Comparison of Human Modeling Tools for Efficiency of Prediction of EVA Tasks
Design of ExtraVehicular Activity (EVA) interfaces for International Space Station is important to successful assembly. This is highlighted by the recent rise in the estimate of time required for EVA during the assembly to 900 hours. The traditional method of evaluating EVA design is examination of mockups in neutral buoyancy testing. While effective, this is costly. Any tools for streamlining this process have positive cost and schedule implications for Station design. The human modelling software package Jack has been shown to be a useful tool in computer-aided design of space hardware requiring actuation in EVA. The package has been used to aid in the design of flight hardware for a Station Assembly Mission; evaluation was based on comparison of the computer simulations with neutral buoyancy simulations. When used to predict the feasibility of tasks, the software was found to be effective for reach and visibility evaluation. Some limitations have been encountered in prediction of work clearances. Another human simulator is currently being evaluated using the same hardware and comparisons to the same Neutral Buoyancy simulations. Preliminary results for ERGO, which is derived from robotics software, indicate similar strengths and weaknesses.