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At least 325 records · Page 18

Scientific Toy

Tensegritoy, inspired by the tensegrity concepts of R. Buckminster Fuller, is an erector set like toy designed to give students an understanding of structural stability. It is used by children, architects, engineers, and teachers. The manufacturer, Tensegrity Systems Corporation, also offers a collapsible point of purchase display which incorporates technology developed for space station trusses described in "NASA Tech Briefs." The tech brief described deployable trusses that can be collapsed into small packages for space shuttle transport, then unfolded in space. As a result, the display occupies a minimum amount of floor space, freight cost savings are substantial and assembly can be completed quickly.

Source record↗

An advanced programmable/reconfigurable color graphics display system for crew station technology research

The hardware configuration, software organization, and applications software for the NASA IKONAS color graphics display system are described. The systems were created at the Langley Research Center Display Device Laboratory to develop, evaluate, and demonstrate advanced generic concepts, technology, and systems integration techniques for electronic crew station systems of future civil aircraft. A minicomputer with 64K core memory acts as a host for a raster scan graphics display generator. The architectures of the hardware system and the graphics display system are provided. The applications software features a FORTRAN-based model of an aircraft, a display system, and the utility program for real-time communications. The model accepts inputs from a two-dimensional joystick and outputs a set of aircraft states. Ongoing and planned work for image segmentation/generation, specialized graphics procedures, and higher level language user interface are discussed.

Montoya, R. J.↗

Improved memory loading techniques for the TSRV display system

A recent upgrade of the TSRV research flight system at NASA Langley Research Center retained the original monochrome display system. However, the display memory loading equipment was replaced requiring design and development of new methods of performing this task. This paper describes the new techniques developed to load memory in the display system. An outdated paper tape method for loading the BOOTSTRAP control program was replaced by EPROM storage of the characters contained on the tape. Rather than move a tape past an optical reader, a counter was implemented which steps sequentially through EPROM addresses and presents the same data to the loader circuitry. A cumbersome cassette tape method for loading the applications software was replaced with a floppy disk method using a microprocessor terminal installed as part of the upgrade. The cassette memory image was transferred to disk and a specific software loader was written for the terminal which duplicates the function of the cassette loader.

Easley, W. C.↗

Investigation Into The Needs of Part 135 Operators to Access Airports Restricted Under FAR Part 135 Sections 135.213, 135.219 and/or 135.225

NASA and the FAA have joint interests and responsibilities for developing guidelines and standards for cockpit displays of Flight Information Services (FIS) information and for developing enhancements to the planned FAA Data Link (FISDL) services. NASA and the FAA have established responsibilities in connection with development tasks for enhancements to the FISDL project. This report is the result of NASA Task 2, "Weather Support Concept- Part 135 Operations." The objective of the task was to determine the needs of Part 135 operators as they relate to FAA Part 135 Sections 135.213, 135.219 and 135.225, which pertain to weather reporting requirements at destination airports. This report discusses the results of two questionnaires completed by volunteer Part 135 operators that questioned their operations, their needs for flying to airports without weather reporting compatibilities, and suggestions for modifying FARs 135.213, 135.219 and 135.225. The operators pointed out airports in areas of the CONUS that were needed for IFR operations but lacked weather reporting capabilities and they offered practical suggestions for changes to the FARs. Related to operators's needs, and discussed in this report, were the Fractional Ownership NPRM and the possible impact of GPS WAAS and LAAS approaches.

Eckert, Clifford A.↗

Development and Demonstration of a Prototype Free Flight Cockpit Display of Traffic Information

Two versions of a prototype Free Flight cockpit situational display (Basic and Enhanced) were examined in a simulation at the NASA Ames Research Center. Both displays presented a display of traffic out to a range of 120 NM, and an alert when the automation detected a substantial danger of losing separation with another aircraft. The task for the crews was to detect and resolve threats to separation posed by intruder aircraft. An Enhanced version of the display was also examined. It incorporated two additional conflict alerting levels and tools to aid in trajectory prediction and path planning. Ten crews from a major airline participated in the study. Performance analyses and pilot debriefings showed that the Enhanced display was preferred, and that minimal separation between the intruder and the ownship was larger with the Enhanced display. In addition, the additional information on the Enhanced display did not lead crews to engage in more maneuvering. Instead an opposite trend was indicated. Finally, crews using the Enhanced display responded more proactively, tending to resolve alerts earlier.

Johnson, Walter W.↗

Flight evaluations of several hover control and display combinations for precise blind vertical landings

Several control and display concepts were evaluated on a variable-stability helicopter prior to future evaluations on a modified Harrier. The control and display concepts had been developed to enable precise hover maneuvers, station keeping, and vertical landings in simulated zero-visibility conditions and had been evaluated extensively in previous piloted simulations. Flight evaluations early in the program revealed several inadequacies in the display drive laws that were later corrected using an alternative design approach that integrated the control and display characteristics with the desired guidance law. While hooded, three pilots performed landing-pad captures followed by vertical landings with attitude-rate, attitude, and translation-velocity-command control systems. The latter control system incorporated a modified version of state-rate-feedback implicit-model following. Precise landing within 2 ft of the desired touchdown point were achieved.

Schroeder, J. A.↗

Joint Augmented Reality Visual Informatics System: Concept of Operations

NASA proposed requirements for a digital display for an EVA spacesuit to provide relevant information to the crew member. The Joint Augmented Reality Visual Informatics System (Joint AR) project pursued four years of research and development towards a suit-display system in a near-eye, AR form factor. The project was responsible for developing software (custom graphics engine and core flight software), physical hardware prototyping (controls, projection display optics, suited display platform), virtual prototyping platform (a virtual reality testbed), and human-in-the-loop (HITL) operational testing informed by EVA flight controllers, crew members, and human factors engineers for con-ops definition. This document contains substantial updates to CTSD-ADV-1788 Rev. Basic. This revision was produced by the project to summarize the use-cases and and user experiences developed throughout the project, and refine the Basic revision originally drafted at the beginning of the project life cycle. The primary purpose of this document is to summarize and make available the scenario development efforts that have been pursued and explored within the Joint AR project. This includes descriptions of the scenarios themselves as well as corresponding potential of advanced informatics displays to support those specified scenarios. In doing so, this document provides a variety of approaches to deconstruct and hypothesize how future technological capabilities so that with future EVA work demands can be satisfied within future human planetary spaceflight missions.

Matthew Miller↗

An in-flight investigation of symbology drive law improvements to an operational attack helicopter

A display drive-law design technique developed at Ames Research Center was applied to the design of the pilot-controlled symbol on a display used in an operational helicopter. A comparison of the newly designed laws and of one documented version of the operational laws was then performed using an in-flight simulation of the helicopter on the NASA/Army CH-47B. Flight-test results indicated that the Ames-developed drive laws were superior to this version of the operational drive laws in terms of task performance and pilot workload. Subsequent postflight-test information suggested that the documentation of the operational drive laws may have been incomplete or in error, even though pilot opinion had corroborated the correctness of the documented operational display in flight. Accordingly, based on additional information, another version of the operational display laws was developed and analyzed, although not flight tested. The revised operational version was compared analytically with the two versions tested in flight. This analysis corroborated that the Ames-developed laws would be superior to this revised version of the operational laws also. A conclusion is that close attention should be paid to the future specification, analysis, and documentation of displayed command-element dynamics, since they have an important effect on task performance and pilot workload.

Schroeder, Jeffery A.↗

Flight crew interface aspects of forward-looking airborne windshear detection systems

The goal of this research effort was to conduct analyses and research which could provide guidelines for design of the crew interface of an integrated windshear system. Addressed were HF issues, crew/system requirements, candidate display formats, alerting criteria, and crew procedures. A survey identified five flight management issues as top priority: missed alert acceptability; avoidance distance needed; false alert acceptability; nuisance rate acceptability; and crew procedures. Results of a simulation study indicated that the warning time for a look-ahead alert needs to be between 11 and 36 seconds (target of 23 seconds) before the reactive system triggers in order to be effective. Pilots considered the standard go-around maneuver most appropriate for look-ahead alerts, and the escape maneuvers used did not require lateral turns. Prototype display formats were reviewed or developed for alerting the crew; providing guidance to avoid or escape windshear; and status displays to provide windshear situational awareness. The three alerting levels now in use were considered appropriate, with a fourth (time-critical) level as a possible addition, although many reviewers felt only two levels of alerting were needed. Another survey gathered expert opinion on what crew procedures and alerting criteria should be used for look-ahead, or integrated, windshear systems, with a wide diversity of opinion in these areas.

Anderson, Charles D.↗

Simulation Development and Analysis of Crew Vehicle Ascent Abort

NASA's Commercial Crew Program is an integral step in its journey to Mars as it would expedite development of space technologies and open up partnership with U.S. commercial companies. NASA reviews and independent assessment of Commercial Crew Program is fundamental to its success, and being able to model a commercial crew vehicle in a simulation rather than conduct a live test would be a safer, faster, and less expensive way to assess and certify the capabilities of the vehicle. To this end, my project was to determine the feasibility of using a simulation tool named SOMBAT version 2.0 to model a multiple parachute system for Commercial Crew Program simulation. The main tasks assigned to me were to debug and test the main parachute system model, (capable of simulating one to four main parachute bodies), and to utilize a graphical program to animate the simulation results. To begin tackling the first task, I learned how to use SOMBAT by familiarizing myself with its mechanics and by understanding the methods used to tweak its various parameters and outputs. I then used this new knowledge to set up, run, and analyze many different situations within SOMBAT in order to explore the limitations of the parachute model. Some examples of parameters that I varied include the initial velocity and orientation of the falling capsule, the number of main parachutes, and the location where the parachutes were attached to the capsule. Each parameter changed would give a different output, and in some cases, would expose a bug or limitation in the model. A major bug that I discovered was the inability of the model to handle any number of parachutes other than three. I spent quite some time trying to debug the code logically, but was unable to figure it out until my mentor taught me that digital simulation limitations can occur when some approximations are mistakenly assumed for certain in a physical system. This led me to the realization that unlike in all of the programming classes I have taken thus far that focus on pure logic, simulation code focuses on mimicking the physical world with some approximation and can have inaccuracies or numerical instabilities. Learning from my mistake, I adopted new methods to analyze these different simulations. One method the student used was to numerically plot various physical parameters using MATLAB to confirm the mechanical behavior of the system in addition to comparing the data to the output from a separate simulation tool called FAST. By having full control over what was being outputted from the simulation, I could choose which parameters to change and to plot as well as how to plot them, allowing for an in depth analysis of the data. Another method of analysis was to convert the output data into a graphical animation. Unlike the numerical plots, where all of the physical components were displayed separately, this graphical display allows for a combined look at the simulation output that makes it much easier for one to see the physical behavior of the model. The process for converting SOMBAT output for EDGE graphical display had to be developed. With some guidance from other EDGE users, I developed a process and created a script that would easily allow one to display simulations graphically. Another limitation with the SOMBAT model was the inability for the capsule to have the main parachutes instantly deployed with a large angle between the air speed vector and the chutes drag vector. To explore this problem, I had to learn about different coordinate frames used in Guidance, Navigation & Control (J2000, ECEF, ENU, etc.) to describe the motion of a vehicle and about Euler angles (e.g. Roll, Pitch, Yaw) to describe the orientation of the vehicle. With a thorough explanation from my mentor about the description of each coordinate frame, as well as how to use a directional cosine matrix to transform one frame to another, I investigated the problem by simulating different capsule orientations. In the end, I was able to show that this limitation could be avoided if the capsule is initially oriented antiparallel to its velocity vector.

Wong, Chi S.↗

Holographic Helmet-Mounted Display Unit

Helmet-mounted display unit designed for use in testing innovative concepts for display of information to aircraft pilots. Operates in conjunction with computers generating graphical displays. Includes two ocular subunits containing miniature cathoderay tubes and optics providing 40 degrees vertical, 50 degrees horizontal field of view to each eye, with or without stereopsis. In future color application, each ocular subunit includes trichromatic holographic combiner tuned to red, green, and blue wavelengths of phosphors used in development of miniature color display devices.

Burley, James R., II↗

Scarp development in the Valles Marineris

The scarps along the margins of the Vales Marineris display a complex assemblage of forms that have been related to a variety of mass wasting and sapping processes. These scarp segments display variations in the degree of development of spur and gully topography, the number and density of apparent sapping features and the frequency of large scale landslides which reflect the age, geology and processes of slope development throughout the Valles Marineris. This regional analysis should provide more information on the geologic evolution of the Valles Marineris as well as new insight into the relative importance of different processes in the development of the scarp forms. In order to evaluate the regional variation in scarp form and the influence of time and structure on scarp development geomorphic mapping and morphometric analysis of geologically distinct regions of Valles Marineris is being undertaken.

Patton, P. C.↗

Interactive display/graphics systems for remote sensor data analysis.

Using a color-television display system and interactive graphics equipment on-line to an IBM 360/44 computer, investigators at the Manned Spacecraft Center have developed a variety of interactive displays which aid in analyzing remote sensor data. This paper describes how such interactive displays are used to: (1) analyze data from a multispectral scanner, (2) develop automatic pattern recognition systems based on multispectral scanner measurements, and (3) analyze data from nonimaging sensors such as the infrared radiometer and microwave scatterometer.

Eppler, W. G.↗

Engineering studies of vectorcardiographs in blood pressure measuring systems

The following projects involving cardiovascular instrumentation were conducted: (1) the development and fabrication of a three-dimensional display measurement system for vectorcardiograms, (2) the development and fabrication of a cardiovascular monitoring system to noninvasively monitor beat-by-beat the blood pressure and heart rate using aortic pulse wave velocity, (3) the development of software for an interactive system to analyze systolic time interval data, and (4) the development of microprocessor-based physiologic instrumentation, focussing initially on EKG rhythm analysis. Brief descriptions of these projects were given.

Mark, R. G.↗

A Real-Time Phase Vector Display for EEG Monitoring

A real-time, computer-based, phase vector display system has been developed which will output a vector whose phase is equal to the delay between a trigger and the peak of a function which is quasi-coherent with respect to the trigger. The system also contains a sliding averager which enables the operator to average successive trials before calculating the phase vector. Data collection, averaging and display generation are performed on a LINC-8 computer. Output displays appear on several X-Y CRT display units and on a kymograph camera/oscilloscope unit which is used to generate photographs of time-varying phase vectors or contourograms of time-varying averages of input functions.

Finger, Herbert J.↗

Master Console, SMC

The Master Console oversees the function of Computer Systems in Firing room 1 (FR1). Master Console Operators, MCOs' for short, are our customer. I was integrated into the System Monitoring and Control (SMC) software team that is under the guidance of David Slaiman, who is the product group lead. I have been brought up to speed with System Monitoring and Control. The initial time spent reading SMC software design description and understanding how it works. The current Firing Room 1 Console Display is a floor layout giving the MCO two essential pieces of information which are Health and Status. When an issue arises, the MCO has to look on the display to find which console is affected and then the MCO must use the Reference designator from the display to manually search for the Portal Workstation (PWS) installed in the console using the hardware map; which is a long process to lookup a PWS if an issue is present. My project is to make the FR1 Console Display easier for the MCO's to pinpoint PWS's without having to lookup additional resources in the process. My project also includes updating Firing Room 1 Console Display to include the F1R Non-Redundant Set. The display does not have good use of space and functionality. PWS numbers were not present in the previous design and are the critical component in efficient understanding and administration of the consoles. Part of the process includes getting feedback from the customer, instead of just emailing them with a question, we made a proposal with changes so they could respond and give us their input; which proved to be an effective method for engaging them. In order to do this I had to use the Display Editor (DE) tool developed by NASA, Paint.Net and Visio. The process I have been using has been Visio to alter the floor layout of Firing Room and take advantage of the white areas, and then I take the altered floor plan into Paint.Net. Once in Paint.Net I put the new floor plan as a background to the standard console display. Paint.Net also serves as a tool to create the new service state bars for the new background; finally I used the DE to assemble everything and setup the right CUI's for each PWS.

MCO↗

Interactive displays in medical art

Medical illustration is a field of visual communication with a long history. Traditional medical illustrations are static, 2-D, printed images; highly realistic depictions of the gross morphology of anatomical structures. Today medicine requires the visualization of structures and processes that have never before been seen. Complex 3-D spatial relationships require interpretation from 2-D diagnostic imagery. Pictures that move in real time have become clinical and research tools for physicians. Medical illustrators are involved with the development of interactive visual displays for three different, but not discrete, functions: as educational materials, as clinical and research tools, and as data bases of standard imagery used to produce visuals. The production of interactive displays in the medical arts is examined.

Mcconathy, Deirdre Alla↗

Earth radiation budget experiment software development

Computer programming and analysis efforts were carried out in support of the Earth Radiation Budget Experiment (ERBE) at NASA/Langley. The Earth Radiation Budget Experiment is described as well as data acquisition, analysis and modeling support for the testing of ERBE instruments. Also included are descriptions of the programs developed to analyze, format and display data collected during testing of the various ERBE instruments. Listings of the major programs developed under this contract are located in an appendix.

Edmonds, W. L.↗