Characterization of Variability Sources Associated with Measuring Inspired Carbon Dioxide in Spacesuits
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An AdvancedExtravehicular Mobility Unit (EMU) is being developed and tested in house at JSC. Multiple programs over the last decade have contributed to the success thus far including the SBIR/STTR program.
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Performing functional tasks while inside of the space suit introduces additional ergonomic challenges which can lead to musculoskeletal stresses and injuries in astronauts. Computational modeling of the suit-body interaction can be used alongside human-in-the-loop testing to understand and mitigate these risks and potentially improve the work performance. In this work, a static rigid-body model of the human body was integrated with the space suit and the process is described. This model enables prediction of the resulting joint torques and musculoskeletal loading from a simulated extravehicular activity (EVA) task. For representative EVA tasks, joint torque and body angles were used as parameters to predict the muscle strength required to achieve the task, as well as the percentage of the general and astronaut-like population that could achieve that strength demand. Population strength capability can be used as an indicator of the difficulty of a task and the level of injury risk for the given task types and crew anthropometry. The sensitivity of the model to inputs such as body joint location within the space suit and individual anthropometry will also be evaluated. Future work will use a database of3D human body scans and the movements of the body inside the suit during different EVA tasks to identify potential soft tissue contact points. The specific locations and magnitudes of contacts between the body and suit are expected to identify risk of repetitive tissue contact stresses. Overall, this model will provide a new tool to structurally identify the injury risks of EVA tasks and evaluate alternate strategies to reduce injury risk.
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In this paper, we identify the broad range of challenges associated with creating an augmented reality for future spaceflight missions. The challenges were framed within a sociotechnical framework to explore how an imagined augmented reality system might one day help crew cope with future exploration mission demands. Key challenges include an augmented reality system cannot simply be designed to help a single suited astronaut and must enable the broader mission team. There exists a host of optical, compute, and control technical challenges that must be simultaneously addressed while the work domain itself is in development. There exist limited methods to help cope with the envisioned world problem; however, we emphasize a few strategies to articulate work design assumptions and host this detail in a transparent fashion. Finally, we note the broader organizational constraints that shape the creation of such novel technology for spaceflight. By addressing these broad range of challenges directly, early in the design and development process, key trade-offs can be considered and fundamental concerns within the community can be addressed to yield desired mission outcomes.
Inertial sensor-based task assessment while in a suited configuration can provide useful information for geology training programs and actual planetary Extravehicular Activities (EVAs). The purpose of this pilot study was to assess suited Lunar geology tasks from the postural perspective using inertial sensors and to gain a better understanding of the movements required during planetary EVAs and of the possible relationships with injury mechanisms. Professional geologist and non-geologist subjects participated in a suited geology task test, and preliminary analysis showed kinematic differences indicating a potential risk factor for lower back injury during future planetary EVAs.
The National Aeronautics and Space Administration (NASA) will soon land crew on the lunar surface to establish a sustainable presence and develop operational concepts for future long-duration missions. New technologies will be necessary to extend planning and execution capabilities for lunar surface activities. The Joint Augmented Reality Visual Informatics System (Joint AR) at NASA Johnson Space Center (JSC) is one such technology. Joint AR is a suit-mounted augmented reality (AR) display and compute system which facilitates unprecedented information exchange and data visualization capabilities between mission support operators and suited crew. This paper describes challenges associated with developing an AR technology for an envisioned work domain by applying a sociotechnical lens to the iterative testing and development of novel AR technology through virtual reality (VR). A foundational VR testbed was established, providing a high-fidelity approximation of the lunar surface and enabling testing of envisioned AR system features in parallel with real world product development. Using this environment, a series of human-in-the-loop experiments were conducted using VR to deploy a notional AR system supporting use cases envisioned for lunar exploration extravehicular activity (xEVA). Our findings indicate VR is a powerful and immersive tool for testing capabilities which extend beyond the limitations of current AR technology. Our VR testbed enables early testing of proposed system features, advancing identification of high-value features and driving present-day development of Joint AR. Future work directions are discussed, including lessons learned and a roadmap for an iterative research and development approach applying VR (among other testbeds) to accelerate Joint AR system maturation.