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At least 217 records · Page 12

Cockpit displays of traffic information: Airline pilots opinions about content, symbology, and format

A number of candidate computer-generated cockpit displays of traffic information (CDTI) displays and display options were simulated statically and were shown to 23 airline pilots who were asked to respond to more than 250 questions about them. The pilots indicated that the amount and complexity of navigation information displayed should increase with altitude and map scale. Terrain information should appear automatically if a pilot's own aircraft descends below the minimum safe altitude and should include only those obstruction within 2,000 ft or less. Few pilots that weather information should be displayed on a CDTI, but if it was, it should be at pilot request only. A chevron-shaped symbol, located so that the majority of the map area was ahead was preferred. The position, altitude, ground speed, ground track, weight class, and flightpath history of other aircraft should be presented graphically by coding the shape of the symbol for other aircraft or presented digitally in data tags displayed at pilot request. All pilots thought that color coding was necessary to recognize different categories of information quickly and accurately. The majority of pilots felt that a CDTI would provide useful information even though its presence might increase their workload somewhat particularly during its introductory stages.

Hart, S. G.↗

Implementation of a Six Degree of Freedom Precision Lunar Landing Algorithm Using Dual Quaternion Representation

In this study, a powered descent guidance algorithm using a unit dual quaternion represen- tation of the vehicle dynamics is implemented in a high-fidelity simulation and on representative flight hardware. This Dual-Quaternion Guidance (DQG) algorithm is applied to the precision lunar landing problem which levies complex constraints upon the trajectory, including state triggered attitude constraints to enable terrain-relative navigation and hazard detection as well as real-time requirements for landing site re-designation. The investigation explores DQG’s usefulness as a mission design tool as well as a real-time guidance algorithm and defines real-time performance requirements for the hazard detection and avoidance (HDA) re-targeting phase of precision lunar landing. The experiment is presented in two parts. First, DQG is implemented within a high-fidelity Monte Carlo simulation to tune the algorithm’s parameters for the simulated vehicle, to refine the mission design, and to develop guidance update timing requirements to perform the HDA maneuver. DQG generates trajectories online for the divert which are tracked by the vehicle’s inner-loop controllers to the targeted landing site. Second, DQG is run on representative hardware to demonstrate real-time operation through a divert maneuver. These results allow for rapid, flexible, optimal mission design satisfying complex constraints, and for the definition of real-time performance requirements for the HDA operations inherent in precision lunar landing. The HDA divert maneuver is found to require guidance trajectory updates in less than three seconds. DQG is found to be too slow to meet this update timing on the descent and landing computer (DLC) in its current implementation. DQG running on alternative hardware can meet the update rate requirement. Algorithm implementation improvements are also recommended which are expected to speed up computation sufficiently to meet requirements on the DLC.

GN&C↗

The Geology of Pluto and Charon Through the Eyes of New Horizons

NASA's New Horizons spacecraft has revealed the complex geology of Pluto and Charon. Pluto shows ongoing surface geological activity centered on a vast basin containing a thick layer of volatile ices that is involved in convection and advection, with a crater retention age no greater than 10 Ma. Surrounding terrains show active glacial flow, apparent transport and rotation of large buoyant water-ice crustal blocks, and pitting by sublimation erosion and/or collapse. More enigmatic features include tall mounds with central depressions that are conceivably cryovolcanic, and ridges with complex bladed textures. Pluto also has ancient cratered terrains up to 4 Ga old that are extensionally fractured and extensively mantled and eroded by glacial or other processes. Charon is not currently active, but experienced major extensional tectonism and resurfacing (probably cryovolcanic) nearly 4 billion years ago. Impact crater populations on Pluto and Charon are not consistent with the steepest proposed impactor size-frequency distributions.

New Horizons spacecraft↗

The Geology of Pluto and Charon Through the Eyes of New Horizons

NASA's New Horizons spacecraft has revealed the complex geology of Pluto and Charon. Pluto's encounter hemisphere shows ongoing surface geological activity centered on a vast basin containing a thick layer of volatile ices that appears to be involved in convection and advection, with a crater retention age no greater than approximately 10 million years. Surrounding terrains show active glacial flow, apparent transport and rotation of large buoyant water-ice crustal blocks, and pitting, the latter likely caused by sublimation erosion and/or collapse. More enigmatic features include tall mounds with central depressions that are conceivably cryovolcanic and ridges with complex bladed textures. Pluto also has ancient cratered terrains up to approximately 4 billion years old that are extensionally faulted and extensively mantled and perhaps eroded by glacial or other processes. Charon does not appear to be currently active, but experienced major extensional tectonism and resurfacing (probably cryovolcanic) nearly 4 billion years ago. Impact crater populations on Pluto and Charon are not consistent with the steepest impactor size-frequency distributions proposed for the Kuiper belt.

Moore, Jeffrey M.↗

Synthetic vision display evaluation studies

The goal of this research was to help us understand the display requirements for a synthetic vision system for the High Speed Civil Transport (HSCT). Four experiments were conducted to examine the effects of different levels of perceptual cue complexity in displays used by pilots in a flare and landing task. Increased levels of texture mapping of terrain and runway produced mixed results, including harder but shorter landings and a lower flare initiation altitude. Under higher workload conditions, increased texture resulted in an improvement in performance. An increase in familiar size cues did not result in improved performance. Only a small difference was found between displays using two patterns of high resolution texture mapping. The effects of increased perceptual cue complexity on performance was not as strong as would be predicted from the pilot's subjective reports or from related literature. A description of the role of a synthetic vision system in the High Speed Civil Transport is provide along with a literature review covering applied research related to perceptual cue usage in aircraft displays.

Regal, David M.↗

Architecting a Simulation Framework for Model Rehosting

The utility of vehicle math models extends beyond human-in-the-loop simulation. It is desirable to deploy a given model across a multitude of applications that target design, analysis, and research. However, the vehicle model alone represents an incomplete simulation. One must also replicate the environment models (e.g., atmosphere, gravity, terrain) to achieve identical vehicle behavior across all applications. Environment models are increasing in complexity and represent a substantial investment to re-engineer for a new application. A software component that can be rehosted in each application is one solution to the deployment problem. The component must encapsulate both the vehicle and environment models. The component must have a well-defined interface that abstracts the bulk of the logic to operate the models. This paper examines the characteristics of a rehostable modeling component from the perspective of a human-in-the-loop simulation framework. The Langley Standard Real-Time Simulation in C++ (LaSRS++) is used as an example. LaSRS++ was recently redesigned to transform its modeling package into a rehostable component.

Madden, Michael M.↗

A Silicic Shield Volcano in Bolivia

Volcan Quemado and its environs provides an excellent site to study the radar signature of a silicic volcanic construct. This feature differs from basaltic terrains primarily by the evidence of explosive eruptions associated with silica-rich magmas. These explosions produced a complex of distinctive craters that are visible on radar because of their steep inner walls and exposed bedrock units. Explosive events also generated surface deposits of fine (1 mm to 10 cm) material that mantles the region around the volcano to a distance of 20 to 30 km from its center. These features are very different from those observed on basaltic flows, which typically lack violet, explosive events. In these terrains, the surface is dominated by radar-rough flows with steep, lobate flow fronts. Craters are less common, although maars are found in some regions. These comparisons suggest that spaceborne radar may be able to distinguish surface characteristics that can be used to identify volcanic eruptive styles on Venus, Mars, and other solar-system bodies.

Christensen, P. R.↗

The geology of dione

Dione is one of the more geologically complex of Saturn's satellites. Several geologic units have been identified including ancient heavily cratered terrain; two plains units: cratered plains and lightly cratered plains; lobate deposits; crater rim deposits; and bright wispy material. The only structural features observed are a series of troughs which cross portions of th surface and subtle northeast and northwest trending lineaments. The troughs are associated with volcanic deposits and are interpreted to be the vents through which material was erupted. Correlations exist between telescopically observed albedo patterns and the distribution of geologic units.

Plescia, J. B.↗

Archaean megacrystic plagioclase units and the tectonic setting of greenstones

Large (up to 20 cm), equidimensional, commonly euhedral, plagioclase megacrysts of highly calcic composition (An sub 80-90) occur commonly in all Archean cratons in one or more of three distinct associations: (1) as cumulate crystal segregations of anorthosite or as megacrysts in basaltic dikes, sills, and flows in greenstone belts that vary in metamorphic grade from greenschist to granulite. Throughout 100's of thousands of square kilometers of northwestern Ontario and Manitoba the plagioclase megacrysts occur in pillowed and massive flows, sills, dikes, large inclusions in dikes, and intrusive anorthositic complexes with areas of up to a few 100 sq km and spanning a period of at least 100 m.y. in the 2.7 to 2.8 b.y. time frame; (2) as basaltic dike swarms in stable cratonic areas forming parallel to subparallel patterns over hundreds of thousands of square kilometers intruding both granitic gneisses and supracrustal belts including greenstones. These swams include the Ameralik-Saglek system at 3.1 to 3.4 b.y., the Matachewan system at 2.5 to 2.6 b.y., and the Beartooth-Bighorn system at 2.2 to 2.3 b.y.; and, (3) as anorthositic complexes associated with marbles and quartzites (Sittampundi, India and Messina, South Africa) in granulite grade terrains. Initial attempts to correlate tectonic settings of similar modern crystbearing units with their Archean counterparts were only partially successful.

Phinney, W. C.↗

Bayes classification of terrain cover using normalized polarimetric data

The normalized polarimetric classifier (NPC) which uses only the relative magnitudes and phases of the polarimetric data is proposed for discrimination of terrain elements. The probability density functions (PDFs) of polarimetric data are assumed to have a complex Gaussian distribution, and the marginal PDF of the normalized polarimetric data is derived by adopting the Euclidean norm as the normalization function. The general form of the distance measure for the NPC is also obtained. It is demonstrated that for polarimetric data with an arbitrary PDF, the distance measure of NPC will be independent of the normalization function selected even when the classifier is mistrained. A complex Gaussian distribution is assumed for the polarimetric data consisting of grass and tree regions. The probability of error for the NPC is compared with those of several other single-feature classifiers. The classification error of NPCs is shown to be independent of the normalization function.

Yueh, H. A.↗

Synthetic perspective optical flow: Influence on pilot control tasks

One approach used to better understand the impact of visual flow on control tasks has been to use synthetic perspective flow patterns. Such patterns are the result of apparent motion across a grid or random dot display. Unfortunately, the optical flow so generated is based on a subset of the flow information that exists in the real world. The danger is that the resulting optical motions may not generate the visual flow patterns useful for actual flight control. Researchers conducted a series of studies directed at understanding the characteristics of synthetic perspective flow that support various pilot tasks. In the first of these, they examined the control of altitude over various perspective grid textures (Johnson et al., 1987). Another set of studies was directed at studying the head tracking of targets moving in a 3-D coordinate system. These studies, parametric in nature, utilized both impoverished and complex virtual worlds represented by simple perspective grids at one extreme, and computer-generated terrain at the other. These studies are part of an applied visual research program directed at understanding the design principles required for the development of instruments displaying spatial orientation information. The experiments also highlight the need for modeling the impact of spatial displays on pilot control tasks.

Bennett, C. Thomas↗

Enceladus: An Active Cryovolcanic Satellite

Enceladus is one of the most remarkable satellites in the solar system, as revealed by Cassini's detection of active plumes erupting from warm fractures near its south pole. This discovery makes Enceladus the only icy satellite known to exhibit ongoing internally driven geological activity. The activity is presumably powered by tidal heating maintained by Enceladus 2:1 mean-motion resonance with Dione, but many questions remain. For instance, it appears difficult or impossible to maintain the currently observed radiated power (probably at least 6 GW) in steady state. It is also not clear how Enceladus first entered its current self-maintaining warm and dissipative state initial heating from non-tidal sources is probably required. There are also many unanswered questions about Enceladus interior. The silicate fraction inferred from its density of 1.68 g per cubic centimeter is probably differentiated into a core, though we have only indirect evidence for differentiation. Above the core there is probably a global or regional water layer, inferred from several models of tidal heating, and an ice shell thick enough to support the ~1 kilometer amplitude topography seen on Enceladus. It is possible that dissipation is largely localized beneath the south polar region. Enceladus surface geology, ranging from moderately cratered terrain to the virtually crater-free active south polar region, is highly diverse, tectonically complex, and remarkably symmetrical about the rotation axis and the direction to Saturn. South polar activity is concentrated along the four tiger stripe fractures, which radiate heat at temperatures up to at least 167 K and are the source of multiple plumes ejecting ~200 kilograms per second of H2O vapor along with significant N2 (or C2H4), CO2, CH4, NH3, and higher-mass hydrocarbons. The escaping gas maintains Saturn's neutral gas torus, and the plumes also eject a large number of micron-sized H2O ice grains that populate Saturn's E-ring. The mechanism that powers the plumes is not well understood, and whether liquid water is involved is a subject of active debate (but likely nonetheless). Enceladus provides a promising potential habitat for life in the outer solar system, and the active plumes allow the unique opportunity for direct sampling of that zone. Enceladus is thus a prime target for Cassini's continued exploration of the Saturn system, and will be a tempting target for future missions.

Spencer, J. R.↗

Basaltic Fissure Types on Earth: Suitable Analogs to Evaluate the Origins of Volcanic Terrains on the Moon and Mars?

Basaltic eruptive fissures of the Great Rift and surroundings on the eastern Snake River Plain of Idaho, USA, and selected volcanic features in Hawai`i, Iceland and northern Africa were surveyed for their relevancy as planetary analogs. Evaluated during field investigations and in satellite imagery for structures, physiography, and geologic setting, fissures were categorized into four broad types: (1) simple, monogenetic fissures with obvious volcanic constructs or deposits, (2) monogenetic fissures now obscured by low shields or relatively large cones, (3) polygenetic volcanic rift zones with multiple vents and deposits, and (4) compound regional fissure systems or dike swarms that comprise major rift zones or large volcanic terrains. Using this classification as an initial base, we surveyed imagery of volcanic features for likely fissure vents in two major geologic settings on the Moon: floor-fractured craters (FFCs) and mare and cryptomare provinces. Two major regions on Mars, the volcanic plains around Alba Mons and the greater Tharsis region, were also surveyed for fissure types and volcanic associations of fissure-like features. The planetary surveys suggest that the proposed classification provides a suitable analog starting point to interpret structures associated with fissure systems on the Moon and Mars. With few exceptions, our survey indicates that each of the studied terrains exhibits a dominant fissure type. Type 1 fissures, most with pyroclastic deposits, prevail in lunar FFCs and mare-like regions; whereas type 2 fissures are ubiquitous in the Tharsis region of Mars and a few exist on the Moon as low shields. Type 3 volcanic rift zones are not common on either the Moon or Mars, although they might become evident in future work on chemically evolved terrains. Type 4 fissures are inferred in mare terrains, often represented as the extensions of major linear rille networks or rimae, with possibly complex dike swarms that were buried beneath voluminous mare basalt lava flows. Likewise, numerous flood lavas on Mars are possibly associated with now-obscured or difficult to define type 4 fissure systems.

Scott S. Hughes↗

DLES Unreal Simulation Tool (DUST)

NASA’s future Artemis missions to the Moon seek to explore areas around the Lunar South Pole. Though humans have previously set foot on the lunar surface, the proposed region provides unique and challenging environments that require insight and investigation prior to arrival. Several teams throughout the agency are performing this site and mission planning, design, and analysis to support areas like the Human Landing System (HLS), surface mobility, habitation elements, and scientific exploration. The NASA Exploration Systems Simulation (NExSyS) team at Johnson Space Center is developing a graphical environment of the Lunar South Pole region. Lunar terrain information collected from the Lunar Reconnaissance Orbiter (LRO) is compiled and made available through Johnson Space Center’s Digital Lunar Exploration Sites (DLES) data sets. The DLES data is used to build this graphic environment. The process of ingesting and accurately modeling this information in a meaningful way for analysis creates its own challenges such as generating a performant model from the source data and the application of curvature. Additionally, the area around the Lunar South Pole experiences different lighting conditions than those observed from the Apollo missions. The need to use the lunar environmental data products provided by DLES combined with the capability to calculate date specific ephemerides in real-time has given rise to the development of the DLES Unreal Simulation Tool (DUST). DUST incorporates augmented terrain from the DLES product into a desktop application that allows exploration of the Lunar South Pole region and its complex lighting conditions. DUST leverages advanced capabilities in the recently released Unreal Engine 5 renderer by Epic Games such as double precision for positioning of planetary bodies and surface elements, multiple infinite light sources to represent the Sun and eventually Earthshine, high resolution shadow maps for dynamic shadow accuracy, real-time software ray-tracing for multi-surface bounce lighting to render sunlight reflected off surface elements and terrain features, and performance optimized level of detail shifting as the eyepoint changes in a scene. This paper details the DUST application, the technologies of the engine platform that enable scientific and engineering analysis, the unique techniques and processes developed to consume the DLES data sets, and how the tool is being used to support the Artemis program.

Lunar Visualization↗

Distribution of tessera terrain on Venus - Prediction for Magellan

Tessera terrain is the dominant tectonic unit in the northern hemisphere of Venus and is characterized by complex sets of intersecting structural trends and distinctive radar properties due to a high degree of meter and sub-meter scale (5 cm to 10 m) roughness. Based on these distinctive radar properties, a prediction of the global distribution of tessera can be made using Pioneer Venus (PV) reflectivity and roughness data. Where available, Benera 15/16 and Arecibo images and PV diffuse scattering data were used to evaluate the prediction. From this assessment, it is concluded that most of the regions with prediction values greater than 0.6 (out of 1) are likely to be tessera, and are almost certain to be techonically deformed.

Bindschadler, D. L.↗

Determining Wheel-Soil Interaction Loads Using a Meshfree Finite Element Approach Assisting Future Missions with Rover Wheel Design

A wheel experiencing sinkage and slippage events poses a high risk to rover missions as evidenced by recent mobility challenges on the Mars Exploration Rover (MER) project. Because several factors contribute to wheel sinkage and slippage conditions such as soil composition, large deformation soil behavior, wheel geometry, nonlinear contact forces, terrain irregularity, etc., there are significant benefits to modeling these events to a sufficient degree of complexity. For the purposes of modeling wheel sinkage and slippage at an engineering scale, meshfree finite element approaches enable simulations that capture sufficient detail of wheel-soil interaction while remaining computationally feasible. This study demonstrates some of the large deformation modeling capability of meshfree methods and the realistic solutions obtained by accounting for the soil material properties. A benchmark wheel-soil interaction problem is developed and analyzed using a specific class of meshfree methods called Reproducing Kernel Particle Method (RKPM). The benchmark problem is also analyzed using a commercially available finite element approach with Lagrangian meshing for comparison. RKPM results are comparable to classical pressure-sinkage terramechanics relationships proposed by Bekker-Wong. Pending experimental calibration by future work, the meshfree modeling technique will be a viable simulation tool for trade studies assisting rover wheel design.

Contreras, Michael T.↗

Parallel dynamic programming for on-line flight path optimization

Parallel systolic algorithms for dynamic programming(DP) and their respective hardware implementations are presented for a problem in on-line trajectory optimization. The method is applied to a model for helicopter flight path optimization through a complex constraint region. This problem has application to an air traffic control problem and also to a terrain following/threat avoidance problem.

Slater, G. L.↗

Perception system and functions for autonomous navigation in a natural environment

This paper presents the approach, algorithms, and processes we developed for the perception system of a cross-country autonomous robot. After a presentation of the tele-programming context we favor for intervention robots, we introduce an adaptive navigation approach, well suited for the characteristics of complex natural environments. This approach lead us to develop a heterogeneous perception system that manages several different terrain representatives. The perception functionalities required during navigation are listed, along with the corresponding representations we consider. The main perception processes we developed are presented. They are integrated within an on-board control architecture we developed. First results of an ambitious experiment currently underway at LAAS are then presented.

Chatila, Raja↗