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At least 253 records · Page 14

Orbit design and optimization based on global telecommunication performance metrics

The orbit selection of telecommunications orbiters is one of the critical design processes and should be guided by global telecom performance metrics and mission-specific constraints. In order to aid the orbit selection, we have coupled the Telecom Orbit Analysis and Simulation Tool (TOAST) with genetic optimization algorithms. As a demonstration, we have applied the developed tool to select an optimal orbit for general Mars telecommunications orbiters with the constraint of being a frozen orbit. While a typical optimization goal is to minimize tele-communications down time, several relevant performance metrics are examined: 1) area-weighted average gap time, 2) global maximum of local maximum gap time, 3) global maximum of local minimum gap time. Optimal solutions are found with each of the metrics. Common and different features among the optimal solutions as well as the advantage and disadvantage of each metric are presented. The optimal solutions are compared with several candidate orbits that were considered during the development of Mars Telecommunications Orbiter.

genetic algorithms↗

Limits on Interconnection Bandwidth for On-Board Processing

This viewgraph presentation reviews the constraints, and concerns of spacecraft design, in particular spacecraft instrumentation design and the issues concerning space communication. The advantages and disadvantages of several communication options are reviewed. Ultimately there will be spacecraft communication not between boxes on spacecraft, but between spacecraft. The future of spacecraft communication is interplanetary networks.

interconnects↗

Endpoint Naming for Space Delay/Disruption Tolerant Networking

Delay/Disruption Tolerant Networking (DTN) provides solutions to space communication challenges such as disconnections when orbiters lose line-of-sight with landers, long propagation delays over interplanetary links, and other operational constraints. DTN is critical to enabling the future space internetworking envisioned by NASA. Interoperability with international partners is essential and standardization is progressing through both the CCSDS and the IETF.

Space Communications↗

Destination-directed, packet-switched architecture for a geostationary communications satellite network

A major goal of the Digital Systems Technology Branch at the NASA Lewis Research Center is to identify and develop critical digital components and technologies that either enable new commercial missions or significantly enhance the performance, cost efficiency, and/or reliability of existing and planned space communications systems. NASA envisions a need for low-data-rate, interactive, direct-to-the-user communications services for data, voice, facsimile, and video conferencing. The network would provide enhanced very-small-aperture terminal (VSAT) communications services and be capable of handling data rates of 64 kbps through 2.048 Mbps in 64-kbps increments. Efforts have concentrated heavily on the space segment; however, the ground segment has been considered concurrently to ensure cost efficiency and realistic operational constraints. The focus of current space segment developments is a flexible, high-throughput, fault-tolerant onboard information-switching processor (ISP) for a geostationary satellite communications network. The Digital Systems Technology Branch is investigating both circuit and packet architectures for the ISP. Destination-directed, packet-switched architectures for geostationary communications satellites are addressed.

Ivancic, William D.↗

Capacity of a direct detection optical communication channel

The capacity of a free space optical channel using a direct detection receiver is derived under both peak and average signal power constraints and without a signal bandwidth constraint. The addition of instantaneous noiseless feedback from the receiver to the transmitter does not increase the channel capacity. In the absence of received background noise, an optimally coded PPM system is shown to achieve capacity in the limit as signal bandwidth approaches infinity. In the case of large peak to average signal power ratios, an interleaved coding scheme with PPM modulation is shown to have a computational cutoff rate far greater than ordinary coding schemes.

Tan, H. H.↗

A new era of space transportation

It is pointed out that founded on the experiences of Apollo, Skylab, and the Apollo/Soyuz mission an era is entered which will be characterized by a displacement of the interface between the experimenter and his experiment from the control center on the ground to the laboratory in orbit. A new world has been opened by going into space. Economic applications are related to the achievement of an enormous efficiency in world communications at a much lower cost. However, programs of space exploration and usage are under severe economic constraints. A primary tool to lower the cost of programs is to be the Space Transportation System using the Space Shuttle. It is emphasized that the Shuttle system is an international enterprise. Attention is also given to the results of the Viking missions, the Landsat satellites, and applications of space technology for science and commerce.

Fletcher, J. C.↗

Bringing AI up to the space challenge

The state of the art in automated systems for working in environments hostile to humans is assessed, together with the technological advancements necessary to meet NASA goals. Since completely automated operations are not possible with the current level of artificial intelligence (AI), the operator must have access to remote television access and interactive computerized controls. A proximal system exists when the teleoperated mechanism is close enough so that negligible time passes between operator and servocontrolled activation and feedback. An additional constraint is the complexity of the signal. Further development areas have been identified as limiting the necessary communication, compensating for technical limitations of communication with remote systems, such as bandwidth, error rate, and equipment response time, and to build-in fault tolerance, self-diagnosis, and self-maintenance capabilities. An AI expert system is being developed at JPL to provide an expert knowledge base and a decision-making capability. It is suggested that only thorough questioning of mission and spacecraft experts, as well as searching the large volume of project documentations, will provide the necessary data for establishing an expert data base for AI implementation.

Heer, E.↗

An Algorithm for Integrated Subsystem Embodiment and System Synthesis

Consider the statement,'A system has two coupled subsystems, one of which dominates the design process. Each subsystem consists of discrete and continuous variables, and is solved using sequential analysis and solution.' To address this type of statement in the design of complex systems, three steps are required, namely, the embodiment of the statement in terms of entities on a computer, the mathematical formulation of subsystem models, and the resulting solution and system synthesis. In complex system decomposition, the subsystems are not isolated, self-supporting entities. Information such as constraints, goals, and design variables may be shared between entities. But many times in engineering problems, full communication and cooperation does not exist, information is incomplete, or one subsystem may dominate the design. Additionally, these engineering problems give rise to mathematical models involving nonlinear functions of both discrete and continuous design variables. In this dissertation an algorithm is developed to handle these types of scenarios for the domain-independent integration of subsystem embodiment, coordination, and system synthesis using constructs from Decision-Based Design, Game Theory, and Multidisciplinary Design Optimization. Implementation of the concept in this dissertation involves testing of the hypotheses using example problems and a motivating case study involving the design of a subsonic passenger aircraft.

Lewis, Kemper↗

Perceptual Fidelity Versus Engineering Compromises in Virtual Acoustic Displays

Immersive, three-dimensional displays are increasingly becoming a goal of advanced human-machine interfaces. While the technology for achieving truly useful multisensory environments is still being developed, techniques for generating three-dimensional sound are now both sophisticated and practical enough to be applied to acoustic displays. The ultimate goal of virtual acoustics is to simulate the complex acoustic field experienced by a listener freely moving around within an environment. Of course, such complexity, freedom of movement and interactivity is not always possible in a 'true' virtual environment, much less in lower-fidelity multimedia systems. However, many of the perceptual and engineering constraints (and frustrations) that researchers, engineers and listeners have experienced in virtual audio are relevant to multimedia. In fact, some of the problems that have been studied will be even more of an issue for lower fidelity systems that are attempting to address the requirements of a huge, diverse and ultimately unknown audience. Examples include individual differences in head-related transfer functions, A lack of real interactively (head-tracking) in many multimedia displays, and perceptual degradation due to low sampling rates and/or low-bit compression. This paper discusses some of the engineering constraints faced during implementation of virtual acoustic environments and the perceptual consequences of these constraints. Specific examples are given for NASA applications such as telerobotic control, aeronautical displays, and shuttle launch communications. An attempt will also be made to relate these issues to low-fidelity implementations such as the internet.

Wenzel, Elizabeth M.↗

Perceptual Fidelity vs. Engineering Compromises In Virtual Acoustic Displays

Immersive, three-dimensional displays are increasingly becoming a goal of advanced human-machine interfaces. While the technology for achieving truly useful multisensory environments is still being developed, techniques for generating three-dimensional sound are now both sophisticated and practical enough to be applied to acoustic displays. The ultimate goal of virtual acoustics is to simulate the complex acoustic field experienced by a listener freely moving around within an environment. Of course, such complexity, freedom of movement and interactively is not always possible in a "true" virtual environment, much less in lower-fidelity multimedia systems. However, many of the perceptual and engineering constraints (and frustrations) that researchers, engineers and listeners have experienced in virtual audio are relevant to multimedia. In fact, some of the problems that have been studied will be even more of an issue for lower fidelity systems that are attempting to address the requirements of a huge, diverse and ultimately unknown audience. Examples include individual differences in head-related transfer functions, a lack of real interactively (head-tracking) in many multimedia displays, and perceptual degradation due to low sampling rates and/or low-bit compression. This paper discusses some of the engineering Constraints faced during implementation of virtual acoustic environments and the perceptual consequences of these constraints. Specific examples are given for NASA applications such as telerobotic control, aeronautical displays, and shuttle launch communications. An attempt will also be made to relate these issues to low-fidelity implementations such as the internet.

Wenzel, Elizabeth M.↗

Supportability Issues and Approaches for Exploration Missions

Maintaining and repairing spacecraft systems hardware to achieve required levels of operational availability during long-duration exploration missions will be challenged by limited resupply opportunities, constraints on the mass and volume available for spares and other maintenance-related provisions, and extended communications times. These factors will force the adoption of new approaches to the integrated logistics support of spacecraft systems hardware. For missions beyond the Moon, all spares, equipment, and supplies must either be prepositioned prior to departure from Earth of human crews or carried with the crews. The mass and volume of spares must be minimized by enabling repair at the lowest hardware levels, imposing commonality and standardization across all mission elements at all hardware levels, and providing the capability to fabricate structural and mechanical spares as required. Long round-trip communications times will require increasing levels of autonomy by the crews for most operations including spacecraft maintenance. Effective implementation of these approaches will only be possible when their need is recognized at the earliest stages of the program, when they are incorporated in operational concepts and programmatic requirements, and when diligence is applied in enforcing these requirements throughout system design in an integrated way across all contractors and suppliers. These approaches will be essential for the success of missions to Mars. Although limited duration lunar missions may be successfully accomplished with more traditional approaches to supportability, those missions will offer an opportunity to refine these concepts, associated technologies, and programmatic implementation methodologies so that they can be most effectively applied to later missions.

Watson, J. K.↗

Method and apparatus for implementing a maximum-likelihood decoder in a hypercube network

A method and a structure to implement maximum-likelihood decoding of convolutional codes on a network of microprocessors interconnected as an n-dimensional cube (hypercube). By proper reordering of states in the decoder, only communication between adjacent processors is required. Faster and more efficient operation is enabled, and decoding of large constraint length codes is feasible using standard VLSI technology.

Pollara-Bozzola, Fabrizio↗

Analog Testing of Operations Concepts for Mitigation of Communication Latency During Human Space Exploration

OBJECTIVES: NASA Extreme Environment Mission Operations (NEEMO) is an underwater spaceflight analog that allows a true mission‐like operational environment and uses buoyancy effects and added weight to simulate different gravity levels. Three missions were undertaken from 2014‐2015, NEEMO's 18‐20. All missions were performed at the Aquarius undersea research habitat. During each mission, the effects of varying operations concepts and tasks type and complexity on representative communication latencies associated with Mars missions were studied. METHODS: 12 subjects (4 per mission) were weighed out to simulate near‐zero or partial gravity extravehicular activity (EVA) and evaluated different operations concepts for integration and management of a simulated Earth‐based science backroom team (SBT) to provide input and direction during exploration activities. Exploration traverses were planned in advance based on precursor data collected. Subjects completed science‐related tasks including presampling surveys, geologic‐based sampling, and marine‐based sampling as a portion of their tasks on saturation dives up to 4 hours in duration that were to simulate extravehicular activity (EVA) on Mars or the moons of Mars. One‐way communication latencies, 5 and 10 minutes between space and mission control, were simulated throughout the missions. Objective data included task completion times, total EVA times, crew idle time, translation time, SBT assimilation time (defined as time available for SBT to discuss data/imagery after it has been collected, in addition to the time taken to watch imagery streaming over latency). Subjective data included acceptability, simulation quality, capability assessment ratings, and comments. RESULTS: Precursor data can be used effectively to plan and execute exploration traverse EVAs (plans included detailed location of science sites, high‐fidelity imagery of the sites, and directions to landmarks of interest within a site). Operations concepts that allow for presampling surveys enable efficient traverse execution and meaningful Mission Control Center (MCC) interaction across long communication latencies and can be done with minimal crew idle time. Imagery and information from the EVA crew that is transmitted real‐time to the intravehicular (IV) crewmember(s) can be used to verify that exploration traverse plans are being executed correctly. That same data can be effectively used by MCC (across comm latency) to provide further instructions to the crew from a SBT on sampling priorities, additional tasks, and changes to the plan. Text / data capabilities are preferred over voice capabilities between MCC and IV when executing exploration traverse plans over communication latency. Autonomous crew planning tools can be effective at modifying existing plans if the objectives and constraints are clearly defined.

Chappell, Steven P.↗

Utilization of the International Space Station for Crew Autonomous Scheduling Test (CAST)

The United States space policy is evolving toward missions beyond low Earth orbit. In an effort to meet that policy, NASA has recognized Autonomous Mission Operations (AMO) as a valuable capability. Identified within AMO capabilities is the potential for autonomous planning and replanning during human spaceflight operations. That is allowing crew members to collectively or individually participate in the development of their own schedules. Currently, dedicated mission operations planners collaborate with international partners to create daily plans for astronauts aboard the International Space Station (ISS), taking into account mission requirements, ground rules, and various vehicle and payload constraints. In future deep space operations the crew will require more independence from ground support due to communication transmission delays. Furthermore, crew members who are provided with the capability to schedule their own activities are able to leverage direct experience operating in the space environment, and possibly maximize their efficiency. CAST (Crew Autonomous Scheduling Test) is an ISS investigation designed to analyze three important hypotheses about crew autonomous scheduling. First, given appropriate inputs, the crew is able to create and execute a plan in a reasonable period of time without impacts to mission success. Second, the proximity of the planner, in this case the crew, to the planned operations increases their operational efficiency. Third, crew members are more satisfied when given a role in plan development. This paper presents the results from a single astronaut test subject who participated in five CAST sessions. The details on the operational philosophy of CAST are discussed, including the approach to crew training, selection criteria for test days, and data collection methods. CAST is a technology demonstration payload sponsored by the ISS Research Science and Technology Office, and performed by experts in Mission Operations Planning from the Flight Operations Directorate at NASA Johnson Space Center, and researchers across multiple NASA centers. It is hoped the results of this investigation will guide NASA's implementation of autonomous mission operations for long duration human space missions to Mars and beyond.

Healy, Matthew↗

Progress of Crew Autonomous Scheduling Test (CAST) On the ISS

The United States space policy is evolving toward missions beyond low Earth orbit. In an effort to meet that policy, NASA has recognized Autonomous Mission Operations (AMO) as a valuable capability. Identified within AMO capabilities is the potential for autonomous planning and replanning during human spaceflight operations. That is allowing crew members to collectively or individually participate in the development of their own schedules. Currently, dedicated mission operations planners collaborate with international partners to create daily plans for astronauts aboard the International Space Station (ISS), taking into account mission requirements, ground rules, and various vehicle and payload constraints. In future deep space operations the crew will require more independence from ground support due to communication transmission delays. Furthermore, crew members who are provided with the capability to schedule their own activities are able to leverage direct experience operating in the space environment, and possibly maximize their efficiency. CAST (Crew Autonomous Scheduling Test) is an ISS investigation designed to analyze three important hypotheses about crew autonomous scheduling. First, given appropriate inputs, the crew is able to create and execute a plan in a reasonable period of time without impacts to mission success. Second, the proximity of the planner, in this case the crew, to the planned operations increases their operational efficiency. Third, crew members are more satisfied when given a role in plan development. This presentation shows the progress done in this study with a single astronaut test subject participating in five CAST sessions. CAST is a technology demonstration payload sponsored by the ISS Research Science and Technology Office, and performed by experts in Mission Operations Planning from the Flight Operations Directorate at NASA Johnson Space Center, and researchers across multiple NASA centers.

Healy, Matthew↗

Spacecraft design project: High latitude communications satellite

The spacecraft design project was part of AE-4871, Advanced Spacecraft Design. The project was intended to provide experience in the design of all major components of a satellite. Each member of the class was given primary responsibility for a subsystem or design support function. Support was requested from the Naval Research Laboratory to augment the Naval Postgraduate School faculty. Analysis and design of each subsystem was done to the extent possible within the constraints of an eleven week quarter and the design facilities (hardware and software) available. The project team chose to evaluate the design of a high latitude communications satellite as representative of the design issues and tradeoffs necessary for a wide range of satellites. The High-Latitude Communications Satellite (HILACS) will provide a continuous UHF communications link between stations located north of the region covered by geosynchronous communications satellites, i.e., the area above approximately 60 N latitude. HILACS will also provide a communications link to stations below 60 N via a relay Net Control Station (NCS), which is located with access to both the HILACS and geosynchronous communications satellites. The communications payload will operate only for that portion of the orbit necessary to provide specified coverage.

Josefson, Carl↗

Communication system for the Viking mission to Mars

The Viking communications system discussed comprises a UHF relay link and an S-band communication link. The design of both links was guided by the design of the mission itself and its constraints. The most important of these are: the available launch opportunities; the effect of interplanetary distances on the power and bandwidth of the S-band link; weight; reliability and survival in the Martian environment; the up-link command philosophy; the landing problem; and the requirements for planetary quarantine and cleanliness. The Viking mission, with its orbits and trajectories, launch and landing sequences is described and illustrated.

Brown, I.↗

A proven approach for more effective software development and maintenance

Modern space flight mission operations and associated ground data systems are increasingly dependent upon reliable, quality software. Critical functions such as command load preparation, health and status monitoring, communications link scheduling and conflict resolution, and transparent gateway protocol conversion are routinely performed by software. Given budget constraints and the ever increasing capabilities of processor technology, the next generation of control centers and data systems will be even more dependent upon software across all aspects of performance. A key challenge now is to implement improved engineering, management, and assurance processes for the development and maintenance of that software; processes that cost less, yield higher quality products, and that self-correct for continual improvement evolution. The NASA Goddard Space Flight Center has a unique experience base that can be readily tapped to help solve the software challenge. Over the past eighteen years, the Software Engineering Laboratory within the code 500 Flight Dynamics Division has evolved a software development and maintenance methodology that accommodates the unique characteristics of an organization while optimizing and continually improving the organization's software capabilities. This methodology relies upon measurement, analysis, and feedback much analogous to that of control loop systems. It is an approach with a time-tested track record proven through repeated applications across a broad range of operational software development and maintenance projects. This paper describes the software improvement methodology employed by the Software Engineering Laboratory, and how it has been exploited within the Flight Dynamics Division with GSFC Code 500. Examples of specific improvement in the software itself and its processes are presented to illustrate the effectiveness of the methodology. Finally, the initial findings are given when this methodology was applied across the mission operations and ground data systems software domains throughout Code 500.

Pajerski, Rose↗