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At least 217 records · Page 12

Interactive Media and Simulation Tools for Technical Training

Over the last several years, integration of multiple media sources into a single information system has been rapidly developing. It has been found that when sound, graphics, text, animations, and simulations are skillfully integrated, the sum of the parts exceeds the individual parts for effective learning. In addition, simulations can be used to design and understand complex engineering processes. With the recent introduction of many high-level authoring, animation, modeling, and rendering programs for personal computers, significant multimedia programs can be developed by practicing engineers, scientists and even managers for both training and education. However, even with these new tools, a considerable amount of time is required to produce an interactive multimedia program. The development of both CD-ROM and Web-based programs are discussed in addition to the use of technically oriented animations. Also examined are various multimedia development tools and how they are used to develop effective engineering education courseware. Demonstrations of actual programs in engineering mechanics are shown.

Gramoll, Kurt↗

Flight Simulation Scenarios for Commercial Pilot Training and Crew State Monitoring

NASA Langley researchers addressed the Commercial Aviation Safety Team Safety Enhancement 211 through a series of studies to address "Attention-related Human Performance Limiting States" which include channelized attention, diverted attention, startle/surprise, and confirmation bias. The present report focuses on the development of improved training scenarios for operationally realistic Line-Oriented Flight Training scenarios. Areas addressed in the report include: (1) Highlights of events in the LOFT scenario used; (2) Interesting findings with implications for simulator motion; (3) Eye-tracking heat maps in proximity to failure events; (4) Researcher observations of crews as test subjects versus a pilot and a research team co-pilot; and (5) The results of a follow-up questionnaire completed by pilot participants regarding their usual training as well as the scenarios employed in the SHARP studies. These pilot ratings and comments are of value to simulation training developers.

James R. Comstock, Jr.↗

Modeling Shed Vorticity from Coaxial Blade Interactions

Coaxial counter-rotating rotors operate in a flowfield different from single rotors. Aerodynamic interactions such as blade crossing and shed vorticity result in potential sources of noise and impulsive blade loads. In previous research, the authors simulated two trains of airfoils traveling in opposite directions for specified speeds, airfoil thickness and vertical separation distances, using the compressible Navier-Stokes solver OVERFLOW. Previously, the effects of circulation, thickness, and compressibility were explored. This work continues the previous research by exploring downwash and shed vorticity effects. These phenomena are explored by simulating two trains of eight airfoils vertically separated traveling in opposite directions. The effects of downwash are simulated by introducing a vertical flow. Vorticity shed from the upper train of airfoils is shown to interact with the lower train, affecting the loading on the lower airfoils. Furthermore, viscid and inviscid calculations are performed to further understand the behavior of shed vorticity.

Natasha L Schatzman↗

Apollo 10 - 11

This video gives overviews of the Apollo 10 and Apollo 11 missions to the moon, including footage from the launches and landings of the Command Module Columbia, which is used for both flights. The Apollo 10 crewmembers, Commander Thomas Stafford, Command Module Pilot John Young, and Lunar Module Pilot Eugene Cernan, are seen as they suit-up in preparation for launch and then as they experiment with the microgravity environment on their way to the moon. The moon's surface is seen in detail as the Command Module orbits at an altitude of 69 miles. The Apollo 11 crewmembers, Commander Neil Armstrong, Command Module Pilot Michael Collins, and Lunar Module Pilot Buzz Aldrin, are seen during various training activities, including simulated lunar gravity training, practicing collecting lunar material, and using the moonquake detector. Footage shows the approach and landing of the Lunar Module Eagle on the moon. Armstrong and Aldrin descend to the moon's surface, collect a sample of lunar dust, and erect the American flag. Eagle's liftoff from the moon is seen.

Source record↗

STS-109 Crew Training

Footage shows the crew of STS-109 (Commander Scott Altman, Pilot Duane Carey, Payload Commander John Grunsfeld, and Mission Specialists Nancy Currie, James Newman, Richard Linnehan, and Michael Massimino) during various parts of their training. Scenes show the crew's photo session, Post Landing Egress practice, training in Dome Simulator, Extravehicular Activity Training in the Neutral Buoyancy Laboratory (NBL), and using the Virtual Reality Laboratory Robotic Arm. The crew is also seen tasting food as they choose their menus for on-orbit meals.

Source record↗

Ascent/abort training in the Shuttle Mission Simulator

The Shuttle Mission Simulator is the primary tool employed in the training of orbiter flight crews in ascent and abort flight techniques at the Johnson Space Center. The simulator uses a motion system, visual systems, and a high-fidelity cockpit to enhance accuracy of training. A team concept is utilized to train flight crews and controllers for each mission to ensure a complete understanding in both orbiter systems and mission specific flight profiles. Thus, each flight crew and flight control team is prepared for the actual flight by practicing repeatedly both the nominal ascent and each type of possible abort situation for that Shuttle mission.

Sims, John T.↗

Helicopter simulation: Making it work

The opportunities for improved training and checking by using helicopter simulators are greater than they are for airplane pilot training. Simulators permit the safe creation of training environments that are conducive to the development of pilot decision-making, situational awareness, and cockpit management. This paper defines specific attributes required in a simulator to meet a typical helicopter operator's training and checking objectives.

Payne, Barry↗

Flight simulator platform motion and air transport pilot training

The effect of a flight simulator platform motion on the performance and training of a pilot was evaluated using subjective ratings and objective performance data obtained on experienced B-727 pilots and pilots with no prior heavy aircraft flying experience flying B-727-200 aircraft simulator used by the FAA in the upgrade and transition training for air carrier operations. The results on experienced pilots did not reveal any reliable effects of wide variations in platform motion design. On the other hand, motion variations significantly affected the behavior of pilots without heavy-aircraft experience. The effect was limited to pitch attitude control inputs during the early phase of landing training.

Lee, Alfred T.↗

Development and Assessment of a Novel Training Package for Basic Maneuvering Tasks on a Flight Simulator Using Self Instruction Methods and Above Real Time Training (ARTT)

One result of the relatively recent advances in computing technology has been the decreasing cost of computers and increasing computational power. This has allowed high fidelity airplane simulations to be run on personal computers (PC). Thus, simulators are now used routinely by pilots to substitute real flight hours for simulated flight hours for training for an aircraft type rating thereby reducing the cost of flight training. However, FAA regulations require that such substitution training must be supervised by Certified Flight Instructors (CFI). If the CFI presence could be reduced or eliminated for certain tasks this would mean a further cost savings to the pilot. This would require that the flight simulator have a certain level of 'intelligence' in order to provide feedback on pilot performance similar to that of a CFI. The 'intelligent' flight simulator would have at least the capability to use data gathered from the flight to create a measure for the performance of the student pilot. Also, to fully utilize the advances in computational power, the simulator would be capable of interacting with the student pilot using the best possible training interventions. This thesis reports on the two studies conducted at Tuskegee University investigating the effects of interventions on the learning of two flight maneuvers on a flight simulator and the robustness and accuracy of calculated performance indices as compared to CFI evaluations of performance. The intent of these studies is to take a step in the direction of creating an 'intelligent' flight simulator. The first study deals with the comparisons of novice pilot performance trained at different levels of above real-time to execute a level S-turn. The second study examined the effect of out-of-the-window (OTW) visual cues in the form of hoops on the performance of novice pilots learning to fly a landing approach on the flight simulator. The reliability/robustness of the computed performance metrics was assessed by comparing them with the evaluations of the landing approach maneuver by a number of CFIs.

Ali, Syed Firasat↗

Return to Flight: Crew Activities Resource Reel 1 of 2

The crew of the STS-114 Discovery Mission is seen in various aspects of training for space flight. The crew activities include: 1) STS-114 Return to Flight Crew Photo Session; 2) Tile Repair Training on Precision Air Bearing Floor; 3) SAFER Tile Inspection Training in Virtual Reality Laboratory; 4) Guidance and Navigation Simulator Tile Survey Training; 5) Crew Inspects Orbital Boom and Sensor System (OBSS); 6) Bailout Training-Crew Compartment; 7) Emergency Egress Training-Crew Compartment Trainer (CCT); 8) Water Survival Training-Neutral Buoyancy Lab (NBL); 9) Ascent Training-Shuttle Motion Simulator; 10) External Tank Photo Training-Full Fuselage Trainer; 11) Rendezvous and Docking Training-Shuttle Engineering Simulator (SES) Dome; 12) Shuttle Robot Arm Training-SES Dome; 13) EVA Training Virtual Reality Lab; 14) EVA Training Neutral Buoyancy Lab; 15) EVA-2 Training-NBL; 16) EVA Tool Training-Partial Gravity Simulator; 17) Cure in Place Ablator Applicator (CIPAA) Training Glove Vacuum Chamber; 16) Crew Visit to Merritt Island Launch Area (MILA); 17) Crew Inspection-Space Shuttle Discovery; and 18) Crew Inspection-External Tank and Orbital Boom and Sensor System (OBSS). The crew are then seen answering questions from the media at the Space Shuttle Landing Facility.

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Feasibility of Earthbound Motion in Lunar Gravity

BACKGROUND: Marginal stability of astronaut movement while performing lunar surface tasks has been well documented, and is clearly demonstrated in videos of falls, and near falls, during Apollo Lunar Extravehicular Activities. Referencing mission reports from Apollo 15 and 16 [1, 2], suspected causes for falls include: surface conditions, visibility, and gravitational effects (hypogravity). In this preliminary test, we employ the open-source biomechanical tool OpenSim [3, 4] to analyze the impact of lunar gravity (Lg) on two object-pickup motions performed by a single shirt-sleeved subject. Specifically, we attempt to answer the following questions based on an estimation of the Center of Mass Projection (CoMP) and ground reaction force Center of Pressure (COP) as it relates to the astronaut Base of Support (BOS) for 1g and Lg conditions: 1. Is the task motion, as performed in 1g, dynamically feasible in 1g and Lg? 2. Can we make the motion dynamically feasible in Lg by slowing it down? 3. Is the Lg COP equal to the 1g COP at a theoretically predicted reduction in motion speed? METHODS AND RESULTS: To answer the first question, the gravitational acceleration in the OpenSim model is modified from a nominal 9.81 m/s2 to 1.64 m/s2, and the 1g joint trajectory is input to an OpenSim based method [5] for estimating ground reaction forces and moments. From this method, the position of the CoMP and COP can be estimated and checked to see if they remain within a simulated BOS formed from the footprint of the OpenSim model to determine whether the motion is dynamically feasible. As expected, both of the motions were estimated to be feasible in a 1g environment, however, both motions had periods of infeasibility in Lg. It is well known that crew members make adjustments to motion trajectories in altered gravity fields to maintain balance. As a first step, we considered the simple adjustment of slowing the motion in Lg by a constant factor. This was accomplished by scaling the time stamps in the motion trajectory file by that factor. For the two motions considered, it was found that scale factors of 1.3 and 1.4 kept the COP just within the subject BOS. The CoMP is unchanged by the gravity field. Simple analysis of an inverted pendulum in the Lg environment, which generalizes to a general multibody system, leads to a theoretical prediction that a reduction in speed factor of √1g/Lg, or 2.445, will make the COP trajectory in Lg equivalent to that in 1g. When the above procedure was performed with a factor of 2.445, the estimated COP in Lg, was observed to be very close to that in 1g. In summary, we have developed a method for estimating the CoMP and COP in Lg, for subject motion collected in 1g. We believe this method can prove to be a valuable check and balance for simulated Lg training and testing by exposing potential simulator-induced artifacts that make the simulated task motion seem possible, when in fact, it would violate the above criteria. We also note that a reduction in task speed should tend the task motion towards stability, with a theoretical slowdown factor of √1g/Lg making the motion stability equal to that in 1g according to the CoMP and COP criteria.

R K Huffman↗

Line-oriented flight training: Northwest Airlines

An exemption from certain FAA regulations which stereotype simulator flight training was obtained and pilots with current line experience were used to prepare and develop scenarios for a program in which each crew member would be trained to recognize and properly use all available resouces. The development of the scenarios for training to proficiency and pilot reaction to the training sessions are discussed.

Nunn, H. T.↗

Apollo experience report: Simulation of manned space flight for crew training

Through space-flight experience and the development of simulators to meet the associated training requirements, several factors have been established as fundamental for providing adequate flight simulators for crew training. The development of flight simulators from Project Mercury through the Apollo 15 mission is described. The functional uses, characteristics, and development problems of the various simulators are discussed for the benefit of future programs.

Woodling, C. H.↗

A Simulation-Based Approach to Training Operational Cultural Competence

Cultural knowledge and skills are critically important for military operations, emergency response, or any job that involves interaction with a culturally diverse population. However, it is not obvious what cultural knowledge and skills need to be trained, and how to integrate that training with the other training that trainees must undergo. Cultural training needs to be broad enough to encompass both regional (culture-specific) and cross-cultural (culture-general) competencies, yet be focused enough to result in targeted improvements in on-the-job performance. This paper describes a comprehensive instructional development methodology and training technology framework that focuses cultural training on operational needs. It supports knowledge acquisition, skill acquisition, and skill transfer. It supports both training and assessment, and integrates with other aspects of operational skills training. Two training systems will be used to illustrate this approach: the Virtual Cultural Awareness Trainer (VCAT) and the Tactical Dari language and culture training system. The paper also discusses new and emerging capabilities that are integrating cultural competence training more strongly with other aspects of training and mission rehearsal.

Johnson, W. Lewis↗

SIMULATION EQUIPMENT USED IN THE TRAINING OF ASTRONAUTS AND FLIGHT CONTROL CREWS IN PROJECT MERCURY

At the beginning of the Mercury Program it was realized that the entire preparation of the man for piloting the spacecraft would have to be done by use of simulation techniques. It was also realized that no single all-inclusive flight simulator could provide the astronaut with practice in all phases of the mission in a sufficiently realistic environment. To determine the simulation needs, the Mercury-Atlas flight was broken down into areas of astronaut mission responsibility and into areas of physiological and psychological factors affecting the astronaut. A study was made of existing and proposed devices to determine requirements, suitability, feasibility, and availability of these devices. The simulators and devices finally selected are listed in Figure 1. Omitted from this list are several devices that are not actually simulators, such as mockups and visual devices} disorientation devices such as the one at Pensacola, and airplane 0 g familiarization flights. The listings in Figure 1 are not by order of importance or time availability but rather in groupings of fixed-based and dynamic or moving-based simulators.

Training equipment↗

Practical aspects of modeling aircraft dynamics from flight data

The purpose of parameter estimation, a subset of system identification, is to estimate the coefficients (such as stability and control derivatives) of the aircraft differential equations of motion from sampled measured dynamic responses. In the past, the primary reason for estimating stability and control derivatives from flight tests was to make comparisons with wind tunnel estimates. As aircraft became more complex, and as flight envelopes were expanded to include flight regimes that were not well understood, new requirements for the derivative estimates evolved. For many years, the flight determined derivatives were used in simulations to aid in flight planning and in pilot training. The simulations were particularly important in research flight test programs in which an envelope expansion into new flight regimes was required. Parameter estimation techniques for estimating stability and control derivatives from flight data became more sophisticated to support the flight test programs. As knowledge of these new flight regimes increased, more complex aircraft were flown. Much of this increased complexity was in sophisticated flight control systems. The design and refinement of the control system required higher fidelity simulations than were previously required.

Iliff, K. W.↗

TRMM Re-Entry Planning: Attitude Determination and Control During Thruster Modes

The Tropical Rainfall Measuring Mission (TRMM) spacecraft has been undergoing design for a controlled re-entry to Earth. During simulation of the re-entry plan, there was evidence of errors in the attitude determination algorithms during thruster modes. These errors affected the bum efficiency, and thus planning, during re-entry. During thruster modes, the spacecraft attitude is controlled off of integrated Gyro Error Angles that were designed to closely follow the nominal spacecraft pointing frame (Tip Frame). These angles, however, were not exactly mapped to the Tip Frame from the Body Frame. Additionally, in the initial formulation of the thruster mode attitude determination algorithms, several assumptions and approximations were made to conserve processor speed. These errors became noticeable and significant when simulating bums of much longer duration (-10 times) than had been produced in flight. A solution is proposed that uses attitude determination information from a propagated extended Kalman filter that already exists in the TRMM thruster modes. This attitude information is then used to rotate the Gyro Error Angles into the Tip Frame. An error analysis is presented that compares the two formulations. The new algorithm is tested using the TRMM High-Fidelity Simulator and verified with the TRMM Software Testing and Training Facility. Simulation results for both configurations are also presented.

DeWeese, Keith↗