Search NASA⌕ Search

SEARCH · Search NASA

Results for “GPU”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 271 records · Page 15

Automated Hybrid Variance Reduction on Advanced Architectures in the Shift Monte Carlo Code

Monte Carlo transport methods are the most accurate schemes for solving problems with complex energy and spatial features, but they come with a high computational cost. Although hybrid methods have enabled the use of Monte Carlo transport for a large class of problems, they still require significant computing resources. Modern multicore CPUs with large numbers of compute cores and graphical processing units (GPUs) provide opportunities to optimize the memory and run-time costs of hybrid Monte Carlo methods. This paper documents the development and analysis of three Monte Carlo transport algorithms that support hybrid transport using the consistent adjoint-driven importance sampling (CADIS) and forward-weighted CADIS methods in the Shift Monte Carlo code: history-based transport using static and dynamic threading on multicore CPUs and event-based transport enabling weight window tracking on GPUs. The results are shown for two challenging hybrid problems on the Frontier supercomputer at the Oak Ridge Leadership Computing Facility. The results show that all three methods yield good performance and enable solutions of difficult fixed-source transport problems in less than 2 min on 20 nodes of Frontier. Dynamic threading was observed to give up to 20% better scaling behavior than static threading. Moreover, the AMD Instinct 250X GPU was found to give 9 to 11 times greater throughput per graphics compute die than the best CPU performance. In conclusion, additional opportunities for optimization of hybrid transport on GPUs are discussed.

Denovo↗

Laminography as a tool for imaging large-size samples with high resolution

Despite the increased brilliance of the new generation synchrotron sources, there is still a challenge with high-resolution scanning of very thick and absorbing samples, such as a whole mouse brain stained with heavy elements, and, extending further, brains of primates. Samples are typically cut into smaller parts, to ensure a sufficient X-ray transmission, and scanned separately. Compared with the standard tomography setup where the sample would be cut into many pillars, the laminographic geometry operates with slab-shaped sections significantly reducing the number of sample parts to be prepared, the cutting damage and data stitching problems. In this work, a laminography pipeline for imaging large samples (>1 cm) at micrometre resolution is presented. The implementation includes a low-cost instrument setup installed at the 2-BM micro-CT beamline of the Advanced Photon Source. Additionally, sample mounting, scanning techniques, data stitching procedures, a fast reconstruction algorithm with low computational complexity, and accelerated reconstruction on multi-GPU systems for processing large-scale datasets are presented. The applicability of the whole laminography pipeline was demonstrated by imaging four sequential slabs throughout an entire mouse brain sample stained with osmium, in total generating approximately 12 TB of raw data for reconstruction.

47 OTHER INSTRUMENTATION↗

TxDOT Road Elevation Model Dataset

This dataset provides three formats of Road Elevation Model (REM) data: 3D road line/polygon GeoPackage (GPKG), road lidar LAZ and COPC LAZ, and road digital surface model (DSM) GeoTIFF. Data are produced from the ~50TB TxGIO (formerly TNRIS) state lidar collections. This dataset is currently organized by maintenance section in each TxDOT district. Computation is done on GPU computing resources at Oak Ridge National Laboratory (ORNL), through a Strategic Partnership Project with UT Austin and an NSF ACCESS computing allocation award that enables fast massive data movement between TACC Corral and ORNL CADES/OLCF using Globus. In addition to this release from ORNL, a copy of this dataset can also be downloaded at https://web.corral.tacc.utexas.edu/nfiedata/road3d/.

13 HYDRO ENERGY↗

Delta-Rice: A HDF5 Compression Plugin optimized for Digitized Detector Data

Delta-Rice is an HDF5 (The HDF Group et al., 2020) filter plugin that was developed to compress digitized detector signals recorded by the Nab experiment (Fry et al., 2019), a fundamental neutron physics experiment. This is a two-step process where incoming data is passed through a pre-processing filter and then compressed with Rice coding. A routine for determining the optimal pre-processing filter for a dataset is provided along with an example GPU deployment. When applied to data collected by the Nab data acquisition system, this method produced output files 29% their initial size, and was able to do so with an average read/write throughput in excess of 2 GB/s on a single CPU. Compared to the widely used Gzip compression routine, Delta-Rice reduces the file size by 33% more with over an order of magnitude increase in read/write throughput. Delta-Rice is available on CPU to users through the HDF5 library.

97 MATHEMATICS AND COMPUTING↗

Assessing Accelerator Library Integration in MOOSE

MOOSE is a general purpose open source multiphysics framework supporting native finite element and finite volume discretizations as well and wrapping other libraries providing arbitrary computational capabilities. Due to its generality, it has experienced significant success. However, with recent changes in the landscape of computer architectures, most notably the growth of GPU computing, MOOSE must assess new technologies or else risk alienating customers interested in the benefits these technologies can offer. In that vein we have assessed multiple accelerator libraries developed through the ECP project, including Kokkos, libCEED, and MFEM, and present our evaluation of these libraries as candidates for incorporation into the MOOSE framework.

97 MATHEMATICS AND COMPUTING↗

Elevating SolTrace's Capabilities for the Next Generation of Concentrating Solar Analysis

SolTrace is an open-source Monte Carlo ray tracing software developed at NREL. SolTrace can characterize concentrating solar thermal (CST) collector optical performance and is CST technology agnostic. Shown in Fig. 1, SolTrace is a foundational tool in NREL's CST system and component modeling suite. SolTrace's generic surface elements can flexibly model novel collector and receiver designs to predict spatial and temporal flux distributions - critical to understand for CST component design, performance prediction, and system integration. Since its initial development, SolTrace has over 1,650 references on Google Scholar, over 9,800 downloads since 2017, and has served the CST research and development community as a benchmark of 3rd party verification. SolTrace provides users with many options for defining surface shape and boundaries. However, SolTrace provides limited documentation which can result in a steep learning curve for new users. Additionally, SolTrace lacks the computational performance required to evaluate optical performance of a CST system over the course of a year and/or iteratively over design parameters in a timely manner. To address this, we are working towards a new release of SolTrace that enables increased computational throughput by implementing ray tracing acceleration structures and enabling GPU parallelization. Additionally, we are working to improve SolTrace's usability, accessibility, and maintainability by (1) automating solar position time-dependent simulation processes, (2) creating general CST collector templates of grouped elements, (3) updating the user interface to better visualize model inputs and outputs, and (4) creating a user support network through forums, "how to" videos, and documentation.

14 SOLAR ENERGY↗

Strong Coupling of Hydrodynamics and Reactions in Nuclear Statistical Equilibrium for Modeling Convection in Massive Stars

We build on the simplified spectral deferred corrections (SDC) coupling of hydrodynamics and reactions to handle the case of nuclear statistical equilibrium (NSE) and electron/positron captures/decays in the cores of massive stars. Our approach blends a traditional reaction network on the grid with a tabulated NSE state from a very large, ${\mathcal O }(100)$ nuclei network. We demonstrate how to achieve second-order accuracy in the simplified-SDC framework when coupling NSE to hydrodynamics, with the ability to evolve the star on the hydrodynamics time step. We discuss the application of this method to convection in massive stars leading up to core collapse. We also show how to initialize the initial convective state from a 1D model in a self-consistent fashion. All of these developments are done in the publicly available Castro simulation code and the entire simulation methodology is fully GPU-accelerated.

Explosive nucleosynthesis↗

Portable Software Environment for Ultrahigh-Resolution ELM Development on GPUs

This paper presents our endeavors in developing the large-scale, ultra-high-resolution E3SM Land Model (uELM), specifically designed for exascale computers furnished with accelerators such as Nvidia GPUs. The uELM is a sophisticated code that substantially relies on High-Performance Computing (HPC) environments, necessitating particular machine and software configurations. To facilitate community-based uELM developments employing GPUs, we have created a portable, standalone software environment preconfigured with uELM input datasets, simulation cases, and source code. This environment, utilizing Docker, encompasses all essential code, libraries, and system software for uELM development on GPUs. It also features a functional unit test framework and an offline model testbed for comprehensive numerical experiments. From a technical perspective, the paper discusses GPU-ready container generations, uELM code management, and input data distribution across computational platforms. Lastly, the paper demonstrates the use of environment for functional unit testing, end-to-end simulation on CPUs and GPUs, and collaborative code development.

E3SM Land Model↗

Generic and ML Workloads in an HPC Datacenter: Node Energy, Job Failures, and Node-Job Analysis

HPC datacenters offer a backbone to the modern digital society. Increasingly, they run Machine Learning (ML) jobs next to generic, compute-intensive workloads, supporting science, business, and other decision-making processes. However, understanding how ML jobs impact the operation of HPC datacenters, relative to generic jobs, remains desirable but understudied. In this work, we leverage long-term operational data, collected from a national-scale production HPC datacenter, and statistically compare how ML and generic jobs can impact the performance, failures, resource utilization, and energy consumption of HPC datacenters. Our study provides key insights, e.g., ML-related power usage causes GPU nodes to run into temperature limitations, median/mean runtime and failure rates are higher for ML jobs than for generic jobs, both ML and generic jobs exhibit highly variable arrival processes and resource demands, significant amounts of energy are spent on unsuccessfully terminating jobs, and concurrent jobs tend to terminate in the same state. We open-source our cleaned-up data traces on Zenodo (https://doi. org/10.5281/zenodo.13685426), and provide our analysis toolkit as software hosted on GitHub (https://github.com/atlarge-research/2024-icpads-hpc-workload-characterization). This study offers multiple benefits for data center administrators, who can improve operational efficiency, and for researchers, who can further improve system designs, scheduling techniques, etc.

crossanalysis↗

Large Terrain Modeling and Visualization for Planets

Physics-based simulations are actively used in the design, testing, and operations phases of surface and near-surface planetary space missions. One of the challenges in realtime simulations is the ability to handle large multi-resolution terrain data sets within models as well as for visualization. In this paper, we describe special techniques that we have developed for visualization, paging, and data storage for dealing with these large data sets. The visualization technique uses a real-time GPU-based continuous level-of-detail technique that delivers multiple frames a second performance even for planetary scale terrain model sizes.

digital elevation map↗

Granular Simulation of NEO Anchoring

NASA is interested in designing a spacecraft capable of visiting a Near Earth Object (NEO), performing experiments, and then returning safely. Certain periods of this mission will require the spacecraft to remain stationary relative to the NEO. Such situations require an anchoring mechanism that is compact, easy to deploy and upon mission completion, easily removed. The design philosophy used in the project relies on the simulation capability of a multibody dynamics physics engine. On Earth it is difficult to create low gravity conditions and testing in low gravity environments, whether artificial or in space is costly and therefore not feasible. Through simulation, gravity can be controlled with great accuracy, making it ideally suited to analyze the problem at hand. Using Chrono::Engine [1], a simulation package capable of utilizing massively parallel GPU hardware, several validation experiments will be performed. Once there is sufficient confidence, modeling of the NEO regolith interaction will begin after which the anchor tests will be performed and analyzed. The outcome of this task is a study with an analysis of several different anchor designs, along with a recommendation on which anchor is better suited to the task of anchoring. With the anchors tested against a range of parameters relating to soil, environment and anchor penetration angles/velocities on a NEO.

multibody dynamics↗

Performance and Portability of a Linear Solver Across Emerging Architectures

A linear solver algorithm used by a large-scale unstructured-grid computational fluid dynamics application is examined for a broad range of familiar and emerging architectures. Efficient implementation of a linear solver is challenging on recent CPUs offering vector architectures. Vector loads and stores are essential to effectively utilize available memory bandwidth on CPUs, and maintaining performance across different CPUs can be difficult in the face of varying vector lengths offered by each. A similar challenge occurs on GPU architectures, where it is essential to have coalesced memory accesses to utilize memory bandwidth effectively. In this work, we demonstrate that restructuring a computation, and possibly data layout, with regard to architecture is essential to achieve optimal performance by establishing a performance benchmark for each target architecture in a low level language such as vector intrinsics or CUDA. In doing so, we demonstrate how a linear solver kernel can be mapped to Intel® Xeon™ and Xeon Phi™, Marvell® ThunderX2®, NEC® SX-Aurora™ TSUBASA Vector Engine, and NVIDIA® and AMD® GPUs. We further demonstrate that the required code restructuring can be achieved in higher level programming environments such as OpenACC, OCCA, and Intel® OneAPI™/SYCL, and that each generally results in optimal performance on the target architecture. Relative performance metrics for all implementations are shown, and subjective ratings for ease of implementation and optimization are suggested.

Programming models↗

Implicit Thermochemical Nonequilibrium Compressible Flow Simulations on Unstructured Grids Using GPUs

As next-generation exascale-class systems arrive, existing software must be updated accordingly to effectively utilize these systems. For high concurrency and energy efficiency, many of these systems utilize GPU architectures. In this work, we present a CUDA C++ implementation of FUN3D's thermochemical nonequilibrium capability for turbulent flows. Efficiency is demonstrated at scale using the Summit system at the Oak Ridge Leadership Computing Facility which is representative of future exascale systems. This work enables faster, higher fidelity, and scale-resolving simulations of thermochemical nonequilibrium flows including reentry, hypersonics, and combustion.

CFD, GPU, HPC, Hypersonics, Chemistry↗

Implicit Thermochemical Nonequilibrium Flow Simulations on Unstructured Grids using GPUs

Thermochemical nonequilibrium flow simulation capabilities have been previously implemented, verified, and validated for central processing unit (CPU) systems in NASA’s unstructured-grid computational fluid dynamics solver FUN3D. Many exascale-class high-performance computing systems will rely on graphics processing unit (GPU) architectures for high throughput and energy efficiency; thus, CPU-based scientific computing software unable to effectively utilize these systems must be updated. In this work, we present a CUDA C++ implementation of FUN3D’s thermochemical nonequilibrium flow simulation capabilities targeting NVIDIA Tesla GPUs. An overview of the porting and optimization strategy is described and performance comparisons with other recent architectures are presented. Scaling to thousands of GPUs is demonstrated, yielding computational performance equivalent to that of several million CPU cores. The implementation enables efficient, high-fidelity, scale-resolving simulations of thermochemical nonequilibrium flows for many applications including atmospheric entry, hypersonics, and combustion.

GPU↗

Computational Investigation of the Effect of Chemistry on Mars Supersonic Retropropulsion Environments

Retropropulsion ground tests require significant compromises on physical scale, instrumentation, configuration, and environments. Matching the full Martian environment is simply not possible on Earth. Ground tests of retropropulsion configurations thus far have neglected effects of chemistry due to physical constraints of wind tunnel models and facilities; most experiments use inert simulant gases at relatively low temperatures. As such, a strong reliance on high-fidelity computational analyses is required to expand the knowledge of retropropulsion aerodynamics. In this work, we investigate the effects of chemistry using scale-resolving computational fluid dynamics (CFD) with finite-rate chemistry and a graphics processing unit (GPU)-enabled implementation of the NASA FUN3D flow solver on a human-scale Mars lander concept at supersonic freestream conditions. Results are compared to previous perfect gas simulations.

retropropulsion↗

Computational Investigation of the Effect of Chemistry on Mars Supersonic Retropropulsion Environments

Retropropulsion ground tests require significant compromises on physical scale, instrumentation, configuration, and environments. Matching the full Martian environment is simply not possible on Earth. Ground tests of retropropulsion configurations thus far have neglected effects of chemistry due to physical constraints of wind tunnel models and facilities; most experiments use inert simulant gases at relatively low temperatures. As such, a strong reliance on high-fidelity computational analyses is required to expand the knowledge of retropropulsion aerodynamics. In this work, we investigate the effects of chemistry using scale-resolving computational fluid dynamics (CFD) with finite-rate chemistry and a graphics processing unit (GPU)-enabled implementation of the NASA FUN3D flow solver on a human-scale Mars lander concept at supersonic freestream conditions. Results are compared to previous perfect gas simulations.

retropropulsion↗

A Multi-Architecture Approach for Implicit Computational Fluid Dynamics on Unstructured Grids

High-performance computing (HPC) architectures are trending toward manycore paradigms such as graphics processing units (GPUs). Approximately half of the top 100 publicly disclosed supercomputers in the world utilize GPU accelerators for performance. This is in contrast to a decade ago, where there were only a few such machines in the top 100. It is not currently possible to compile and run legacy central processing unit (CPU) software efficiently on GPUs without significant refactoring. Though a number of frameworks offering performance portability exist, none offer a standardized specification that is supported by all major hardware vendors. Additionally, experiences show that obtaining a high percentage of peak performance often requires architecture-specific code. This work details a pragmatic multi-architecture computational fluid dynamics library focused on aerospace problems across the speed range from low subsonic to hypersonic flows involving thermochemical nonequilibrium. A thin abstraction layer above NVIDIA CUDA C++ is utilized, which enables primarily single-source software currently capable of running efficiently on multicore CPUs, NVIDIA GPUs, AMD GPUs, and Intel GPUs. Results on various problems of interest across the speed range are presented and performance is compared between various architectures.

GPU↗