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At least 217 records · Page 12

Validation of Rendered Natural and Artificial Lighting Environments in Real Time Lunar South Pole Simulations

NASA’s Artemis campaign is making heavy use of simulation to help return humans to the lunar surface by the end of the decade. There are several aspects of the lunar surface and its environment which must be accurately modeled before these simulations can be relied upon to influence decisions being made under these programs. Digital Lunar Exploration Sites, a paper submitted to the 2022 IEEE Aerospace Conference, outlined the process used to generate the lunar surface in a digital environment. This paper will expand upon this topic and delve into the steps being taken by the NASA Exploration Systems Simulations (NExSyS) team at NASA’s Johnson Space Center (JSC) to properly verify and validate these simulations, with a focus on the visual aspects of the environment. Natural lighting validation relies in part on the wealth of data generated during the Apollo program. Many images taken by Apollo astronauts on the lunar surface have been replicated in the simulated environments to gain confidence in the accuracy of terrain and lighting models. However, because the environment the Artemis astronauts will experience at the Lunar South Pole (LSP) is dissimilar from the near-equatorial Apollo sites, other validation techniques must be applied. At the LSP, the sun crests only about three degrees above the horizon and when combined with the lack of a lunar atmosphere, lighting in this region is often very different than what a human would experience on Earth. Solar illumination, earthshine, human eye response, solar blooming, lunar regolith optical properties, and shadows cast by rocks and crater walls will play a significant role in an astronaut’s ability to safely conduct an Extra-Vehicular Activity (EVA) or perform a traverse with a lunar rover. Approaches for validation of these aspects of the rendered LSP environment are considered in this paper. In addition to natural lighting, approaches for the validation of artificial lighting models at the LSP are discussed. The JSC Lighting Lab has been studying the illumination profile of the Exploration Infomatics Subsystem (xINFO) lighting on the Exploration EVA Mobility Unit (xEMU). How these lights interact with the solar illumination and the shadows being cast on the lunar surface is of particular interest, so the validity of models representing these lights in a human-in-the-loop virtual reality environment becomes very important. This paper also touches on some of the simulation performance considerations when a Human in the Loop (HITL) is present, which drives the need for real time rendering of the environment. Natural and artificial lighting will play a crucial role to decisions being made when planning and executing missions at the Lunar South Pole (LSP) and it is vitally important to understand the LSP environment before we return.

Lunar↗

Approaches for Validation of Lighting Environments in Realtime Lunar South Pole Simulations

NASA’s Artemis campaign is making heavy use of simulation to help return humans to the lunar surface by the end of the decade. There are several aspects of the lunar surface and its environment which must be accurately modeled before these simulations can be relied upon to influence decisions being made under these programs. Digital Lunar Exploration Sites, a paper submitted to the 2022 IEEE Aerospace Conference, outlined the process used to generate the lunar surface in a digital environment. This paper will expand upon this topic and delve into the steps being taken by the NASA Exploration Systems Simulations (NExSyS) team at NASA’s Johnson Space Center (JSC) to properly verify and validate these simulations, with a focus on the visual aspects of the environment. Natural lighting validation relies in part on the wealth of data generated during the Apollo program. Many images taken by Apollo astronauts on the lunar surface have been replicated in the simulated environments to gain confidence in the accuracy of terrain and lighting models. However, because the environment the Artemis astronauts will experience at the Lunar South Pole (LSP) is dissimilar from the near-equatorial Apollo sites, other validation techniques must be applied. At the LSP, the sun crests only about 1.5 degrees above the horizon and when combined with the lack of a lunar atmosphere, lighting in this region is often very different than what a human would experience on Earth. Solar illumination, earthshine, human eye response, solar blooming, lunar regolith optical properties, and shadows cast by rocks and crater walls will play a significant role in an astronaut’s ability to safely conduct an Extra-Vehicular Activity (EVA) or perform a traverse with a lunar rover. Approaches for validation of these aspects of the rendered LSP environment are considered in this paper. In addition to natural lighting, approaches for the validation of artificial lighting models at the LSP are discussed. The JSC Lighting Lab has been studying the illumination profile of the Exploration Informatics Subsystem (xINFO) lighting on the Exploration EVA Mobility Unit (xEMU). How these lights interact with the solar illumination and the shadows being cast on the lunar surface is of particular interest, so the validity of models representing these lights in a human-in-the-loop virtual reality environment becomes very important. This paper also touches on some of the simulation performance considerations when a Human in the Loop (HITL) is present, which drives the need for realtime rendering of the environment. Natural and artificial lighting will play a crucial role to decisions being made when planning and executing missions at the Lunar South Pole (LSP) and it is vitally important to understand the LSP environment before we return.

Lunar↗

Evaluation of the radar response to land surfaces and volumes: Examination of theoretical models, target statistics, and applications

Four areas of L-band radar remote sensing of terrain were examined: (1) the behavior of the radar backscatter coefficient of distributed surface and volumes as a function of the targets' dielectric and geometric parameters and as a fnction of their physical parameters; (2) the correspondence of the angular behavior of the relative backscatter coefficient as extracted from SIR-B digital imagery and truck mounted L-band scatterometer measurements for about 100 fields; (3) the statistical behavior of SIR-B image density for targets that appear homogeneous on Thematic Mapper (TM) optical imagery and/or color IR photography; and (4) the applicability of SIR-B imagery both alone and in conjunction with TM imagery for the classification and monitoring of land cover and renewable resources.

Ulaby, F. T.↗

LANDSAT-D investigations in snow hydrology

Progress on the registration of TM data to digital topographic data; on comparison of TM, MSS and NOAA meteorological satellite data for snowcover mapping; and on radiative transfer models for atmospheric correction is reported. Some methods for analyzing spatial contiguity of snow within the snow covered area were selected. The methods are based on a two-channel version of the grey level co-occurence matrix, combined with edge detection derived from an algorithm for computing slopes and exposures from digital terrain data.

Dozier, J.↗

Constructing an Educational Mars Simulation

January 14th 2004, President George Bush announces his plans to catalyst the space program into a new era of space exploration and discovery. His vision encompasses a robotics program to explore our solar system, a return to the moon, the human exploration of Mars, and to promote international prosperity towards our endeavors. We at NASA now have the task of constructing this vision in a very real timeframe. I have been chosen to begin phase 1 of making this vision a reality. I will be working on creating an Educational Mars Simulation of human exploration of Mars to stimulate interest and involvement with the project from investors and the community. GRC s Computer Services Division (CSD) in collaboration with the Office of Education Programs will be designing models, constructing terrain, and programming this simulation to create a realistic portrayal of human exploration on mars. With recent and past technological breakthroughs in computing, my primary goal can be accomplished with only the aid of 3-4 software packages. Lightwave 3D is the modeling package we have selected to use for the creation of our digital objects. This includes a Mars pressurized rover, rover cockpit, landscape/terrain, and habitat. Once we have the models completed they need textured so Photoshop and Macromedia Fireworks are handy for bringing these objects to life. Before directly importing all of this data into a simulation environment, it is necessary to first render a stunning animation of the desired final product. This animation with represent what we hope to capture out of the simulation and it will include all of the accessories like ray-tracing, fog effects, shadows, anti-aliasing, particle effects, volumetric lighting, and lens flares. Adobe Premier will more than likely be used for video editing and adding ambient noises and music. Lastly, V-Tree is the real-time 3D graphics engine which will facilitate our realistic simulation. Additional information is included in the original extended abstract.

Henke, Stephen A.↗

NASA's Earth Science Use of Commercially Availiable Remote Sensing Datasets: Cover Image

The cover image incorporates high resolution stereo pairs acquired from the DigitalGlobe(R) QuickBird sensor. It shows a digital elevation model of Meteor Crater, Arizona at approximately 1.3 meter point-spacing. Image analysts used the Leica Photogrammetry Suite to produce the DEM. The outside portion was computed from two QuickBird panchromatic scenes acquired October 2006, while an Optech laser scan dataset was used for the crater s interior elevations. The crater s terrain model and image drape were created in a NASA Constellation Program project focused on simulating lunar surface environments for prototyping and testing lunar surface mission analysis and planning tools. This work exemplifies NASA s Scientific Data Purchase legacy and commercial high resolution imagery applications, as scientists use commercial high resolution data to examine lunar analog Earth landscapes for advanced planning and trade studies for future lunar surface activities. Other applications include landscape dynamics related to volcanism, hydrologic events, climate change, and ice movement.

Underwood, Lauren W.↗

Topographic slope correction for analysis of thermal infrared images

A simple topographic slope correction using a linearized thermal model and assuming slopes less than about 20 degrees is presented. The correction can be used to analyzed individual thermal images or composite products such as temperature difference or thermal inertia. Simple curves are provided for latitudes of 30 and 50 degrees. The form is easily adapted for analysis of HCMM images using the DMA digital terrain data.

Watson, K.↗

Rover Slip Validation and Prediction Algorithm

A physical-based simulation has been developed for the Mars Exploration Rover (MER) mission that applies a slope-induced wheel-slippage to the rover location estimator. Using the digital elevation map from the stereo images, the computational method resolves the quasi-dynamic equations of motion that incorporate the actual wheel-terrain speed to estimate the gross velocity of the vehicle. Based on the empirical slippage measured by the Visual Odometry software of the rover, this algorithm computes two factors for the slip model by minimizing the distance of the predicted and actual vehicle location, and then uses the model to predict the next drives. This technique, which has been deployed to operate the MER rovers in the extended mission periods, can accurately predict the rover position and attitude, mitigating the risk and uncertainties in the path planning on high-slope areas.

Yen, Jeng↗

Lunar Terrain and Albedo Reconstruction from Apollo Imagery

Generating accurate three dimensional planetary models and albedo maps is becoming increasingly more important as NASA plans more robotics missions to the Moon in the coming years. This paper describes a novel approach for separation of topography and albedo maps from orbital Lunar images. Our method uses an optimal Bayesian correlator to refine the stereo disparity map and generate a set of accurate digital elevation models (DEM). The albedo maps are obtained using a multi-image formation model that relies on the derived DEMs and the Lunar- Lambert reflectance model. The method is demonstrated on a set of high resolution scanned images from the Apollo era missions.

Nefian, Ara V.↗

Automatic terrain elevation mapping and registration

Optimum radar illumination geometries for stereoscopic analysis of surface topography are determined. Correlation and image processing experiments on synthetic aperture radar (SAR) data for improved information extraction are conducted. Model of the geometry of the multiple SIR-B views of the Earth are developed the sensitivity of the derived terrain altitude data to the various system parameters is established. The limits of accuracy of terrain data achievable with shuttle imaging radar (SIR-B) are derived. Algorithms for matching multiple SIR-B images to generate digital terrain maps are developed. Finally, the use of such terrain maps in geometric correction and registration of SIR-B and LANDSAT Thematic Mapper data is demonstrated.

Ramapriyan, H. K.↗

Coronado National Memorial Disasters: Investigating Geohazards & Slope Failure Susceptibility Utilizing NASA Earth Observations

The Coronado National Memorial (CORO), located in Hereford, Arizona, is situated along the United States' southern border, featuring recently established but still incomplete border barrier roads. This landscape is inherently prone to geohazards, and debris flow due to the steep mountainous topography, complex terrain, monsoonal rains, and freeze/thaw action - and the new infrastructure has exhibited these processes in the form of rockfall, embankment failure, and debris flow. NASA DEVELOP partnered with CORO to conduct a feasibility assessment of Earth observations for identification of geohazards and slope failure susceptibility. Leveraging Earth observations (United States Geological Survey 3D Elevation Program Digital Elevation Model and a locally obtained Light Detection And Ranging-derived Digital Elevation Model) from 2019 to 2023, and geospatial datasets starting from 2008, the study was able to provide tools to determine the focus for damage mitigation, identify areas most susceptible to slope failures, and prioritize at risk assets through three products: change detection maps, slope failure susceptibility maps, and a slope failure prioritization model. With an emphasis on monitoring high-risk areas and prioritizing mitigation efforts, the project addresses a critical gap in remediation strategies and aims to enhance preservation and safety of the region. Results of this study found that (i) the most identifiable areas of change were the road cuts and debris directly adjacent to the roads created for border construction, (ii) areas of highest slope failure susceptibility are located in mountainous areas with erosive geology, and (iii) roads resulting from border construction have approximately twice the risk of slope failure as roads created by the national park service.

Geohazard↗

LiDAR-Inertial Based Navigation and Mapping for Precision Landing

Future lander missions will travel to ambitious, scientifically interesting locations near rough and dangerous terrain. They will need to operate with limited prior information about the terrain, and under varying lighting conditions. Landing safely and precisely in the face of these challenges is difficult for existing vision-based landing systems, which require detailed orbital reconnaissance, a priori hazard maps, and impose time-of-day restrictions on landing to ensure similar lighting conditions in orbital and descent imagery. Advanced 3D imaging LiDAR systems currently under development, and originally intended for single-scan hazard detection, have the potential to be operated continuously from altitudes of up to 5 km. Used together with existing inertial measurement units (IMUs), these sensors open a path-to-flight for a full navigation and mapping system, which could replace or augment a traditional landing sensor suite. A landing system based around these sensors can perform accurate altimetry, map-relative localization (MRL), LiDAR-inertial odometry, and map refinement in an illumination-insensitive manner, over unknown or partially known terrain. This paper outlines preliminary work on a LiDAR-inertial landing system that: estimates the spacecraft trajectory during entry, descent, and landing (EDL); and maps the topography of the terrain below, for future use in hazard detection and avoidance. An incremental, factor graph based, smoothing approach is used to solve for the maximum a posteriori trajectory of spacecraft states. Integrated IMU measurements and features tracked in adjacent range and intensity images are used to estimate motion (LiDAR-inertial odometry). LiDAR scans are binned into motion-corrected digital elevation models (DEMs), which are matched to an existing orbital topographic map to provide absolute position information (MRL). The estimated trajectory is then used to project the LiDAR scans into the map frame, creating a variable-resolution quadtree topographic map suitable for hazard detection and avoidance. Existing topographic maps from throughout the solar system (i.e., Earth, the Moon, Mars, Ceres, Vesta, Europa, Enceladus, and Eros) are upsampled for use in EDL simulations. The Mars 2020 Lander Vision System Simulator (LVSS) is extended to simulate LiDAR-inertial data for realistic EDL trajectories. Results of the algorithm operating on the simulated data are presented. Estimated spacecraft trajectory and refined map are compared to ground truth to assess estimation accuracy.

Katake, Anup↗

Geometric rectification and geocoding of JPL's AIRSAR data over hilly terrain

A post-processing system was developed to georeference and geocode airborne synthetic aperture radar (SAR) data collected by the JPL-Airborne SAR (AIRSAR) System over hilly terrain during the 1990 MAESTRO1 campaign. Georectification relates image coordinates and object coordinates while the geocoding involves resampling. The georectification method uses a hybrid method based upon a number of navigational parameters and minimal two ground-control points which are referenced in both image and map space. The calculation of the intersection of the SAR signal wavefront and a digital elevation model allowed, within certain error bounds, acquisition of the object-to-image and image-to-object relationships.

Degroof, H.↗

Unreal Engine Testbed for Computer Vision of Tall Lunar Tower Assembly

The Tall Lunar Tower project at the NASA Langley Research Center is focused on the design, modeling, fabrication, and testing of a supervised autonomously assembly engineering development unit for tall lunar towers. The lunar south pole environment poses many challenges for robotic assembly of the tall tower, particularly to computer vision camera systems due to a high-contrast lighting environment. This paper will present an Unreal Engine 5 video game engine Lunar South Pole Lighting Testbed to simulate realistic lunar lighting conditions for synthetic image generation. The fidelity of the simulation environment is investigated by comparing the accuracy of computer vision models trained using synthetic image data and trained from real image data collected in a lunar analog environment.

Unreal Engine↗

Unreal Engine Testbed for Computer Vision of Tall Lunar Tower Assembly

The Tall Lunar Tower project at the NASA Langley Research Center is focused on the design, modeling, fabrication, and testing of a supervised autonomously assembled engineering development unit for tall lunar towers. The lunar south pole environment poses many challenges for robotic assembly of the tall tower, particularly to computer vision camera systems due to a high-contrast lighting environment. This paper will present an Unreal Engine 5 video game engine Lunar South Pole Lighting Testbed to simulate realistic lunar lighting conditions for synthetic image generation. The fidelity of the simulation environment is investigated by comparing the accuracy of computer vision models trained using synthetic image data and trained from real image data collected in a lunar analog environment.

Unreal Engine↗

Modeling pilot interaction with automated digital avionics systems: Guidance and control algorithms for contour and nap-of-the-Earth flight

A collection of technical papers are presented that cover modeling pilot interaction with automated digital avionics systems and guidance and control algorithms for contour and nap-of-the-earth flight. The titles of the papers presented are as follows: (1) Automation effects in a multiloop manual control system; (2) A qualitative model of human interaction with complex dynamic systems; (3) Generalized predictive control of dynamic systems; (4) An application of generalized predictive control to rotorcraft terrain-following flight; (5) Self-tuning generalized predictive control applied to terrain-following flight; and (6) Precise flight path control using a predictive algorithm.

Hess, Ronald A.↗

Accurate Estimation of Backscattering Coefficient Using Airsar Data

In terrain with relief variations radar signals are distorted due to the projection of the scene topography into the slant range-Doppler plane. The effect of these variations is to change the physical size of the scattering area, leading to errors in the radar backscatter values and incidence angle. For this reason the local incidence angle, derived form sensor position and Digital Elevation Model (DEM) data must always be considered.

Synthetic Aperture Rada Backscatter↗

Aerospace Cognitive Engineering Laboratory (ACELAB) Simulator for Electric Vertical Takeoff and Landing (eVOTL) Research and Development

A new generation of aerospace innovators are looking for ways to quickly and efficiently transport people in a safe and environmentally friendly manner. In the not-too-distant future, passengers and goods are expected to routinely fly aboard a new breed of cleaner, smarter air vehicles. This represents a new and significant challenge to the Federal Aviation Agency (FAA) which is responsible for aircraft certification, pilot licensing, operating approval and airspace integration. To help streamline this process, NASA has formulated its Advanced Air Mobility (AAM) project to provide research capabilities for development and evaluation of these new concepts and an environment where industry and regulators can work together to understand the requirements and work toward consensus standards for the new market. This paper will describe the development of the Aerospace Cognitive Engineering Lab Rapid Automation Test (ACELeRATE) simulator. ACELeRATE is an adaptable fixed-base aircraft simulator focused on the investigation of the performance and interaction of pilots and increasingly automated aircraft systems. ACELeRATE can be re-configured to support various simulation environments. The simulator includes a simple reconfigurable cockpit placed within a 10-foot spherical dome with a cluster of real-time image generators, high-resolution displays and highly realistic scenery with the surrounding digital terrain and required cultural area details (e.g., hangars, runways, ramp areas, taxiways, test range apparatus, buildings with designated rooftop landing areas, and other man-made 3D structures). This paper will also describe the various hardware and software tools employed in the ACELeRATE simulator, including engineering tools used by NASA for electric Vertical Takeoff and Landing (eVTOL) vehicle equations of motion, wind-model simulation in an urban environment, as well as the various modeling techniques and tools used to quickly generate highly realistic 3D terrain models for low level flight including urban terrain and obstacle depictions.

AAM Simulation Cockpit↗