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305 records · Page 17

Exploration Helmet Permanent Anti-Fog Study

For the current Extravehicular Mobility Unit (EMU) spacesuit, an astronaut applies an antifog solution to the interior of the helmet bubble before each EVA. However, the anti-fog solution has been reported to cause eye discomfort during at least seven EMU EVAs when the anti-fog solution contacted the crew member’s eyes. During STS-100, astronaut Chris Hadfield reported the eye irritation temporarily blinded him during his spacewalk. In addition, the wipe on anti-fog solution is a consumable that needs to be accounted for and a supply launched for missions. To solve this, NASA has tested different permanent anti-fog coatings. However, major issues have arisen with Human in the Loop (HITL) testing with the coatings. Cleaning and removing Valsalva devices which use pressure sensitive adhesives have been challenges to avoid damaging the permanent anti-fog coating. Due to these issues, further investigation is being completed evaluating two solvent based anti-fog solutions: Exxene’s HCF-100 and FSI’s Visgard 106-94. Each coating will be evaluated on polycarbonate samples for application consistency, steam cycles (mimicking breath cycles), cleaning durability, haze, and light transmission. This study will determine if either coating is a viable option to pursue as a permanent anti-fog for spacesuit helmet applications.

spacesuit↗

A Historical Overview of International Space Station Extravehicular Activity Meteoroid and Orbital Debris Risk

Nearly 300 spacewalks have been conducted over the last 25 years to help build and maintain the International Space Station (ISS). During the nearly 2,000 hours of extra-vehicular activity (EVA), crew members wear extra-vehicular mobility unit (EMU) “spacesuits” to mitigate hazards of the space environment including impacts from meteoroid and orbital debris (MMOD) particles. NASA includes detailed EMU MMOD risk analyses as part of the ISS EVA review and approval process. This paper provides a general historical overview of the ISS EVA MMOD risks and the associated risk assessment process. The NASA Johnson Space Center (JSC) Hypervelocity Impact Technology (HVIT) Team produces the ISS EVA MMOD risk analyses using the Bumper3 MMOD risk analysis code in conjunction with detailed information about the EVA including crew-member EVA work sites, crew translation paths, suit orientation, and duration. Detailed physical models of the EMU spacesuits and the ISS are included and tailored for each EVA analysis. Two types of MMOD risk are included: (1) Penetration, and (2) Catastrophic. Penetration risk is for any size leak in the EMU suit. Catastrophic risk is a subset of Penetration Risk and only includes penetrations that cause a 4mm diameter hole (or larger) in the inner “bladder” layer of the EMU suit. This size hole will exceed the ability of the EMU suit to compensate. The MMOD risk analyses also utilize the latest orbital debris environment and meteoroid environment models including additional transient factors to account for recent satellite break-ups and annual meteor storms. These additional factors and the associated increase in EVA MMOD risk are considered when scheduling an EVA to reduce EMU MMOD risk.

Dana M. Lear↗

Exploration Helmet Permanent Anti-Fog Study

For the current Extravehicular Mobility Unit (EMU) spacesuit, an astronaut applies an antifog solution to the interior of the helmet bubble before each EVA. However, the anti-fog solution has been reported to cause eye discomfort during at least seven EMU EVAs when the anti-fog solution contacted the crew member’s eyes. During STS-100, astronaut Chris Hadfield reported the eye irritation temporarily blinded him during his spacewalk. In addition, the wipe on anti-fog solution is a consumable that needs to be accounted for and a supply launched for missions. To solve this, NASA has tested different permanent anti-fog coatings. However, major issues have arisen with Human in the Loop (HITL) testing with the coatings. Cleaning and removing Valsalva devices which use pressure sensitive adhesives have been challenges to avoid damaging the permanent anti-fog coating. Due to these issues, further investigation is being completed evaluating two solvent based anti-fog solutions: Exxene’s HCF-100 and FSI’s Visgard 106-94. Each coating will be evaluated on polycarbonate samples for application consistency, steam cycles (mimicking breath cycles), cleaning durability, haze, and light transmission. This study will determine if either coating is a viable option to pursue as a permanent anti-fog for spacesuit helmet applications.

spacesuit↗

Immersive Technologies for Human-in-the-Loop Lunar Surface Simulations

NASA, the National Aeronautics and Space Administration, continually seeks innovative solutions to enhance its operations, particularly in the realms of testing, evaluation, and training for future missions. Immersive technologies, such as virtual, augmented, and mixed reality have proven to be powerful tools for realistic, interactive, and engaging environments. This paper explores how the Simulation and Graphics Branch at NASA’s Johnson Space Center (JSC) leverages immersive technology, modern commercial rendering engines, and physics-based systems simulations to develop human-in-the-loop systems for humanity’s return to the Moon through the Artemis program. When NASA returns to the Moon, astronauts will travel to the Moon’s South Pole where lighting conditions will cause a more complex operational environment. Human-in-the-loop testing plays a crucial role in NASA's mission planning, spacecraft and space systems development, and evaluation of operational scenarios. The development of immersive environments such as a lunar rover mockup at a video wall enables engineers and astronauts to simulate and experience mission scenarios, integrated spacecraft systems, and operational procedures in a relevant environment before deployment. By integrating realistic virtual environments, immersive technology allows for the visualization and interaction with virtual spacecraft models, mission landscapes, and complex operational tasks. This approach helps identify potential design flaws, operational challenges, and safety considerations. It also provides valuable insights for risk reduction and helps improve mission efficiency and effectiveness. With advanced motion tracking systems and custom virtual environments data can be gathered and evaluated to help NASA refine training protocols, develop specialized training procedures and optimize human-robotic interactions for future space missions. Furthermore, immersive technology offers opportunities for future training initiatives at NASA. The Virtual Reality Laboratory at JSC has pioneered training with Virtual Reality (VR) since the Hubble Space Telescope repair missions in the early 1990’s. Extended Reality (XR) simulations enable astronauts to rehearse complex spacewalks, spacecraft maneuvers, and extravehicular activities in a safe and controlled environment. By replicating the physical and cognitive challenges of space missions, immersive training experiences enhance astronauts' situational awareness, decision-making abilities, and adaptability to unexpected scenarios. Additionally, immersive technology facilitates collaborative training, allowing geographically dispersed crew and mission control personnel to engage in synchronized simulations, fostering teamwork and effective communication. The adoption of immersive technology in NASA's testing, evaluation, and future training programs has yielded significant benefits. By incorporating human-in-the-loop testing for studies involving Extra Vehicular Activities (EVA), surface mobility and landing systems, NASA can identify and mitigate risks, optimize operational procedures, and enhance mission success. Ultimately, immersive training experiences can empower astronauts to better navigate the complexities of space missions, ensuring their safety, productivity, and success in the dynamic and challenging environments they will experience at the Lunar South Pole.

Simulation Modeling Virtual Reality Immersive Tech↗

Bone Conduction Headphone Research and Human-in-the-Loop Test Results

The new space suit being developed for exploration EVAs on the surface of the Moon and in microgravity environments is called xEMU. A government reference model had been developed and had undergone testing. This suit contains new upgrades from the current EMU on ISS, such as integrated speakers and microphones, eliminating the need for astronauts to wear a Communications Carrier Assembly (CCA) on their head during spacewalks. However, upon testing, it was noticed that this feature causes acoustic coupling, that results in communications echo and feedback. A proposed solution to this issue is to have the astronaut wear a bone conduction headset for audio capabilities while on EVA to receive incoming voice communications from Mission Control and other EVA or IVA crew members. This would eliminate the acoustic coupling and echo effect while being more ergonomically sound than the current CCA and leave the ear open to suit ambient sound for situational awareness. A human-in-the-loop evaluation was performed, comparing five commercially available bone conduction headsets, to evaluate comfort, fit, and adjustability for long-duration wear. Five engineering test subjects with different head sizes were utilized to wear the headsets for six hours and provide succinct feedback and score the headsets on a variety of factors, to help determine which of the headsets performed the best and could advance to future bone conduction audio testing. Three of the headsets were well-received among the diverse group of subjects, and at least one of these will advance to further testing to be considered for future use under the xEMU helmet for exploration EVAs. Rating results and evaluation methods for this bone conduction headset evaluation will be presented.

Bridget M Cavanaugh↗

A Review of International Space Station Extravehicular Activity Micrometeoroid and Orbital Debris Risk

Nearly 300 spacewalks have been conducted over the last 25 years to support the construction and maintenance of the International Space Station (ISS). During the nearly 2,000 hours of extra-vehicular activity (EVA), crew wore extra-vehicular mobility unit (EMU) “spacesuits” to help mitigate hazards of the space environment including impacts from micrometeoroid and orbital debris (MMOD) particles. The National Aeronautics and Space Administration (NASA) conducts detailed EMU MMOD risk analyses as part of the ISS EVA review and approval process. This paper provides a general historical overview of the ISS EVA MMOD risks and the associated risk assessment process. The NASA Johnson Space Center (JSC) Hypervelocity Impact Technology (HVIT) Team produces the ISS EVA MMOD risk analyses using the Bumper MMOD risk analysis code in conjunction with detailed information about the EVA including crew member EVA work sites, crew translation paths, suit orientation, and durations. Detailed physical models of the EMU spacesuit and the ISS are included and tailored for each EVA analysis. Two types of MMOD risk are included: (1) Penetration, and (2) Catastrophic. Penetration risk is for any size leak in the EMU suit. Catastrophic risk is a subset of Penetration Risk and only includes penetrations that cause a 4mm diameter hole (or larger) in the pressure-maintaining “bladder” layer of the EMU suit. This size hole will exceed the ability of the EMU suit to compensate. The MMOD risk analyses also utilize the latest orbital debris environment and meteoroid environment models including additional transient factors to account for recent satellite break-ups and annual meteor storms. These additional factors and the associated increase in EVA MMOD risk are considered when scheduling EVAs to reduce EMU MMOD risk.

Dana M. Lear↗

Immersive Technologies for Human-in-the-Loop Lunar Surface Simulations

NASA, the National Aeronautics and Space Administration, continually seeks innovative solutions to enhance its operations, particularly in the realms of testing, evaluation, and training for future missions. Immersive technologies, such as virtual, augmented, and mixed reality have proven to be powerful tools for immersing users in realistic, interactive, and engaging environments. This paper explores how the Simulation and Graphics Branch at NASA’s Johnson Space Center (JSC) leverages immersive technology, modern commercial rendering engines, and physics-based systems simulations to develop human-in-the-loop systems for humanity’s return to the Moon through the Artemis program. When NASA returns to the Moon, astronauts will travel to the Moon’s South Pole where lighting conditions will cause a more complex operational environment. Human-in-the-loop simulations play a crucial role in NASA’s mission planning, spacecraft and space systems development, and evaluation of operational scenarios. The development of immersive environments such as a lunar rover mockup at a video wall enables engineers and astronauts to simulate and experience mission scenarios, integrated spacecraft systems, and operational procedures in a relevant environment before deployment. By integrating realistic virtual environments, immersive technology allows for the visualization and interaction with virtual spacecraft models, mission landscapes, and complex operational tasks. This approach helps identify potential design flaws, operational challenges, and safety considerations. It also provides valuable insights for risk reduction and helps improve mission efficiency and effectiveness. With advanced motion tracking systems and custom virtual environments, data can be gathered and evaluated to help NASA refine training protocols, develop specialized training procedures, and optimize human-robotic interactions for future space missions. Furthermore, immersive technology offers opportunities for future training initiatives at NASA. The Virtual Reality Laboratory at JSC has pioneered training with Virtual Reality (VR) since the Hubble Space Telescope repair missions in the early 1990’s. Extended Reality (XR) simulations enable astronauts to rehearse complex spacewalks, spacecraft maneuvers, and extravehicular activities in a safe and controlled environment. By replicating the physical and cognitive challenges of space missions, immersive training experiences enhance astronauts’ situational awareness, decision-making abilities, and adaptability to unexpected scenarios. Additionally, immersive technology facilitates collaborative training, allowing geographically dispersed crew and mission control personnel to engage in synchronized simulations, fostering teamwork and effective communication. The adoption of immersive technology in NASA’s testing, evaluation, and future training programs has yielded significant benefits. By incorporating human-in-the-loop simulations for studies involving Extra Vehicular Activities (EVA), surface mobility and landing systems, NASA can identify and mitigate risks, optimize operational procedures, and enhance mission success. Ultimately, immersive simulation experiences can empower astronauts to better navigate the complexities of space missions, ensuring their safety, productivity, and success in the dynamic and challenging environments they will experience at the Lunar South Pole.

HITL↗

A Review of International Space Station Extravehicular Activity Micrometeoroid and Orbital Debris Risk

Nearly 300 spacewalks have been conducted over the last 25 years to support the construction and maintenance of the International Space Station (ISS). During the nearly 2,000 hours of extra-vehicular activity (EVA), crew wore extra-vehicular mobility unit (EMU) “spacesuits” to help mitigate hazards of the space environment including impacts from micrometeoroid and orbital debris (MMOD) particles. The National Aeronautics and Space Administration (NASA) conducts detailed EMU MMOD risk analyses as part of the ISS EVA review and approval process. This paper provides a general historical overview of the ISS EVA MMOD risks and the associated risk assessment process. The NASA Johnson Space Center (JSC) Hypervelocity Impact Technology (HVIT) Team produces the ISS EVA MMOD risk analyses using the Bumper MMOD risk analysis code in conjunction with detailed information about the EVA including crew member EVA work sites, crew translation paths, suit orientation, and durations. Detailed physical models of the EMU spacesuit and the ISS are included and tailored for each EVA analysis. Two types of MMOD risk are included: (1) Penetration, and (2) Catastrophic. Penetration risk is for any size leak in the EMU suit. Catastrophic risk is a subset of Penetration Risk and only includes penetrations that cause a 4mm diameter hole (or larger) in the pressure-maintaining “bladder” layer of the EMU suit. This size hole will exceed the ability of the EMU suit to compensate. The MMOD risk analyses also utilize the latest orbital debris environment and meteoroid environment models including additional transient factors to account for recent satellite break-ups and annual meteor storms. These additional factors and the associated increase in EVA MMOD risk are considered when scheduling EVAs to reduce EMU MMOD risk.

Dana M. Lear↗

Permanent, Transparent Anti-Fog Coating for Spacesuit Helmet

Fogging of polycarbonate spacesuit helmets is detrimental to astronaut safety and to mission success. Currently used anti-fogging methods are temporary and require the reapplication of a coating before each use. These temporary solutions have been shown to delaminate during use and have led to eye irritation and temporary blindness during spacewalks. Potential permanent solutions NASA has previously tested lack in durability and are prone to coating damage and delamination during cleaning. Lynntech is leveraging its experience with coating development to fabricate an anti-fog coating with the durability necessary for permanent use, to be applied to polycarbonate. In this SBIR Phase I project, Lynntech has demonstrated the proof of concept by applying our coating to flat polycarbonate and characterized the durability of its anti-fogging properties. Toward this end, Lynntech has developed a breath simulating testbed, exposing coatings to conditions they would experience on the interior of a spacesuit helmet during use. Additionally, Lynntech is developing an application method to uniformly deposit their coating on non-planar objects, such as a prototype spacesuit helmet.

spacesuit↗

Bone Conduction Headphone Research and Testing for xEMU Communications Applications

The new space suit being developed for exploration EVAs on the surface of the Moon and in microgravity environments is referred to as xEMU. A government reference model had been developed and has undergone extensive functional and environmental testing. This suit contains new upgrades from the current EMU on ISS, such as integrated speakers and microphones, eliminating the need for astronauts to wear a Communications Carrier Assembly (CCA) on their heads during spacewalks. However, this design approach results in speaker-to-microphone acoustic coupling and communications echo and feedback. A proposed solution to this issue is to replace the integrated open speakers with an astronaut worn bone conduction headset for audio capabilities while on EVA to receive incoming voice communications from Mission Control and other EVA or IVA crew members. This would eliminate the acoustic coupling and echo effect while being more ergonomically sound than the current CCA and leave the ear open to suit-ambient sound for situational awareness. A human-in-the-loop evaluation was performed, comparing five commercially available bone conduction headsets, to evaluate comfort, fit, and adjustability for long-duration wear. Five engineering test subjects with different head sizes were utilized to wear the headsets for six hours and provide succinct feedback and score the headsets on a variety of factors, to help determine which of the headsets performed the best and could advance to future bone conduction audio testing. Three of the headsets were well-received among the diverse group of subjects, and at least one of these will advance to further testing to be considered for future use under the xEMU helmet for exploration EVAs. Rating results and evaluation methods for this bone conduction headset evaluation will be presented.

Bridget Cavanaugh↗

Assessments of Physiology and Cognition in Hybrid-Reality Environments (APACHE)

NASA is planning to return to the Moon in the mid-2020s as a stepping stone to Mars missions in the 2030s. Spacewalks, or extravehicular activities (EVAs), performed on the Moon and Mars will differ in a variety of ways from those that have been performed in decades past. NASA has identified multiple risks to human health and performance associated with a crewed mission to Mars, especially those associated with exploration EVAs which are expected to be a primary mission activity. Crew may be expected to conduct up to 24 hours of EVA per person per week, where the likelihood of injury and/or mental mistakes are increased compared to ground-based training or current microgravity EVAs and the consequences of which can be catastrophic. Current test environments for exploration EVA research and technology development are large, costly facilities that are limited in their availability or capabilities. Spacesuit testing in a reduced gravity environment such as NASA’s Neutral Buoyancy Laboratory, while a good representation of the crew’s physical workload during exploration EVAs, typically has small datasets and is difficult to integrate physiological sensors or other types of crew performance measures. Meanwhile, scientific field-based testing such as NASA’s Desert Research and Technology Studies offers an operationally relevant environment for exploration EVAs, particularly for cognitive workload, but is also limited by small datasets, lack of a pressurized spacesuit, and obtrusive measures. The limitations of current analogs for exploration EVAs identify a need for a new test environment that can approximate both the physical and cognitive demands associated with exploration EVAs to enable rapid, controlled, and repeatable evaluations of human health and performance risks of exploration missions. In response, the Human Physiology, Performance, Protection, and Operations Laboratory (H-3PO) at NASA Johnson Space Center has developed a hybrid reality exploration EVA analog named the Assessments of Physiology And Cognition in Hybrid-reality Environments (APACHE) to address these limitations using a combination of virtual, physical, and hybrid reality techniques. The APACHE facility resides at NASA Johnson Space Center and serves as a large “sandbox” for EVA research and simulation. At its center is a roughly 15x20ft space surrounded by a 14” tall sandbox partially filled with lunar regolith simulant to emulate the physical feeling of walking on a planetary surface and to allow for simulated geology operations. Nearby, a curved passive treadmill (Skillmill Connect, Technogym, Fairfield, NJ) and an omnidirectional treadmill (Infinadeck, Infinadeck, Rocklin, CA) are included to enable exploration of these large virtual environments while also imposing the physical demands, representative timelines, and cognitive burdens required to navigate and traverse these distances during exploration EVA. A 6DOF motion platform is used to simulate rover operations and supports various human performance evaluations and associated risks. Lastly, APACHE can support two extravehicular (EV) crewmembers working in tandem. A computer workstation is located nearby and also supports an intravehicular (IV) crewmember as part of a full mission simulation. The IV crewmember has direct video and audio communication with the EV crew in VR to provide operational and procedural support. The software used in APACHE was created by the JSC Engineering Directorate, in partnership with Buendea, powered by a custom Unreal Engine 5 (UE5.3, Epic Games) project. APACHE currently utilizes the HTC Vive Pro Eye in a wireless configuration for VR simulations. There are two virtual environments that subjects can explore within APACHE, a Lunar and Martian surface. The virtual Lunar surface was created from LIDAR data of the Lunar South Pole to create roughly 16 sq km of explorable terrain. The virtual Martian surface contains roughly 400 sq km of explorable terrain derived from Mars Reconnaissance Orbiter LIDAR data of the Jezero Crater. The immersion and related cognitive burdens of conducting a planetary EVA is simulated through a series of EVA-relevant tasks performed in the VR environment, using these high-fidelity visual representations. Additionally, APACHE includes biosensor driven informatics, such as real-time heart rate monitoring and/or derived values from model simulations, for active monitoring by the EV crew and added cognitive demand. A “Wizard of Oz” control panel enables test operators to activate contingency events such as simulated spacesuit malfunctions, loss of communications, and/or limited visibility. Embedded performance measures such as accuracy, completeness, and execution time have been developed for various exploration tasks to objectively quantify crew performance during an EVA and compare impacts to performance when different environmental stressors, both physical and cognitive, are added to or removed from the simulation. Additionally, validated cognitive and operational performance measures such as the Digit Symbol Substitution Task have been recreated and embedded in VR for direct and relatively unobtrusive measurement of motor perception. The APACHE environment currently supports multiple research studies at NASA. Examples include the CHAPEA project, a series of simulated year-long missions on Mars by a 4-person crew; and the CO2 Contingency Walk Back Study, an investigation of elevated CO2 exposure on crew performance during a contingency EVA scenario. APACHE also provides a test environment to support the development of the Crew State and Risk Model, which is a collection of individualized, mathematical models of crew physical and cognitive state; and the Personalized EVA Informatics and Decision Support system, an operational tool for flight controllers, and eventually a self-reliant Martian crew, to make biomedically-informed decisions in real-time to optimize the EVA planning and execution with respect to crew health and performance. Some technical challenges associated with developing the APACHE environment, as well as current limitations, include VR limitless natural walking with a hybrid spacesuit simulator, optimizing performance for wireless PC VR streaming while maintaining a high degree of visual fidelity, and the integration of various physiological (metabolic masks) and psychometric (eye tracking) sensors with the VR headset.

Human Performance↗

Recirculating and Sub-Atmospheric Rapid Cycle Amine Swing Bed Testing at Various Metabolic Profiles, Temperatures, and Half-Cycle Times

Sixty years since the first spacewalk, NASA’s Extravehicular Mobility Unit (xEMU) exploration space suit has undergone numerous design improvements and iterations. As commercial manufacturers develop next-generation systems to support increasingly complex missions, including Moon-to-Mars architecture prototyping and the design of the Martian Portable Life Support System (PLSS), material selection and individual subunit testing under realistic metabolic and pressure conditions are paramount. To determine whether a reusable carbon dioxide (CO 2 ) scrubber design and adsorbent can be utilized in new suit configurations, an all-encompassing test rig is required to compare existing and newly developed technologies. The test rig must be capable of sub-atmospheric testing, calibrated humid CO 2 dosing, and facilitation of the evaluation of sorbents across a wide range of operational requirements. Recently, XploSafe has developed an Extravehicular Mobility Unit (xEMU) testing rig specifically designed to explore CO 2 and humidity control materials for spacesuits. This closed-loop recirculating swing bed (Rapid Cycle Amine Test Rig) was utilized to compare adsorbent utility across a wide range of xEMU operating conditions. Following successful testing with Xplo-SA9T over multiple simulated eight-hour Extravehicular Activity (EVA) tests, improvements to the test stand were considered. Regeneration vacuum supply within the test rig was updated to more closely resemble space vacuum, theoretically increasing half-cycle timing. An improved water vapor delivery system was incorporated to dose a wider calibrated range of humidity over both short and long-duration EVAs. A range of metabolic profiles between 800 and 3000 BTU/h were tested, and the corresponding average CO 2 steady-states were compared. The effect of dosing temperature at the adsorbent bed inlet between 10 and 40 ̊C and the corresponding CO 2 removal efficiency was also evaluated.

John R Tidwell↗

Tenets of Lunar EVAs for Artemis III

The purpose of these top level EVA tenets for Artemis III is to capture and promote EVA planning principles which drive decisions before and during the mission that are related to mission timeline, contingencies, and how risks are balanced. The tenets listed below are not shown in a priority order. (Reference Artemis III Mission Planning Summit, Action 27, 3/9/2023).

EVA↗

EVA Operations for the Artemis III Science Team

The purpose of this presentation is to give the newly selected Artemis III Science Team some basic information on EVA Operations and potential interactions with the science team in both the planning and real-time phases of the mission.

EVA↗

EVA Operations for Artemis III External Teams

The purpose of this presentation is to give external Artemis III Teams (payloads, industry) some basic information on EVA Operations and hardware impacts in the design, the planning, and the real-time phases of the mission.

EVA↗