Immersion of Riemannian Geometries in Flat Geometries of Higher Dimension; Frames and Variables Adapted to Causal Slicing
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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.
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Emerging information technologies are reshaping the following: shifts in the knowledge and skills society values, development of new methods of teaching and learning, and changes in the characteristics of learning.
An SBIR contract through Langley Research Center helped Interactive Pictures Corporation, of Knoxville, Tennessee, create an innovative imaging technology. This technology is a video imaging process that allows real-time control of live video data and can provide users with interactive, panoramic 360 views. The camera system can see in multiple directions, provide up to four simultaneous views, each with its own tilt, rotation, and magnification, yet it has no moving parts, is noiseless, and can respond faster than the human eye. In addition, it eliminates the distortion caused by a fisheye lens, and provides a clear, flat view of each perspective.
The workshop revolved around three framing ideas or scenarios about the evolution of virtual environments: 1. Remote exploration: The ability to create high fidelity environments rendered from external data or models such that exploration, design and analysis that is truly interoperable with the physical world can take place within them. 2. We all get to go: The ability to engage anyone in being a part of or contributing to an experience (such as a space mission), no matter their training or location. It is the creation of a new paradigm for education, outreach, and the conduct of science in society that is truly participatory. 3. Become the data: A vision of a future where boundaries between the physical and the virtual have ceased to be meaningful. What would this future look like? Is this plausible? Is it desirable? Why and why not?
The EMDT master's program at Full Sail University embarked on a small project to use a virtual environment to teach graduate students. The property used for this project has evolved our several iterations and has yielded some basic design principles and pedagogy for virtual spaces. As a result, students are emerging from the program with a better grasp of future possibilities.
Between the two Mars Exploration Rovers, Spirit and Opportunity, NASA has collected over 280,000 images while studying the Martian surface. This number will continue to grow, with Opportunity continuing to send images and with another rover, Curiosity, launching soon. Using data collected by and for these Mars rovers, I am contributing to the creation of virtual experiences that will expose the general public to Mars. These experiences not only work to increase public knowledge, but they attempt to do so in an engaging manner more conducive to knowledge retention by letting others view Mars through the rovers' eyes. My contributions include supporting image viewing (for example, allowing users to click on panoramic images of the Martian surface to access closer range photos) as well as enabling tagging of points of interest. By creating a more interactive way of viewing the information we have about Mars, we are not just educating the public about a neighboring planet. We are showing the importance of doing such research.
Systems and methods in accordance with embodiments of the invention implement layers of metallic glass-based materials. In one embodiment, a method of fabricating a layer of metallic glass includes: applying a coating layer of liquid phase metallic glass to an object, the coating layer being applied in a sufficient quantity such that the surface tension of the liquid phase metallic glass causes the coating layer to have a smooth surface; where the metallic glass has a critical cooling rate less than 1000 K/s; and cooling the coating layer of liquid phase metallic glass to form a layer of solid phase metallic glass.
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This is one video in the "What's Behind This Door?" series. This series is designed to give the public a behind-the-scenes look at the various analogs and testing facilities used by NASA on our journey to return to the Moon. This particular episode explores JSC's PIT Lab, which uses a virtual reality environment for training subjects by simulating various environments such as the lunar surface.