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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 307 records · Page 17

Comparing Virtual Reality to Conventional Simulator Visuals: Effects of Peripheral Visual Cues in Roll-Axis Tracking Tasks

This paper compares the effects of peripheral visual cues on manual control between a conventional fixed-base simulator and virtual reality. The results were also compared with those from a previous experiment conducted in a motion-base simulator. Fifteen participants controlled a system with second-order dynamics in a disturbance-rejection task. Tracking performance, control activity, simulator sickness questionnaire answers, and biometrics were collected. Manual control behavior was modeled for the first time in a virtual reality environment. Virtual reality did not degrade participants’ manual control performance or alter their control behavior. However, peripheral cues were significantly more effective in virtual reality. Control activity decreased for all conditions with peripheral cues. The trends introduced by the peripheral visual cues from the previous experiment were replicated. Finally, VR was not more nauseogenic than the conventional simulator. These results suggest that virtual reality might be a good alternative to conventional fixed-base simulators for training manual control skills.

Terenzi, Lorenzo↗

Parabolic Deformable Mirror Testbed for the ExoSpec Project

The ExoSpec Project is a NASA Headquarters directed work package that links four different tasks at Goddard Space Flight Center to enable future missions to more efficiently characterize directly imaged exoplanets. One of the tasks is the development of parabolic deformable mirrors to improve on the current state-of-the-art wavefront sensing and control implementations, which are baselined to have two flat deformable mirrors (DMs) with high actuator count. To effectively control both amplitude and phase aberrations, the flat DMs need to have a large separation, which poses packaging challenges to missions designed to image rocky exoplanets. To eliminate this large separation, the parabolic DM architecture makes the off-axis imaging elements in the optical train controllable. Simulations also show performance enhancements with the architecture change; larger bandwidths have been shown to be controllable with the parabolic DMs and the number of required actuators can be reduced. With a 32×32 pupil flat DM and two 16x16 parabolic DMs, we could obtain a 5 - 12λ/D dark hole at 35%bandwidth. In addition to addressing the packaging challenge faced by future coronagraph missions, reducing the number of actuators reduces both cost and risk of having the entire coronagraph instrument’s performance depend on two high-actuator count DMs. To test these simulations, Goddard is building a testbed and has a vendor developing the parabolic DM. Here we present these simulations, the current testbed performance, and the development plan to incorporate and test the parabolic DMs

Coronagraph↗

Space Launch System Day of Launch Loads for Artemis I

NASA’s Space Launch System (SLS) was successfully launched on November 16, 2022. During the years leading up to the first flight, Artemis I, a DOLILU (Day of Launch I-Load Update) process was developed to design, verify, and upload the first stage flight trajectory on day-of-launch to ensure a safe flight. The evaluation of integrated vehicle loads is a key component of the DOLILU process. The SLS Artemis I DOL loads project has involved methodology development, software development, software testing and certification, operator training, and simulation and launch support. The resulting DOL process successfully calculated loads for all launch opportunities within the window, with the robust nature of the process contributing to all opportunities being go for loads.

SLS↗

Flight simulators. Part 1: Present situation and trends. Part 2: Implications for training

The present situation and developments in the technology of flight simulators based on digital computers are evaluated from the standpoint of training airline flight crews. Areas covered are minicomputers and their advantages in terms of cost, space and time savings, software data packets, motion simulation, visual simulation and instructor aids. The division of training time between aircraft and simulator training and the possible advantages from increased use of simulators are evaluated.

Hass, D.↗

Medical Training Aid

Dr. Steven S. Saliterman developed his Dynacath Critical Care Patient Simulator as a training system for medical personnel involved in critical care management and hemodynamic monitoring. The system incorporates NASA simulation technology and allows hospitals and medical manufacturers to conduct training away from the patient's bedside. Dr. Saliterman was formerly employed by Ames Research Center and Johnson Space Center.

Source record↗

Uterine Contraction Modeling and Simulation

Building a training system for medical personnel to properly interpret fetal heart rate tracing requires developing accurate models that can relate various signal patterns to certain pathologies. In addition to modeling the fetal heart rate signal itself, the change of uterine pressure that bears strong relation to fetal heart rate and provides indications of maternal and fetal status should also be considered. In this work, we have developed a group of parametric models to simulate uterine contractions during labor and delivery. Through analysis of real patient records, we propose to model uterine contraction signals by three major components: regular contractions, impulsive noise caused by fetal movements, and low amplitude noise invoked by maternal breathing and measuring apparatus. The regular contractions are modeled by an asymmetric generalized Gaussian function and least squares estimation is used to compute the parameter values of the asymmetric generalized Gaussian function based on uterine contractions of real patients. Regular contractions are detected based on thresholding and derivative analysis of uterine contractions. Impulsive noise caused by fetal movements and low amplitude noise by maternal breathing and measuring apparatus are modeled by rational polynomial functions and Perlin noise, respectively. Experiment results show the synthesized uterine contractions can mimic the real uterine contractions realistically, demonstrating the effectiveness of the proposed algorithm.

Liu, Miao↗

Joint Non-kinetic Effects Model (JNEM)

This slide presentation reviews the development of the Joint Non-kinetic Effects Model (JNEM), which is tool to support Battle Command Training that links simulation-generated non-kinetic events and outcomes to Training Audience Command and Staff decisions. JNEM helps create the operating environment for the following population groups (P-groups): (1) Local Civilians on the Battlefield, (2) Inter-Governmental Organizations (3) Non-Governmental Organizations (4) Contractors on the battlefield.

wargaming↗

Stress Counter-Response Training Via Physiological Self-Regulation During Flight Simulation

This study provided the first evaluation of a new training concept and technology aimed at training pilots to maintain physiological equilibrium during circumstances in an airplane cockpit. Thirty healthy subjects (16 males and 14 females) between the ages of 18 and 35 were randomized into two study groups, A and B. Subjects participated individually in a sequence of four study sessions. In the first visit, subjects were taught to operate a desktop fighter jet flight simulation program. In the three sessions that followed, subjects in group A were trained to minimize their autonomic deviation from baseline values while operating the desktop flight simulation. This was done by making their skin conductance and hand temperature deviations from baseline impair the functionality of the aircraft controls. Subjects also received auditory and visual cues about their autonomic deviation, and were instructed to keep these within pre-set limits to retain full control of the aircraft. Subjects in group B were subjected to periods of impaired aircraft functionality independent of their physiologic activity, and thus served as a control group. No statistically significant group differences were found in the flight performance scores from the three training sessions, and post-training flight performance scores of the two groups were not different. We conclude that this study did not provide clear support for this training methodology in optimizing pilot performance. However, a number of shortcomings in the current status of this training methodology may account for the lack of demonstrable training benefit to the experimental group. Suggested future modifications for research on this training methodology include: Limiting the amount of instrument impairment resulting from physiological deviations; conducting a greater number of physiological training sessions per subject; using pre-post training performance tests which invoke a greater amount of stress in subjects; and developing a more detailed performance scoring system.

Palsson, Olafur S.↗

ISS Double-Gimbaled CMG Subsystem Simulation Using the Agile Development Method

This paper presents an evolutionary approach in simulating a cluster of 4 Control Moment Gyros (CMG) on the International Space Station (ISS) using a common sense approach (the agile development method) for concurrent mathematical modeling and simulation of the CMG subsystem. This simulation is part of Training systems for the 21st Century simulator which will provide training for crew members, instructors, and flight controllers. The basic idea of how the CMGs on the space station are used for its non-propulsive attitude control is briefly explained to set up the context for simulating a CMG subsystem. Next different reference frames and the detailed equations of motion (EOM) for multiple double-gimbal variable-speed control moment gyroscopes (DGVs) are presented. Fixing some of the terms in the EOM becomes the special case EOM for ISS's double-gimbaled fixed speed CMGs. CMG simulation development using the agile development method is presented in which customer's requirements and solutions evolve through iterative analysis, design, coding, unit testing and acceptance testing. At the end of the iteration a set of features implemented in that iteration are demonstrated to the flight controllers thus creating a short feedback loop and helping in creating adaptive development cycles. The unified modeling language (UML) tool is used in illustrating the user stories, class designs and sequence diagrams. This incremental development approach of mathematical modeling and simulating the CMG subsystem involved the development team and the customer early on, thus improving the quality of the working CMG system in each iteration and helping the team to accurately predict the cost, schedule and delivery of the software.

Inampudi, Ravi↗

Integrated Mission Simulation for Long Term Space Flight

The problems of evaluating pilot performance, pilot training, and the integration of the man-machine system for proper functioning become increasingly difficult as the length of projected space flights increases. Further, actual in-flight experience becomes harder to obtain and the major means for training and evaluation becomes simulation. The first major source of difficulty in any simulation stems from a basic requirement of leaning theory: that for increased proficiency of performance to occur within any biologically capable system, the stimuli which are the bases for the expected behavior must be presented in an amenable form to the learner. Further, the sequence of presentation of the pertinent stimuli must be such that the learner can form the appropriate concepts and interactions required for the ultimate use of the learned material. It can then be seen that two basic factors of learning complex skills are: 1) Fidelity of simulation of pertinent stimuli. 2) Appropriate sequencing of stimuli during learning for proper concept formation.

SPACE FLIGHT↗

Initiative uses of aircraft for flight training

The use of the aircraft rather than a flight simulator as a training device is investigated. Particular attention is paid to the application of LOFT concepts to the aircraft in its home environment.

Sele, M.↗

Imaging infrared: Scene simulation, modeling, and real image tracking; Proceedings of the Meeting, Orlando, FL, Mar. 30, 31, 1989

Various papers on scene simulation, modeling, and real image tracking using IR imaging are presented. Individual topics addressed include: tactical IR scene generator, dynamic FLIR simulation in flight training research, high-speed dynamic scene simulation in UV to IR spectra, development of an IR sensor calibration facility, IR celestial background scene description, transmission measurement of optical components at cryogenic temperatures, diffraction model for a point-source generator, silhouette-based tracking for tactical IR systems, use of knowledge in electrooptical trackers, detection and classification of target formations in IR image sequences, SMPRAD: simplified three-dimensional cloud radiance model, IR target generator, recent advances in testing of thermal imagers, generic IR system models with dynamic image generation, modeling realistic target acquisition using IR sensors in multiple-observer scenarios, and novel concept of scene generation and comprehensive dynamic sensor test.

Triplett, Milton J.↗

TEACH (Train to Enable/Achieve Culturally Sensitive Healthcare)

Personnel from diverse ethnic and demographic backgrounds come together in both civilian and military healthcare systems, facing diagnoses that at one level are equalizers: coronary disease is coronary disease, breast cancer is breast cancer. Yet the expression of disease in individuals from different backgrounds, individual patient experience of disease as a particular illness, and interactions between patients and providers occurring in any given disease scenario, all vary enormously depending on the fortuity of the equation of "which patient happens to arrive in whose exam room." Previously, providers' absorption of lessons-learned depended on learning as an apprentice would when exposed over time to multiple populations. As a result, and because providers are often thrown into situations where communications falter through inadequate direct patient experience, diversity in medicine remains a training challenge. The questions then become: Can simulation and virtual training environments (VTEs) be deployed to short-track and standardize this sort of random-walk problem? Can we overcome the unevenness of training caused by some providers obtaining the valuable exposure to diverse populations, whereas others are left to "sink or swim"? This paper summarizes developing a computer-based VTE called TEACH (Training to Enable/Achieve Culturally Sensitive Healthcare). TEACH was developed to enhance healthcare providers' skills in delivering culturally sensitive care to African-American women with breast cancer. With an authoring system under development to ensure extensibility, TEACH allows users to role-play in clinical oncology settings with virtual characters who interact on the basis of different combinations of African American sub-cultural beliefs regarding breast cancer. The paper reports on the roll-out and evaluation of the degree to which these interactions allow providers to acquire, practice, and refine culturally appropriate communication skills and to achieve cultural and individual personalization of healthcare in their clinical practices.

Maulitz, Russell↗

Adoption of Test Driven Development and Continuous Integration for the Development of the Trick Simulation Toolkit

This paper describes the adoption of a Test Driven Development approach and a Continuous Integration System in the development of the Trick Simulation Toolkit, a generic simulation development environment for creating high fidelity training and engineering simulations at the NASA/Johnson Space Center and many other NASA facilities. It describes what was learned and the significant benefits seen, such as fast, thorough, and clear test feedback every time code is checked-in to the code repository. It also describes a system that encourages development of code that is much more flexible, maintainable, and reliable. The Trick Simulation Toolkit development environment provides a common architecture for user-defined simulations. Trick builds executable simulations using user-supplied simulation-definition files (S_define) and user supplied "model code". For each Trick-based simulation, Trick automatically provides job scheduling, checkpoint / restore, data-recording, interactive variable manipulation (variable server), and an input-processor. Also included are tools for plotting recorded data and various other supporting tools and libraries. Trick is written in C/C++ and Java and supports both Linux and MacOSX. Prior to adopting this new development approach, Trick testing consisted primarily of running a few large simulations, with the hope that their complexity and scale would exercise most of Trick's code and expose any recently introduced bugs. Unsurprising, this approach yielded inconsistent results. It was obvious that a more systematic, thorough approach was required. After seeing examples of some Java-based projects that used the JUnit test framework, similar test frameworks for C and C++ were sought. Several were found, all clearly inspired by JUnit. Googletest, a freely available Open source testing framework, was selected as the most appropriate and capable. The new approach was implemented while rewriting the Trick memory management component, to eliminate a fundamental design flaw. The benefits became obvious almost immediately, not just in the correctness of the individual functions and classes but also in the correctness and flexibility being added to the overall design. Creating code to be testable, and testing as it was created resulted not only in better working code, but also in better-organized, flexible, and readable (i.e., articulate) code. This was, in essence the Test-driven development (TDD) methodology created by Kent Beck. Seeing the benefits of Test Driven Development, other Trick components were refactored to make them more testable and tests were designed and implemented for them.

Penn, John M.↗

Testability, Test Automation and Test Driven Development for the Trick Simulation Toolkit

This paper describes the adoption of a Test Driven Development approach and a Continuous Integration System in the development of the Trick Simulation Toolkit, a generic simulation development environment for creating high fidelity training and engineering simulations at the NASA Johnson Space Center and many other NASA facilities. It describes the approach, and the significant benefits seen, such as fast, thorough and clear test feedback every time code is checked into the code repository. It also describes an approach that encourages development of code that is testable and adaptable.

Penn, John↗