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At least 307 records · Page 17

Biological Visualization, Imaging and Simulation(Bio-VIS) at NASA Ames Research Center: Developing New Software and Technology for Astronaut Training and Biology Research in Space

The Bio- Visualization, Imaging and Simulation (BioVIS) Technology Center at NASA's Ames Research Center is dedicated to developing and applying advanced visualization, computation and simulation technologies to support NASA Space Life Sciences research and the objectives of the Fundamental Biology Program. Research ranges from high resolution 3D cell imaging and structure analysis, virtual environment simulation of fine sensory-motor tasks, computational neuroscience and biophysics to biomedical/clinical applications. Computer simulation research focuses on the development of advanced computational tools for astronaut training and education. Virtual Reality (VR) and Virtual Environment (VE) simulation systems have become important training tools in many fields from flight simulation to, more recently, surgical simulation. The type and quality of training provided by these computer-based tools ranges widely, but the value of real-time VE computer simulation as a method of preparing individuals for real-world tasks is well established. Astronauts routinely use VE systems for various training tasks, including Space Shuttle landings, robot arm manipulations and extravehicular activities (space walks). Currently, there are no VE systems to train astronauts for basic and applied research experiments which are an important part of many missions. The Virtual Glovebox (VGX) is a prototype VE system for real-time physically-based simulation of the Life Sciences Glovebox where astronauts will perform many complex tasks supporting research experiments aboard the International Space Station. The VGX consists of a physical display system utilizing duel LCD projectors and circular polarization to produce a desktop-sized 3D virtual workspace. Physically-based modeling tools (Arachi Inc.) provide real-time collision detection, rigid body dynamics, physical properties and force-based controls for objects. The human-computer interface consists of two magnetic tracking devices (Ascention Inc.) attached to instrumented gloves (Immersion Inc.) which co-locate the user's hands with hand/forearm representations in the virtual workspace. Force-feedback is possible in a work volume defined by a Phantom Desktop device (SensAble inc.). Graphics are written in OpenGL. The system runs on a 2.2 GHz Pentium 4 PC. The prototype VGX provides astronauts and support personnel with a real-time physically-based VE system to simulate basic research tasks both on Earth and in the microgravity of Space. The immersive virtual environment of the VGX also makes it a useful tool for virtual engineering applications including CAD development, procedure design and simulation of human-system systems in a desktop-sized work volume.

Smith, Jeffrey↗

Simulating Visible/Infrared Imager Radiometer Suite Normalized Difference Vegetation Index Data Using Hyperion and MODIS

The success of MODIS (the Moderate Resolution Imaging Spectrometer) in creating unprecedented, timely, high-quality data for vegetation and other studies has created great anticipation for data from VIIRS (the Visible/Infrared Imager Radiometer Suite). VIIRS will be carried onboard the joint NASA/Department of Defense/National Oceanic and Atmospheric Administration NPP (NPOESS (National Polar-orbiting Operational Environmental Satellite System) Preparatory Project). Because the VIIRS instruments will have lower spatial resolution than the current MODIS instruments 400 m versus 250 m at nadir for the channels used to generate Normalized Difference Vegetation Index data, scientists need the answer to this question: how will the change in resolution affect vegetation studies? By using simulated VIIRS measurements, this question may be answered before the VIIRS instruments are deployed in space. Using simulated VIIRS products, the U.S. Department of Agriculture and other operational agencies can then modify their decision support systems appropriately in preparation for receipt of actual VIIRS data. VIIRS simulations and validations will be based on the ART (Application Research Toolbox), an integrated set of algorithms and models developed in MATLAB(Registerd TradeMark) that enables users to perform a suite of simulations and statistical trade studies on remote sensing systems. Specifically, the ART provides the capability to generate simulated multispectral image products, at various scales, from high spatial hyperspectral and/or multispectral image products. The ART uses acquired ( real ) or synthetic datasets, along with sensor specifications, to create simulated datasets. For existing multispectral sensor systems, the simulated data products are used for comparison, verification, and validation of the simulated system s actual products. VIIRS simulations will be performed using Hyperion and MODIS datasets. The hyperspectral and hyperspatial properties of Hyperion data will be used to produce simulated MODIS and VIIRS products. Hyperion-derived MODIS data will be compared with near-coincident MODIS collects to validate both spectral and spatial synthesis, which will ascertain the accuracy of converting from MODIS to VIIRS. MODIS-derived VIIRS data is needed for global coverage and for the generation of time series for regional and global investigations. These types of simulations will have errors associated with aliasing for some scene types. This study will help quantify these errors and will identify cases where high-quality, MODIS-derived VIIRS data will be available.

Ross, Kenton W.↗

The Distributed Space Exploration Simulation (DSES)

The paper describes the Distributed Space Exploration Simulation (DSES) Project, a research and development collaboration between NASA centers which focuses on the investigation and development of technologies, processes and integrated simulations related to the collaborative distributed simulation of complex space systems in support of NASA's Exploration Initiative. This paper describes the three major components of DSES: network infrastructure, software infrastructure and simulation development. In the network work area, DSES is developing a Distributed Simulation Network that will provide agency wide support for distributed simulation between all NASA centers. In the software work area, DSES is developing a collection of software models, tool and procedures that ease the burden of developing distributed simulations and provides a consistent interoperability infrastructure for agency wide participation in integrated simulation. Finally, for simulation development, DSES is developing an integrated end-to-end simulation capability to support NASA development of new exploration spacecraft and missions. This paper will present current status and plans for each of these work areas with specific examples of simulations that support NASA's exploration initiatives.

Crues, Edwin Z.↗

A Hybrid Parachute Simulation Environment for the Orion Parachute Development Project

A parachute simulation environment (PSE) has been developed that aims to take advantage of legacy parachute simulation codes and modern object-oriented programming techniques. This hybrid simulation environment provides the parachute analyst with a natural and intuitive way to construct simulation tasks while preserving the pedigree and authority of established parachute simulations. NASA currently employs four simulation tools for developing and analyzing air-drop tests performed by the CEV Parachute Assembly System (CPAS) Project. These tools were developed at different times, in different languages, and with different capabilities in mind. As a result, each tool has a distinct interface and set of inputs and outputs. However, regardless of the simulation code that is most appropriate for the type of test, engineers typically perform similar tasks for each drop test such as prediction of loads, assessment of altitude, and sequencing of disreefs or cut-aways. An object-oriented approach to simulation configuration allows the analyst to choose models of real physical test articles (parachutes, vehicles, etc.) and sequence them to achieve the desired test conditions. Once configured, these objects are translated into traditional input lists and processed by the legacy simulation codes. This approach minimizes the number of sim inputs that the engineer must track while configuring an input file. An object oriented approach to simulation output allows a common set of post-processing functions to perform routine tasks such as plotting and timeline generation with minimal sensitivity to the simulation that generated the data. Flight test data may also be translated into the common output class to simplify test reconstruction and analysis.

Moore, James W.↗

The VIIRS Ocean Data Simulator Enhancements and Results

The VIIRS Ocean Science Team (VOST) has been developing an Ocean Data Simulator to create realistic VIIRS SDR datasets based on MODIS water-leaving radiances. The simulator is helping to assess instrument performance and scientific processing algorithms. Several changes were made in the last two years to complete the simulator and broaden its usefulness. The simulator is now fully functional and includes all sensor characteristics measured during prelaunch testing, including electronic and optical crosstalk influences, polarization sensitivity, and relative spectral response. Also included is the simulation of cloud and land radiances to make more realistic data sets and to understand their important influence on nearby ocean color data. The atmospheric tables used in the processing, including aerosol and Rayleigh reflectance coefficients, have been modeled using VIIRS relative spectral responses. The capabilities of the simulator were expanded to work in an unaggregated sample mode and to produce scans with additional samples beyond the standard scan. These features improve the capability to realistically add artifacts which act upon individual instrument samples prior to aggregation and which may originate from beyond the actual scan boundaries. The simulator was expanded to simulate all 16 M-bands and the EDR processing was improved to use these bands to make an SST product. The simulator is being used to generate global VIIRS data from and in parallel with the MODIS Aqua data stream. Studies have been conducted using the simulator to investigate the impact of instrument artifacts. This paper discusses the simulator improvements and results from the artifact impact studies.

Robinson, Wayne D.↗

NASA One-Dimensional Combustor Simulation--User Manual for S1D_ML

The work presented in this paper is to promote research leading to a closed-loop control system to actively suppress thermo-acoustic instabilities. To serve as a model for such a closed-loop control system, a one-dimensional combustor simulation composed using MATLAB software tools has been written. This MATLAB based process is similar to a precursor one-dimensional combustor simulation that was formatted as FORTRAN 77 source code. The previous simulation process requires modification to the FORTRAN 77 source code, compiling, and linking when creating a new combustor simulation executable file. The MATLAB based simulation does not require making changes to the source code, recompiling, or linking. Furthermore, the MATLAB based simulation can be run from script files within the MATLAB environment or with a compiled copy of the executable file running in the Command Prompt window without requiring a licensed copy of MATLAB. This report presents a general simulation overview. Details regarding how to setup and initiate a simulation are also presented. Finally, the post-processing section describes the two types of files created while running the simulation and it also includes simulation results for a default simulation included with the source code.

combustion↗

Implementation of an Open-Scenario, Long-Term Space Debris Simulation Approach

This paper provides a status update on the implementation of a flexible, long-term space debris simulation approach. The motivation is to build a tool that can assess the long-term impact of various options for debris-remediation, including the LightForce space debris collision avoidance concept that diverts objects using photon pressure [9]. State-of-the-art simulation approaches that assess the long-term development of the debris environment use either completely statistical approaches, or they rely on large time steps on the order of several days if they simulate the positions of single objects over time. They cannot be easily adapted to investigate the impact of specific collision avoidance schemes or de-orbit schemes, because the efficiency of a collision avoidance maneuver can depend on various input parameters, including ground station positions and orbital and physical parameters of the objects involved in close encounters (conjunctions). Furthermore, maneuvers take place on timescales much smaller than days. For example, LightForce only changes the orbit of a certain object (aiming to reduce the probability of collision), but it does not remove entire objects or groups of objects. In the same sense, it is also not straightforward to compare specific de-orbit methods in regard to potential collision risks during a de-orbit maneuver. To gain flexibility in assessing interactions with objects, we implement a simulation that includes every tracked space object in Low Earth Orbit (LEO) and propagates all objects with high precision and variable time-steps as small as one second. It allows the assessment of the (potential) impact of physical or orbital changes to any object. The final goal is to employ a Monte Carlo approach to assess the debris evolution during the simulation time-frame of 100 years and to compare a baseline scenario to debris remediation scenarios or other scenarios of interest. To populate the initial simulation, we use the entire space-track object catalog in LEO. We then use a high precision propagator to propagate all objects over the entire simulation duration. If collisions are detected, the appropriate number of debris objects are created and inserted into the simulation framework. Depending on the scenario, further objects, e.g. due to new launches, can be added. At the end of the simulation, the total number of objects above a cut-off size and the number of detected collisions provide benchmark parameters for the comparison between scenarios. The simulation approach is computationally intensive as it involves tens of thousands of objects; hence we use a highly parallel approach employing up to a thousand cores on the NASA Pleiades supercomputer for a single run. This paper describes our simulation approach, the status of its implementation, the approach to developing scenarios and examples of first test runs.

laser↗

NASA's GMAO Atmospheric Motion Vectors Simulator: Description and Application to the MISTiC Winds Concept

An atmospheric wind vectors (AMVs) simulator was developed by NASA's GMAO to simulate observations from future satellite constellation concepts. The synthetic AMVs can then be used in OSSEs to estimate and quantify the potential added value of new observations to the present Earth observing system and, ultimately, the expected impact on the current weather forecasting skill. The GMAO AMV simulator is a tunable and flexible computer code that is able to simulate AMVs expected to be derived from different instruments and satellite orbit configurations. As a case study and example of the usefulness of this tool, the GMAO AMV simulator was used to simulate AMVs envisioned to be provided by the MISTiC Winds, a NASA mission concept consisting of a constellation of satellites equipped with infrared spectral midwave spectrometers, expected to provide high spatial and temporal resolution temperature and humidity soundings of the troposphere that can be used to derive AMVs from the tracking of clouds and water vapor features. The GMAO AMV simulator identifies trackable clouds and water vapor features in the G5NR and employs a probabilistic function to draw a subset of the identified trackable features. Before the simulator is applied to the MISTiC Winds concept, the simulator was calibrated to yield realistic observations counts and spatial distributions and validated considering as a proxy instrument to the MISTiC Winds the Himawari-8 Advanced Imager (AHI). The simulated AHI AMVs showed a close match with the real AHI AMVs in terms of observation counts and spatial distributions, showing that the GMAO AMVs simulator synthesizes AMVs observations with enough quality and realism to produce a response from the DAS equivalent to the one produced with real observations. When applied to the MISTiC Winds scanning points, it can be expected that the MISTiC Winds will be able to collect approximately 60,000 wind observations every 6 hours, if considering a constellation composed of 12 satellites (4 orbital planes). In addition, one of the main expected impacts of the MISTiC Winds concept is the ability to derive water vapor feature tracking AMVs below 500-400 hPa, an unique feature among the water vapor AMVs derived from the current Earth observing system.

Carvalho, David↗

NASA's GMAO Atmospheric Motion Vectors Simulator: Description and Application to the MISTiC Winds Concept

An atmospheric wind vectors (AMVs) simulator was developed by NASA's GMAO to simulate observations from future satellite constellation concepts. The synthetic AMVs can then be used in OSSEs to estimate and quantify the potential added value of new observations to the present Earth observing system and, ultimately, the expected impact on the current weather forecasting skill. The GMAO AMV simulator is a tunable and flexible computer code that is able to simulate AMVs expected to be derived from different instruments and satellite orbit configurations. As a case study and example of the usefulness of this tool, the GMAO AMV simulator was used to simulate AMVs envisioned to be provided by the MISTiC Winds, a NASA mission concept consisting of a constellation of satellites equipped with infrared spectral midwave spectrometers, expected to provide high spatial and temporal resolution temperature and humidity soundings of the troposphere that can be used to derive AMVs from the tracking of clouds and water vapor features. The GMAO AMV simulator identifies trackable clouds and water vapor features in the G5NR and employs a probabilistic function to draw a subset of the identified trackable features. Before the simulator is applied to the MISTiC Winds concept, the simulator was calibrated to yield realistic observations counts and spatial distributions and validated considering as a proxy instrument to the MISTiC Winds the Himawari-8 Advanced Imager (AHI). The simulated AHI AMVs showed a close match with the real AHI AMVs in terms of observation counts and spatial distributions, showing that the GMAO AMVs simulator synthesizes AMVs observations with enough quality and realism to produce a response from the DAS equivalent to the one produced with real observations. When applied to the MISTiC Winds scanning points, it can be expected that the MISTiC Winds will be able to collect approximately 60,000 wind observations every 6 hours, if considering a constellation composed of 12 satellites (4 orbital planes). In addition, one of the main expected impacts of the MISTiC Winds concept is the ability to derive water vapor feature tracking AMVs below 500-400 hPa, an unique feature among the water vapor AMVs derived from the current Earth observing system.

Carvalho, David↗

Planetary Rover Simulation for Lunar Exploration Missions

When planning planetary rover missions it is useful to develop intuition and skills driving in, quite literally, alien environments before incurring the cost of reaching said locales. Simulators make it possible to operate in environments that have the physical characteristics of target locations without the expense and overhead of extensive physical tests. To that end, NASA Ames and Open Robotics collaborated on a Lunar rover driving simulator based on the open source Gazebo simulation platform and leveraging ROS (Robotic Operating System) components. The simulator was integrated with research and mission software for rover driving, system monitoring, and science instrument simulation to constitute an end-to-end Lunar mission simulation capability. Although we expect our simulator to be applicable to arbitrary Lunar regions, we designed to a reference mission of prospecting in polar regions. The harsh lighting and low illumination angles at the Lunar poles combine with the unique reflectance properties of Lunar regolith to present a challenging visual environment for both human and computer perception. Our simulator placed an emphasis on high fidelity visual simulation in order to produce synthetic imagery suitable for evaluating human rover drivers with navigation tasks, as well as providing test data for computer vision software development.In this paper, we describe the software used to construct the simulated Lunar environment and the components of the driving simulation. Our synthetic terrain generation software artificially increases the resolution of Lunar digital elevation maps by fractal synthesis and inserts craters and rocks based on Lunar size-frequency distribution models. We describe the necessary enhancements to import large scale, high resolution terrains into Gazebo, as well as our approach to modeling the visual environment of the Lunar surface. An overview of the mission software system is provided, along with how ROS was used to emulate flight software components that had not been developed yet. Finally, we discuss the effect of using the high-fidelity synthetic Lunar images for visual odometry. We also characterize the wheel slip model, and find some inconsistencies in the produced wheel slip behaviour.

Allan, Mark↗

LongRunMIP - Motivation and Design for a Large Collection of Millennial-Length AO-GCM Simulations

LongRunMIP is the first collection of millennial-length simulations of complex coupled climate models and enables investigations of how these models equilibrate in response to radiative perturbations.We present a model intercomparison project, LongRunMIP, the first collection of millennial-length (1000+ year) simulations of complex coupled climate models with a representation of ocean, atmosphere, sea ice, and land surface, and their interactions. Standard model simulations are generally only a few hundred years long. However, modeling the long-term equilibration in response to radiative forcing perturbation is important for understanding many climate phenomena, such as the evolution of ocean circulation, time-and temperature-dependent feedbacks, and the differentiation of forced signal and internal variability. The aim of LongRunMIP is to facilitate research into these questions by serving as an archive for simulations that capture as much of this equilibration as possible. The only requirement to participate in LongRunMIP is to contribute a simulation with elevated, constant CO2 forcing that lasts at least 1000 years. LongRunMIP is a MIP of opportunity in that the simulations were mostly performed prior to the conception of the archive without an agreed-upon set of experiments. For most models, the archive contains a preindustrial control simulation and simulations with an idealized (typically abrupt) CO2 forcing. We collect 2D surface and top-of-atmosphere fields, and 3D ocean temperature and salinity fields. Here, we document the collection of simulations and discuss initial results, including the evolution of surface and deep ocean temperature and cloud radiative effects. As of summer 2019, the collection includes 50 simulations of 15 models by 10 modeling centers. The data of LongRunMIP are publicly available. We encourage submission of more simulations in the future.

Maria Rugenstein↗

Limitations in Representation of Physical Processes Prevents Successful Simulation of PM2.5 During KORUS-AQ

High levels of fine particulate matter (PM2.5) pollution in East Asia often exceed local air quality standards. Observations from the Korea United States-Air Quality (KORUS-AQ) field campaign in May and June 2016 showed that development of extreme pollution (haze) occurred through a combination of long-range transport and favorable meteorological conditions that enhanced local production of PM2.5. Atmospheric models often have difficulty simulating PM2.5 chemical composition during haze, which is of concern for the development of successful control measures. We use observations from KORUS-AQ to examine the ability of the GEOS-Chem chemical transport model to simulate PM2.5 composition throughout the campaign and identify the mechanisms driving the pollution event. At the surface, the model underestimates sulfate by -64% but overestimates nitrate by +36%. The largest underestimate in sulfate occurs during the pollution event, where models typically struggle to generate elevated sulfate concentrations due to missing heterogeneous chemistry in aerosol liquid water in the polluted boundary layer. Hourly surface observations show that the model nitrate bias is driven by an overestimation of the nighttime peak. In the model, nitrate formation is limited by the supply of nitric acid, which is biased by +100% against aircraft observations. We hypothesize that this is due to a large missing sink, which we implement here as a factor of five increase in dry deposition. We show that the resulting increased deposition velocity is consistent with observations of total nitrate as a function of photochemical age. The model does not account for factors such as the urban heat island effect or the heterogeneity of the built-up urban landscape resulting in insufficient model turbulence and surface area over the study area that likely results in insufficient dry deposition. Other species such as NH3 could be similarly affected but were not measured during the campaign. Nighttime production of nitrate is driven by NO2 hydrolysis in the model, while observations show that unexpectedly elevated nighttime ozone (not present in the model) should result in N2O5 hydrolysis as the primary pathway. The model is unable to represent nighttime ozone due to an overly rapid collapse of the afternoon mixed layer and excessive titration by NO. We attribute this to missing nighttime heating driving deeper nocturnal mixing that would be expected to occur in a city like Seoul. This urban heating is not considered in air quality models run at large enough scales to treat both local chemistry and long-range transport. Key model failures in simulating nitrate, mainly overestimated daytime nitric acid, incorrect representation of nighttime chemistry, and an overly shallow and insufficiently turbulent nighttime mixed layer, exacerbate the model’s inability to simulate the buildup of PM2.5 during haze pollution. To address the underestimate in sulfate most evident during the haze event, heterogeneous aerosol uptake of SO2 is added to the model which previously only considered aqueous production of sulfate from SO2 in cloud water. Implementing a simple parameterization of this chemistry improves the model abundance of sulfate but degrades the SO2 simulation implying that emissions are underestimated. We find that improving model simulations of sulfate has direct relevance to determining local vs. transboundary contributions to PM2.5. During the haze pollution event, the inclusion of heterogeneous aerosol uptake of SO2 decreases the fraction of PM2.5 attributable to long-range transport from 66% to 54%. Locally-produced sulfate increased from 1% to 25% of locally-produced PM2.5, implying that local emissions controls would have a larger effect than previously thought. However, this additional uptake of SO2 is coupled to the model nitrate prediction which affects the aerosol liquid water abundance and chemistry driving sulfate-nitrate-ammonium partitioning. An additional simulation of the haze pollution with heterogeneous uptake of SO2 to aerosol and simple improvements to the model nitrate simulation results in 30% less sulfate due to 40% less nitrate and aerosol water, and results in an underestimate of sulfate during the haze event. Future studies need to better consider the impact of model physical processes such as dry deposition and nighttime boundary layer mixing on the simulation of nitrate and the effect of improved nitrate simulations on the overall simulation of secondary inorganic aerosol (sulfate+nitrate+ammonium) in East Asia. Foreign emissions are rapidly changing, increasing the need to understand the impact of local emissions on PM2.5 in South Korea to ensure continued air quality improvements.

Katherine R. Travis↗

Wind-US Simulations of the NASA 1507 Inlet Test Case

Steady-state, Reynolds-Averaged Navier-Stokes (RANS) computational fluid dynamics (CFD) simulations were performed of the NASA 1507 Inlet Test Case from the 6th AIAA Propulsion Aerodynamics Workshop (PAW) held in January 2023 using the Wind-US CFD solver. The simulations were performed with bleed regions modeled as surface patches and the Slater bleed boundary condition models were applied within those regions. Both the constant-plenum-pressure and the fixed-plenum-exit bleed models where applied. The vortex generators were modeled using the Bender-Anderson-Yagle (BAY) vortex generator model. The CFD simulations were performed for inlet engine-face flow ratios varying from supercritical to subcritical inlet operation until inlet unstart. The results of the CFD simulations were compared to wind-tunnel data which included boundary layer profiles, axial static pressure distributions, bleed rates, total pressure recovery performance curves, and engine-face total pressure rake profiles. The CFD simulations were able to match most of the boundary layer rake data near the geometric throat, but the boundary layers on the centerbody were thinner than indicated by the wind-tunnel data. For the supercritical CFD simulations, the engine-face flow ratio was at least 2% to 2.5% lower than indicated by the wind-tunnel data, but still consistent with the level of supercritical bleed. The engine-face flow rates of the wind-tunnel tests had an uncertainty of ±2% which could explain the differences. The supercritical engine-face flow rates of the wind-tunnel data indicated a 5% supercritical bleed rate rather than the reported 7.18% bleed rate. The CFD simulations were able to calculate the maximum total pressure recovery of pt2/pt = 0.907 as observed for the wind-tunnel data. The CFD simulations with the constant-pressure bleed model were able to obtain a much lower engine-face total pressure ratio than indicated by both the wind-tunnel data and the CFD simulations using a fixed-plenum-exit bleed model. The CFD simulations indicated a sharp static pressure rise for the terminal shock rather than a more gradual rise indicated by the wind-tunnel data. The CFD simulations were not able to accurately compute the total pressure variation across the engine-face total pressure rake.

Supersonics↗

SpaceFOM: An Interoperability Standard for Space Systems Simulations

There is a long history of simulation supporting space systems development. This includes relatively simple parametric simulations to more complex trajectory simulations to large scale integrated vehicle simulation. One area of relatively recent development is in the area of distributed or interoperable simulation. Distributed simulation has been in wide use by the US military for years but is being used more widely in the aerospace community. To support large scale distributed simulation, the military community has developed a number of standards to support a priori interoperability between large collections of disparate simulation. For example, the IEEE 1516 High Level Architecture (HLA) and the Real-time Platform Reference Federation Object Model (RPR FOM). While HLA is suitable for space systems, there are a number of design decisions made in the development of the RPR FOM that prevent it from working well for space applications. In order to address these deficiencies, the Simulation Interoperability Standards Organization (SISO) developed a new HLS-compatible interoperability standard to support the needs of complex space systems. This standard is the Space Reference Federation Object Model (SpaceFOM). This paper presents on overview of the SpaceFOM including the fundamentals of the SpaceFOM, the key features of the SpaceFOM, and how the SpaceFOM supports large scale distributed simulation of complex space systems.

SISO↗

Thermal testing of the Ranger Block III SPACECRAFT in the JPL 25 ft. space simulator

In January, 1964, a test program was begun on the thermal design of the Ranger Block III Spacecraft. The tests were performed i n the newly operational JPL 25' Space Simulator over a period of 6 months . The objectives of these tests were two-fold: A. To evaluate the 25' Space Simulator as a facility for proving the thermal design of spacecrafts, and B. To verify .the thermal design of the Ranger Block III spacecraft. These two objectives are complimentary in the test series performed and are difficult to separate into distinct categories. An important part of the first objective was to learn what type of test preparation, instrumentation, and analysis was required for the meaningful evaluation of test data from the 25' Space Simulator tests. Although some experience had been gained in testing of components and incomplete spacecrafts in smaller solar simulation chambers during the early part of the Ranger program, we knew little about testing of a complete spacecraft in the 25' Space Simulator when this test program began. Test analysis requires that the energy absorbed by various spacecraft components be known. This requires a knowledge of the area of solar absorption or sunlit area, the solar energy flux density on the area, and the effective absorptance of that area. Most of the problems encountered were associated with the determination of the last two quantities since the sunlit area may be obtained directly by inspection of spacecraft surfaces. This paper will present a discussion of our experiences during the Ranger Block III thermal test series on the Thermal Test Model (TCM). The TCM was thermally equivalent to the flight type Ranger spacecraft except for the lack of an antenna dish and solar panels. Flight type structural hardware was used with surface finishes equivalent to those of the flight spacecraft. Aluminum blocks simulated the spacecraft electronics thermal masses with resistance heaters simulating the electronic power dissipation. The discussion will be presented in a semi-chronological order and will be divided into the following areas: 1. Determination of solar simulation flux density on spacecraft surfaces. 2. Problems related to decollimation of the solar simulation source. 3. Determination of effective absorptance in the solar simulation spectrum.

SPACE SIMULATOR↗

Megadroughts in Southwestern North America in ECHO-G Millennial Simulations and Their Comparison to Proxy Drought Reconstructions

Simulated hydroclimate variability in millennium-length forced transient and control simulations from the ECHAM and the global Hamburg Ocean Primitive Equation (ECHO-G) coupled atmosphere-ocean general circulation model (AOGCM) is analyzed and compared to 1000 years of reconstructed Palmer drought severity index (PDSI) variability from the North American Drought Atlas (NADA). The ability of the model to simulate megadroughts in the North American southwest is evaluated. (NASW: 25deg42.5degN, 125deg-105degW). Megadroughts in the ECHO-G AOGCM are found to be similar in duration and magnitude to those estimated from the NADA. The droughts in the forced simulation are not, however, temporally synchronous with those in the paleoclimate record, nor are there significant differences between the drought features simulated in the forced and control runs. These results indicate that model-simulated megadroughts can result from internal variability of the modeled climate system rather than as a response to changes in exogenous forcings. Although the ECHO-G AOGCM is capable of simulating megadroughts through persistent La Nina-like conditions in the tropical Pacific, other mechanisms can produce similarly extreme NASW moisture anomalies in the model. In particular, the lack of low-frequency coherence between NASW soil moisture and simulated modes of climate variability like the El Nino-Southern Oscillation, Pacific decadal oscillation, and Atlantic multidecadal oscillation during identified drought periods suggests that stochastic atmospheric variability can contribute significantly to the occurrence of simulated megadroughts in the NASW. These findings indicate that either an expanded paradigm is needed to understand multidecadal hydroclimate variability in the NASW or AOGCMs may incorrectly simulate the strength and/or dynamics of the connection between NASW hydroclimate variability and the tropical Pacific.

variability↗

Next Generation Simulation Framework for Robotic and Human Space Missions

The Dartslab team at NASA's Jet Propulsion Laboratory (JPL) has a long history of developing physics-based simulations based on the Darts/Dshell simulation framework that have been used to simulate many planetary robotic missions, such as the Cassini spacecraft and the rovers that are currently driving on Mars. Recent collaboration efforts between the Dartslab team at JPL and the Mission Operations Directorate (MOD) at NASA Johnson Space Center (JSC) have led to significant enhancements to the Dartslab DSENDS (Dynamics Simulator for Entry, Descent and Surface landing) software framework. The new version of DSENDS is now being used for new planetary mission simulations at JPL. JSC is using DSENDS as the foundation for a suite of software known as COMPASS (Core Operations, Mission Planning, and Analysis Spacecraft Simulation) that is the basis for their new human space mission simulations and analysis. In this paper, we will describe the collaborative process with the JPL Dartslab and the JSC MOD team that resulted in the redesign and enhancement of the DSENDS software. We will outline the improvements in DSENDS that simplify creation of new high-fidelity robotic/spacecraft simulations. We will illustrate how DSENDS simulations are assembled and show results from several mission simulations.

Dartslab↗

SpaceFOM: An Interoperability Standard for Space Systems Simulations

There is a long history of simulation supporting space systems development. This includes relatively simple parametric simulations to more complex trajectory simulations to large scale integrated vehicle simulation. One area of relatively recent development is in the area of distributed or interoperable simulation. Distributed simulation has been in wide use by the US military for years but is being used more broadly in the aerospace community. To support large scale distributed simulation, the military community has developed a number of standards to support a-priori interoperability between large collections of disparate simulations. For example, the IEEE 1516 High Level Architecture (HLA) and the Real-time Platform Reference Federation Object Model (RPR FOM). While HLA is suitable for space systems, there are a number of design decisions made in the development of the RPR FOM that prevent it from working well for space applications. In order to address these deficiencies, the Simulation Interoperability Standards Organization (SISO) developed a new HLA-based interoperability standard to support the needs of complex space systems. This standard is the Space Reference Federation Object Model (SpaceFOM). This paper presents an overview of the SpaceFOM including the fundamentals of the SpaceFOM, the key features of the SpaceFOM, and how the SpaceFOM supports large scale distributed simulation of complex space systems.

SpaceFOM↗