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At least 217 records · Page 12

How Earth System Models Can Inform Key Dimensions of Marine Food Security in the Alaskan Arctic

The Arctic is home to several groups of Indigenous Peoples, each with distinct ways of interacting with their environment and ways of life. Arctic, Indigenous Peoples’ food sovereignty is tightly linked with food security. Subsistence harvesting activities provide nutritious and culturally vital foods for Alaska Native households and communities. Climate change is causing rapid and more unpredictable shifts in environmental conditions that impact three of the key aspects of food security, availability, stability, and accessibility. While communities monitor the abundance and health of food webs and environments as part of subsistence harvest practices, anticipating major transformations and changes in these systems is challenging. We explored the potential of Earth System Model output in helping anticipate or project physical or ecosystem changes relevant to Alaska Indigenous peoples’ food security needs. Through examples of model products, that provide measures of accessibility and availability of marine resources, we show that modern models, such as the Energy Exascale Earth System Model presented here, can provide estimates of a broad suite of variables relevant to food security. We investigate how Earth System Model output could contribute to exploring questions related to aspects of Arctic food security such as accessibility and availability and highlight present model shortcomings that, if addressed, would move Earth System Models closer to being a useful tool for understanding environmentally driven changes to the availability and accessibility of harvestable food resources. Our example model-derived food security indicators illustrate how Earth System Model output could be combined with relevant, non-model, information sources; These model products are meant only as a starting point and a tool for engaging community members and to present, in an accessible way, the model’s potential utility, or current lack thereof, to rights holders and stakeholders concerned about food security. We are hopeful that with example products in hand, additional model development efforts will have a higher likelihood of success in achieving an iterative discussion with stakeholders regarding feasible and desired products.

Gibson, Georgina A.↗

The development and use of decision support framework for informing selection of select agent toxins with modelling studies to inform permissible toxin amounts

Many countries have worked diligently to establish and implement policies and processes to regulate high consequence pathogens and toxins that could have a significant public health impact if misused. In the United States, the Antiterrorism and Effective Death Penalty Act of 1996 (Public Law 104-132, 1996), as amended by the Bioterrorism Preparedness and Response Act of 2002 (Public Law 107-188, 2002) requires that the Department of Health and Human Services (HHS) [through the Centers for Disease Control and Prevention (CDC)] establish a list of bacteria, viruses, and toxins that have the potential to pose a severe threat to public health and safety. Currently, this list is reviewed and updated on a biennial basis using input from subject matter experts (SMEs). We have developed decision support framework (DSF) approaches to facilitate selection of select toxins and, where toxicity data are known, conducted modelling studies to inform selection of toxin amounts that should be excluded from select agent regulations. Exclusion limits allow laboratories to possess toxins under an established limit to support their research or teaching activities without the requirement to register with the Federal Select Agent Program. Fact sheets capturing data from a previously vetted SME workshop convened by CDC, literature review and SME input were developed to assist in evaluating toxins using the DSF approach. The output of the DSF analysis agrees with the current select toxin designations, and no other toxins evaluated in this study were recommended for inclusion on the select agent and toxin list. To inform the selection of exclusion limits, attack scenarios were developed to estimate the amount of toxin needed to impact public health. Scenarios consisted of simulated aerosol releases of a toxin in high-population-density public facilities and the introduction of a toxin into a daily consumable product supply chain. Using published inhalation and ingestion median toxic dose (TD 50 ) and median lethal dose (LD 50 ) values, where available, a range of toxin amounts was examined to estimate the number of people exposed to these amounts in these scenarios. Based on data generated by these models, we proposed toxin exclusion values corresponding to levels below those that would trigger a significant public health response (i.e., amounts estimated to expose up to ten people by inhalation or one hundred people by ingestion to LD 50 or TD 50 levels of toxin in the modeled scenarios).

60 APPLIED LIFE SCIENCES↗

Parametric study of STOL short-haul engine cycles and operational techniques to minimize community noise impact

The effect of aircraft operational techniques in the terminal area on community noise impact of future short-haul aircraft was investigated. These operational techniques affected altitude, flap retraction rate, thrust cutback altitude, amount of thrust cutback, and amount of turning. During landing the parameters varied were glide slope angle, change in slope angle (two segment approach), and flap extension rate. One mechanical-flap (MF) aircraft and one externally-blown-flap (EBF) aircraft were used to study by noise impact at four U.S. airports, Hanscom Field (Boston); Washington National; Midway (Chicago); and Orange County (California). With the exception of Washington National (DCA), the study showed that a reduction of approximately 40 percent in the number of people highly annoyed (as defined in the study) can be obtained by using these operational techniques. At DCA the number of people highly annoyed using the standard procedure was quite low, but it is significant that the minimumimpact case for Runway 36 reduced the number of people highly annoyed to zero using a power cutback and a turning departure path. The evaluation procedures and methodology developed in this study represents an advance in acoustical state-of-the-art and should provide an effective and useful tool for determining aircraft noise impact upon the airport community.

Source record↗

The annoyance caused by airplane noise in the vicinity of Orly Airport and the reaction of neighboring residents

General conclusions and the technical appendix of a report on the attitudes of people living near Orly Airport (Paris) toward airplane noise are presented. The noise was found to be very disruptive of residents' lifestyle and well being, although differences in perceived nuisance were noted. The factors inducing people to protest and who they blame for the present situation are discussed. It was found that the public image of protestors was generally positive and that people who did not protest were viewed as passive, uncaring, or else connected to aviation.

Francois, J.↗

Implications of privacy needs and interpersonal distancing mechanisms for space station design

Privacy needs, or the need of people to regulate their degree of contact with one another, and interpersonal distancing mechanisms, which serve to satisfy these needs, are common in all cultures. Isolation, confinement, and other conditions accociated with space flight may at once accentuate privacy needs and limit the availability of certain common interpersonal contact. Loneliness occurs when people have less contact with one another than they desire. Crowding occurs when people have more contact with one another than they desire. Crowding, which is considered the greater threat to members of isolated and confined groups, can contribute to stress, a low quality of life, and poor performance. Drawing on the general literature on privacy, personal space, and interpersonal distancing, and on specialized literature on life aboard spacecraft and in spacecraft-analogous environments, a quantitative model for understanding privacy, interpersonal distancing, loneliness, and crowding was developed and the practical implications of this model for space station design were traced.

Harrison, A. A.↗

Design methodology for a community response questionnaire on sonic boom exposure

A preliminary draft questionnaire concerning community response to sonic booms was developed. Interviews were conducted in two communities that had experienced supersonic overflights of the SR-71 airplane for several years. Even though the overflights had ceased about 6 months prior to the interviews, people clearly remembered hearing sonic booms. A total of 22 people living in central Utah and 23 people living along Idaho/Washington state border took part in these interviews. The draft questionnaire was constantly modified during the study in order to evaluate different versions. Questions were developed which related to annoyance, startle, sleep disturbance, building vibration, and building damage. Based on the data collected, a proposed community response survey response instrument was developed for application in a full-scale sonic boom study.

Farbry, John E., Jr.↗

Observer properties for understanding dynamical displays: Capacities, limitations, and defaults

People's ability to extract relevant information while viewing ongoing events is discussed in terms of human capabilities, limitations, and defaults. A taxonomy of event complexity is developed which predicts which dynamical events people can and cannot construe. This taxonomy is related to the distinction drawn in classical mechanics between particle and extended body motions. People's commonsense understandings of simple mechanical systems are impacted little by formal training, but rather reflect heuristical simplifications that focus on a single dimension of perceived dynamical relevance.

Proffitt, Dennis R.↗

Space technology: A study of the significance of recognition for innovators of spinoff technologies. Commercial Space Expo-USA, 1993

This is a report on the data collected at the Commercial Space Expo. The Expo was held 13-14 April 1993, in conjunction with the National Space Symposium. There were two modes of data gathering: surveys of expo registrants and exhibit feedback. In addition, exhibitors were interviewed to get their perspectives on the format of the expo and exhibits. Expo registrants were given a paper-pencil survey instrument at the beginning of the day and were asked to turn in the survey when they left for the day. Of the approximately 100 registrants, 22 surveys were returned. In the exhibit hall were five computers set up to collect people's reactions to specific exhibits. It was envisioned that people would react to each (or several) exhibits they visited. In fact, few people did this: almost everyone who visited a computer responded to one exhibit and did not stop by another computer. Therefore, we did not get a large number of responses for any particular exhibit. Nevertheless, there are some interesting data.

Source record↗

Process and representation in graphical displays

Our initial model of graphic comprehension has focused on statistical graphs. Like other models of human-computer interaction, models of graphical comprehension can be used by human-computer interface designers and developers to create interfaces that present information in an efficient and usable manner. Our investigation of graph comprehension addresses two primary questions: how do people represent the information contained in a data graph?; and how do they process information from the graph? The topics of focus for graphic representation concern the features into which people decompose a graph and the representations of the graph in memory. The issue of processing can be further analyzed as two questions: what overall processing strategies do people use?; and what are the specific processing skills required?

Gillan, Douglas J.↗

An in-home study of subjective response to simulated sonic booms

The proposed development of a second-generation supersonic commercial transport has resulted in increased research efforts to provide an environmentally acceptable aircraft. One of the environmental issues is the impact of sonic booms on people. Aircraft designers are attempting to design the transport to produce sonic boom signatures that will have minimum impact on the public. Current supersonic commercial aircraft produce an 'N-wave' sonic boom pressure signature that is considered unacceptable by the public. This has resulted in first-generation supersonic transports being banned from flying supersonically over land in the United States, a severe economic constraint. By tailoring aircraft volume and lift distributions, designers hope to produce sonic boom signatures having specific shapes other than 'N-wave' that may be more acceptable to the public and could possibly permit overland supersonic flight. As part of the effort to develop a second-generation supersonic commercial transport, Langley Research Center is conducting research to study people's subjective response to sonic booms. As part of that research, a system was developed for performing studies of the subjective response of people to the occurrence of simulated sonic booms in their homes. The In-Home Noise Generation/Response System (IHONORS) provides a degree of situational realism not available in the laboratory and a degree of control over the noise exposure not found in community surveys. The computer-controlled audio system generates the simulated sonic booms, measures the noise levels, and records the subjects' rating and can be placed and operated in individuals' homes for extended periods of time. The system was used to conduct an in-home study of subjective response to simulated sonic booms. The primary objective of the study was to determine the effect on annoyance of the number of sonic boom occurrences in a realistic environment.

Mccurdy, David A.↗

Tele Hyper Virtuality

In the future, remote images sent over communication lines will be reproduced in virtual reality (VR). This form of virtual telecommunications, which will allow observers to engage in an activity as though it were real, is the focus of considerable attention. Taken a step further, real and unreal objects will be placed in a single space to create an extremely realistic environment. Here, imaginary and other life forms as well as people and animals in remote locations will gather via telecommunication lines that create a common environment where life forms can work and interact together. Words, gestures, diagrams and other forms of communication will be used freely in performing work. Actual construction of a system based on this new concept will not only provide people with experiences that would have been impossible in the past, but will also inspire new applications in which people will function in environments where it would have been difficult if not impossible for them to function until now. This paper describes Tele Hyper Virtuality concept, its definition, applications, the key technologies to accomplish it and future prospects.

Terashima, Nobuyoshi↗

Meaningful experiences in science education: Engaging the space researcher in a cultural transformation to greater science literacy

The visceral appeal of space science and exploration is a very powerful emotional connection to a very large and diverse collection of people, most of whom have little or no perspective about what it means to do science and engineering. Therein lies the potential of space for a substantially enhanced positive impact on culture through education. This essay suggests that through engaging more of the space research and development community in enabling unique and 'meaningful educational experiences' for educators and students at the pre-collegiate levels, space science and exploration can amplify its positive feedback on society and act as an important medium for cultural transformation to greater science literacy. I discuss the impact of space achievements on people and define what is meant by a 'meaningful educational experience,' all of which points to the need for educators and students to be closer to the practice of real science. I offer descriptions of two nascent science education programs associated with NASA which have the needed characteristics for providing meaningful experiences that can cultivate greater science literacy. Expansion of these efforts and others like it will be needed to have the desired impact on culture, but I suggest that the potential for the needed resources is there in the scientific research communities. A society in which more people appreciate and understand science and science methods would be especially conducive to human progress in space and on Earth.

Morrow, Cherilynn A.↗

NASA/WVU Software Research Laboratory, 1995

In our second year, the NASA/WVU Software Research Lab has made significant strides toward analysis and solution of major software problems related to V&V activities. We have established working relationships with many ongoing efforts within NASA and continue to provide valuable input into policy and decision-making processes. Through our publications, technical reports, lecture series, newsletters, and resources on the World-Wide-Web, we provide information to many NASA and external parties daily. This report is a summary and overview of some of our activities for the past year. This report is divided into 6 chapters: Introduction, People, Support Activities, Process, Metrics, and Testing. The Introduction chapter (this chapter) gives an overview of our project beginnings and targets. The People chapter focuses on new people who have joined the Lab this year. The Support chapter briefly lists activities like our WWW pages, Technical Report Series, Technical Lecture Series, and Research Quarterly newsletter. Finally, the remaining four chapters discuss the major research areas that we have made significant progress towards producing meaningful task reports. These chapters can be regarded as portions of drafts of our task reports.

Sabolish, George J.↗

Subjective Response to Simulated Sonic Booms in Homes

One of the environmental issues affecting the development of a second-generation supersonic commercial transport is the impact of sonic booms on people. Aircraft designers are attempting to design the transport to produce sonic boom signatures that will have minimum impact on the public. Current supersonic commercial aircraft produce an 'N-wave' sonic boom pressure signature that is considered unacceptable by the public. This has resulted in first-generation supersonic transports being banned from flying supersonic over land in the United States, a severe economic constraint. By tailoring aircraft volume and lift distributions, designers hope to produce sonic boom signatures having specific shapes other than 'N-wave' that may be more acceptable to the public. As part of the effort to develop a second-generation supersonic commercial transport, Langley Research Center is conducting research to study people's subjective response to sonic booms. As part of that research, a system was developed for performing studies of the subjective response of people to the occurrence of simulated sonic booms in their homes. The In-Home Noise Generation/Response System (IHONORS) provides a degree of situational realism not available in the laboratory and a degree of control over the noise exposure not found in community surveys. The computer-controlled audio system generates the simulated sonic booms, measures the noise levels, and records the subjects' ratings and can be placed and operated in individual homes for extended periods of time. The system was used to conduct an in-home study of subjective response to simulated sonic booms. The primary objective of the study was to determine the effect on annoyance of the number of sonic boom occurrences in a realistic environment. The effects on annoyance of several other parameters were also examined. Initially, data analyses were based on all the data collected. However, further analyser found that test subjects adapted to the sonic booms during the first few days of exposure. The first eight days of each testing period consisted of eight introductory exposures that were repeated on randomly selected days later in the testing period. Comparison of the introductory exposures with their repeats indicated that the test subjects adapted to the new sonic boom noise environment during the first days of the testing period. Because of the adaptation occurring, the introductory days were deleted from the ds set and the analyses redone. This paper presents the updated analyses. Elimination of the introductory days did not significantly affect the results and conclusions of the initial analyses. This paper also presents analyses of the effects on annoyance of additional factors in the study not previously examined.

McCurdy, David A.↗

A Simple Space Station Rescue Vehicle

Early in the development of the Space Station it was determined that there is a need to have a vehicle which could be used in the event that the Space Station crew need to quickly depart and return to Earth when the Space Shuttle is not available. Unplanned return missions might occur because of a medical emergency, a major Space Station failure, or if there is a long-term interruption in the delivery of logistics to the Station. The rescue vehicle ms envisioned as a simple capsule-type spacecraft which would be maintained in a dormant state at the Station for several years and be quickly activated by the crew when needed. During the assembly phase for the International Space Station, unplanned return missions will be performed by the Russian Soyuz vehicle, which can return up to three people. When the Station assembly is complete there will be a need for rescue capability for up to six people. This need might be met by an additional Soyuz vehicle or by a new vehicle which might come from a variety of sources. This paper describes one candidate concept for a Space Station rescue vehicle. The proposed rescue vehicle design has the blunt-cone shape of the Apollo command module but with a larger diameter. The rescue vehicle would be delivered to the Station in the payload bay of the Space Shuttle. The spacecraft design can accommodate six to eight people for a one-day return mission. All of the systems for the mission including deorbit propulsion are contained within the conical spacecraft and so there is no separate service module. The use of the proven Apollo re-entry shape would greatly reduce the time and cost for development and testing. Other aspects of the design are also intended to minimize development cost and simplify operations. This paper will summarize the evolution of rescue vehicle concepts, the functional requirements for a rescue vehicle, and describe the proposed design.

Petro, Andrew↗

Inherit Space

The objective of the proposed research was to begin development of a unique educational tool targeted at educating and inspiring young people 12-16 years old about NASA and the Space Program. Since these young people are the future engineers, scientists and space pioneers, the nurturing of their enthusiasm and interest is of critical importance to the Nation. This summer the basic infrastructure of the tool was developed in the context of an educational game paradigm. The game paradigm has achieved remarkable success in maintaining the interest of young people in a self-paced, student-directed learning environment. This type of environment encourages student exploration and curiosity which are exactly the traits that future space pioneers need to develop to prepare for the unexpected. The Inherit Space Educational Tool is an open-ended learning environment consisting of a finite-state machine classic adventure game paradigm. As the young person explores this world, different obstacles must be overcome. Rewards will be offered such as using the flight simulator to fly around and explore Titan. This simulator was modeled on conventional Earth flight simulators but has been considerably enhanced to add texture mapping of Titan's atmosphere utilizing the latest information from the NASA Galileo Space Probe. Additional scenery was added to provide color VGA graphics of a futuristic research station on Titan as well as an interesting story to keep the youngster's attention. This summer the game infrastructure has been developed as well as the Titan Flight Simulator. A number of other enhancements are planned.

Giarratano, Joseph C.↗

Space and the Frontier Mythos: A Re-Examination

Some modern space philosophies emphasize the historical parallels between the conquest of the Martian frontier and the expansion into the American West. These parallels are used as a rationale for planning the exploration and large-scale settlement of Mars. However, many of these historical allegories are in error. Vast differences exist between the geographical realities of Mars and the western frontier. Furthermore, westward expansion took place within a set of political, economic, social, and technological circumstances that are unlikely to be repeated in Martian exploration. The physical conditions and geographical realities of the Martian frontier in exploration and settlement terms are closer to the Antarctic continent. The American West, which had been inhabited by humans for thousands of years, offered a relative degree of comfort to new arrivals. We do not find large numbers of people migrating to the Canadian High Arctic or other polar regions to live. The inhospitable nature of these polar regions are the major limitation to the human desire to live there. The conquest of the American West took place within the context of a complex set of circumstances. Americans believed they had a 'manifest destiny' to extend their civilization across the continent. Many people also went west in search of a better life: for gold, land or other opportunities. The technology also existed at that point to allow large numbers of people to head west on their own at minimal cost. The settlement of Mars will be far different. It is for these reasons that we believe Antarctica is a much better analog for the exploration of Mars. Therefore, Martian exploration and settlement plans should be adjusted accordingly.

Cockell, Charles S.↗

Autogenic-Feedback Training Exercise (AFTE) Method and System

The Autogenic-Feedback Training Exercise (AFTE) method of the present invention is a combined application of physiologic and perceptual training techniques. such as autogenic therapy and biofeedback. This combined therapy approach produces a methodology that is appreciably more effective than either of the individual techniques used separately. The AFTE method enables sufficient magnitude of control necessary to significantly reduce the behavioral and physiologic reactions to severe environmental stressors. It produces learned effects that are persistent over time and are resistant to extinction and it can be administered in a short period of time. The AFTE method may be used efficiently in several applications, among which are the following: to improve pilot and crew performance during emergency flying conditions; to train people to prevent the occurrence of nausea and vomiting associated with motion and sea sickness, or morning sickness in early pregnancy; as a training method for preventing or counteracting air-sickness symptoms in high-performance military aircraft; for use as a method for cardiovascular training, as well as for multiple other autonomic responses, which may contribute to the alleviation of Space Motion Sickness (SMS) in astronauts and cosmonauts; training people suffering from migraine or tension headaches to control peripheral blood flow and reduce forehead and/or trapezius muscle tension; training elderly people suffering from fecal incontinence to control their sphincter muscles; training cancer patients to reduce the nauseagenic effects of chemotherapy; and training patients with Chronic Intestinal Pseudo-obstruction (CIP).

Cowings, Patricia S.↗