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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 217 records · Page 12

The Backgrounds Data Center

The Strategic Defense Initiative Organization has created data centers for midcourse, plumes, and backgrounds phenomenologies. The Backgrounds Data Center (BDC) has been designated as the prime archive for data collected by SDIO programs. The BDC maintains a Summary Catalog that contains 'metadata,' that is, information about data, such as when the data were obtained, what the spectral range of the data is, and what region of the Earth or sky was observed. Queries to this catalog result in a listing of all data sets (from all experiments in the Summary Catalog) that satisfy the specified criteria. Thus, the user can identify different experiments that made similar observations and order them from the BDC for analysis. On-site users can use the Science Analysis Facility (SAFE for this purpose. For some programs, the BDC maintains a Program Catalog, which can classify data in as many ways as desired (rather than just by position, time, and spectral range as in the Summary Catalog). For example, data sets could be tagged with such diverse parameters as solar illumination angle, signal level, or the value of a particular spectral ratio, as long as these quantities can be read from the digital record or calculated from it by the ingest program. All unclassified catalogs and unclassified data will be remotely accessible.

Snyder, W. A.↗

Latency and User Performance in Virtual Environments and Augmented Reality

System rendering latency has been recognized by senior researchers, such as Professor Fredrick Brooks of UNC (Turing Award 1999), as a major factor limiting the realism and utility of head-referenced displays systems. Latency has been shown to reduce the user's sense of immersion within a virtual environment, disturb user interaction with virtual objects, and to contribute to motion sickness during some simulation tasks. Latency, however, is not just an issue for external display systems since finite nerve conduction rates and variation in transduction times in the human body's sensors also pose problems for latency management within the nervous system. Some of the phenomena arising from the brain's handling of sensory asynchrony due to latency will be discussed as a prelude to consideration of the effects of latency in interactive displays. The causes and consequences of the erroneous movement that appears in displays due to latency will be illustrated with examples of the user performance impact provided by several experiments. These experiments will review the generality of user sensitivity to latency when users judge either object or environment stability. Hardware and signal processing countermeasures will also be discussed. In particular the tuning of a simple extrapolative predictive filter not using a dynamic movement model will be presented. Results show that it is possible to adjust this filter so that the appearance of some latencies may be hidden without the introduction of perceptual artifacts such as overshoot. Several examples of the effects of user performance will be illustrated by three-dimensional tracking and tracing tasks executed in virtual environments. These experiments demonstrate classic phenomena known from work on manual control and show the need for very responsive systems if they are indented to support precise manipulation. The practical benefits of removing interfering latencies from interactive systems will be emphasized with some classic final examples from surgical telerobotics, and human-computer interaction.

Ellis, Stephen R.↗

Kinect Engineering with Learning (KEWL)

According to a Nielsen survey at the time of this reporting, 41% of all households have a game console. This is one market in which NASA has been absent from education and outreach efforts. Kinect Engineering with Learning (KEWL) is made to enter into that market and bring NASA education and outreach to a very familiar venue. KEWL creates an education and outreach experience that is more participatory, both in a school and museum environment. KEWL is a set of applications that runs on an Xbox 360 using the Kinect controller used for education and outreach. These applications currently include: Train R2, a visual simulation of Robonaut 2 that allows students to control a virtual R2 in a game environment; Drive R2, an interface using the Xbox 360 and Kinect controller that allows students to control the real R2 using the methods they learned playing Train R2; ISS experience, a visual tour of the interior of the International Space Station where students use their body to fly through the virtual ISS; Gravity Ball, a simulation of throwing balls in the gravity of different planets; Solar Array repair, a simulation of the simplified STS-121 solar array repair mission; and PlaySpace, a Mars/Moon application that allows students to experience different aspects of Mars/Moon. Users can "fly through" the ISS using their body, allowing an experience similar to what an astronaut would have on orbit. In PlaySpace, users can fly over the surface of Mars and view surface data obtained by Mars rovers. Users of Train R2 and Drive R2 can experience what it is like to control a robot over a distance with a time delay, simulating the time delay that would occur between ground control and an on-orbit robot. The initial ISS experiences were built using parts of code from the NASA Enigma software. The models used in these experiences were also from the Integrated Graphics Operations and Analysis Lab model database. The PlaySpace experience incorporates surface data obtained from NASA rovers and satellites and was built by NASA JPL.

Goza, Sharon↗

Mobile communications satellite antenna flight experiment definition

Results of a NASA-sponsored study to determine the technical feasibility and cost of a Shuttle-based flight experiment specifically intended for the MSAT commercial user community are presented. The experiment will include demonstrations of technology in the areas of radio frequency, sensing and control, and structures. The results of the structural subsystem study summarized here include experiment objective and technical approach, experiment structural description, structure/environment interactions, structural characterization, thermal characterization, structural measurement system, and experiment functional description.

Freeland, Robert E.↗

Research study of Beta Cephei variable stars using data from OAO-2

Photometric data from the Wisconsin Experiment package on OAO-2 were obtained for six Beta Cephei variable stars. The data were reduced in accordance with the OAO 2/Wisconsin Experiment Package Photometer Users Guide. For delta Cet and gamma Peg, there were enough data points to form reliable composite light curves at seven or eight ultraviolet wavelengths. The light curves are well represented by sine waves in phase with the blue light curve for each star. The amplitude of the light variation increases with shorter wavelengths. For theta Oph, epsilon Cen, eta Sco, and Lambda Sco, mean magnitudes and light ranges were obtained at several ultraviolet wavelengths. No significant differences were found between the mean, de-reddened ultraviolet colors of the observed stars, and the mean values for standard stars computed by Bottemiller. An attempt to derive a temperature scale from a comparison of the observed ultraviolet colors with Kurucz models was unsuccessful.

Lesh, J. R.↗

Current status of the HAL/S compiler on the Modcomp classic 7870 computer

A brief history of the HAL/S language, including the experience of other users of the language at the Jet Propulsion Laboratory is presented. The current status of the compiler, as implemented on the Modcomp 7870 Classi computer, and future applications in the Deep Space Network (DSN) are discussed. The primary applications in the DSN will be in the Mark IVA network.

Lytle, P. J.↗

The Manned Space Platform as an evolutionary means to achieve a permanent manned orbital operations facility

An evolutionary approach to permanently manned on-orbit facilities is discussed, and it is noted that the Science and Applications Manned Space Platform, which is the first step in this evolution, can be based primarily on existing and currently planned hardware. It is shown how by upgrading the systems capabilities of the Spacelab modules, the platform can be reconfigured to provide a permanent manned research and operations facility. The facility can grow in size and capability to accommodate increases in user requirements, more experiment modules, and larger crews and to provide additional power and heat rejection. It is noted that the Growth-Permanently Manned Facility can be used for science activities and/or to support various operations functions such as space construction, servicing and maintaining space systems, and vehicle assembly.

Schwartz, J. M.↗

An analysis of the Seasat Satellite Data Distribution System

A computerized data distribution network for remote accessing of Seasat generated data is described. The service is intended as an experiment to determine user needs and operational abilities for utilizing on-line satellite generated oceanographic data. Synoptic weather observations are input to the U.S. Fleet Numerical Oceanographic Central for preparation and transfer to a PDP 11/60 central computer, from which all access trunks originate. The data available includes meteorological and sea-state information in the form of analyses and forecasts, and users are being monitored for reactions to the system design, data products, system operation, and performance evaluation. The system provides data on sea level and upper atmospheric pressure, sea surface temperature, wind magnitude and direction, significant wave heights, direction, and periods, and spectral wave data. Transmissions have a maximum rate of 1.1 kbit/sec over the telephone line.

Ferrari, A. J.↗

An interactive method for surface fitting three-dimensional bodies

The paper discusses a computerized surface fitting procedure which, using interactive graphics, will surface fit mathematical relations to complex three-dimensional bodies. The program has been written so that it 'leads' the user step-by-step through the procedure, thus allowing a user of limited experience to rapidly digitize a body and obtain an accurate surface fit. Results are presented which indicate that the method yields accurate coordinates, slopes, and radii of curvature at any specified position on the body provided an adequate number of accurate cross section coordinates are available to adequately describe the body.

Perkins, J. N.↗

Assessment of aerodynamic and dynamic models in a comprehensive analysis

The history, status, and lessons of a comprehensive analysis for rotorcraft are reviewed. The development, features, and capabilities of the analysis are summarized, including the aerodynamic and dynamic models that were used. Examples of correlation of the computational results with experimental data are given, extensions of the analysis for research in several topics of helicopter technology are discussed, and the experiences of outside users are summarized. Finally, the required capabilities and approach for the next comprehensive analysis are described.

Johnson, W.↗

Theoretical study on the effect of the design of small (milli-Newton) thruster jets on molecular contamination for the space station

The self-induced molecular contamination around the space station could have adverse effects on space station components (for example solar panels) as well as scientific experiments that might be done on or near the space station. Aerospace engineers need to design a space station (SS) propulsion system that keeps the SS in a stable orbit and at the same time does not allow the propellant gases to interfere with the experiments of the user. One scenario that might accomplish the above requirements is to use an electrothermal propulsion system, resistojet, that will thrust continuously in the hundreds of milli-Newton range which will provide a constant altitude for the SS with a low g environment. As a first attempt to understand the contamination from such a propulsion system, a point source model was developed. The numerical results of the point source model are given. Number column densities for CO2 are presented as a function of direction of observation (line of sight), temperature of the exit gas, and mean exit velocity. All the results are for a constant exhaust rate of 5,000 kg/year. In addition, a mathematical model to study the effect of nozzle design on the induced molecular environment around the space station produced by simple gas propellants is described. The mathematical model would allow one to follow the expansion of the gas from the throat of a nozzle to the nozzle exit plane and then into the space external to the nozzle.

Riley, B. R.↗

The 1992 Shuttle Small Payloads Symposium

The 1992 Shuttle Small Payloads Symposium is a continuation of the Get Away Special Symposium convened from 1984 through 1988, and is proposed to continue as an annual conference. The focus of this conference is to educate potential Space Shuttle Payload Bay users as to the types of carrier systems provided and for current users to share experiment concepts.

Thomas, Lawrence R.↗

The 1993 Shuttle Small Payloads Symposium

The 1993 Shuttle Small Payloads Symposium is a combined symposia of the Get Away Special (GAS), Hitchhiker, and Complex Autonomous Payloads (CAP) programs, and is proposed to continue as an annual conference. The focus of this conference is to educate potential Space Shuttle Payload Bay users as to the types of carrier systems provided and for current users to share experiment concepts.

Thomas, Lawrence R.↗

The 1995 Shuttle Small Payloads Symposium

The 1995 Shuttle Small Payloads Symposium is a combined symposia of the Get Away Special (GAS) and Hitchhiker programs, and is proposed to continue as an annual conference. The focus of this conference is to educate potential Space Shuttle Payload Bay users as to the types of carrier systems provided and for current users to share experiment concepts.

Goldsmith, Frann↗

Space in Space: Designing for Privacy in the Workplace

Privacy is cultural, socially embedded in the spatial, temporal, and material aspects of the lived experience. Definitions of privacy are as varied among scholars as they are among those who fight for their personal rights in the home and the workplace. Privacy in the workplace has become a topic of interest in recent years, as evident in discussions on Big Data as well as the shrinking office spaces in which people work. An article in The New York Times published in February of this year noted that "many companies are looking to cut costs, and one way to do that is by trimming personal space". Increasingly, organizations ranging from tech start-ups to large corporations are downsizing square footage and opting for open-office floorplans hoping to trim the budget and spark creative, productive communication among their employees. The question of how much is too much to trim when it comes to privacy, is one that is being actively addressed by the National Aeronautics and Space Administration (NASA) as they explore habitat designs for future space missions. NASA recognizes privacy as a design-related stressor impacting human health and performance. Given the challenges of sustaining life in an isolated, confined, and extreme environment such as Mars, NASA deems it necessary to determine the acceptable minimal amount for habitable volume for activities requiring at least some level of privacy in order to support optimal crew performance. Ethnographic research was conducted in 2013 to explore perceptions of privacy and privacy needs among astronauts living and working in space as part of a long-distance, long-duration mission. The allocation of space, or habitable volume, becomes an increasingly complex issue in outer space due to the costs associated with maintaining an artificial, confined environment bounded by limitations of mass while located in an extreme environment. Privacy in space, or space in space, provides a unique case study of the complex notions of privacy, the impact of design and others on achieving it, and the sensemaking that occurs when privacy is less than expected. The findings show that privacy is not just a personal, individual need but is also a need that is shared among teams and groups. Moreover, the case of space in space reveals the influence the design of the built and social environments have on privacy needs and on achieving privacy. When the level of privacy is less than expected, sensemaking occurs and the lack of privacy is dealt with by means of absencing the present. creating new social norms, and "making space" by manipulating the spatial, temporal, material aspects of the lived experience. Although the Mars habitat study represents an extreme case of privacy in the workplace, lessons learned from outer space are applicable to life in the Earth-bound workplace. A mini-case study was conducted to evaluate office space at the headquarters of a major American airline that illustrates the usefulness of building unexpected bridges between the unknown, unfamiliar Mars habitat and the everyday workplace. The comparative studies reveal insight into the interconnected, social nature of the spatial, temporal, and material aspects of the lived experience and how users of the habitat and office workspace view privacy, self, and others through an embodied, design interaction.

Akin, Jonie↗

Playbook Data Analysis Tool: Collecting Interaction Data from Extremely Remote Users

Typically, user tests for software tools are conducted in person. At NASA, the users may be located at the bottom of the ocean in a pressurized habitat, above the atmosphere in the International Space Station, or in an isolated capsule on a simulated asteroid mission. The Playbook Data Analysis Tool (P-DAT) is a human-computer interaction (HCI) evaluation tool that the NASA Ames HCI Group has developed to record user interactions with Playbook, the group's existing planning-and-execution software application. Once the remotely collected user interaction data makes its way back to Earth, researchers can use P-DAT for in-depth analysis. Since a critical component of the Playbook project is to understand how to develop more intuitive software tools for astronauts to plan in space, P-DAT helps guide us in the development of additional easy-to-use features for Playbook, informing the design of future crew autonomy tools.P-DAT has demonstrated the capability of discreetly capturing usability data in amanner that is transparent to Playbook’s end-users. In our experience, P-DAT data hasalready shown its utility, revealing potential usability patterns, helping diagnose softwarebugs, and identifying metrics and events that are pertinent to Playbook usage aswell as spaceflight operations. As we continue to develop this analysis tool, P-DATmay yet provide a method for long-duration, unobtrusive human performance collectionand evaluation for mission controllers back on Earth and researchers investigatingthe effects and mitigations related to future human spaceflight performance.

in-flight monitoring↗

The Pheno-Evo Model: Evolution of Microbial Phenotypic Diversity in 2D Space

Biologists appreciate microbes for their simplicity and predictability: we assume that a population of genetically identical cells in a uniform environment will all behave the same way. While this assumption is often useful, it is also often wrong. Not only might microbes in a clonal population act differently from one another, the differences may be categorical (growing v. non-growing; toxin-sensitive v. tolerant), and this diversity might be an evolved trait conferring increased fitness on the population. How does such phenotypic heterogeneity evolve? And how does a population find the optimal distribution of phenotypes for a given environment? Efforts at modeling microbial phenotypic heterogeneity often focus on populations with two discrete phenotypic types; phenotypes in continuous distributions remain poorly explored. To address this gap and to explore the role of spatial relationships, we use agent-based modeling to simulate a phenotypically diverse population of microbial cells evolving in the presence of periodic toxic stress. Cells on patches in a 2D grid may degrade toxin, suffer damage from toxin, switch phenotype, and reproduce. An individual's phenotype its toxin degradation rate-- for which there is a tradeoff with reproduction-- and the genotype encodes the distribution of phenotypic values in the population. The rate of toxin diffusion determines how individuals influence their neighbors' environments. We examine the effects of toxin concentration, diffusion rate, and environmental predictability on the survival success of populations with different phenotype distributions, and populations' evolutionary trajectories when phenotype distribution is allowed to evolve. We conduct all simulations on the platform NetLogo, which provides a friendly interface allowing users of any experience level to tweak parameters and run their own simulations. We have also created custom tools in R for analyzing and visualizing the results of multiple runs.

microbial evolution↗

Using OPeNDAP In The Cloud to Connect NASA Data Centers and Support Open Data Access

NASA DAACs (Distributed Active Archive Centers), including the Goddard Earth Sciences Data Information and Services Center (GES DISC), are currently transitioning from on-premises servers to a shared Earthdata Cloud in order to build more interoperability, cross-collaboration, and streamlined services between their data centers. Migrating its on-premises OPeNDAP service to the cloud is a critical component of making this interconnectedness between NASA DAACs possible. To improve their cloud services, GES DISC is leveraging open-source platforms like Github to collect user feedback, create use cases, and develop resources to enable real-time learning for users about OPeNDAP in the cloud. This presentation gives an overview of the OPeNDAP in the cloud, resources developed to access this service, and considerations for improved user guidance and experience to further support NASA's commitment to the Open-Source Science Initiative (OSSI).

Christopher Battisto↗