Search NASA⌕ Search

SEARCH · Search NASA

Results for “Reality”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 307 records · Page 17

Short-term Aerosol Trends: Reality or Myth?

The main questions addressed in this slide presentation involve short-term trends of MODIS aerosol optical thickness (AOT) over 6 years: (1) Why are the trends different in different regions? (2) How are these trends so high? (3) Why are they "coherent" in many areas? (4) Are these changes in aerosol concentrations real, i.e., are they monotonic changes in emissions? Several views of the Spatial Distribution of AOT from Terra are shown. In conclusion there are several trends: (1) There is a broad spatial inhomogenueity in AOT trends over 6 years of MODIS Terra and Aqua (2) Some of the areas demonstrate clear positive trends related to increase of emission (e.g., Eastern China) (3) Strong trends in some other areas are superficial and might be attributed, in part, to: (3a) Least squares linear trend sensitivity to outliers (need to use more robust linear fitting method) (3b) Spatial and temporal shifts or trends in meteorological conditions, especially in wind patterns responsible for aerosol transport (6) Aerosol trends should be studied together with changes in meteorology patterns as they might closely linked together

Leptoukh, Gregory↗

Latency and User Performance in Virtual Environments and Augmented Reality

System rendering latency has been recognized by senior researchers, such as Professor Fredrick Brooks of UNC (Turing Award 1999), as a major factor limiting the realism and utility of head-referenced displays systems. Latency has been shown to reduce the user's sense of immersion within a virtual environment, disturb user interaction with virtual objects, and to contribute to motion sickness during some simulation tasks. Latency, however, is not just an issue for external display systems since finite nerve conduction rates and variation in transduction times in the human body's sensors also pose problems for latency management within the nervous system. Some of the phenomena arising from the brain's handling of sensory asynchrony due to latency will be discussed as a prelude to consideration of the effects of latency in interactive displays. The causes and consequences of the erroneous movement that appears in displays due to latency will be illustrated with examples of the user performance impact provided by several experiments. These experiments will review the generality of user sensitivity to latency when users judge either object or environment stability. Hardware and signal processing countermeasures will also be discussed. In particular the tuning of a simple extrapolative predictive filter not using a dynamic movement model will be presented. Results show that it is possible to adjust this filter so that the appearance of some latencies may be hidden without the introduction of perceptual artifacts such as overshoot. Several examples of the effects of user performance will be illustrated by three-dimensional tracking and tracing tasks executed in virtual environments. These experiments demonstrate classic phenomena known from work on manual control and show the need for very responsive systems if they are indented to support precise manipulation. The practical benefits of removing interfering latencies from interactive systems will be emphasized with some classic final examples from surgical telerobotics, and human-computer interaction.

Ellis, Stephen R.↗

VLBI2020: From Reality to Vision

The individual apparent motions of distant radio sources are believed to be caused by the effect of intrinsic structure variations of the active galactic nuclei (AGN). However, some cosmological models of the expanded Universe predict that systematic astrometric proper motions of distant quasars do not vanish as the radial distance from the observer to the quasar grows. These systematic effects can even increase with the distance, making it possible to measure them with high-precision astrometric techniques like VLBI. The Galactocentric acceleration of the Solar System barycenter may cause a secular aberration drift with a magnitude of 4 uas/yr. The Solar System motion relative to the cosmic microwave background produces an additional dipole effect, proportional to red shift. We analyzed geodetic VLBI data spanning from 1979 until 2009 to estimate the vector spherical harmonics in the expansion of the vector field of the proper motion of 687 radio sources. The dipole and quadrupole vector spherical harmonics were estimated with an accuracy of 1-5 as/yr. We have shown that over the next decade the geodetic VLBI may approach the level of accuracy on which the cosmological models of the Universe could be tested. Hence, it is important to organize a dedicated observational program to increase the number of measured proper motions to 3000.

Titov, Oleg↗

X/Ka Celestial Frame Improvements: Vision to Reality

In order to extend the International Celestial Reference Frame from its S/X-band (2.3/8.4 GHz) basis to a complementary frame at X/Ka-band (8.4/32 GHz), we began in mid-2005 an ongoing series of X/Ka observations using NASA s Deep Space Network (DSN) radio telescopes. Over the course of 47 sessions, we have detected 351 extra-galactic radio sources covering the full 24 hours of right ascension and declinations down to -45 degrees. Angular source position accuracy is at the part-per-billion level. We developed an error budget which shows that the main errors arise from limited sensitivity, mismodeling of the troposphere, uncalibrated instrumental effects, and the lack of a southern baseline. Recent work has improved sensitivity by improving pointing calibrations and by increasing the data rate four-fold. Troposphere calibration has been demonstrated at the mm-level. Construction of instrumental phase calibrators and new digital baseband filtering electronics began in recent months. We will discuss the expected effect of these improvements on the X/Ka frame.

Jacobs, C. S.↗

Lunar Simulants, Analogues, and Standards: Needs and Realities for Mission Technologies Development

Integration of In-Situ Resource Utilization (ISRU) capabilities into missions present both challenges as well as benefits for future missions to the Moon and Mars. However, since ISRU systems and capabilities have not flown, mission planners have been hesitant to include ISRU capabilities in mission critical roles, thereby significantly reducing the benefits that ISRU can provide in mission mass and cost reductions. For ISRU systems to provide products and services to 'customers' such as life support, propulsion, and power systems, close development of requirements, hardware, and operations between ISRU and these systems are required. To address these development and incorporation challenges, NASA and csA initiated a series of analog field test demonstrations at sites in Hawaii. Two tests completed in November of 2008 and February of 2010 have demonstrate all the critical steps in operating ISRU systems on the lunar surface at relevant mission scales as well as integration with power and propulsion systems. The third field test planned for July 2012 will demonstrate that a mission to the lunar poles to locate and characterize ice and other volatiles is possible in a highly integrated mission with multiple space agencies. These analog field tests have shown that not only are ISRU systems feasible at relevant mission scales, that they can be successfully integrated into mission architectures.

Sibille, Laurent↗

Wireless Augmented Reality Communication System

The system of the present invention is a highly integrated radio communication system with a multimedia co-processor which allows true two-way multimedia (video, audio, data) access as well as real-time biomedical monitoring in a pager-sized portable access unit. The system is integrated in a network structure including one or more general purpose nodes for providing a wireless-to-wired interface. The network architecture allows video, audio and data (including biomedical data) streams to be connected directly to external users and devices. The portable access units may also be mated to various non-personal devices such as cameras or environmental sensors for providing a method for setting up wireless sensor nets from which reported data may be accessed through the portable access unit. The reported data may alternatively be automatically logged at a remote computer for access and viewing through a portable access unit, including the user's own.

Devereaux, Ann↗

Wireless Augmented Reality Communication System

The system of the present invention is a highly integrated radio communication system with a multimedia co-processor which allows true two-way multimedia (video, audio, data) access as well as real-time biomedical monitoring in a pager-sized portable access unit. The system is integrated in a network structure including one or more general purpose nodes for providing a wireless-to-wired interface. The network architecture allows video, audio and data (including biomedical data) streams to be connected directly to external users and devices. The portable access units may also be mated to various non-personal devices such as cameras or environmental sensors for providing a method for setting up wireless sensor nets from which reported data may be accessed through the portable access unit. The reported data may alternatively be automatically logged at a remote computer for access and viewing through a portable access unit, including the user's own.

Devereaux, Ann↗

Wireless Augmented Reality Communication System

A portable unit is for video communication to select a user name in a user name network. A transceiver wirelessly accesses a communication network through a wireless connection to a general purpose node coupled to the communication network. A user interface can receive user input to log on to a user name network through the communication network. The user name network has a plurality of user names, at least one of the plurality of user names is associated with a remote portable unit, logged on to the user name network and available for video communication.

Devereaux, Ann↗

Standards for Radiation Effects Testing: Ensuring Scientific Rigor in the Face of Budget Realities and Modern Device Challenges

An overview is presented of the space radiation environment and its effects on electrical, electronic, and electromechanical parts. Relevant test standards and guidelines are listed. Test standards and guidelines are necessary to ensure best practices, minimize and bound systematic and random errors, and to ensure comparable results from different testers and vendors. Test standards are by their nature static but exist in a dynamic environment of advancing technology and radiation effects research. New technologies, failure mechanisms, and advancement in our understanding of known failure mechanisms drive the revision or development of test standards. Changes to standards must be weighed against their impact on cost and existing part qualifications. There must be consensus on new best practices. The complexity of some new technologies exceeds the scope of existing test standards and may require development of a guideline specific to the technology. Examples are given to illuminate the value and limitations of key radiation test standards as well as the challenges in keeping these standards up to date.

Test Standard↗

Nanotechnology: From Science Fiction to Reality

Nanotechnology promises unconventional solutions to challenging problems because of expectations that matter can be manipulated at the atomic scale to yield properties that exceed those predicted for bulk materials. The excitement at this possibility has been fueled by significant investments in this technology area. This talk will focus on three examples of where advances are being made to exploit unique properties made possible by nanoscale features for aerospace applications. The first two topics will involve the development of carbon nanotubes for (a) lightweight structural applications and (b) net shape fabricated multifunctional components. The third topic will highlight lessons learned from the demonstration of the effect of nanoengineered surfaces on insect residue adhesion. In all three cases, the approaches used to mature these emerging technologies are based on the acceleration of technology development through multidisciplinary collaborations.

Siochi, Mia↗

Mobile Applications and Multi-User Virtual Reality Simulations

This is my third internship with NASA and my second one at the Johnson Space Center. I work within the engineering directorate in ER7 (Software Robotics and Simulations Division) at a graphics lab called IGOAL. We are a very well-rounded lab because we have dedicated software developers and dedicated 3D artist, and when you combine the two, what you get is the ability to create many different things such as interactive simulations, 3D models, animations, and mobile applications.

Gordillo, Orlando Enrique↗