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At least 253 records · Page 14

Helicopter flights with night-vision goggles: Human factors aspects

Night-vision goggles (NVGs) and, in particular, the advanced, helmet-mounted Aviators Night-Vision-Imaging System (ANVIS) allows helicopter pilots to perform low-level flight at night. It consists of light intensifier tubes which amplify low-intensity ambient illumination (star and moon light) and an optical system which together produce a bright image of the scene. However, these NVGs do not turn night into day, and, while they may often provide significant advantages over unaided night flight, they may also result in visual fatigue, high workload, and safety hazards. These problems reflect both system limitations and human-factors issues. A brief description of the technical characteristics of NVGs and of human night-vision capabilities is followed by a description and analysis of specific perceptual problems which occur with the use of NVGs in flight. Some of the issues addressed include: limitations imposed by a restricted field of view; problems related to binocular rivalry; the consequences of inappropriate focusing of the eye; the effects of ambient illumination levels and of various types of terrain on image quality; difficulties in distance and slope estimation; effects of dazzling; and visual fatigue and superimposed symbology. These issues are described and analyzed in terms of their possible consequences on helicopter pilot performance. The additional influence of individual differences among pilots is emphasized. Thermal imaging systems (forward looking infrared (FLIR)) are described briefly and compared to light intensifier systems (NVGs). Many of the phenomena which are described are not readily understood. More research is required to better understand the human-factors problems created by the use of NVGs and other night-vision aids, to enhance system design, and to improve training methods and simulation techniques.

Brickner, Michael S.↗

A space systems perspective of graphics simulation integration

Creation of an interactive display environment can expose issues in system design and operation not apparent from nongraphics development approaches. Large amounts of information can be presented in a short period of time. Processes can be simulated and observed before committing resources. In addition, changes in the economics of computing have enabled broader graphics usage beyond traditional engineering and design into integrated telerobotics and Artificial Intelligence (AI) applications. The highly integrated nature of space operations often tend to rely upon visually intensive man-machine communication to ensure success. Graphics simulation activities at the Mission Planning and Analysis Division (MPAD) of NASA's Johnson Space Center are focusing on the evaluation of a wide variety of graphical analysis within the context of present and future space operations. Several telerobotics and AI applications studies utilizing graphical simulation are described. The presentation includes portions of videotape illustrating technology developments involving: (1) coordinated manned maneuvering unit and remote manipulator system operations, (2) a helmet mounted display system, and (3) an automated rendezous application utilizing expert system and voice input/output technology.

Brown, R.↗

Telerobotics: A simulation facility for university research

An experimental telerobotics (TR) simulation suitable for studying human operator (H.O.) performance is described. Simple manipulator pick-and-place and tracking tasks allowed quantitative comparison of a number of calligraphic display viewing conditions. A number of control modes could be compared in this TR simulation, including displacement, rate and acceleratory control using position and force joysticks. A homeomorphic controller turned out to be no better than joysticks; the adaptive properties of the H.O. can apparently permit quite good control over a variety of controller configurations and control modes. Training by optimal control example seemed helpful in preliminary experiments. An introduced communication delay was found to produce decrease in performance. In considerable part, this difficulty could be compensated for by preview control information. That neurological control of normal human movement contains a data period of 0.2 second may relate to this robustness of H.O. control to delay. The Ames-Berkeley enhanced perspective display was utilized in conjunction with an experimental helmet mounted display system (HMD) that provided stereoscopic enhanced views.

Stark, L.↗

A piloted simulation investigation of yaw dynamics requirements for turreted gun use in low-level helicopter air combat

A piloted, fixed-base simulation study was conducted to investigate the handling qualities requirements for helicopter air-to-air combat using turreted guns in the near-terrain environment. The study used a version of the helicopter air combat system developed at NASA Ames Research Center for one-on-one air combat. The study focused on the potential trade-off between gun angular movement capability and required yaw axis response. Experimental variables included yaw axis response frequency and damping and the size of the gun-movement envelope. A helmet position and sighting system was used for pilot control of gun aim. Approximately 340 simulated air combat engagements were evaluated by pilots from the Army and industry. Results from the experiment indicate that a highly-damped, high frequency yaw response was desired for Level I handling qualities. Pilot preference for those characteristics became more pronounced as gun turret movement was restricted; however, a stable, slow-reacting platform could be used with a large turret envelope. Most pilots preferred to engage with the opponent near the own-ship centerline. Turret elevation restriction affected the engagement more than azimuth restrictions.

Decker, William A.↗

Telerobotics - Problems and research needs

With major emphasis on simulation, a university laboratory telerobotics facility permits problems to be approached by groups of graduate students. Helmet-mounded displays provide realism; the slaving of the display to the human operator's viewpoint gives a sense of 'telepresence' that may be useful for prolonged tasks. Using top-down three-dimensional model control of distant images allows distant images to be reduced to a few parameters to update the model used for display to the human operator in a preview mode to circumvent, in part, the communication delay. Also, the model can be used as a format for supervisory control and permit short-term local autonomous operations. Image processing algorithms can be made simpler and faster without trying to construct sensible images from the bottom. Control studies of telerobots lead to preferential manual control modes and basic paradigms for human motion and thence, perhaps, to redesign of robotic control, trajectory path planning, and rehabilitation prosthetics.

Stark, Lawrence↗

Lunar articulated remote transportation system

A first generation lunar transportation vehicle was designed for use on the surface of the Moon between the years 2010 and 2020. Attention is focussed on specific design details on all components of the Lunar Articulated Remote Transportation System (Lunar ARTS). The Lunar ARTS will be a three cart, six-wheeled articulated vehicle. It's purpose will be for the transportation of astronauts and/or materials for excavation purposes at a short distance from the base (37.5 kilometers). The power system includes fuel cells for both the primary system and the back-up system. The vehicle has the option of being operated in a manned or unmanned mode. The unmanned mode includes stereo imaging with signal processing for navigation. For manned missions the display console is a digital readout displayed on the inside of the asronaut's helmet. A microprocessor is also on board the vehicle. Other components of the vehicle include: a double wishbone/flexible hemispherical wheel suspension; chassis; a steering system; motors; seat restraints, heat rejection systems; solar flare protection; dust protection; and meteoroid protection. A one-quarter scale dynamic model was built to study the dynamic behavior of the vehicle. The dynamic model closely captures the mechanical and electrical details of the total design.

Beech, Geoffrey↗

The radio signatures of a slow coronal mass ejection - Electron acceleration at slow-mode shocks?

The evolution of a coronal mass ejection (CME) event observed on February 17, 1985 is studied using two-dimensional radio imaging observations along with simultaneously obtained coronagraph observations. This event shows that a slow CME can be associated with type II and type IV radio bursts. The implications of the spatial association of the radio bursts with the CME are discussed. It is argued that the CME is due to an instability of the large-scale magnetic field in a helmet streamer and that the radio bursts are some of the responses to this instability. The new feature of this event is the clear association of the moving type IV burst with a CME traveling slower than the coronal Alfven speed. The structure of slow shocks driven by such a CME is discussed, and it is shown that shock drift and diffusive acceleration are ineffective. An acceleration mechanism involving current-driven lower hybrid waves is proposed.

Kundu, M.↗

Lunar articulated remote transportation system

The students of the Florida A&M/Florida State University College of Engineering continued their design from 1988 to 1989 on a first generation lunar transportation vehicle for use on the surface of the Moon between the years 2010 and 2020. Attention is focused on specific design details on all components of the Lunar Articulated Remote Transportation System (Lunar ARTS). The Lunar ARTS will be a three-cart, six-wheeled articulated vehicle. Its purpose will be the transportation of astronauts and/or materials for excavation purposes at a short distance from the base (37.5 km). The power system includes fuel cells for both the primary system and the back-up system. The vehicle has the option of being operated in a manned or unmanned mode. The unmanned mode includes stereo imaging with signal processing for navigation. For manned missions the display console is a digital readout displayed on the inside of the astronaut's helmet. A microprocessor is also on board the vehicle. Other components of the vehicle include a double wishbone/flexible hemispherical wheel suspension; chassis; a steering system; motors; seat retraints; heat rejection systems; solar flare protection; dust protection; and meteoroid protection. A one-quarter scale dynamic model has been built to study the dynamic behavior of the vehicle. The dynamic model closely captures the mechanical and electrical details of the total design.

Source record↗

A three-dimensional simulation of a coronal streamer

A time-dependent MHD simulation was used to investigate the magnetic topology of an idealized streamerlike configuration in three dimensions. Starting from an initially current-free multipole field and a transonic flow, a quasi-steady, streamerlike configuration forms. The simulated streamer exhibits a closed magnetic field region bounded by a current layer and surrounded by open fields. This helmet region is surmounted by a current layer, with an enhanced density in the closed field and current sheet regions. The simulated streamer has a finite longitudinal extent, with the closed field region primarily confined to the center of the structure.

Linker, Jon A.↗

Propagation of solar flare-associated interplanetary shock waves in the heliospheric meridional plane

An analysis is conducted for 149 flare-associated shock wave events based on interplanetary scintillation observational data. All of the flare-associated shock waves tend to propagate toward the low latitude region near the solar equator for flares that are located in both the solar Northern and Southern Hemispheres. Also, the fastest propagation directions tend toward the heliospheric current sheet near 1 AU. This tendency is caused by the dynamic action of near-sun magnetic forces on the ejected coronal plasma that traverses the helmet-like magnetic topologies near the sun outward to the classical topology that is essentially parallel to the heliospheric current sheet.

Wei, Fengsi↗

The effect of monocular target blur on simulated telerobotic manipulation

A simulation involving three types of telerobotic tasks that require information about the spatial position of objects is reported. This is similar to the results of psychophysical experiments examining the effect of blur on stereoacuity. It is suggested that other psychophysical experimental results could be used to predict operator performance for other telerobotic tasks. It is demonstrated that refractive errors in the helmet-mounted stereo display system can affect performance in the three types of telerobotic tasks. The results of two sets of experiments indicate that monocular target blur of two diopters or more degrades stereo display performance to the level of monocular displays. This indicates that moderate levels of visual degradation that affect the operator's stereoacuity may eliminate the performance advantage of stereo displays.

Liu, Andrew↗

The effect of global visual flow on simulator sickness

Simulator-induced sickness is investigated in experiments performed at the NASA Ames Army Crew Station Research Facility using the fixed-base helmet-mounted-display flight simulator described by Lypaczewski et al. (1986). The focus of the tests was on the possible roles of (1) global visual flow, as defined by Warren et al. (1982), and (2) maneuvering intensity (in the conflict hypothesis of Reason and Brand, 1975). The results, based on subjective evaluations, physiological measurements, and physical tests on 19 Army helicopter pilots performing a 40-min river-valley following task, are presented in extensive tables and graphs and discussed. The data are found to be in agreement with (1) and inconsistent with (2), indicating more sickness at lower altitude instead of with increased maneuvering. Shorter simulator sessions and postponement of low-altitude work until later in the training period are recommended.

Sharkey, Thomas J.↗

Recent research results in stereo 3-D pictorial displays at Langley Research Center

Recent results from a NASA-Langley program which addressed stereo 3D pictorial displays from a comprehensive standpoint are reviewed. The program dealt with human factors issues and display technology aspects, as well as flight display applications. The human factors findings include addressing a fundamental issue challenging the application of stereoscopic displays in head-down flight applications, with the determination that stereoacuity is unaffected by the short-term use of stereo 3D displays. While stereoacuity has been a traditional measurement of depth perception abilities, it is a measure of relative depth, rather than actual depth (absolute depth). Therefore, depth perception effects based on size and distance judgments and long-term stereo exposure remain issues to be investigated. The applications of stereo 3D to pictorial flight displays within the program have repeatedly demonstrated increases in pilot situational awareness and task performance improvements. Moreover, these improvements have been obtained within the constraints of the limited viewing volume available with conventional stereo displays. A number of stereo 3D pictorial display applications are described, including recovery from flight-path offset, helicopter hover, and emulated helmet-mounted display.

Parrish, Russell V.↗

Solar x ray astronomy rocket program

The dynamics were studied of the solar corona through the imaging of large scale coronal structures with AS&E High Resolution Soft X ray Imaging Solar Sounding Rocket Payload. The proposal for this program outlined a plan of research based on the construction of a high sensitivity X ray telescope from the optical and electronic components of the previous flight of this payload (36.038CS). Specifically, the X ray sensitive CCD camera was to be placed in the prime focus of the grazing incidence X ray mirror. The improved quantum efficiency of the CCD detector (over the film which had previously been used) allows quantitative measurements of temperature and emission measure in regions of low x ray emission such as helmet streamers beyond 1.2 solar radii or coronal holes. Furthermore, the improved sensitivity of the CCD allows short exposures of bright objects to study unexplored temporal regimes of active region loop evolution.

Source record↗

The evaluation of partial binocular overlap on car maneuverability: A pilot study

An engineering approach to enlarge the helmet mounted display (HMD) field of view (FOV) and maintain resolution and weight by partially overlapping the binocular FOV has received renewed interest among human factors scientists. It is evident, based on the brief literature review, that any panoramic display with a binocular overlap, less than a minimum amount, annoys the viewer, degrades performance, and elicits undesirable behavior. The major finding is that across the 60 deg conditions, subjects moved their heads a greater distance (by about 5 degs on each side) than in the 180 deg condition, presumably to compensate for the lack of FOV. It is quite clear that the study, based on simple car maneuverability and two subjects, reveals differences in FOV, but nothing significant between binocular overlap levels and configurations. This tentatively indicates that some tradeoffs of binocular vision for a larger overall display FOV are acceptable.

Tsou, Brian H.↗

An intelligent control and virtual display system for evolutionary space station workstation design

Research and development of the Advanced Display and Computer Augmented Control System (ADCACS) for the space station Body-Ported Cupola Virtual Workstation (BP/VCWS) were pursued. The potential applications were explored of body ported virtual display and intelligent control technology for the human-system interfacing applications is space station environment. The new system is designed to enable crew members to control and monitor a variety of space operations with greater flexibility and efficiency than existing fixed consoles. The technologies being studied include helmet mounted virtual displays, voice and special command input devices, and microprocessor based intelligent controllers. Several research topics, such as human factors, decision support expert systems, and wide field of view, color displays are being addressed. The study showed the significant advantages of this uniquely integrated display and control system, and its feasibility for human-system interfacing applications in the space station command and control environment.

Feng, Xin↗

Experiments in teleoperator and autonomous control of space robotic vehicles

A research program and strategy are described which include fundamental teleoperation issues and autonomous-control issues of sensing and navigation for satellite robots. The program consists of developing interfaces for visual operation and studying the consequences of interface designs as well as developing navigation and control technologies based on visual interaction. A space-robot-vehicle simulator is under development for use in virtual-environment teleoperation experiments and neutral-buoyancy investigations. These technologies can be utilized in a study of visual interfaces to address tradeoffs between head-tracking and manual remote cameras, panel-mounted and helmet-mounted displays, and stereoscopic and monoscopic display systems. The present program can provide significant data for the development of control experiments for autonomously controlled satellite robots.

Alexander, Harold L.↗

Experiments in teleoperator and autonomous control of space robotic vehicles

A program of research embracing teleoperator and automatic navigational control of freely flying satellite robots is presented. Current research goals include: (1) developing visual operator interfaces for improved vehicle teleoperation; (2) determining the effects of different visual interface system designs on operator performance; and (3) achieving autonomous vision-based vehicle navigation and control. This research program combines virtual-environment teleoperation studies and neutral-buoyancy experiments using a space-robot simulator vehicle currently under development. Visual-interface design options under investigation include monoscopic versus stereoscopic displays and cameras, helmet-mounted versus panel-mounted display monitors, head-tracking versus fixed or manually steerable remote cameras, and the provision of vehicle-fixed visual cues, or markers, in the remote scene for improved sensing of vehicle position, orientation, and motion.

Alexander, Harold L.↗