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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 235 records · Page 13

Atmospheric determination for Shuttle aerodynamic studies

Evaluation of the aerodynamic performance of the Shuttle during atmospheric reentry requires a determination of the free-stream atmospheric properties along the entry path. This determination must be of the best possible accuracy in order to fully utilize the Shuttle as an aerodynamic flight research vehicle. To accomplish this, two Shuttle Orbiter experiments, the Shuttle Upper Atmosphere Mass Spectrometer (SUMS) and the Shuttle Entry Air Data System (SEADS), are being developed to provide onboard measurements. SUMS will measure freestream parameters in the high altitude (above 90 km), high Mach number (M above 20) regions where conventional static pressure measurements are not available. SEADS will provide research quality data below about 90 km. Since these two experiments were not installed for the Shuttle developmental flights, an alternate method was needed to determine the freestream atmospheric properties along the entry trajectory. The method which was developed is described with a discussion of the results from the first five Shuttle flights.

Price, J. M.↗

A formulation and analysis of combat games

Combat which is formulated as a dynamical encounter between two opponents, each of whom has offensive capabilities and objectives is outlined. A target set is associated with each opponent in the event space in which he endeavors to terminate the combat, thereby winning. If the combat terminates in both target sets simultaneously, or in neither, a joint capture or a draw, respectively, occurs. Resolution of the encounter is formulated as a combat game; as a pair of competing event constrained differential games. If exactly one of the players can win, the optimal strategies are determined from a resulting constrained zero sum differential game. Otherwise the optimal strategies are computed from a resulting nonzero sum game. Since optimal combat strategies may frequently not exist, approximate or delta combat games are also formulated leading to approximate or delta optimal strategies. The turret game is used to illustrate combat games. This game is sufficiently complex to exhibit a rich variety of combat behavior, much of which is not found in pursuit evasion games.

Heymann, M.↗

Discrimination against interfering signals at the Poker Flat MST radar

Several on line and off line data processing techniques are used to remove interfering signals due to ground clutter, aircraft, instrumental effects, and external transmissions from the desired atmospheric echoes of Mesosphere Stratosphere, Troposphere (MST) radar. The on line, real time techniques are necessarily simple in order to minimize processing delays. This algorithm examines the individual Doppler spectra which are computed every two to four seconds (for oblique antenna beams). The total spectral power in each individual spectrum is computed by summing all the spectral points. If this integrated power increases from one spectrum to the next by a factor greater than a preselected threshold, then that spectrum is not added to the spectral sum. Succeeding spectra are compared to the last acceptable spectrum. Only a certain maximum number of spectra are allowed to be rejected in succession.

Carter, D. A.↗

Algorithms for Software Development

Management aid makes changes obvious. One key element in scheme for software development control is check summing. If check sum for given line in source file is different from previous version, it is evident change has been made. Subsequent editing of file creates new lines, deletes old ones, modifies characters, moves lines, or copies (reuse) existing lines. Combination of three elements of line code permits all transactions to be detected.

Tausworthe, R. C.↗

In Search of a Visual-cortical Describing Function: a Summary of Work in Progress

The thrust of the present work is to explore the utility of using a sum of sinusoids (seven or more) to obtain an evoked response and, furthermore, to see if the response is sensitive to changes in cognitive processing. Within the field of automatic control system technology, a mathematical input/output relationship for a sinusoidally stimulated nonlinear system is defined as describing function. Applying this technology, sum of sines inputs to yield describing functions for the visual-cortical response have been designed. What follows is a description of the method used to obtain visual-cortical describing functions. A number of measurement system redesigns were necessary to achieve the desired frequency resolution. Results that guided and came out of the redesigns are presented. Preliminary results of stimulus parameter effects (average intensity and depth of modulation) are also shown.

Junker, A. M.↗

Design and test of a four channel motor for electromechanical flight control actuation

To provide a suitable electromagnetic torque summing approach to flight control system redundancy, a four channel motor capable of sustaining full performance after any two credible failures was designed, fabricated, and tested. The design consists of a single samarium cobalt permanent magnet rotor with four separate three phase windings arrayed in individual stator quadrants around the periphery. Trade studies established the sensitivities of weight and performance to such parameters as design speed, winding pattern, number of poles, magnet configuration, and strength. The motor electromagnetically sums the torque of the individual channels on a single rotor and eliminate complex mechanical gearing arrangements.

Source record↗

Oceanographic and meteorological research based on the data products of SEASAT

Reservations were expressed concerning the sum of squares wind recovery algorithm and the power law model function. The SAS sum of squares (SOS) method for recovering winds from backscatter data leads to inconsistent results when V pol and H pol winds are compared. A model function that does not use a power law and that accounts for sea surface temperature is needed and is under study both theoretically and by means of the SASS mode 4 data. Aspects of the determination of winds by means of scatterometry and of the utilization of vector wind data for meteorological forecasts are elaborated. The operational aspect of an intermittent assimilation scheme currently utilized for the specification of the initial value field is considered with focus on quantifying the absolute 12-hour linear displacement error of the movement of low centers.

Pierson, W. J., Jr.↗

Techniques for Computing the DFT Using the Residue Fermat Number Systems and VLSI

The integer complex multiplier and adder over the direct sum of two copies of a finite field is specialized to the direct sum of the rings of integers modulo Fermat numbers. Such multiplications and additions can be used in the implementation of a discrete Fourier transform (DFT) of a sequence of complex numbers. The advantage of the present approach is that the number of multiplications needed for the DFT can be reduced substantially over the previous approach. The architectural designs using this approach are regular, simple, expandable and, therefore, naturally suitable for VLSI implementation.

Truong, T. K.↗

A formulation and analysis of combat games

Combat is formulated as a dynamical encounter between two opponents, each of whom has offensive capabilities and objectives. With each opponent is associated a target in the event space in which he endeavors to terminate the combat, thereby winning. If the combat terminates in both target sets simultaneously or in neither, a joint capture or a draw, respectively, is said to occur. Resolution of the encounter is formulated as a combat game; namely, as a pair of competing event-constrained differential games. If exactly one of the players can win, the optimal strategies are determined from a resulting constrained zero-sum differential game. Otherwise the optimal strategies are computed from a resulting non-zero-sum game. Since optimal combat strategies frequencies may not exist, approximate of delta-combat games are also formulated leading to approximate or delta-optimal strategies. To illustrate combat games, an example, called the turret game, is considered. This game may be thought of as a highly simplified model of air combat, yet it is sufficiently complex to exhibit a rich variety of combat behavior, much of which is not found in pursuit-evasion games.

Heymann, M.↗

Comparison of big event with calculations of the air shower development

The incidence of high energy hadrons and electron-photons in air showers at various stages of development is calculated. Numerical calculation is used to solve the diffusion equation for a nuclear cascade and analytical calculation for cascade shower induced gamma rays. From these calculations, one can get the longitudinal development of the high energy hadron and electron-photon components, and the energy spectra of these components at various depths of air shower development. The total number of hadrons (N sub H) and electron-photon components (N sub gamma) are related according to stages of the air shower development and primary energy. The relation of the total energy of hadron and electron-photon component above the threshold energy is given. The energy balance between both components is also a useful parameter to study high energy events accompanying air showers. The relation of N sub H and fractional hadronic energy E (sum E sub H sup gamma/sum E sub H sup gamma + Sum E sub gamma) is calculated. This relation is helpful to understand the stage of air shower development(t) and primary energy (E sub p).

Niwa, M.↗

The cross section for double Compton scattering

Employing elementary methods in nonrelativistic quantum electrodynamics, the cross section for gamma sub 0 + e yields e + gamma + gamma is computed for arbitrary energy in the spectrum of the outgoing photons. The final result is given, differential in the energy of one of these photons, for the case where the incident photon is unpolarized and has energy E sub 0 much less than mc-squared, a polarization sum and angular integration being performed for the final-state photons. The cross section has a simple algebraic form resulting from contributions from the sum of squared direct and exchange amplitudes; interference terms from these amplitudes do not contribute to the angular-integrated cross section.

Gould, R. J.↗

Combat games

A mathematical formulation is proposed of a combat game between two opponents with offensive capabilities and offensive objective is proposed. Resolution of the combat involves solving two differential games with state constraints. Depending on the game dynamics and parameters, the combat can terminate in one of four ways: the first player wins; the second player wins; a draw (neither wins); or joint capture. In the first two cases, the optimal strategies of the two players are determined from suitable zero-sum games, whereas in the latter two the relevant games are nonzero-sum. Further, to avoid certain technical difficulties, the concept of a delta-combat game is introduced.

Ardema, M. D.↗

Analytical comparison of transient and steady state visual evoked cortical potentials

To better describe the linear-dynamic properties of the human visual-cortical response system, transient and steady state Visual Evoked Response Potentials (VERP) were observed. The stimulus presentation device provided both the evoking stimulus (flickering or pulsing lights) and a video task display. The steady state stimulus was modulated by a complex, ten frequency, sum-of-sines, wave. The transient VERP was the time-locked average of the EEG to a series of narrow light pulses (pulse width of 10 msec). The Fourier transform of the averaged pulses had properties that approximate band limited white noise, i.e., a flat spectrum over the frequency region spanned by the 10 summed sines. The Fourier transform of both the steady state and the transient evoked potentials resulted in transfer that are equivalent and therefore comparable. To investigate the effects of task loading on evoked potentials, a grammatical reasoning task was provided. Results support the relevancy of continued application of a systems engineering approach for describing neurosensory functioning.

Junker, A. M.↗

Techniques for computing the discrete Fourier transform using the quadratic residue Fermat number systems

The complex integer multiplier and adder over the direct sum of two copies of finite field developed by Cozzens and Finkelstein (1985) is specialized to the direct sum of the rings of integers modulo Fermat numbers. Such multiplication over the rings of integers modulo Fermat numbers can be performed by means of two integer multiplications, whereas the complex integer multiplication requires three integer multiplications. Such multiplications and additions can be used in the implementation of a discrete Fourier transform (DFT) of a sequence of complex numbers. The advantage of the present approach is that the number of multiplications needed to compute a systolic array of the DFT can be reduced substantially. The architectural designs using this approach are regular, simple, expandable and, therefore, naturally suitable for VLSI implementation.

Truong, T. K.↗

Abundance and distribution of ultramafic microbreccia in Moses Rock dike - Quantitative application of mapping spectroscopy

Data from the Airborne Imaging Spectrometer were used to map the distribution and abundance of the serpentized ultramafic microbreccia (SUM) component in the Moses Rock dike, which is a Tertiary diatreme located on the Colorado Plateau in Utah. The geologic setting and composition of Moses Rock dike are discussed together with its texture and the relationship to the bedrock of surface materials. These observations along with laboratory spectroscopic data are used to interpret surface mineralogy of the dike and the surrounding regions from the imaging spectometer data. The spatial distribution and the abundance of the primary surface components were calculated using a nonlinear model for the mixing of spectra from multicomponent surfaces. The derived SUM distribution and abundance data support McGetchin's (1968) model for the emplacement of Moses Rock dike as a fluidized system.

Mustard, John F.↗

Optimal service allocation among two heterogeneous traffic types with no queueing

Two communication traffic streams with Poisson statistics arrive at a network node. These are to be transmitted across a channel with a total bandwidth capacity of C slots. Messages not accepted at the node are assumed to be lost. Under the assumptions of exponential service time distributions, the problem of dynamic allocation of available channel bandwidth among the two traffic types is studied in order to minimize a weighted sum of blocking probabilities. Modeling the system as a two-dimensional Markov chain is studied to minimize a weighted sum of blocking probabilities. Modeling the system as a two-dimensional Markov chain, it is shown by an application of dynamic programming principles that the optimal policy has the form of a 'switching curve'.

Lambadaris, I.↗

The effect of modal truncation on modal modification

Several investigators have shown that the ability of modal modification routines to accurately predict dynamic structural changes is highly dependent on the completeness of the original modal database of the structure-modal truncation. This paper more closely examines the effects of modal truncation on modal modifications. The results of this study show the modified modal vector to be a weighted linear sum of the original modal vectors. Due to this weighted linear sum process, modal truncation might affect almost any mode in a modification process. Therefore, the quality of a modal modification is not necessarily dependent on the number of modes present in a database, but more importantly on which modes are present.

Elliott, K. B.↗

Specialty functions singularity mechanics problems

The focus is in the development of more accurate and efficient advanced methods for solution of singular problems encountered in mechanics. At present, finite element methods in conjunction with special functions, boolean sum and blending interpolations are being considered. In dealing with systems which contain a singularity, special finite elements are being formulated to be used in singular regions. Further, special transition elements are being formulated to couple the special element to the mesh that models the rest of the system, and to be used in conjunction with 1-D, 2-D and 3-D elements within the same mesh. Computational simulation with a least squares fit is being utilized to construct special elements, if there is an unknown singularity in the system. A novel approach is taken in formulation of the elements in that: (1) the material properties are modified to include time, temperature, coordinate and stress dependant behavior within the element; (2) material properties vary at nodal points of the elements; (3) a hidden-symbolic computation scheme is developed and utilized in formulating the elements; and (4) special functions and boolean sum are utilized in order to interpolate the field variables and their derivatives along the boundary of the elements. It may be noted that the proposed methods are also applicable to fluids and coupled problems.

Sarigul, Nesrin↗