 10 min block. The tasks are based on navigating around a Martian outpost spread over a 970 sq m terrain. Each task is subdivided into three components to be performed as quickly and accurately as possible: (1) Perspective taking: Subjects use a joystick to indicate direction of target after presentation of a map detailing current orientation and location of the rover with the task to be performed. (2) Navigation: Subjects drive the rover to the desired location while avoiding obstacles. (3) Docking: Fine positioning of the rover is required to dock with another object or align a camera view. Overall operator proficiency will be based on how many tasks the crewmember can complete during the 10 min time block. EXPECTED RESULTS: Functionally relevant testing early post-flight will develop evidence regarding the limitations to early surface operations and what countermeasures are needed. This approach can be easily adapted to a wide variety of simulated vehicle designs to provide sensorimotor assessments for other operational and civilian populations.

Wood, S. J.↗

Thermochemical Data Fusion Using Graph Representation Learning

Large databases are required for “Big Data” applications in catalysis and materials science. Thermochemical databases can be created by combining data from various sources and by correcting low-fidelity datasets to higher accuracy with minimal computation. To achieve this “data fusion”, thermochemical quantities of interest, calculated at various levels of density functional theory (DFT), need to be mapped to the same, high levels of theory. In this work, a graph theoretical, statistical framework is proposed for such tasks. Subgraph frequencies are shown to provide a natural representation for learning these fusion maps. The maps are linear and are learnt with automated descriptor selection. Using a dataset of as few as ~1% from the QM9 database of 133,885 molecules, these models can predict multiple thermochemical quantities at a higher level of theory with an accuracy of 1 kcal/mol. Here, the method is explainable, generalizable, and provides a diagnostic tool for outlier identification

37 INORGANIC, ORGANIC, PHYSICAL, AND ANALYTICAL CH↗

Safe Exploration: Sensorimotor Assessments for Early Extravehicular Activities

BACKGROUND: Artemis missions will require a new level of crew autonomy around periods of gravitational transition, where sensorimotor disturbances are at their highest. There is a need to define performance thresholds for key sensorimotor assessments that indicate when performance in early extravehicular activities (EVAs) might be impacted or unsafe. This panel presentation will discuss the development of sensorimotor assessments for determining crew preparedness of early EVAs by utilizing a novel portable sensorimotor disorientation analog and other spaceflight analogs. OVERVIEW: To define performance thresholds, a proposed set of sensorimotor assessment tasks must be validated under various spaceflight analogs. A Sensorimotor Disorientation Analog (SDA) was developed that could induce varying levels of disorientation through combined vestibular (galvanic vestibular stimulation (GVS)) and proprioceptive (weighted chest, ankles, and wrists) disruptions. The SDA was first pilot tested using subjective feedback from previously flown astronauts to determine the levels of disorientation that mimic motor performance immediately (R+0) and +24 hours (R+1) postflight. A second study was performed using healthy non-astronaut ground subjects to validate the SDA levels by comparing to astronaut postflight data. The validated SDA was utilized in a third study to map performance in the proposed set of sensorimotor assessment tasks to operational tasks. The assessment tasks were defined based on lessons learned from Apollo and subject matter experts (e.g., flight surgeons) to include the following: 1) aid in progressive adaptation to the novel gravitational environment; 2) provide opportunities to develop strategies to recover from off-nominal body positions; and 3) mimic operational tasks such that crew can self-assess their potential ability to complete their missions. This presentation will conclude with a discussion on future validation studies of the proposed assessment tasks using other spaceflight analogs such as centrifugation and gravity offload systems. DISCUSSION: Exploration class missions will require crew to be able to self-assess and treat their sensorimotor dysfunction after gravity transitions, and in off-nominal situations they may be required to perform provocative, challenging tasks soon after landing. This panel presentation will discuss current and ongoing research strategies to address the sensorimotor risk on safe exploration during Artemis missions.

Sarah Moudy↗

Multiview Incomplete Knowledge Graph Integration with application to cross-institutional EHR data harmonization

Objective: The growing availability of electronic health records (EHR) data opens opportunities for integrative analysis of multi-institutional EHR to produce generalizable knowledge. A key barrier to such integrative analyses is the lack of semantic interoperability across different institutions due to coding differences. We propose a Multiview Incomplete Knowledge Graph Integration (MIKGI) algorithm to integrate information from multiple sources with partially overlapping EHR concept codes to enable translations between healthcare systems. Methods: The MIKGI algorithm combines knowledge graph information from (i) embeddings trained from the co-occurrence patterns of medical codes within each EHR system and (ii) semantic embeddings of the textual strings of all medical codes obtained from the Self-Aligning Pretrained BERT (SAPBERT) algorithm. Due to the heterogeneity in the coding across healthcare systems, each EHR source provides partial coverage of the available codes. MIKGI synthesizes the incomplete knowledge graphs derived from these multi-source embeddings by minimizing a spherical loss function that combines the pairwise directional similarities of embeddings computed from all available sources. MIKGI outputs harmonized semantic embedding vectors for all EHR codes, which improves the quality of the embeddings and enables direct assessment of both similarity and relatedness between any pair of codes from multiple healthcare systems. Results: With EHR co-occurrence data from Veteran Affairs (VA) healthcare and Mass General Brigham (MGB), MIKGI algorithm produces high quality embeddings for a variety of downstream tasks including detecting known similar or related entity pairs and mapping VA local codes to the relevant EHR codes used at MGB. Based on the cosine similarity of the MIKGI trained embeddings, the AUC was 0.918 for detecting similar entity pairs and 0.809 for detecting related pairs. For cross-institutional medical code mapping, the top 1 and top 5 accuracy were 91.0% and 97.5% when mapping medication codes at VA to RxNorm medication codes at MGB; 59.1% and 75.8% when mapping VA local laboratory codes to LOINC hierarchy. When trained with 500 labels, the lab code mapping attained top 1 and 5 accuracy at 77.7% and 87.9%. MIKGI also attained best performance in selecting VA local lab codes for desired laboratory tests and COVID-19 related features for COVID EHR studies. Compared to existing methods, MIKGI attained the most robust performance with accuracy the highest or near the highest across all tasks. Conclusions: The proposed MIKGI algorithm can effectively integrate incomplete summary data from biomedical text and EHR data to generate harmonized embeddings for EHR codes for knowledge graph modeling and cross-institutional translation of EHR codes.

Zhou, Doudou↗