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At least 307 records · Page 17

Advancing satellite operations with intelligent graphical monitoring systems

For nearly twenty-five years, spacecraft missions have been operated in essentially the same manner: human operators monitor displays filled with alphanumeric text watching for limit violations or other indicators that signal a problem. The task is performed predominately by humans. Only in recent years have graphical user interfaces and expert systems been accepted within the control center environment to help reduce operator workloads. Unfortunately, the development of these systems is often time consuming and costly. At the NASA Goddard Space Flight Center (GSFC), a new domain specific expert system development tool called the Generic Spacecraft Analyst Assistant (GenSAA) has been developed. Through the use of a highly graphical user interface and point-and-click operation, GenSAA facilitates the rapid, 'programming-free' construction of intelligent graphical monitoring systems to serve as real-time, fault-isolation assistants for spacecraft analysts. Although specifically developed to support real-time satellite monitoring, GenSAA can support the development of intelligent graphical monitoring systems in a variety of space and commercial applications.

Hughes, Peter M.↗

RAPID and HTML5's potential

Just as important as the engineering that goes into building a robot is the method of interaction, or how human users will use the machine. As part of the Human-System Interactions group (Conductor) at JPL, I explored using a web interface to interact with ATHLETE, a prototype lunar rover. I investigated the usefulness of HTML 5 and Javascript as a telemetry viewer as well as the feasibility of having a rover communicate with a web server. To test my ideas I built a mobile-compatible website and designed primarily for an Android tablet. The website took input from ATHLETE engineers, and upon its completion I conducted a user test to assess its effectiveness.

All-Terrain Hex-Limbed Extra-Terrestrial Explorer ↗

An application of distributed processing - In the TDRSS ground communication fault isolation and monitoring system

A computer interface has been designed for the Fault Isolation and Monitoring System, a system providing qualitative and quantitative assessment of the communications between the Tracking and Data Relay Satellite System Ground Segment and NASA's Network Control Center. The functional requirements for the interface and the design philosophy are discussed, as are the methods and protocol used to implement the operator support software required to configure the monitoring system and to display and report the results of the analysis. The system relies on the use of intelligent terminals, with the human interface removed from the host computer.

Waddell, R. L., Jr.↗

Multimodal Neuroelectric Interface Development

This project aims to improve performance of NASA missions by developing multimodal neuroelectric technologies for augmented human-system interaction. Neuroelectric technologies will add completely new modes of interaction that operate in parallel with keyboards, speech, or other manual controls, thereby increasing the bandwidth of human-system interaction. We recently demonstrated the feasibility of real-time electromyographic (EMG) pattern recognition for a direct neuroelectric human-computer interface. We recorded EMG signals from an elastic sleeve with dry electrodes, while a human subject performed a range of discrete gestures. A machine-teaming algorithm was trained to recognize the EMG patterns associated with the gestures and map them to control signals. Successful applications now include piloting two Class 4 aircraft simulations (F-15 and 757) and entering data with a "virtual" numeric keyboard. Current research focuses on on-line adaptation of EMG sensing and processing and recognition of continuous gestures. We are also extending this on-line pattern recognition methodology to electroencephalographic (EEG) signals. This will allow us to bypass muscle activity and draw control signals directly from the human brain. Our system can reliably detect P-rhythm (a periodic EEG signal from motor cortex in the 10 Hz range) with a lightweight headset containing saline-soaked sponge electrodes. The data show that EEG p-rhythm can be modulated by real and imaginary motions. Current research focuses on using biofeedback to train of human subjects to modulate EEG rhythms on demand, and to examine interactions of EEG-based control with EMG-based and manual control. Viewgraphs on these neuroelectric technologies are also included.

Trejo, Leonard J.↗

Intelligent data presentation for real-time spacecraft monitoring

This paper describes an intelligent user interface that is currently under development. The interface serves as a front end for real-time spacecraft monitoring software. The software operates under circumstances in which neither an intelligent human without automated assistance nor an automated system without intelligence are sufficiently effective. The user interface is supported by dynamic trade-off evaluation (DTE), a new technique that has been developed to automate general types of performance trade-offs in real-time problem solving systems. In this application, DTE is used to perform dynamic input data management for the purpose of determining which input data should be monitored in time constrained situations and how to present the monitoring information to a human analyst who has the ultimate responsibility for the spacecraft. This application has demonstrated that DTE can be used to dynamically vary the data that is monitored, making it possible to detect and correctly analyze all anomalous data by examining only a subset of the total input data. In carefully structured experimental evaluations that use real spacecraft data and real decision making, DTE provides the ability to handle a three-fold increase in input data (in real-time) without loss of performance and to intelligently present the information to a mission analyst.

Schwuttke, U. M.↗

Flight tests show potential benefits of data link as primary communication medium

Message exchange for air traffic control (ATC) purposes via data link offers the potential benefits of increasing the airspace system safety and efficiency. This is accomplished by reducing communication errors and relieving the overloaded ATC radio frequencies, which hamper efficient message exchanges during peak traffic periods in many busy terminal areas. However, the many uses and advantages of data link create additional questions concerning the interface among the human-users and the cockpit and ground systems. A flight test was conducted in the NASA Langley B-737 airplane to contrast flight operations using current voice communications with the use of data link for transmitting both strategic and tactical ATC clearances during a typical commercial airline flight from takeoff to landing. Commercial airplane pilots were used as test subjects.

Scanlon, Charles H.↗

Flight tests using data link for air traffic control and weather information exchange

Message exchange for air traffic control (ATC) purposes via data link offers the potential benefits of increasing the airspace system safety and efficiency. This is accomplished by reducing communication errors and relieving the overloaded ATC radio frequencies, which hamper efficient message exchanges during peak traffic periods in many busy terminal areas. However, the many uses and advantages of data link create additional questions concerning the interface among the human-users and the cockpit and ground systems. A flight test was conducted in the NASA Langley B-737 airplane to contrast flight operations using current voice communications with the use of data link for transmitting both strategic and tactical ATC clearances during a typical commercial airline flight from takeoff to landing. Commercial airplane pilots were used as test subjects.

Knox, Charles E.↗

Haptic interfaces: Hardware, software and human performance

Virtual environments are computer-generated synthetic environments with which a human user can interact to perform a wide variety of perceptual and motor tasks. At present, most of the virtual environment systems engage only the visual and auditory senses, and not the haptic sensorimotor system that conveys the sense of touch and feel of objects in the environment. Computer keyboards, mice, and trackballs constitute relatively simple haptic interfaces. Gloves and exoskeletons that track hand postures have more interaction capabilities and are available in the market. Although desktop and wearable force-reflecting devices have been built and implemented in research laboratories, the current capabilities of such devices are quite limited. To realize the full promise of virtual environments and teleoperation of remote systems, further developments of haptic interfaces are critical. In this paper, the status and research needs in human haptics, technology development and interactions between the two are described. In particular, the excellent performance characteristics of Phantom, a haptic interface recently developed at MIT, are highlighted. Realistic sensations of single point of contact interactions with objects of variable geometry (e.g., smooth, textured, polyhedral) and material properties (e.g., friction, impedance) in the context of a variety of tasks (e.g., needle biopsy, switch panels) achieved through this device are described and the associated issues in haptic rendering are discussed.

Srinivasan, Mandayam A.↗

APPLICATION OF EYE TRACKING FOR MEASUREMENT AND EVALUATION IN HUMAN FACTORS STUDIES IN CONTROL ROOM MODERNIZATION

An important element of human factors engineering (HFE) pertains to measurement and evaluation (M&E). The role of HFE-M&E should be integrated throughout the entire control room modernization (CRM) process and be used for human-system performance evaluation and diagnostic purposes with resolving potential human engineering deficiencies (HEDs) and other human machine interface (HMI) design issues. NUREG-0711 describes how HFE in CRM should employ a hierarchical set of measures, particularly during integrated system validation (ISV), including plant performance, personnel task performance, situation awareness, cognitive workload, and anthropometric/ physiological factors. Historically, subjective measures have been primarily used since they are easier to collect and do not require specialized equipment. However, there are pitfalls with relying solely on subjective measures in M&E such that negatively impact reliability, sensitivity, and objectivity. As part of comprehensively capturing a diverse set of measures that strengthen findings and inferences made of the benefits from emerging technologies like advanced displays, this paper discusses the value of using eye tracking as an objective method that can be used in M&E. A brief description of eye tracking technology and relevant eye tracking measures is provided. Additionally, technical considerations and the unique challenges with using eye tracking in full-scaled simulations are addressed. Finally, this paper shares preliminary findings regarding the use of a wearable eye tracking system in a full-scale simulator study. These findings should help guide future full-scale simulator studies using eye tracking as a methodology to evaluate human-system performance.

99 GENERAL AND MISCELLANEOUS↗

Application of Eye Tracking for Measurement and Evaluation in Human Factors Studies in Control Room Modernization

An important element of human factors engineering (HFE) pertains to measurement and evaluation (M&E). The role of HFE-M&E should be integrated throughout the entire control room modernization (CRM) process and be used for human-system performance evaluation and diagnostic purposes with resolving potential human engineering deficiencies (HEDs) and other human machine interface (HMI) design issues. NUREG-0711 describes how HFE in CRM should employ a hierarchical set of measures, particularly during integrated system validation (ISV), including plant performance, personnel task performance, situation awareness, cognitive workload, and anthropometric/ physiological factors. Historically, subjective measures have been primarily used since they are easier to collect and do not require specialized equipment. However, there are pitfalls with relying solely on subjective measures in M&E such that negatively impact reliability, sensitivity, and objectivity. Furthermore, as part of comprehensively capturing a diverse set of measures that strengthen findings and inferences made of the benefits from emerging technologies like advanced displays, this paper discusses the value of using eye tracking as an objective method that can be used in M&E. A brief description of eye tracking technology and relevant eye tracking measures is provided. Additionally, technical considerations and the unique challenges with using eye tracking in full-scaled simulations are addressed. Finally, this paper shares preliminary findings regarding the use of a wearable eye tracking system in a full-scale simulator study. These findings should help guide future full-scale simulator studies using eye tracking as a methodology to evaluate human-system performance.

99 GENERAL AND MISCELLANEOUS↗

Application of eye tracking for measurement and evaluation in human factors studies in control room modernization - 309

An important element of human factors engineering (HFE) pertains to measurement and evaluation (M and E). The role of HFE-M and E should be integrated throughout the entire control room modernization (CRM) process and be used for human-system performance evaluation and diagnostic purposes with resolving potential human engineering deficiencies (HEDs) and other human machine interface (HMI) design issues. NUREG-0711 describes how HFE in CRM should employ a hierarchical set of measures, particularly during integrated system validation (ISV), including plant performance, personnel task performance, situation awareness, cognitive workload, and anthropometric/ physiological factors. Historically, subjective measures have been primarily used since they are easier to collect and do not require specialized equipment. However, there are pitfalls with relying solely on subjective measures in M and E such that negatively impact reliability, sensitivity, and objectivity. As part of comprehensively capturing a diverse set of measures that strengthen findings and inferences made of the benefits from emerging technologies like advanced displays, this paper discusses the value of using eye tracking as an objective method that can be used in M and E. A brief description of eye tracking technology and relevant eye tracking measures is provided. Additionally, technical considerations and the unique challenges with using eye tracking in full-scaled simulations are addressed. Finally, this paper shares preliminary findings regarding the use of a wearable eye tracking system in a full-scale simulator study. These findings should help guide future full-scale simulator studies using eye tracking as a methodology to evaluate human-system performance. (authors)

22 GENERAL STUDIES OF NUCLEAR REACTORS↗

Knowledge-based load leveling and task allocation in human-machine systems

Conventional human-machine systems use task allocation policies which are based on the premise of a flexible human operator. This individual is most often required to compensate for and augment the capabilities of the machine. The development of artificial intelligence and improved technologies have allowed for a wider range of task allocation strategies. In response to these issues a Knowledge Based Adaptive Mechanism (KBAM) is proposed for assigning tasks to human and machine in real time, using a load leveling policy. This mechanism employs an online workload assessment and compensation system which is responsive to variations in load through an intelligent interface. This interface consists of a loading strategy reasoner which has access to information about the current status of the human-machine system as well as a database of admissible human/machine loading strategies. Difficulties standing in the way of successful implementation of the load leveling strategy are examined.

Chignell, M. H.↗

Human machine interface to manually drive rhombic like vehicles such as transport casks in ITER

The Cask and Plug Remote Handling System (CPRHS) and the respective Cask Transfer System (CTS) are designed to transport activated components between the reactor and the hot cell buildings of ITER during maintenance operations. In nominal operation, the CPRHS/CTS shall operate autonomously under human supervision. However, in some unexpected situations, the automatic mode must be overridden and the vehicle must be remotely guided by a human operator due to the harsh conditions of the environment. The CPRHS/CTS is a rhombic-like vehicle with two independent steerable and drivable wheels along its longitudinal axis, giving it omni-directional capabilities. During manual guidance, the human operator has to deal with four degrees of freedom, namely the orientations and speeds of two wheels. This work proposes a Human Machine Interface (HMI) to manage the degrees of freedom and to remotely guide the CPRHS/CTS in ITER taking the most advantages of rhombic like capabilities. Previous work was done to drive each wheel independently, i.e., control the orientation and speed of each wheel independently. The results have shown that the proposed solution is inefficient. The attention of the human operator becomes focused in a single wheel. In addition, the proposed solution cannot assure that the commands accomplish the physical constrains of the vehicle, resulting in slippage or even in clashes. This work proposes a solution that consists in the control of the vehicle looking at the position of its center of mass and its heading in the world frame. The solution is implemented using a rotational disk to control the vehicle heading and a common analogue joystick to control the vector speed of the center of the mass of the vehicle. The number of degrees of freedom reduces to three, i.e., two angles (vehicle heading and the orientation of the vector speed) and a scalar (the magnitude of the speed vector). This is possible using a kinematic model based on the vehicle Instantaneous Center of Rotation (ICR): a geometric approach where, at each time instant, the vehicle describes a circumference (either with a finite or infinite radius). The inverse of the kinematic model transforms the three input parameters of the center of mass into the four parameters for the wheels, preserving the omni-directional capabilities. The solution is implemented and tested using a HMI with a control disk and an analog joystick with two axis. The control disk was specially designed for this solution and implemented using a programmable micro-controller. In the first set of experiments, the HMI communicates with a computer running a simulator of the CPRHS/CTS, with the vehicle kinematics and dynamics, moving in a map of the ITER buildings. In the second set of experiments, the HMI communicates with a scaled prototype of the CPRHS running in a mock-up scenario to obtain more realistic results. Several type of tests were performed to evaluate the usability of the HMI. Different human operators without knowledge neither experience with this interface were invited to test the HMI. The operators had to drive the vehicle from an initial place to a final destination under the following conditions: with a pre-computed path to help guidance, without any path, with the information of the closest obstacles and without any help. The performance was evaluated using the time duration of the operation, the energy required to perform the described path, the risk of collision and, in case of a pre-computed path, the comparison between paths. In addition, each operator tested the HMI several times to evaluate the performance along consecutive trials. (authors)

42 ENGINEERING↗

Space manufacturing in an automated crystal growth facility

An account is given of a Space Station Freedom-based robotic laboratory system for crystal growth experiments; the robot must interface with both the experimental apparatus and such human input as may be required for control and display. The goal of the system is the simultaneous growth of several hundred protein crystals in microgravity. The robot possesses six degrees-of-freedom, allowing it to efficiently manipulate the cultured crystals as well as their respective growth cells; the crystals produced are expected to be of sufficiently high quality for complete structural determination on the basis of XRD.

Quinn, Alberta W.↗

CBP for Field Workers – Results and Insights from Three Usability and Interface Design Evaluations

Nearly all activities that involve human interaction with the systems in a nuclear power plant are guided by procedures. Even though the paper-based procedures (PBPs) currently used by industry have a demonstrated history of ensuring safety, improving procedure use could yield significant savings in increased efficiency as well as improved nuclear safety through human performance gains. The nuclear industry is constantly trying to find ways to decrease the human error rate, especially the human errors associated with procedure use. As a step toward the goal of improving procedure use and adherence, researchers in the Light-Water Reactor Sustainability (LWRS) Program, together with the nuclear industry, have been investigating the possibility and feasibility of replacing the current paper-based procedure process with a computer-based procedure (CBP) system. This report describes a field evaluation of new design concepts of a prototype computer-based procedure system.

21 SPECIFIC NUCLEAR REACTORS AND ASSOCIATED PLANTS↗

The Death of Airmanship: The Urgent Need to Understand Pilot Skills and Knowledge

Aviation awards a special name—airmanship—for the quality of being highly competent in foundational piloting skills, which seem to comprise primarily judgment, decision making, stick-and-rudder skills, and a bit of intuition. The term, which has a mystical quality, has historically resisted analysis; airmanship is acquired solely through experience. The graying of the Boomers and the extreme turbulence of the last few years in commercial aviation have led to a significant loss of those pilots who started out in simpler, round-dial airplanes and made a tortured transition to glass. Those pilots were comfortable disengaging the autopilot at any time, and more importantly, they continued to stay mentally engaged with flight and systems management even as automation continued to encroach on traditional pilot roles. As an industry, we need to prepare for the loss of these pilots by understanding the elements of airmanship and finding a way to replace the competency. The goal is to eliminate “airmanship” by understanding it...by demystifying it. Human factors/cognitive engineering offers tools and methods to develop a system interface that supports skilled performance from the human/technology team. In this presentation, I will talk about my efforts to understand the elements of skilled performance so that they can be trained, or supported by the interface in a seamless manner Specific topics will include the limits of SOP, monitoring for flight path management, alerting non-normals, and autoflight/mode confusion.

pilot skills↗

Robots and humans: synergy in planetary exploration

How will humans and robots cooperate in future planetary exploration? Are humans and robots fundamentally separate modes of exploration, or can humans and robots work together to synergistically explore the solar system? It is proposed that humans and robots can work together in exploring the planets by use of telerobotic operation to expand the function and usefulness of human explorers, and to extend the range of human exploration to hostile environments. Published by Elsevier Ltd.

Robotics↗

Flight Deck Display Technologies for 4DT and Surface Equivalent Visual Operations

NASA research is focused on flight deck display technologies that may significantly enhance situation awareness, enable new operating concepts, and reduce the potential for incidents/accidents for terminal area and surface operations. The display technologies include surface map, head-up, and head-worn displays; 4DT guidance algorithms; synthetic and enhanced vision technologies; and terminal maneuvering area traffic conflict detection and alerting systems. This work is critical to ensure that the flight deck interface technologies and the role of the human participants can support the full realization of the Next Generation Air Transportation System (NextGen) and its novel operating concepts.

Prinzel, Lawrence J., III↗