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At least 271 records · Page 15

Motion effects on an IFR hovering task: Analytical predictions and experimental results

An analytical pilot model incorporating the effects of motion cues and display scanning and sampling is tested by comparing predictions against experimental results on a moving base simulator. The simulated task is that of precision hovering of a VTOL having varying amounts of rate damping, and using separated instrument displays. Motion cue effects are investigated by running the experiment under fixed and moving base conditions, the latter in two modes; full motion, and angular motion only. Display scanning behavior is measured on some of the runs. The results of the program show that performance is best with angular motion only, most probably because a g-vector tilt cue is available to the pilot in this motion condition. This provides an attitude indication even when not visually fixating the attitude display. Vestibular threshold effects are also present in the results because of the display scaling used to permit hovering position control within the motion simulator limits; no washouts are used in the simulator drive signals. The IFR nature of the task results in large decrements in pilot opinion and performance relative to VFR conditions because of the scanning workload. Measurements of scanning behavior are sensitive to motion conditions and show more attention to attitude control under fixed base conditions.

Ringland, R. F.↗

Vertical motion requirements for landing simulation

Tests were conducted to determine the significance of vertical acceleration cues in the simulation of the visual approach and landing maneuver. Landing performance measures were obtained for four subject pilots operating a visual landing simulation device which provides up to plus or minus 40 feet of vertical motion. Test results indicate that vertical motion cues are utilized in the landing task, and that they are particularly important in the simulation of aircraft with marginal longitudinal handling qualities. To assure vertical motion cues of the desired fidelity in the landing tasks, it appears that a simulator must have excursion capabilities of at least plus or minus 20 feet.

Bray, R. S.↗

A comparison of results from two simulators used for studies of astronaut maneuvering units

A comparison of the results from a fixed-base, six-degree-of -freedom simulator and a moving-base, three-degree-of-freedom simulator was made for a close-in, EVA-type maneuvering task in which visual cues of a target spacecraft were used for guidance. The maneuvering unit (the foot-controlled maneuvering unit of Skylab Experiment T020) employed an on-off acceleration command control system operated entirely by the feet. Maneuvers by two test subjects were made for the fixed-base simulator in six and three degrees of freedom and for the moving-base simulator in uncontrolled and controlled, EVA-type visual cue conditions. Comparisons of pilot ratings and 13 different quantitative parameters from the two simulators are made. Different results were obtained from the two simulators, and the effects of limited degrees of freedom and uncontrolled visual cues are discussed.

Stewart, E. C.↗

A study of vertical motion requirements for landing simulation

Tests were conducted to determine the significance of vertical acceleration cues in the simulation of the visual approach and landing maneuver. Landing performance measures were obtained for four subject pilots operating a visual landing simulation mechanized in the Ames Height Control Test Apparatus, a device that provides up to plus or minus 40 ft of vertical motion. Test results indicate that vertical motion cues are utilized in the landing task, and that they are particularly important in the simulation of aircraft with marginal longitudinal-handling qualities. To assure vertical motion cues of the desired fidelity in the landing task, it appears, that a simulator must have excursion capabilities of at least 20 ft in either direction.

Bray, R. S.↗

Empirical comparison of a linear and a nonlinear washout for motion simulators

The subjective opinions gathered from seven pilots in the process of comparing a linear and a nonlinear washout for motion simulators reveal an important advance in motion cue presentation. The advance is not in the increased cue provided by the nonlinear filter over a linear filter for the same amount of motion base travel, but rather in the elimination of false rotational rate cues presented by linear filters.

Parrish, R. V.↗

Comparison of a linear and a nonlinear washout for motion simulators utilizing objective and subjective data from CTOL transport landing approaches

Objective and subjective data gathered in the processes of comparing a linear and a nonlinear washout for motion simulators reveal that there is no difference in the pilot performance measurements used during instrument landing system (ILS) approaches with a Boeing 737 conventional takeoff and landing (CTOL) airplane between fixed base, linear washout, and nonlinear washout operations. However, the subjective opinions of the pilots reveal an important advance in motion cue presentation. The advance is not in the increased cue available over a linear filter for the same amount of motion base travel but rather in the elimination of false rotational rate cues presented by linear filters.

Parrish, R. V.↗

In-flight simulation with pilot-center of gravity offset and velocity mismatch

Similarity transformations which preserve modal characteristics and pilot's acceleration cues in in-flight simulation are presented. The model transformation for lateral acceleration matching is developed. A velocity-mismatch example, based on a VRA simulation of the Space Shuttle, illustrates that acceleration matching is achieved at the expense of mismatching in cues which are secondary to the simulated piloting task, while primarily cues are preserved. The approach is applicable for both implicit and explicit model-following, and it can easily be extended to the longitudinal case.

Stengel, R. F.↗

Helicopter simulation technology: An Ames Research Center perspective

The total experience for evidence regarding the levels of motion and visual cueing fidelity required for handling-qualities research in ground-based simulators is reviewed. Positive contributions of cockpit motion were identified, but much remains to be learned regarding the sensitivities of individual control modes to cueing attenuation. A firmer understanding of the pilot's utilization of visual and motion cues is the key to more efficient use of simulation in helicopter control-systems research.

Bray, R. S.↗

Evaluation of g seat augmentation of fixed-base/moving base simulation for transport landings under two visually imposed runway width conditions

Vertical-motion cues supplied by a g-seat to augment platform motion cues in the other five degrees of freedom were evaluated in terms of their effect on objective performance measures obtained during simulated transport landings under visual conditions. In addition to evaluating the effects of the vertical cueing, runway width and magnification effects were investigated. The g-seat was evaluated during fixed base and moving-base operations. Although performance with the g-seat only improved slightly over that with fixed-base operation, combined g-seat platform operation showed no improvement over improvement over platform-only operation. When one runway width at one magnification factor was compared with another width at a different factor, the visual results indicated that the runway width probably had no effect on pilot-vehicle performance. The new performance differences that were detected may be more readily attributed to the extant (existing throughout) increase in vertical velocity induced by the magnification factor used to change the runway width, rather than to the width itself.

Parrish, R. V.↗

The effects of cuing in time-shared tasks

The results of two divided-attention experiments involving the editing of route-way-point displays on an avionics computer unit are reported. Two side tasks were required of the subjects, and either no cue, verbal cues appearing on the CRT, or symbolic cues (lights on the keyboard adjacent to keys to be used) were given to facilitate the primary editing task. Forty female and 30 male undergraduates were trained in the separate and combined tasks and divided randomly into groups of 25 for the cuing tests. A second test with three 10-subject groups was conducted at least one month later to investigate the efficacy of cuing for infrequently used procedures. It is found that only symbolic cuing significantly improved primary-task performance, increasing editing accuracy in the repetitive tests and reducing editing time in the delayed tests. Verbal cuing, probably because it requires additional cognitive effort, has no significant beneficial effect. These results are considered important for designing instruments for work environments requiring the performance of concurrent tasks, and as aircraft cockpits.

Chechile, R. A.↗

An in flight investigation of pitch rate flight control systems and application of frequency domain and time domain predictive criteria

The degree of attitude control provided by current integral-proportional pitch rate command-type control systems, while a prerequisite for flared landing, is insufficient for 'Level 1' performance. The pilot requires 'surrogate' feedback cues to precisely control flight path in the landing flare. Monotonic stick forces and pilot station vertical acceleration are important cues which can be provided by means of angle-of-attack and pitch rate feedback in order to achieve conventional short period and phugoid characteristics. Integral-proportional pitch rate flight control systems can be upgraded to Level 1 flared landing performance by means of lead/lag and washout prefilters in the command path. Strong pilot station vertical acceleration cues can provide Level 1 flared landing performance even in the absence of monotonic stick forces.

Berthe, C. J.↗

Simulating Unpowered Helicopter Landings

Report presents results of experiment with visual, aural, and motion cues in simulations of helicopter landings without engine power. Helicopter simulators do not offer realistic environment, particularly in sensory cues for near-ground, low-speed flight. Evaluated importance of various cues in difficult autorotation. Conducted in vertical-motion simulator with experienced pilots as subjects.

Decker, William A.↗

Determination of depth-viewing volumes for stereo three-dimensional graphic displays

Real-world, 3-D, pictorial displays incorporating true depth cues via stereopsis techniques offer a potential means of displaying complex information in a natural way to prevent loss of situational awareness and provide increases in pilot/vehicle performance in advanced flight display concepts. Optimal use of stereopsis requires an understanding of the depth viewing volume available to the display designer. Suggested guidelines are presented for the depth viewing volume from an empirical determination of the effective region of stereopsis cueing (at several viewer-CRT screen distances) for a time multiplexed stereopsis display system. The results provide the display designer with information that will allow more effective placement of depth information to enable the full exploitation of stereopsis cueing. Increasing viewer-CRT screen distances provides increasing amounts of usable depth, but with decreasing fields-of-view. A stereopsis hardware system that permits an increased viewer-screen distance by incorporating larger screen sizes or collimation optics to maintain the field-of-view at required levels would provide a much larger stereo depth-viewing volume.

Parrish, Russell V.↗

BUBBLES: an Automated Decision Support System for Final Approach Controllers

With the assumptions that an explicit schedule exists for landings (and takeoffs) at each runway, that each aircraft has declared an IAS for final approach and will be obligated to fly it as accurately as possible, and that there is a continuous estimate of average windspeed on approach, the objective was to provide automated cues to assist controllers in the spacing of landing aircraft. The cues have two characteristics. First, they are adaptive to estimation errors in position and speed by the radar tracking process and piloting errors in the execution of turns and commanded speed reductions. Second, the cues are responsive to the desires of the human controller. Several diagrams are used to help explain the system.

Chi, Zhizang↗

Efficient packing of patterns in sparse distributed memory by selective weighting of input bits

When a set of patterns is stored in a distributed memory, any given storage location participates in the storage of many patterns. From the perspective of any one stored pattern, the other patterns act as noise, and such noise limits the memory's storage capacity. The more similar the retrieval cues for two patterns are, the more the patterns interfere with each other in memory, and the harder it is to separate them on retrieval. A method is described of weighting the retrieval cues to reduce such interference and thus to improve the separability of patterns that have similar cues.

Kanerva, Pentti↗

Helicopter control response types for hover and low-speed near-earth tasks in degraded visual conditions

The NASA-Ames Vertical Motion Simulator and Dig 1 Computer Image Generator (CIG) have been used to simulate a helicopter cockpit in a degraded visual environment in order to assess several control-response types during low-level flight. CIG visibility was reduced to the point where the horizon and other far-field cues were indiscernible. The control-response types encompassed a rate command, an attitude command/hold, and a translational rate command; piloting tasks were hover, vertical landing, a pirouette, acceleration/deceleration, and a sidestep maneuver. Visual cue ratings with a rate-command response type were initially collected to set the usable cue environment at 3. A rate-command response type provided poor Level 2 handling qualities.

Blanken, Christopher L.↗

Does a motion base prevent simulator sickness?

The use of high-fidelity motion cues to reduce the discrepancy between visually implied motion and actual motion is tested experimentally using the NASA Vertical Motion Simulator (VMS). Ten pilot subjects use the VMS to fly simulated S-turns and sawtooths which generate a high incidence of motion sickness. The subjects fly the maneuvers on separate days both with and without use of a motion base provided by the VMS, and data are collected regarding symptoms, dark focus, and postural equilibrium. The motion-base condition is shown to be practically irrelevant with respect to the incidence and severity of motion sickness. It is suggested that the data-collection procedure cannot detect differences in sickness levels, and the false cues of the motion condition are theorized to have an adverse impact approximately equivalent to the absence of cues in a fixed-base condition.

Sharkey, Thomas J.↗

Operator vision aids for space teleoperation assembly and servicing

This paper investigates concepts for visual operator aids required for effective telerobotic control. Operator visual aids, as defined here, mean any operational enhancement that improves man-machine control through the visual system. These concepts were derived as part of a study of vision issues for space teleoperation. Extensive literature on teleoperation, robotics, and human factors was surveyed to definitively specify appropriate requirements. This paper presents these visual aids in three general categories of camera/lighting functions, display enhancements, and operator cues. In the area of camera/lighting functions concepts are discussed for: (1) automatic end effector or task tracking; (2) novel camera designs; (3) computer-generated virtual camera views; (4) computer assisted camera/lighting placement; and (5) voice control. In the technology area of display aids, concepts are presented for: (1) zone displays, such as imminent collision or indexing limits; (2) predictive displays for temporal and spatial location; (3) stimulus-response reconciliation displays; (4) graphical display of depth cues such as 2-D symbolic depth, virtual views, and perspective depth; and (5) view enhancements through image processing and symbolic representations. Finally, operator visual cues (e.g., targets) that help identify size, distance, shape, orientation and location are discussed.

Brooks, Thurston L.↗