Search NASA⌕ Search

SEARCH · Search NASA

Results for “simulation platform”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 253 records · Page 14

Assessing the Relocation of Artemis Foundational Lunar Surface Concepts

The National Aeronautics and Space Administration (NASA) has defined a functionally based Moon to Mars (M2M) architecture consisting of four key human exploration segments: human lunar return (HLR), foundational exploration (FE), sustained lunar evolution (SLE), and humans to Mars (H2M). These segments are portions of the architecture which represent a stepwise increase in complexity and achievement of M2M objectives [1]. As systems are deployed during the FE segment, it may be desired or even necessary to relocate these elements on the lunar surface as the architecture transitions into the SLE segment. While some Artemis elements under development, such as rovers, are being designed for mobility during both crewed and uncrewed/dormant periods, other architectural concepts do not currently carry a mobility capability. In preparation for the Agency’s 2023 Architecture Concept Review (ACR), a team was assembled to establish a methodology for assessing the relocation feasibility of normally stationary elements. Such a capability could be applied locally or regionally, and might allow for re-purposing previously occupied terrain, expansion of exploration range, aggregation of habitation elements, or retiring systems at the end of their useful service life. The assembled NASA team investigated the relocation trade space through defining a representative concept of operations (ConOps) and assessing possible system impacts. The team focused predominately on the relocation of medium and large surface habitat architectural concepts through surface-based traverses utilizing separable mobility platforms (SMP). A representative mobility platform model was placed through simulation to analyze the possible energy requirements and dynamic illumination impacts. Preliminary assessment indicated that element relocation might be achievable, however significant system and architectural-level risks still need to be quantified. Future analysis will assist in determining what degree of element relocation provides the greatest benefit to achieving a sustained lunar presence. [1] NASA. (2022). Moon to Mars Objectives. Retrieved from: https://www.nasa.gov/sites/default/files/atoms/files/m2m-objectives-exec-summary.pdf

Artemis↗

Assessing the Relocation of Artemis Foundational Lunar Surface Concepts

The National Aeronautics and Space Administration (NASA) has defined a functionally based Moon to Mars (M2M) architecture consisting of four key human exploration segments: human lunar return (HLR), foundational exploration (FE), sustained lunar evolution (SLE), and humans to Mars (H2M). These segments are portions of the architecture which represent a stepwise increase in complexity and achievement of M2M objectives [1]. As systems are deployed during the FE segment, it may be desired or even necessary to relocate these elements on the lunar surface as the architecture transitions into the SLE segment. While some Artemis elements under development, such as rovers, are being designed for mobility during both crewed and uncrewed/dormant periods, other architectural concepts do not currently carry a mobility capability. In preparation for the Agency’s 2023 Architecture Concept Review (ACR), a team was assembled to establish a methodology for assessing the relocation feasibility of normally stationary elements. Such a capability could be applied locally or regionally, and might allow for re-purposing previously occupied terrain, expansion of exploration range, aggregation of habitation elements, or retiring systems at the end of their useful service life. The assembled NASA team investigated the relocation trade space through defining a representative concept of operations (ConOps) and assessing possible system impacts. The team focused predominately on the relocation of medium and large surface habitat architectural concepts through surface-based traverses utilizing separable mobility platforms (SMP). A representative mobility platform model was placed through simulation to analyze the possible energy requirements and dynamic illumination impacts. Preliminary assessment indicated that element relocation might be achievable, however significant system and architectural-level risks still need to be quantified. Future analysis will assist in determining what degree of element relocation provides the greatest benefit to achieving a sustained lunar presence. [1] NASA. (2022). Moon to Mars Objectives. Retrieved from: https://www.nasa.gov/sites/default/files/atoms/files/m2m-objectives-exec-summary.pdf

Artemis↗

Lunar Rover Motion-Based Simulation System

Our team developed a motion-based simulation system for lunar terrain vehicles which resides at Johnson Space Center’s Systems Engineering Simulator (SES) facility. This activity integrates existing fixed base simulation capabilities with a newly procured motion base platform for the design, development, evaluation, and training associated with lunar terrain vehicles. This incorporates a South Pole Lunar virtual reality simulation, combined with a pair of VR headsets, integrated within a rover cockpit on a motion platform for evaluating human performance and vehicle handling qualities for concept roving vehicle designs for surface mobility operations.

Motion-Based↗

RACE: Building Airspace Simulations Faster and Better with Actors

Large, distributed aerospace simulations traditionally have been the domain of customized, closed designs, using statically compiled code based on specialized messaging systems such as DDS and HLA. While this can be suitable for one-off systems or specialized in-house product lines, it increases development costs and lowers extensibility. We propose to use contemporary internet software technology to solve this problem.Our Runtime for Airspace Concept Evaluation (RACE) architecture was born out of the need to rapidly develop and evaluate what-if scenarios that involve the whole National Airspace System (NAS), live NAS data feeds such as the FAA's System Wide Information Management (SWIM) servers, and existing flight simulators. It had to run on off-the-shelf hardware, be open sourced, and support visualization components up to multiple synchronized large screen geo viewers used in situation rooms. Most of all, it had to be extensible - being a viable platform for the development of future simulation components.

Mehlitz, Peter↗

Visual-Motion Cueing in Altitude and Yaw Control

Research conducted using the Vertical Motion Simulator at the NASA Ames Research Center examined the contributions of platform motion and visual level-of-detail (LOD) cueing to tasks that required altitude and/or yaw control in a simulated AH-64 Apache helicopter. Within the altitude control tasks the LOD manipulation caused optical density to change across altitudes by a small, moderate, or large amount; while platform motion was either present or absent. The results from these tasks showed that both constant optical density and platform motion improved altitude awareness in an altitude repositioning task, while the presence of platform motion also led to improved performance in a vertical rate control task. The yaw control tasks had pilots'sit 4.5 ft in front of the center of rotation, thus subjecting them to both rotational and lateral motions during a yaw. The pilots were required to regulate their yaw, while the platform motion was manipulated in order to present all combinations of the resulting rotational and lateral motion components. Ratings of simulation fidelity and sensed platform motion showed that the pilots were relatively insensitive to the rotational component, but highly aware of the lateral component. Together these findings show that: 1) platform motion cues are important when speed regulation is required during altitude change; 2) platform motion contributes to the perception of movement amplitude; 3) lateral, but not rotational, motion cues are essential to the perception of vehicle yaw; and 4) LOD management yielding constant optical density across altitudes improves altitude awareness.

Johnson, Walter W.↗

A unique control system simulator for the evaluation of pulsed plasma thrusters

Because of the low thrust characteristics of solid-propellant pulsed plasma thrusters and their operational requirement to operate in a vacuum environment, unique and sensitive test techniques are required. A technique evolved for testing and evaluating pulsed plasma thrusters in an open- or closed-loop system mode employs a unique air bearing platform as a single-axis simulator on which the thruster is mounted. The simulator described was developed to evaluate pulsed plasma thrusters in the low micropound range; however, the simulator can be extended to cover the operational range of currently developed millipound thrusters.

Dahlgren, J. B.↗

Open Cherry Picker simulation results

The Open Cherry Picker (OCP) is a manned platform, mounted at the end of the Remote Manipulator System (RMS), which is used to enhance extravehicular activities. The objective of the simulation program described was to reduce the existing complexity of those OCP design features that are mandatory for initial Space Shuttle applications. The OCP development test article consists of a torque box, a rotating foot restraint, a rotating stanchion that houses handholds, and a tool storage section with an interface with payload modules. If the size or complexity of the payload increases, payload handling devices may be added at a later data. The simulations have shown that the crew can control the RMS from the Aft Flight Deck of the Shuttle, using voice commands from the EVA crewman. No need for a stabilizer was evident, and RMS dynamics due to crew-induced workloads were found to be minor.

Nathan, C. A.↗

Simulation of the Impact of New Aircraft- and Satellite-based Ocean Surface Wind Measurements on Estimates of Hurricane Intensity

The Hurricane Imaging Radiometer (HIRAD) is a new airborne microwave remote sensor currently under development to enhance real-time hurricane ocean surface wind observations. HIRAD builds on the capabilities of the Stepped Frequency Microwave Radiometer (SFMR), which now operates on NOAA P-3, G-4, and AFRC C-130 aircraft. Unlike the SFMR, which measures wind speed and rain rate along the ground track directly beneath the aircraft, HIRAD will provide images of the surface wind and rain field over a wide swath (approximately 3 times the aircraft altitude). To demonstrate potential improvement in the measurement of peak hurricane winds, we present a set of Observing System Simulation Experiments (OSSEs) in which measurements from the new instrument as well as those from existing platforms (air, surface, and space-based) are simulated from the output of a high-resolution (approximately 1.7 km) numerical model. Simulated retrieval errors due to both instrument noise as well as model function accuracy are considered over the expected range of incidence angles, wind speeds and rain rates. Based on numerous simulated flight patterns and data source combinations, statistics are developed to describe relationships between the observed and true (from the model s perspective) peak wind speed. These results have implications for improving the estimation of hurricane intensity (as defined by the peak sustained wind anywhere in the storm), which may often go un-observed due to sampling limitations.

Uhlhorn, Eric↗

Comparisons of Observations with Results from 3D Simulations and Implications for Predictions of Ozone Recovery

Although chemistry and transport models (CTMs) include the same basic elements (photo- chemical mechanism and solver, photolysis scheme, meteorological fields, numerical transport scheme), they produce different results for the future recovery of stratospheric ozone as chlorofluorcarbons decrease. Three simulations will be contrasted: the Global Modeling Initiative (GMI) CTM driven by a single year\'s winds from a general circulation model; the GMI CTM driven by a single year\'s winds from a data assimilation system; the NASA GSFC CTM driven by a winds from a multi-year GCM simulation. CTM results for ozone and other constituents will be compared with each other and with observations from ground-based and satellite platforms to address the following: Does the simulated ozone tendency and its latitude, altitude and seasonal dependence match that derived from observations? Does the balance from analysis of observations? Does the balance among photochemical processes match that expected from observations? Can the differences in prediction for ozone recovery be anticipated from these comparisons?

Douglass, Anne R.↗

Scale effects: HCMM data simulation. Usage of filtering techniques for scaling-up simulations

Image reduction used to simulate increase in altitude of an acquisition platform is equivalent to data smoothing, and can be achieved either by neighborhood averaging or by filtering techniques. The averaging approach is limited for accurate simulation. A filtering method is described which was based on the hypothesis that all changes due to altitude increase can be represented by a point spread function. Determination of the scale function and factor are discussed as well as implementation of the filtering. Filtering can be either in the spatial or frequency domain. In the spatial domain, filtering consists of the convolution of the image with the weights mask, and then of the declination of the points according to the appropriates scale factor. A simulation of an aircraft day image in the infrared channel is examined.

Digennaro, V.↗

Radio Simulations of Upgoing Extensive Air Showers Observed from Low-Earth Orbit

Tau neutrinos interacting in the Earth can result in upgoing extensive air showers. These showers produce optical and radio emission that can be detected by orbital and suborbital platforms. We present results of radio emission simulations using ZHAireS for observation from low-Earth orbit as part of NASA's nuSpaceSim program to develop a comprehensive end-to-end simulation package to model these signals. Peculiar properties of the radio emission arise from the fact that these showers develop in extremely rarified portions of the Earth's atmosphere and, being observed from hundreds of kilometers distance, have distinct coherent emission features compared to ground observations.

Romero-Wolf, Andrew↗

Four-Degree-of-Freedom Platform

Hydraulic actuators make a new motion control system more compact and more efficient than previous designs that use gimbals. System moves a platform in four degrees of freedom--simultaneous pitch, roll, yaw, and displacement. Developed for flight simulators, kinematic concept may also be useful in stabilizing platforms for shipboard equipment, material-handling machinery, and construction equipment.

Chou, R. C.↗

A Framework for Sense and Follow Convoys for Collective Autonomous Mobility

Convoys are collections of vehicles that share similar velocity profiles. In the sense-and follow convoy construct, a vehicle can follow a member of an existing convoy resulting in convoy chaining. We prove conditions under which this can occur such that the resulting convoy chain is bounded and the velocities of all members converge to the leader velocity through locally distributed control algorithms. To assess the approach, we utilize a six degree-of-freedom rigid body vehicle dynamics model for each agent. A dynamic inversion based control law is used to track the desired trajectory generated by the convoy algorithms. To simulate the system, we utilize Unity, a cross-platform game engine, where 3-dimensional terrain, building, and vehicle data can be visualized. Numerous simulations are presented to illustrate the concept.

convoys↗

A Framework for Sense and Follow Convoys for Collective Autonomous Mobility

Convoys are collections of vehicles that share similar velocity profiles. In the sense-and follow convoy construct, a vehicle can follow a member of an existing convoy resulting in convoy chaining. We prove conditions under which this can occur such that the resulting convoy chain is bounded and the velocities of all members converge to the leader velocity through locally distributed control algorithms. To assess the approach, we utilize a six degree-of-freedom rigid body vehicle dynamics model for each agent. A dynamic inversion based control law is used to track the desired trajectory generated by the convoy algorithms. To simulate the system, we utilize Unity, a cross-platform game engine, where 3-dimensional terrain, building, and vehicle data can be visualized. Numerous simulations are presented to illustrate the concept. Link to video file below:

convoys↗

Numerical Propulsion System Simulation: An Overview

The cost of implementing new technology in aerospace propulsion systems is becoming prohibitively expensive and time consuming. One of the main contributors to the high cost and lengthy time is the need to perform many large-scale hardware tests and the inability to integrate all appropriate subsystems early in the design process. The NASA Glenn Research Center is developing the technologies required to enable simulations of full aerospace propulsion systems in sufficient detail to resolve critical design issues early in the design process before hardware is built. This concept, called the Numerical Propulsion System Simulation (NPSS), is focused on the integration of multiple disciplines such as aerodynamics, structures and heat transfer with computing and communication technologies to capture complex physical processes in a timely and cost-effective manner. The vision for NPSS, as illustrated, is to be a "numerical test cell" that enables full engine simulation overnight on cost-effective computing platforms. There are several key elements within NPSS that are required to achieve this capability: 1) clear data interfaces through the development and/or use of data exchange standards, 2) modular and flexible program construction through the use of object-oriented programming, 3) integrated multiple fidelity analysis (zooming) techniques that capture the appropriate physics at the appropriate fidelity for the engine systems, 4) multidisciplinary coupling techniques and finally 5) high performance parallel and distributed computing. The current state of development in these five area focuses on air breathing gas turbine engines and is reported in this paper. However, many of the technologies are generic and can be readily applied to rocket based systems and combined cycles currently being considered for low-cost access-to-space applications. Recent accomplishments include: (1) the development of an industry-standard engine cycle analysis program and plug 'n play architecture, called NPSS Version 1, (2) A full engine simulation that combines a 3D low-pressure subsystem with a 0D high pressure core simulation. This demonstrates the ability to integrate analyses at different levels of detail and to aerodynamically couple components, the fan/booster and low-pressure turbine, through a 3D computational fluid dynamics simulation. (3) Simulation of all of the turbomachinery in a modern turbofan engine on parallel computing platform for rapid and cost-effective execution. This capability can also be used to generate full compressor map, requiring both design and off-design simulation. (4) Three levels of coupling characterize the multidisciplinary analysis under NPSS: loosely coupled, process coupled and tightly coupled. The loosely coupled and process coupled approaches require a common geometry definition to link CAD to analysis tools. The tightly coupled approach is currently validating the use of arbitrary Lagrangian/Eulerian formulation for rotating turbomachinery. The validation includes both centrifugal and axial compression systems. The results of the validation will be reported in the paper. (5) The demonstration of significant computing cost/performance reduction for turbine engine applications using PC clusters. The NPSS Project is supported under the NASA High Performance Computing and Communications Program.

Lytle, John K.↗

Numerical Zooming Between a NPSS Engine System Simulation and a One-Dimensional High Compressor Analysis Code

Within NASA's High Performance Computing and Communication (HPCC) program, NASA Glenn Research Center is developing an environment for the analysis/design of aircraft engines called the Numerical Propulsion System Simulation (NPSS). NPSS focuses on the integration of multiple disciplines such as aerodynamics, structures, and heat transfer along with the concept of numerical zooming between zero-dimensional to one-, two-, and three-dimensional component engine codes. In addition, the NPSS is refining the computing and communication technologies necessary to capture complex physical processes in a timely and cost-effective manner. The vision for NPSS is to create a "numerical test cell" enabling full engine simulations overnight on cost-effective computing platforms. Of the different technology areas that contribute to the development of the NPSS Environment, the subject of this paper is a discussion on numerical zooming between a NPSS engine simulation and higher fidelity representations of the engine components (fan, compressor, burner, turbines, etc.). What follows is a description of successfully zooming one-dimensional (row-by-row) high-pressure compressor analysis results back to a zero-dimensional NPSS engine simulation and a discussion of the results illustrated using an advanced data visualization tool. This type of high fidelity system-level analysis, made possible by the zooming capability of the NPSS, will greatly improve the capability of the engine system simulation and increase the level of virtual test conducted prior to committing the design to hardware.

Follen, Gregory↗