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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 253 records · Page 14

Tactile Data Entry System

The patent-pending Glove-Enabled Computer Operations (GECO) design leverages extravehicular activity (EVA) glove design features as platforms for instrumentation and tactile feedback, enabling the gloves to function as human-computer interface devices. Flexible sensors in each finger enable control inputs that can be mapped to any number of functions (e.g., a mouse click, a keyboard strike, or a button press). Tracking of hand motion is interpreted alternatively as movement of a mouse (change in cursor position on a graphical user interface) or a change in hand position on a virtual keyboard. Programmable vibro-tactile actuators aligned with each finger enrich the interface by creating the haptic sensations associated with control inputs, such as recoil of a button press.

Adams, Richard J.↗

TPSAS-NF1676L-14834-DND

A recent spin-off from flight deck adaptive automation research at NASA Langley Research Center is a biocybernetic invention referred to informally as MindShift. When using the MindShift technology, a person is able to play off-the-shelf Nintendo Wii games enhanced with biofeedback, which is used to improve self-regulation of physiological functioning. Therefore, the user experiences the challenge of regulating their physiological responses during gameplay in addition to the intended challenges presented in the video game. The research projects being conducted under the supervision of Dr. Alan Pope and Chad Stephens at NASA Langley Research Center examine the effects of interacting with the MindShift invention technology on subjects' self-regulation of heart rate and brainwave activity, performance in the games, performance on cognitive tasks, and subjective experience of effort (i.e., workload). The MindShift invention's effects are being compared to the effects of interacting with the games without the MindShift technology and to the effects of interacting with commercial-off-the-shelf (COTS) brain-computer interface (BCI) technology, specifically the Mattel Mind Flex and the Uncle Milton Star Wars Force Trainer. A 32-channel electroencephalograph system is used to record subjects' brainwave and electrocardiographic activity. The potential for biofeedback game system applications is wide-ranging - from a more engaging form of clinical biofeedback training to a new challenge for avid gamers. Consequently, research needs to be conducted to fully understand the effects that these new games have on a person's physiological and psychological functioning. Biocybernetic technology like MindShift developed from the idea that operators of critical systems such as aerospace systems could hone their stress management and attention skills in biofeedback-augmented leisure activities while off-the-job in order to positively affect their on-the-job performance. This human performance enhancement technology is applicable to skill training on manually controlled critical tasks, such as unmanned aerial vehicle teleoperation, thus enabling the training of cognitive skills to be concurrent with manual skills. Furthermore, this type of technology can apply to medical and clinical uses of biofeedback by serving as an additional form of clinical biofeedback training that may be particularly useful for those with ADHD.

Brittany N Neilson↗

Trades, Architecture, and Design of the Joint Augmented Reality Visual Informatics (Joint AR) Product

Future expeditions will enable exploration and study of the planetary surfaces of the Moon and Mars by performing extravehicular activity (EVA) operations. Present-day International Space Station (ISS) EVA operations require an intricate and tight choreography of crew, space suits, tools, systems, and flight teams to plan, train, and execute with limited advanced informatics. Additionally, EVA operations, aside from the Apollo Lunar surface missions, have predominately focused on maintenance and construction tasks where success criteria are clearly measurable. However, future exploration missions expect to enable crew to carry out scientific objectives in increasingly Earth-independent ways. In this paper, the Joint Augmented Reality Visual Informatics System (Joint AR) characterizes the design space for developing a modular augmented reality (AR) device for a spacesuit form factor that can support crew decision-making for EVA. This paper highlights the project’s experience with a product-focused management style and use-case centered systems engineering approach to iteratively design, build, and test. The Joint AR product features were defined via trade studies and market analysis of previous EVA display efforts, various AR components such as optics, commercial AR systems, light engines, data interfaces, graphics engine software and analog test beds. We outline the defining architectural design decisions, including safety criticality considerations, suit mounting interfaces, computer architectures, and partnership contracting mechanisms. The outcomes of these studies, architecture decisions, and management requirements result in a recommended design which is the Joint AR product. We discuss the evolution, development of these system components, and what work remains. We hope to share a unified understanding of various design decisions and how they impact the future of crew members’ access to data during Lunar and Martian EVAs. This ongoing effort can enable a community-wide discovery process toward realizing necessary AR features and capabilities for future missions.

Augmented Reality↗

User interface for integrated computer aided design systems

The purpose was the development of a user interface and other appropriate tools to be used in Computer Aided Design systems which can integrate a wide variety of independently developed design and analysis tools. The interface was intended for the integration of programs to be used in the conceptual design of aerospace systems. A user's manual is included.

Schwing, James L.↗

The development of an intelligent interface to a computational fluid dynamics flow-solver code

Researchers at NASA Lewis are currently developing an 'intelligent' interface to aid in the development and use of large, computational fluid dynamics flow-solver codes for studying the internal fluid behavior of aerospace propulsion systems. This paper discusses the requirements, design, and implementation of an intelligent interface to Proteus, a general purpose, 3-D, Navier-Stokes flow solver. The interface is called PROTAIS to denote its introduction of artificial intelligence (AI) concepts to the Proteus code.

Williams, Anthony D.↗

The development of an intelligent interface to a computational fluid dynamics flow-solver code

Researchers at NASA Lewis are currently developing an 'intelligent' interface to aid in the development and use of large, computational fluid dynamics flow-solver codes for studying the internal fluid behavior of aerospace propulsion systems. This paper discusses the requirements, design, and implementation of an intelligent interface to Proteus, a general purpose, three-dimensional, Navier-Stokes flow solver. The interface is called PROTAIS to denote its introduction of artificial intelligence (AI) concepts to the Proteus code.

Williams, Anthony D.↗

Conservative Grid-Interface Algorithm For Computing Flows

Best features of structured- and unstructured-grid methods combined. Gaps and overlaps between zonal grids eliminated by grid-interface algorithm, which generates single interfacial grid and corrects fluxes of flow quantities accordingly. Incorporated into two three-dimensional Navier-Stokes finite-volume codes and tested in computations of incompressible and compressible flows about simple bodies. Good numerical results obtained. General enough to be incorporated into other finite-volume codes without restrictions on complexities of shapes of bodies and zonal interfaces.

Klopfer, G. H.↗

Compute Element and Interface Box for the Hazard Detection System

The Autonomous Landing and Hazard Avoidance Technology (ALHAT) program is building a sensor that enables a spacecraft to evaluate autonomously a potential landing area to generate a list of hazardous and safe landing sites. It will also provide navigation inputs relative to those safe sites. The Hazard Detection System Compute Element (HDS-CE) box combines a field-programmable gate array (FPGA) board for sensor integration and timing, with a multicore computer board for processing. The FPGA does system-level timing and data aggregation, and acts as a go-between, removing the real-time requirements from the processor and labeling events with a high resolution time. The processor manages the behavior of the system, controls the instruments connected to the HDS-CE, and services the "heavy lifting" computational requirements for analyzing the potential landing spots.

Villalpando, Carlos Y.↗

Interface standards for computer equipment

The ability to configure data systems using modules provided by independent manufacturers is complicated by the wide range of electrical, mechanical, and functional characteristics exhibited within the equipment provided by different manufacturers of computers, peripherals, and terminal devices. A number of international organizations were and still are involved in the creation of standards that enable devices to be interconnected with minimal difficulty, usually involving only a cable or data bus connection that is defined by the standard. The elements covered by an interface standard are covered and the most prominent interface standards presently in use are identified and described.

Source record↗

Memory interface simulator: A computer design aid

Results are presented of a study conducted with a digital simulation model being used in the design of the Automatically Reconfigurable Modular Multiprocessor System (ARMMS), a candidate computer system for future manned and unmanned space missions. The model simulates the activity involved as instructions are fetched from random access memory for execution in one of the system central processing units. A series of model runs measured instruction execution time under various assumptions pertaining to the CPU's and the interface between the CPU's and RAM. Design tradeoffs are presented in the following areas: Bus widths, CPU microprogram read only memory cycle time, multiple instruction fetch, and instruction mix.

Taylor, D. S.↗

CAPRI (Computational Analysis PRogramming Interface): A Solid Modeling Based Infra-Structure for Engineering Analysis and Design Simulations

CAPRI is a CAD-vendor neutral application programming interface designed for the construction of analysis and design systems. By allowing access to the geometry from within all modules (grid generators, solvers and post-processors) such tasks as meshing on the actual surfaces, node enrichment by solvers and defining which mesh faces are boundaries (for the solver and visualization system) become simpler. The overall reliance on file 'standards' is minimized. This 'Geometry Centric' approach makes multi-physics (multi-disciplinary) analysis codes much easier to build. By using the shared (coupled) surface as the foundation, CAPRI provides a single call to interpolate grid-node based data from the surface discretization in one volume to another. Finally, design systems are possible where the results can be brought back into the CAD system (and therefore manufactured) because all geometry construction and modification are performed using the CAD system's geometry kernel.

Haimes, Robert↗

General Purpose Computer (GPC) to GPC systems interface description

The General Purpose Computer (GPC) 'subsystem' of the Orbiter Data Processing System was described. Two interface areas are discussed. One is the area of GPC intraconnections and intracommunications involving the hardware/software interface between the Central Processing Unit (CPU) and the Input/Output Processor (IOP). The other is the area of GPC interconnections and intercommunications and involves the hardware/software interface between the five Orbiter GPC's. Based on the detailed GPC interface given, it is felt that the basic CPU to IOP interface and the GPC to GPC interface have the potential for trouble free operation. However, due to the complexity of the interface and the criticality of GPC synchronization to overall avionics performance, the GPC to GPC interface should be carefully evaluated when attempting to resolve test anomalies that may involve GPC timing and synchronization errors.

Breyer, B. C.↗

Where to look? Automating attending behaviors of virtual human characters

This research proposes a computational framework for generating visual attending behavior in an embodied simulated human agent. Such behaviors directly control eye and head motions, and guide other actions such as locomotion and reach. The implementation of these concepts, referred to as the AVA, draws on empirical and qualitative observations known from psychology, human factors and computer vision. Deliberate behaviors, the analogs of scanpaths in visual psychology, compete with involuntary attention capture and lapses into idling or free viewing. Insights provided by implementing this framework are: a defined set of parameters that impact the observable effects of attention, a defined vocabulary of looking behaviors for certain motor and cognitive activity, a defined hierarchy of three levels of eye behavior (endogenous, exogenous and idling) and a proposed method of how these types interact.

NASA Discipline Space Human Factors↗

Generalized interactions using virtual tools within the spring framework: cutting

We present schemes for real-time generalized mesh cutting. Starting with the a basic example, we describe the details of implementing cutting on single and multiple surface objects as well as hybrid and volumetric meshes using virtual tools with single and multiple cutting surfaces. These methods have been implemented in a robust surgical simulation environment allowing us to model procedures ranging from animal dissection to cleft lip correction.

Feedback↗

General purpose interface bus for personal computers used in wind tunnel data acquisition

The use of the general purpose interface bus IEEE-488 to met the special requirements of wind tunnel testing involving PCs is discussed. The gearing of instrumentation to minimize test time, the choice of software to meet computer memory constraints, the use of graphics for improved use of tunnel run time, and the choice of data acquisition equipment to remove bottlenecks are addressed.

Puram, Chith K.↗

An interface between a datametrics 1085A manometer and a Hewlett-Packard 2100S computer

A hardware/software interface designed to mate a Datametrics models 1085A electronic manometer to a Hewlett-Packard (HP) model 2100S computer is described. The software driver operates in the basic control system (BCS) and requires 173 words of memory; the hardware interface uses an HP data source interface (DSI) card which requires one computer input/output channel. Results obtained by incorporating this interface into a data acquisition system indicate that the interface operates successfully.

Hillard, M. E., Jr.↗