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At least 253 records · Page 14

Big Viterbi Decoder (BVD) results for (7,1/2) convolutional code

The Big Viterbi Decoder (BVD), capable of decoding convolutional codes with constraint lengths of up to 15, is under development for the Deep Space Network (DSN). As part of the development, a commercial single-chip (7,1/2) Viterbi decoder is used to enable early start of system integration. Tests of the integrated partial system (including simulator, input systems, output interfaces, and computer controls) were recently completed at the DSN Compatibility Test Area (CTA-21) at JPL. The system elements used for the demonstration and test results are described.

Statman, J.↗

Finding the complete path and weight enumerators of convolutional codes

A method for obtaining the complete path enumerator T(D, L, I) of a convolutional code is described. A system of algebraic equations is solved, using a new algorithm for computing determinants, to obtain T(D, L, I) for the (7,1/2) NASA standard code. Generating functions, derived from T(D, L, I) are used to upper bound Viterbi decoder error rates. This technique is currently feasible for constraint length K less than 10 codes. A practical, fast algorithm is presented for computing the leading nonzero coefficients of the generating functions used to bound the performance of constraint length K less than 20 codes. Code profiles with about 50 nonzero coefficients are obtained with this algorithm for the experimental K = 15, rate 1/4, code in the Galileo mission and for the proposed K = 15, rate 1/6, 2-dB code.

Onyszchuk, I.↗

A hybrid M-algorithm/sequential decoder for convolutional and trellis codes

The Viterbi Algorithm (VA) is optimum in the sense of being maximum likelihood for decoding codes with a trellis structure. However, since the VA is in fact an exhaustive search of the code trellis, the complexity of the VA grows exponentially with the constraint length upsilon. This limits its application to codes with small values of upsilon and relatively modest coding gains. The M-Algorithm (MA) is a limited search scheme which carries forward M paths in the trellis, all of the same length. All successors of the M paths are extended at the next trellis depth, and all but the best M of these are dropped. Since a limited search convolutional decoder will flounder indefinitely if one of the paths in storage is not the correct one, the data are usually transmitted in blocks. It has been shown that the performance of the MA approaches the VA at high signal to noise ratios (SNR's) with an M which is far less than the 2 sup upsilon states in the full trellis. Thus the MA can be used with larger values of upsilon, making larger coding gains possible at high SNR's. However, it still requires a relatively large fixed computational effort to achieve good performance.

Wang, Fu-Quan↗

Some partial-unit-memory convolutional codes

The results of a study on a class of error correcting codes called partial unit memory (PUM) codes are presented. This class of codes, though not entirely new, has until now remained relatively unexplored. The possibility of using the well developed theory of block codes to construct a large family of promising PUM codes is shown. The performance of several specific PUM codes are compared with that of the Voyager standard (2, 1, 6) convolutional code. It was found that these codes can outperform the Voyager code with little or no increase in decoder complexity. This suggests that there may very well be PUM codes that can be used for deep space telemetry that offer both increased performance and decreased implementational complexity over current coding systems.

Abdel-Ghaffar, K.↗

Small convolution kernels for high-fidelity image restoration

An algorithm is developed for computing the mean-square-optimal values for small, image-restoration kernels. The algorithm is based on a comprehensive, end-to-end imaging system model that accounts for the important components of the imaging process: the statistics of the scene, the point-spread function of the image-gathering device, sampling effects, noise, and display reconstruction. Subject to constraints on the spatial support of the kernel, the algorithm generates the kernel values that restore the image with maximum fidelity, that is, the kernel minimizes the expected mean-square restoration error. The algorithm is consistent with the derivation of the spatially unconstrained Wiener filter, but leads to a small, spatially constrained kernel that, unlike the unconstrained filter, can be efficiently implemented by convolution. Simulation experiments demonstrate that for a wide range of imaging systems these small kernels can restore images with fidelity comparable to images restored with the unconstrained Wiener filter.

Reichenbach, Stephen E.↗

Modifying real convolutional codes for protecting digital filtering systems

A novel method is proposed for protecting digital filters from temporary and permanent failures that are not easily detected by conventional fault-tolerant computer design principles, on the basis of the error-detecting properties of real convolutional codes. Erroneous behavior is detected by externally comparing the calculated and regenerated parity samples. Great simplifications are obtainable by modifying the code structure to yield simplified parity channels with finite impulse response structures. A matrix equation involving the original parity values of the code and the polynomial of the digital filter's transfer function is formed, and row manipulations separate this equation into a set of homogeneous equations constraining the modifying scaling coefficients and another set which defines the code parity values' implementation.

Redinbo, G. R.↗

Enhanced Line Integral Convolution with Flow Feature Detection

The Line Integral Convolution (LIC) method, which blurs white noise textures along a vector field, is an effective way to visualize overall flow patterns in a 2D domain. The method produces a flow texture image based on the input velocity field defined in the domain. Because of the nature of the algorithm, the texture image tends to be blurry. This sometimes makes it difficult to identify boundaries where flow separation and reattachments occur. We present techniques to enhance LIC texture images and use colored texture images to highlight flow separation and reattachment boundaries. Our techniques have been applied to several flow fields defined in 3D curvilinear multi-block grids and scientists have found the results to be very useful.

Lane, David↗

Visualizing Vector Fields Using Line Integral Convolution and Dye Advection

We present local and global techniques to visualize three-dimensional vector field data. Using the Line Integral Convolution (LIC) method to image the global vector field, our new algorithm allows the user to introduce colored 'dye' into the vector field to highlight local flow features. A fast algorithm is proposed that quickly recomputes the dyed LIC images. In addition, we introduce volume rendering methods that can map the LIC texture on any contour surface and/or translucent region defined by additional scalar quantities, and can follow the advection of colored dye throughout the volume.

Shen, Han-Wei↗

Illustrating Surface Shape in Volume Data via Principal Direction-Driven 3D Line Integral Convolution

The three-dimensional shape and relative depth of a smoothly curving layered transparent surface may be communicated particularly effectively when the surface is artistically enhanced with sparsely distributed opaque detail. This paper describes how the set of principal directions and principal curvatures specified by local geometric operators can be understood to define a natural 'flow' over the surface of an object, and can be used to guide the placement of the lines of a stroke texture that seeks to represent 3D shape information in a perceptually intuitive way. The driving application for this work is the visualization of layered isovalue surfaces in volume data, where the particular identity of an individual surface is not generally known a priori and observers will typically wish to view a variety of different level surfaces from the same distribution, superimposed over underlying opaque structures. By advecting an evenly distributed set of tiny opaque particles, and the empty space between them, via 3D line integral convolution through the vector field defined by the principal directions and principal curvatures of the level surfaces passing through each gridpoint of a 3D volume, it is possible to generate a single scan-converted solid stroke texture that may intuitively represent the essential shape information of any level surface in the volume. To generate longer strokes over more highly curved areas, where the directional information is both most stable and most relevant, and to simultaneously downplay the visual impact of directional information in the flatter regions, one may dynamically redefine the length of the filter kernel according to the magnitude of the maximum principal curvature of the level surface at the point around which it is applied.

Interrante, Victoria↗

Strategies for Effectively Visualizing a 3D Flow Using Volume Line Integral Convolution

This paper discusses strategies for effectively portraying 3D flow using volume line integral convolution. Issues include defining an appropriate input texture, clarifying the distinct identities and relative depths of the advected texture elements, and selectively highlighting regions of interest in both the input and output volumes. Apart from offering insights into the greater potential of 3D LIC as a method for effectively representing flow in a volume, a principal contribution of this work is the suggestion of a technique for generating and rendering 3D visibility-impeding 'halos' that can help to intuitively indicate the presence of depth discontinuities between contiguous elements in a projection and thereby clarify the 3D spatial organization of elements in the flow. The proposed techniques are applied to the visualization of a hot, supersonic, laminar jet exiting into a colder, subsonic coflow.

Interrante, Victoria↗

Visualizing Flow Over Parametric Surfaces Using Line Integral Convolution

Line Integral Convolution (LIC) is a powerful technique for imaging and animating vector fields. We extend the LIC paradigm in three ways: (1) The existing technique is limited to vector fields over a regular Cartesian grid. We extend it to vector fields over parametric surfaces, such as those found in curvilinear grids, used in computational fluid dynamics simulations; (2) Periodic motion filters can be used to animate the flow visualization. When the flow lies on a parametric surface, however, the motion appears misleading. We explain why this problem arises and show how to adjust the LIC algorithm to handle it; (3) We introduce a technique to visualize vector magnitudes as well as vector direction. Cabral and Leedom have suggested a method for variable-speed animation, which is based on varying the frequency of the filter function. We develop a different technique based on kernel phase shifts which we have found to show substantially better results. Our implementation of these algorithms utilizes texture-mapping hardware to run in real time, which allows them to be included in interactive applications.

Forssell, Lisa↗

[Determination of six main components in compound theophylline tablet by convolution curve method after prior separation by column partition chromatography]

On a partition chromatographic column in which the support is Kieselguhr and the stationary phase is sulfuric acid solution (2 mol/L), three components of compound theophylline tablet were simultaneously eluted by chloroform and three other components were simultaneously eluted by ammonia-saturated chloroform. The two mixtures were determined by computer-aided convolution curve method separately. The corresponding average recovery and relative standard deviation of the six components were as follows: 101.6, 1.46% for caffeine; 99.7, 0.10% for phenacetin; 100.9, 1.31% for phenobarbitone; 100.2, 0.81% for theophylline; 99.9, 0.81% for theobromine and 100.8, 0.48% for aminopyrine.

NASA Program Flight↗

Truncation Depth Rule-of-Thumb for Convolutional Codes

In this innovation, it is shown that a commonly used rule of thumb (that the truncation depth of a convolutional code should be five times the memory length, m, of the code) is accurate only for rate 1/2 codes. In fact, the truncation depth should be 2.5 m/(1 - r), where r is the code rate. The accuracy of this new rule is demonstrated by tabulating the distance properties of a large set of known codes. This new rule was derived by bounding the losses due to truncation as a function of the code rate. With regard to particular codes, a good indicator of the required truncation depth is the path length at which all paths that diverge from a particular path have accumulated the minimum distance of the code. It is shown that the new rule of thumb provides an accurate prediction of this depth for codes of varying rates.

Moision, Bruce↗

Numerical Evaluation of the "Dual-Kernel Counter-flow" Matric Convolution Integral that Arises in Discrete/Continuous (D/C) Control Theory

Discrete/Continuous (D/C) control theory is a new generalized theory of discrete-time control that expands the concept of conventional (exact) discrete-time control to create a framework for design and implementation of discretetime control systems that include a continuous-time command function generator so that actuator commands need not be constant between control decisions, but can be more generally defined and implemented as functions that vary with time across sample period. Because the plant/control system construct contains two linear subsystems arranged in tandem, a novel dual-kernel counter-flow convolution integral appears in the formulation. As part of the D/C system design and implementation process, numerical evaluation of that integral over the sample period is required. Three fundamentally different evaluation methods and associated algorithms are derived for the constant-coefficient case. Numerical results are matched against three available examples that have closed-form solutions.

Nixon, Douglas D.↗

Very High Resolution Tree Cover Mapping for Continental United States using Deep Convolutional Neural Networks

Uncertainties in input land cover estimates contribute to a significant bias in modeled above ground biomass (AGB) and carbon estimates from satellite-derived data. The resolution of most currently used passive remote sensing products is not sufficient to capture tree canopy cover of less than ca. 10-20 percent, limiting their utility to estimate canopy cover and AGB for trees outside of forest land. In our study, we created a first of its kind Continental United States (CONUS) tree cover map at a spatial resolution of 1-m for the 2010-2012 epoch using the USDA NAIP imagery to address the present uncertainties in AGB estimates. The process involves different tasks including data acquisition ingestion to pre-processing and running a state-of-art encoder-decoder based deep convolutional neural network (CNN) algorithm for automatically generating a tree non-tree map for almost a quarter million scenes. The entire processing chain including generation of the largest open source existing aerial satellite image training database was performed at the NEX supercomputing and storage facility. We believe the resulting forest cover product will substantially contribute to filling the gaps in ongoing carbon and ecological monitoring research and help quantifying the errors and uncertainties in derived products.

High Resolution↗

Tropical Cyclone Intensity Estimation Using Deep Convolutional Neural Networks

Estimating tropical cyclone intensity by just using satellite image is a challenging problem. With successful application of the Dvorak technique for more than 30 years along with some modifications and improvements, it is still used worldwide for tropical cyclone intensity estimation. A number of semi-automated techniques have been derived using the original Dvorak technique. However, these techniques suffer from subjective bias as evident from the most recent estimations on October 10, 2017 at 1500 UTC for Tropical Storm Ophelia: The Dvorak intensity estimates ranged from T2.3/33 kt (Tropical Cyclone Number 2.3/33 knots) from UW-CIMSS (University of Wisconsin-Madison - Cooperative Institute for Meteorological Satellite Studies) to T3.0/45 kt from TAFB (the National Hurricane Center's Tropical Analysis and Forecast Branch) to T4.0/65 kt from SAB (NOAA/NESDIS Satellite Analysis Branch). In this particular case, two human experts at TAFB and SAB differed by 20 knots in their Dvorak analyses, and the automated version at the University of Wisconsin was 12 knots lower than either of them. The National Hurricane Center (NHC) estimates about 10-20 percent uncertainty in its post analysis when only satellite based estimates are available. The success of the Dvorak technique proves that spatial patterns in infrared (IR) imagery strongly relate to tropical cyclone intensity. This study aims to utilize deep learning, the current state of the art in pattern recognition and image recognition, to address the need for an automated and objective tropical cyclone intensity estimation. Deep learning is a multi-layer neural network consisting of several layers of simple computational units. It learns discriminative features without relying on a human expert to identify which features are important. Our study mainly focuses on convolutional neural network (CNN), a deep learning algorithm, to develop an objective tropical cyclone intensity estimation. CNN is a supervised learning algorithm requiring a large number of training data. Since the archives of intensity data and tropical cyclone centric satellite images is openly available for use, the training data is easily created by combining the two. Results, case studies, prototypes, and advantages of this approach will be discussed.

tropical cyclone intensity↗