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At least 307 records · Page 17

CAPRI (Computational Analysis PRogramming Interface): A Solid Modeling Based Infra-Structure for Engineering Analysis and Design Simulations

CAPRI is a CAD-vendor neutral application programming interface designed for the construction of analysis and design systems. By allowing access to the geometry from within all modules (grid generators, solvers and post-processors) such tasks as meshing on the actual surfaces, node enrichment by solvers and defining which mesh faces are boundaries (for the solver and visualization system) become simpler. The overall reliance on file 'standards' is minimized. This 'Geometry Centric' approach makes multi-physics (multi-disciplinary) analysis codes much easier to build. By using the shared (coupled) surface as the foundation, CAPRI provides a single call to interpolate grid-node based data from the surface discretization in one volume to another. Finally, design systems are possible where the results can be brought back into the CAD system (and therefore manufactured) because all geometry construction and modification are performed using the CAD system's geometry kernel.

Haimes, Robert↗

Hue-saturation-intensity split-spectrum processing of Seasat radar imagery

Characteristics of terrain features in orbital radar imagery are investigated on the basis of radar physics and the human visual system. Signal scattering, the dominant factor in radar imagery, is caused by look angle and relief displacement. Power spectra characteristics are explored, noting that surface scattering dominates the low frequencies and slope significantly affects the high frequency tone variations. The maximum human visual response has been identified for achromatic scenes as 7 cycles per degree, whereas in radar imagery the low frequency half-power point occurs near 2.5 cycles/deg. Image feature size at a scale of 1:500,000 has been calculated for the maximum human response at 1.25 km. A hue-saturation-intensity transformation is presented for displaying two or three data sets on the same image and is demonstrated for Seasat SAR imagery. The transformation is shown to restore low spatial frequencies to the SAR imagery in order to identify terrain features which would otherwise not be visually discernible.

Daily, M.↗

Simulations and Visualizations of Hurricane Sandy (2012) as Revealed by the NASA CAMVis

Storm Sandy first appeared as a tropical storm in the southern Caribbean Sea on Oct. 22, 2012, moved northeastward, turned northwestward, and made landfall near Brigantine, New Jersey in late October. Sandy devastated surrounding areas, caused an estimated damage of $50 billion, and became the second costliest tropical cyclone (TC) in U.S. History surpassed only by Hurricane Katrina (2005). To save lives and mitigate economic damage, a central question to be addressed is to what extent the lead time of severe storm prediction such as Sandy can be extended (e.g., Emanuel 2012; Kerr 2012). In this study, we present 10 numerical experiments initialized at 00 and 1200 UTC Oct. 22-26, 2012, with the NASA coupled advanced global modeling and visualization systems (CAMVis). All of the predictions realistically capture Sandy's movement with the northwestward turn prior to its landfall. However, three experiments (initialized at 0000 UTC Oct. 22 and 24 and 1200 UTC Oct. 22) produce larger errors. Among the 10 experiments, the control run initialized at 0000 UTC Oct. 23 produces a remarkable 7-day forecast. To illustrate the impact of environmental flows on the predictability of Sandy, we produce and discuss four-dimensional (4-D) visualizations with the control run. 4-D visualizations clearly demonstrate the following multiscale processes that led to the sinuous track of Sandy: the initial steering impact of an upper-level trough (appearing over the northwestern Caribbean Sea and Gulf of Mexico), the blocking impact of systems to the northeast of Sandy, and the binary interaction with a mid-latitude, upper-level trough that appeared at 130degrees west longitude on Oct. 23, moved to the East Coast and intensified during the period of Oct. 29-30 prior to Sandy's landfall.

visualizations↗

Hybrid vision activities at NASA Johnson Space Center

NASA's Johnson Space Center in Houston, Texas, is active in several aspects of hybrid image processing. (The term hybrid image processing refers to a system that combines digital and photonic processing). The major thrusts are autonomous space operations such as planetary landing, servicing, and rendezvous and docking. By processing images in non-Cartesian geometries to achieve shift invariance to canonical distortions, researchers use certain aspects of the human visual system for machine vision. That technology flow is bidirectional; researchers are investigating the possible utility of video-rate coordinate transformations for human low-vision patients. Man-in-the-loop teleoperations are also supported by the use of video-rate image-coordinate transformations, as researchers plan to use bandwidth compression tailored to the varying spatial acuity of the human operator. Technological elements being developed in the program include upgraded spatial light modulators, real-time coordinate transformations in video imagery, synthetic filters that robustly allow estimation of object pose parameters, convolutionally blurred filters that have continuously selectable invariance to such image changes as magnification and rotation, and optimization of optical correlation done with spatial light modulators that have limited range and couple both phase and amplitude in their response.

Juday, Richard D.↗

The effect of a visual/motion display mismatch in a single axis compensatory tracking task

The frequency response of visual systems is typically unity from 0 to 20 rad/sec, while that of motion systems typically falls off in the vicinity of 6 rad/sec. The question arises as to what effect, if any, such a difference in servomechanism performance has on the simulation. Is pilot performance reduced by the conflict between displays? Would a more realistic simulation occur if the visual servomechanisms were degraded to match the motion servomechanisms? Does the pilot need and use the higher frequency information present in the visual display? The purpose of the experiment is to take a step forward toward answering these questions. Work already in the literature which bears on these questions is outlined. A description is then given of an experiment used to check for the effects of a difference in the performance of the visual and motion servomechanisms (the experiment uses a single-axis, compensatory, roll-tracking task). The results of the experiment are then presented and analyzed.

Shirachi, D. K.↗

“Understanding Robustness Lottery”: A Geometric Visual Comparative Analysis of Neural Network Pruning Approaches

Deep learning approaches have provided state-of-the-art performance in many applications by relying on large and overparameterized neural networks. However, such networks are very brittle and are difficult to deploy on resource-limited platforms. Model pruning, i.e., reducing the size of the network, is a widely adopted strategy that can lead to a more robust and compact model. Many heuristics exist for model pruning, but our understanding of the pruning process remains limited due to the black-box nature of a neural network model. Empirical studies show that some heuristics improve performance whereas others can make models more brittle. Here, this work aims to shed light on how different pruning methods alter the network’s internal feature representation and the corresponding impact on model performance. To facilitate a comprehensive comparison and characterization of the high-dimensional model feature space, we introduce a visual geometric analysis of feature representations. We evaluated a set of critical geometric concepts decomposed from the commonly adopted classification loss and used them to design a visualization system to compare and highlight the impact of pruning on model performance and feature representation. The proposed tool provides an environment for an in-depth comparison of pruning methods and a comprehensive understanding of how the model responds to common data corruption. By leveraging the proposed visualization, machine learning researchers can reveal the similarities between pruning methods and redundancy in robustness evaluation benchmarks, obtain geometric insights about the differences between pruned models that achieve superior robustness performance, and identify samples that are robust or fragile to model pruning and common data corruption.

Li, Zhimin [Univ. of Utah, Salt Lake City, UT (Uni↗

Toward Design Assurance of Machine-Learning Airborne Systems

In recent years, Artificial Intelligence (AI) systems, enabled by Machine Learning (ML)technology, have demonstrated impressive progress and provides historic opportunities for the aviation industry. However, several key aspects of ML technology are not compatible with existing design assurance standards and make certification problematic. In this paper, we present a case study of a visual system with a Deep Neural Network (DNN) intended to detect and identify airport runway signs. Different use cases and variants of this system exhibit different levels of criticality ranging from design assurance level (DAL) D to B. We use the case study to illustrate the challenges of certification according to the current standards, such asDO-178C. We present the system design, data generation, training, and verification in detail and describe how the design assurance objectives can be met for a DAL D variant of the system. We also discuss gaps and potential approaches for the higher design assurance levels.

Avionics↗

An Oculometric Standard to Assess the Performance of the Ocular System for Long Duration Spaceflight

Changes in the human brain, due to spaceflight, have been a challenge to the space program since its inception; a challenge that is becoming more acute as extended International Space Station (ISS) missions become routine, a return to crewed lunar exploration is about to begin, and a multi-year crewed trip to Mars is being planned. Determining the extent to which neurophysiological adaptations may adversely impact performance in operational tasks, assessing the full-time course of these changes, and identifying/mitigating any potential long-term health consequences are crucial steps required to enable safe crew-autonomous, long-duration, deep-space missions. Vision is the predominant perceptual sense used to guide cognition and motor control in humans. Thus, it is critical for the success of any future, long-duration mission to understand how long-term exposure to microgravity and to other stressors of spaceflight and their interactions, impact visual function. This is an especially challenging task given the small and disparate samples from which we have been and will be able to collect human performance data. NASA has recently been carefully tracking spaceflight-induced ophthalmic changes, driven in large part by the fluid shifts related to microgravity. In particular, a recent study of Optical Coherence Tomography (OCT) postflight measures revealed that more than two-thirds of US crew members experience significant increases in retinal thickness after 6month or longer ISS missions. Space Associated Neuro-ocular Syndrome (SANS) also includes visual acuity decrements and other ocular structural changes that could adversely impact in-flight performance as missions become longer. However, the impact of spaceflight on the visual system is not limited to the retina. Recent comparisons of pre-and post-flight brain images have revealed structural changes throughout the brain that implicate visual, visuomotor, and visual-cognitive pathways, consistent with observed functional impacts (e.g., decreased speed/accuracy/timing of fine goal-oriented movements). Current limitations on inflight testing make it very difficult to determine when and under what conditions SANS and other disruptions of human neurological subsystems arise. Currently, one cannot anticipate the time course and extent of impairment and recovery. This study addresses this knowledge gap by creating an integrated framework of the relevant existing literature on visual and oculomotor function during spaceflight with an eye towards complementing current structural measures of visuomotor impairment with new oculometric standard measures. Using eye-movement based visual function assessment and diagnostics would provide a valuable enhancement of crew health and performance monitoring in support of deepspace exploration.

Vision↗

Advanced nozzle and engine components test facility

A test facility for conducting scaled advanced nozzle and engine component research is described. The CE-22 test facility, located in the Engine Research Building of the NASA Lewis Research Center, contains many systems for the economical testing of advanced scale-model nozzles and engine components. The combustion air and altitude exhaust systems are described. Combustion air can be supplied to a model up to 40 psig for primary air flow, and 40, 125, and 450 psig for secondary air flow. Altitude exhaust can be simulated up to 48,000 ft, or the exhaust can be atmospheric. Descriptions of the multiaxis thrust stand, a color schlieren flow visualization system used for qualitative flow analysis, a labyrinth flow measurement system, a data acquisition system, and auxiliary systems are discussed. Model recommended design information and temperature and pressure instrumentation recommendations are included.

Beltran, Luis R.↗

Advanced nozzle and engine components test facility

A test facility for conducting scaled advanced nozzle and engine component research is described. The CE-22 test facility, located in the Engine Research Building of the NASA Lewis Research Center, contains many systems for the economical testing of advanced scale-model nozzles and engine components. The combustion air and altitude exhaust systems are described. Combustion air can be supplied to a model up to 40 psig for primary air flow, and 40, 125, and 450 psig for secondary air flow. Altitude exhaust can be simulated up to 48,000 ft, or the exhaust can be atmospheric. Descriptions of the multiaxis thrust stand, a color schlieren flow visualization system used for qualitative flow analysis, a labyrinth flow measurement system, a data acquisition system, and auxiliary systems are discussed. Model recommeded design information and temperature and pressure instrumentation recommendations are included.

Beltran, Luis R.↗

The role of the research simulator in the systems development of rotorcraft

Over the last 20 years, flight simulators became widely accepted as training tools. Moreover, research simulators were used extensively by the fixed-wing industry: in the design, testing, and certification of new aircraft. The rotorcraft industry, however, was slow to use man-in-the-loop simulation to solve its design problems, primarily because of the difficulty of modeling complex rotorcraft for realtime simulation and because of the need for a wide-angle visual system for low-level flight. A joint U.S. Army and NASA program was initiated to provide this simulation capability for exploitation by both government and industry. The potential application of the research simulator to future rotorcraft systems design, development, product improvement evaluations, and safety analysis is discussed.

Statler, I. C.↗

Simulation System Fidelity Assessment at the Vertical Motion Simulator

Fidelity is a word that is often used but rarely understood when talking about groundbased simulation. Assessing the cueing fidelity of a ground based flight simulator requires a comparison to actual flight data either directly or indirectly. Two experiments were conducted at the Vertical Motion Simulator using the GenHel UH-60A Black Hawk helicopter math model that was directly compared to flight data. Prior to the experiment the simulator s motion and visual system frequency responses were measured, the aircraft math model was adjusted to account for the simulator motion system delays, and the motion system gains and washouts were tuned for the individual tasks. The tuned motion system fidelity was then assessed against the modified Sinacori criteria. The first experiments showed similar handling qualities ratings (HQRs) to actual flight for a bob-up and sidestep maneuvers. The second experiment showed equivalent HQRs between flight and simulation for the ADS33 slalom maneuver for the two pilot participants. The ADS33 vertical maneuver HQRs were mixed with one pilot rating the flight and simulation the same while the second pilot rated the simulation worse. In addition to recording HQRs on the second experiment, an experimental Simulation Fidelity Rating (SFR) scale developed by the University of Liverpool was tested for applicability to engineering simulators. A discussion of the SFR scale for use on the Vertical Motion Simulator is included in this paper.

Beard, Steven D.↗

Leveraging Prior Concept Learning Improves Generalization From Few Examples in Computational Models of Human Object Recognition

Humans quickly and accurately learn new visual concepts from sparse data, sometimes just a single example. The impressive performance of artificial neural networks which hierarchically pool afferents across scales and positions suggests that the hierarchical organization of the human visual system is critical to its accuracy. These approaches, however, require magnitudes of order more examples than human learners. We used a benchmark deep learning model to show that the hierarchy can also be leveraged to vastly improve the speed of learning. We specifically show how previously learned but broadly tuned conceptual representations can be used to learn visual concepts from as few as two positive examples; reusing visual representations from earlier in the visual hierarchy, as in prior approaches, requires significantly more examples to perform comparably. These results suggest techniques for learning even more efficiently and provide a biologically plausible way to learn new visual concepts from few examples.

Rule, Joshua S.↗

Development of Lighting Application Efficacy Measurement Framework

Lighting significantly contributes to electricity consumption in buildings. The most widely used measure of lighting energy efficiency, luminous efficacy, quantifies only the intensity of light generated by light sources, weighted by the spectral sensitivity of the human visual system (i.e., the energy efficiency of individual lighting devices). However, luminous efficacy does not fully address the use of lighting in architectural spaces. To address these limitations, we developed a framework to framework to calculate lighting application efficacy (LAE), the relationship between the electrical power consumed by lighting hardware, and the amount of light that contributes to the visual perception of building occupants. The proposed LAE framework is based on the primary pathway of light in architectural settings: the generation and emission of light from a luminaire, the travel of the light throughout the space and into the eyes of occupants, and the process of visual perception. The project’s primary outputs are a method for measuring lighting application efficacy and a framework for facilitating future research to improve the metric.

32 ENERGY CONSERVATION, CONSUMPTION, AND UTILIZATI↗

Q-VR: System-Level Design for Future Mobile Collaborative Virtual Reality

High Quality Mobile Virtual Reality (VR) is what the incoming graphics technology era demands: users around the world, regardless of their hardware and network conditions, can all enjoy the immersive virtual experience. However, the state-of-the-art software-based mobile VR designs cannot fully satisfy the realtime performance requirements due to the highly interactive nature of user's actions and complex environmental constraints during VR execution. Inspired by the unique human visual system effects and the strong correlation between VR motion features and realtime hardware-level information, we propose Q-VR, a novel dynamic collaborative rendering solution via software-hardware co-design for enabling future low-latency high-quality mobile VR. At software-level, Q-VR provides flexible high-level tuning interface to reduce network latency while maintaining user perception. At hardware-level, Q-VR accommodates a wide spectrum of hardware and network conditions across users by effectively leveraging the computing capability of the increasingly powerful VR hardware. Extensive evaluation on real-world games demonstrates that Q-VR can achieve an average end-to-end performance speedup of 3.4x (up to 6.7x) over the traditional local rendering design in commercial VR devices, and a 4.1x frame rate improvement over the state-of-the-art static collaborative rendering.

Xie, Chenhao↗

Can Attention be Divided Between Perceptual Groups?

Previous work using Head-Up Displays (HUDs) suggests that the visual system parses the HUD and the outside world into distinct perceptual groups, with attention deployed sequentially to first one group and then the other. New experiments show that both groups can be processed in parallel in a divided attention search task, even though subjects have just processed a stimulus in one perceptual group or the other. Implications for models of visual attention will be discussed.

McCann, Robert S.↗

Reasoning visualization in expert systems - The applicability of algorithm animation techniques

This paper presents the results of research into providing a means for users to flexibly create visualizations of the reasoning processes of forward-chaining rule-based expert systems using algorithm animation techniques. Levels of reasoning are described in order to identify the information necessary from the expert system development environment for these visualizations. A dual-process visualization environment is presented consisting of: (1) a version of CLIPS modified for the identified information access requirements; and (2) VISOR, an algorithm animation-based system for creating visualizations of arbitrary complexity which can be triggered by 'interesting event' messages from the running expert-system application. This is followed by examples from several visualizations performed during the scope of this work.

Selig, William J.↗

An EvoDevo Study of Salmonid Visual Opsin Dynamics and Photopigment Spectral Sensitivity

Salmonids are ideal models as many species follow a distinct developmental program from demersal eggs and a large yolk sac to hatching at an advanced developmental stage. Further, these economically important teleosts inhabit both marine- and freshwaters and experience diverse light environments during their life histories. At a genome level, salmonids have undergone a salmonid-specific fourth whole genome duplication event (Ss4R) compared to other teleosts that are already more genetically diverse compared to many non-teleost vertebrates. Thus, salmonids display phenotypically plastic visual systems that appear to be closely related to their anadromous migration patterns. This is most likely due to a complex interplay between their larger, more gene-rich genomes and broad spectrally enriched habitats; however, the molecular basis and functional consequences for such diversity is not fully understood. This study used advances in genome sequencing to identify the repertoire and genome organization of visual opsin genes (those primarily expressed in retinal photoreceptors) from six different salmonids [Atlantic salmon ( Salmo salar ), brown trout ( Salmo trutta ), Chinook salmon ( Oncorhynchus tshawytcha ), coho salmon ( Oncorhynchus kisutch ), rainbow trout ( Oncorhynchus mykiss ), and sockeye salmon ( Oncorhynchus nerka )] compared to the northern pike ( Esox lucius ), a closely related non-salmonid species. Results identified multiple orthologues for all five visual opsin classes, except for presence of a single short-wavelength-sensitive-2 opsin gene. Several visual opsin genes were not retained after the Ss4R duplication event, which is consistent with the concept of salmonid rediploidization. Developmentally, transcriptomic analyzes of Atlantic salmon revealed differential expression within each opsin class, with two of the long-wavelength-sensitive opsins not being expressed before first feeding. Also, early opsin expression in the retina was located centrally, expanding dorsally and ventrally as eye development progressed, with rod opsin being the dominant visual opsin post-hatching. Modeling by spectral tuning analysis and atomistic molecular simulation, predicted the greatest variation in the spectral peak of absorbance to be within the Rh2 class, with a ∼40 nm difference in λ max values between the four medium-wavelength-sensitive photopigments. Overall, it appears that opsin duplication and expression, and their respective spectral tuning profiles, evolved to maximize specialist color vision throughout an anadromous lifecycle, with some visual opsin genes being lost to tailor marine-based vision.

59 BASIC BIOLOGICAL SCIENCES↗