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At least 271 records · Page 15

Three-dimensional virtual acoustic displays

The development of an alternative medium for displaying information in complex human-machine interfaces is described. The 3-D virtual acoustic display is a means for accurately transferring information to a human operator using the auditory modality; it combines directional and semantic characteristics to form naturalistic representations of dynamic objects and events in remotely sensed or simulated environments. Although the technology can stand alone, it is envisioned as a component of a larger multisensory environment and will no doubt find its greatest utility in that context. The general philosophy in the design of the display has been that the development of advanced computer interfaces should be driven first by an understanding of human perceptual requirements, and later by technological capabilities or constraints. In expanding on this view, current and potential uses are addressed of virtual acoustic displays, such displays are characterized, and recent approaches to their implementation and application are reviewed, the research project at NASA-Ames is described in detail, and finally some critical research issues for the future are outlined.

Wenzel, Elizabeth M.↗

Composite video and graphics display for multiple camera viewing system in robotics and teleoperation

A system for real-time video image display for robotics or remote-vehicle teleoperation is described that has at least one robot arm or remotely operated vehicle controlled by an operator through hand-controllers, and one or more television cameras and optional lighting element. The system has at least one television monitor for display of a television image from a selected camera and the ability to select one of the cameras for image display. Graphics are generated with icons of cameras and lighting elements for display surrounding the television image to provide the operator information on: the location and orientation of each camera and lighting element; the region of illumination of each lighting element; the viewed region and range of focus of each camera; which camera is currently selected for image display for each monitor; and when the controller coordinate for said robot arms or remotely operated vehicles have been transformed to correspond to coordinates of a selected or nonselected camera.

Diner, Daniel B.↗

An intelligent control and virtual display system for evolutionary space station workstation design

Research and development of the Advanced Display and Computer Augmented Control System (ADCACS) for the space station Body-Ported Cupola Virtual Workstation (BP/VCWS) were pursued. The potential applications were explored of body ported virtual display and intelligent control technology for the human-system interfacing applications is space station environment. The new system is designed to enable crew members to control and monitor a variety of space operations with greater flexibility and efficiency than existing fixed consoles. The technologies being studied include helmet mounted virtual displays, voice and special command input devices, and microprocessor based intelligent controllers. Several research topics, such as human factors, decision support expert systems, and wide field of view, color displays are being addressed. The study showed the significant advantages of this uniquely integrated display and control system, and its feasibility for human-system interfacing applications in the space station command and control environment.

Feng, Xin↗

Composite video and graphics display for camera viewing systems in robotics and teleoperation

A system for real-time video image display for robotics or remote-vehicle teleoperation is described that has at least one robot arm or remotely operated vehicle controlled by an operator through hand-controllers, and one or more television cameras and optional lighting element. The system has at least one television monitor for display of a television image from a selected camera and the ability to select one of the cameras for image display. Graphics are generated with icons of cameras and lighting elements for display surrounding the television image to provide the operator information on: the location and orientation of each camera and lighting element; the region of illumination of each lighting element; the viewed region and range of focus of each camera; which camera is currently selected for image display for each monitor; and when the controller coordinate for said robot arms or remotely operated vehicles have been transformed to correspond to coordinates of a selected or nonselected camera.

Diner, Daniel B.↗

Test techniques for evaluating flight displays

The rapid development of graphics technology allows for greater flexibility in aircraft displays, but display evaluation techniques have not kept pace. Historically, display evaluation has been based on subjective opinion and not on the actual aircraft/pilot performance. Existing electronic display specifications and evaluation techniques are reviewed. A display rating technique analogous to handling qualities ratings was developed and is recommended for future evaluations. The choice of evaluation pilots is also discussed and the use of a limited number of trained evaluators is recommended over the use of a large number of operational pilots.

Haworth, Loran A.↗

Simulation and flight test evaluation of head-up-display guidance for Harrier approach transitions

Position and speed guidance displays for STOVL aircraft curved, decelerating approaches to hover and vertical landing have been evaluated for their effectiveness in reducing pilot workload and improving performance. The NASA V/STOL Systems Research Aircraft, a modified YAV-8B Harrier prototype, was used to evaluate the displays in flight, while the NASA Ames Vertical Motion Simulator was used to extend the flight test results to instrument meteorological conditions (IMC) and to examine performance in various conditions of wind and turbulence. The simulation data showed close correlation with the flight test data, and both demonstrated the feasibility of the displays. With the exception of the hover task in zero visibility, which was Level-3, averaged Cooper-Harper handling qualities ratings given during simulation were Level-2 for both the approach task and the hover task in all conditions. During flight tests in calm and clear conditions, the displays also gave rise to Level-2 handling qualities ratings. Pilot opinion showed that the guidance displays would be useful in visual flight, especially at night, as well as in IMC.

Dorr, D. W.↗

Visual field information in Nap-of-the-Earth flight by teleoperated Helmet-Mounted displays

The human ability to derive Control-Oriented Visual Field Information from teleoperated Helmet-Mounted displays in Nap-of-the-Earth flight, is investigated. The visual field with these types of displays originates from a Forward Looking Infrared Radiation Camera, gimbal-mounted at the front of the aircraft and slaved to the pilot's line-of-sight, to obtain wide-angle visual coverage. Although these displays are proved to be effective in Apache and Cobra helicopter night operations, they demand very high pilot proficiency and work load. Experimental work presented in the paper has shown that part of the difficulties encountered in vehicular control by means of these displays can be attributed to the narrow viewing aperture and head/camera slaving system phase lags. Both these shortcomings will impair visuo-vestibular coordination, when voluntary head rotation is present. This might result in errors in estimating the Control-Oriented Visual Field Information vital in vehicular control, such as the vehicle yaw rate or the anticipated flight path, or might even lead to visuo-vestibular conflicts (motion sickness). Since, under these conditions, the pilot will tend to minimize head rotation, the full wide-angle coverage of the Helmet-Mounted Display, provided by the line-of-sight slaving system, is not always fully utilized.

Grunwald, Arthur J.↗

Exocentric judgements in real environments and stereoscopic displays

Spatial direction errors during interpretation of perspective images, such as 3D map displays, may originate from misjudgment of the orientation of the viewing direction used to make the display. One source of these errors could be perceptual evidence of the display surface. Two experiments are reported in which the same judgment exocentric task was presented, but the cues to the picture surface were reduced or eliminated by presenting the task as a stereoscopic, virtual image or by a geometrically matched physical model. A theory developed to model exocentric direction errors on perspective displays has been fitted to the data from these two experiments. The parameters estimated from the fit in both experiments indicate that the subjects may be more correctly estimating the viewing direction than in ordinary perspective displays. Consequently, in some real world or stereo viewing conditions, errors in estimating the viewing direction are not likely to dominate exocentric direction errors.

Ellis, Stephen R.↗

An evaluation of software tools for the design and development of cockpit displays

The use of all-glass cockpits at the NASA Langley Research Center (LaRC) simulation facility has changed the means of design, development, and maintenance of instrument displays. The human-machine interface has evolved from a physical hardware device to a software-generated electronic display system. This has subsequently caused an increased workload at the facility. As computer processing power increases and the glass cockpit becomes predominant in facilities, software tools used in the design and development of cockpit displays are becoming both feasible and necessary for a more productive simulation environment. This paper defines LaRC requirements of a display software development tool and compares two available applications against these requirements. As a part of the software engineering process, these tools reduce development time, provide a common platform for display development, and produce exceptional real-time results.

Ellis, Thomas D., Jr.↗

Depth-viewing-volume increase by collimation of stereo 3-D displays

Typical stereo 3-D displays are produced using a single-image-source, which is time-multiplexed, to present disparate, directly-viewed views (stereo pairs) of the visual scene to each eye. However, current stereoscopic viewing techniques impose severe restrictions in the effective viewing-volume of the stereo 3-D display. Recent experiments at Langley Research Center determined that the effective region of stereopsis cuing, the depth-viewing volume, increased with increasing viewer-to-screen distances. This increase was also accompanied by a decrease in the field-of-view of the system. It was postulated that collimation of the display source would dramatically increase the depth-viewing volume, as the effective accommodation distance would be near infinity, while maintaining the field-of-view at required levels. The goal of this proof-of-concept effort was to investigate whether or not a dramatic increase in depth-viewing volume for stereo 3-D displays would be provided by the application of collimated optics to the stereo display source.

Busquets, Anthony M.↗

System Would Generate Virtual Heads-Up Display

Proposed helmet-mounted electronic display system superimposes full-color alphanumerical and/or graphical information onto observer's visual field. Displayed information projected directly onto observer's retinas, giving observer illusion of full-size computer display in foreground or background. Display stereoscopic, holographic, or in form of virtual image. Used by pilots to view navigational information while looking outside or at instruments, by security officers to view information about critical facilities while looking at visitors, or possibly even stock-exchange facilities to view desktop monitors and overhead displays simultaneously. System includes acousto-optical tunable filter (AOTF), which acts as both spectral filter and spatial light modulator.

Lambert, James L.↗

Virtual acoustic displays

A 3D auditory display can potentially enhance information transfer by combining directional and iconic information in a quite naturalistic representation of dynamic objects in the interface. Another aspect of auditory spatial clues is that, in conjunction with other modalities, it can act as a potentiator of information in the display. For example, visual and auditory cues together can reinforce the information content of the display and provide a greater sense of presence or realism in a manner not readily achievable by either modality alone. This phenomenon will be particularly useful in telepresence applications, such as advanced teleconferencing environments, shared electronic workspaces, and monitoring telerobotic activities in remote or hazardous situations. Thus, the combination of direct spatial cues with good principles of iconic design could provide an extremely powerful and information-rich display which is also quite easy to use. An alternative approach, recently developed at ARC, generates externalized, 3D sound cues over headphones in realtime using digital signal processing. Here, the synthesis technique involves the digital generation of stimuli using Head-Related Transfer Functions (HRTF's) measured in the two ear-canals of individual subjects. Other similar approaches include an analog system developed by Loomis, et. al., (1990) and digital systems which make use of transforms derived from normative mannikins and simulations of room acoustics. Such an interface also requires the careful psychophysical evaluation of listener's ability to accurately localize the virtual or synthetic sound sources. From an applied standpoint, measurement of each potential listener's HRTF's may not be possible in practice. For experienced listeners, localization performance was only slightly degraded compared to a subject's inherent ability. Alternatively, even inexperienced listeners may be able to adapt to a particular set of HRTF's as long as they provide adequate cues for localization. In general, these data suggest that most listeners can obtain useful directional information from an auditory display without requiring the use of individually-tailored HRTF's.

Wenzel, Elizabeth M.↗

Performance effects of plan-based displays in commercial aviation

The experiment reported here examines the performance consequences of alignment between display formats and the methods used during descent. Twelve commercial pilots flew one of nine Standard Terminal Arrival Routes on a stand-alone flight simulator run on a Sparc II workstation. Three different methods for descent (Manual Control, Autopilot and Spoilers) were crossed with three methods according to scope, resolution, and bandwidth properties in the display of critical information. Performance variability in speed control supports our claim that the effectiveness of a display is not an independent property of the display itself, but rather, a function of the interaction of the display and the particular methods used for achieving task goals.

Shalin, Valerie L.↗

Psychophysical Evaluation of Three-Dimensional Auditory Displays

This report describes the process made during the first year of a three-year Cooperative Research Agreement (CRA NCC2-542). The CRA proposed a program of applied of psychophysical research designed to determine the requirements and limitations of three-dimensional (3-D) auditory display systems. These displays present synthesized stimuli to a pilot or virtual workstation operator that evoke auditory images at predetermined positions in space. The images can be either stationary or moving. In previous years. we completed a number of studies that provided data on listeners' abilities to localize stationary sound sources with 3-D displays. The current focus is on the use of 3-D displays in 'natural' listening conditions, which include listeners' head movements, moving sources, multiple sources and 'echoic' sources. The results of our research on two of these topics, the role of head movements and the role of echoes and reflections, were reported in the most recent Semi-Annual Pro-ress Report (Appendix A). In the period since the last Progress Report we have been studying a third topic, the localizability of moving sources. The results of this research are described. The fidelity of a virtual auditory display is critically dependent on precise measurement of the listener''s Head-Related Transfer Functions (HRTFs), which are used to produce the virtual auditory images. We continue to explore methods for improving our HRTF measurement technique. During this reporting period we compared HRTFs measured using our standard open-canal probe tube technique and HRTFs measured with the closed-canal insert microphones from the Crystal River Engineering Snapshot system.

Wightman, Frederic L.↗

A Human Factors Framework for Payload Display Design

During missions to space, one charge of the astronaut crew is to conduct research experiments. These experiments, referred to as payloads, typically are controlled by computers. Crewmembers interact with payload computers by using visual interfaces or displays. To enhance the safety, productivity, and efficiency of crewmember interaction with payload displays, particular attention must be paid to the usability of these displays. Enhancing display usability requires adoption of a design process that incorporates human factors engineering principles at each stage. This paper presents a proposed framework for incorporating human factors engineering principles into the payload display design process.

Dunn, Mariea C.↗

The Role of Remote Sensing Displays in Earth Climate and Planetary Atmospheric Research

The communities of scientists who study the Earth's climate and the atmospheres of the other planets barely overlap, but the types of questions they pose and the resulting implications for the use and interpretation of remote sensing data sets have much in common. Both seek to determine the characteristic behavior of three-dimensional fluids that also evolve in time. Climate researchers want to know how and why the general patterns that define our climate today might be different in the next century. Planetary scientists try to understand why circulation patterns and clouds on Mars, Venus, or Jupiter are different from those on Earth. Both disciplines must aggregate large amounts of data covering long time periods and several altitudes to have a representative picture of the rapidly changing atmosphere they are studying. This emphasis separates climate scientists from weather forecasters, who focus at any one time on a limited number of images. Likewise, it separates planetary atmosphere researchers from planetary geologists, who rely primarily on single images (or mosaics of images covering the globe) to study two-dimensional planetary surfaces that are mostly static over the duration of a spacecraft mission yet reveal dynamic processes acting over thousands to millions of years. Remote sensing displays are usually two-dimensional projections that capture an atmosphere at an instant in time. How scientists manipulate and display such data, how they interpret what they see, and how they thereby understand the physical processes that cause what they see, are the challenges I discuss in this chapter. I begin by discussing differences in how novices and experts in the field relate displays of data to the real world. This leads to a discussion of the use and abuse of image enhancement and color in remote sensing displays. I then show some examples of techniques used by scientists in climate and planetary research to both convey information and design research strategies using remote sensing displays.

DelGenio, Anthony D.↗

Extracting Depth From Motion Parallax in Real-World and Synthetic Displays

In psychophysical studies on human sensitivity to visual motion parallax (MP), the use of computer displays is pervasive. However, a number of potential problems are associated with such displays: cue conflicts arise when observers accommodate to the screen surface, and observer head and body movements are often not reflected in the displays. We investigated observers' sensitivity to depth information in MP (slant, depth order, relative depth) using various real-world displays and their computer-generated analogs. Angle judgments of real-world stimuli were consistently superior to judgments that were based on computer-generated stimuli. Similar results were found for perceived depth order and relative depth. Perceptual competence of observers tends to be underestimated in research that is based on computer generated displays. Such findings cannot be generalized to more realistic viewing situations.

Hecht, Heiko↗

Color Helmet-Mounted Display System for In-Flight Simulation on the RASCAL Research Helicopter

A high performance color helmet mounted display (HMD) system for in-flight simulation and research has been developed for the Rotorcraft Aircrew Systems Concepts Laboratory (RASCAL). The display system consists of a programmable display generator, a display electronics unit, a head tracker, and the helmet with display optics. The system provides a maximum of 1024 x 1280 resolution, a 4:1 contrast ratio, and a brightness of 1100fL utilizing currently available technologies. This paper describes the major features and components of the system. Also discussed are the measured performance of the system and the design techniques that allowed the development of a full color HMD.

Edwards, Tim↗