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326 records · Page 19

Sandia Cloud Forensics and Incident Response Platform v 1.0

As systems and devices become virtualized and deployed in the cloud, the hypervisor becomes an increasingly appropriate place to collect performance data, system state, system landscape, function calls, transaction traces, and other characteristics. We developed a method by which an introspection application may be coupled with a hypervisor to “reach into” the VM with minimal intrusiveness to collect data critical to the reconstruction of events, files, and operations. Such a capability is required to take advantage of the hypervisor as an instrumentation platform and to integrate that data with more traditional collection mechanisms. The concept of a VM serviced by a lightweight hypervisor is a relatively new paradigm for forensic practitioners. Traditional forensic techniques, based on assumptions that the filesystem was directly interacting with the hardware through an abstraction, afforded the forensic practitioner the assumption that there was nothing controlling the application below the filesystem. This is not the case when using virtualized technologies. Hypervisors can covertly monitor, introspect and interact with the guest in a transparent fashion. The problems of storage and collection of actionable data are exhausting. The current challenge is most hypervisors do not expose a useful application programming interface (API) at a sufficient level to do transparent, fine-grained and customizable introspection. Scalable VM instrumentation and introspection at an in-depth level requires fast handling of events, as well as direct access to VM state. Furthermore, deep introspection benefits greatly from the ability to gather data from the hardware during the VM’s exit to the hypervisor. All of this requires identical access to the system as the hypervisor itself; improper use of this ability could easily cause system instability. It is for this reason we believe that the hypervisor developers have been hesitant to grant this much control through their APIs. However, our approach leverages other means to collect and monitor the guests in a targeted fashion. Virtual machine introspection (VMI) is a technique used to monitor the runtime state of a system-level virtual machine. The runtime state can be may include processor registers, memory, disk, network, and any other hardware-level events A review of research literature and current VMI technologies exposed several limitations and tradeoffs in VMI approaches, including: the use of in-guest agents; kernel to user space transitions (dramatically slowing down processing); VMI tool pre-configuration requirements; hypervisor version lock-in or source code patching; reliance on operating system symbols; limited processor features due to hypervisor (even if the hardware could do more). To address these constraints, a VMI tool was envisioned to provide the cloud forensic capabilities while having as few of these limitations as possible. The Kernel-based Virtual Machine Introspection (KVMi) tool was developed for hypervisors on Intel’s x86-64 architecture. To meet performance, scoping and use-case demands, the follow criteria were applied to KVMi to support live, forensic data collection: • Shall not require in-guest agents. • Shall work with any recent version of modern hypervisors. • Shall introspect upon any guest (VM) running modern versions of Windows, Linux and OS X. • Shall have the ability to find and track operating system artifacts • Shall not require operating system symbol files. • Shall be able to fully handle VM-exits, bypassing execution of the hypervisor if necessary, to facilitate new features the hypervisor may not support. • Shall be compilable/loadable on a running system with standard build tools.

Stout, WilliamM.S.↗

Manual Crew Override of Vehicle Landings Following G-Transitions

BACKGROUND Manual control during exploration spaceflight consists of both planned automated supervisory control and unplanned crew override. This crew override capability is critical to enable overall mission success during landing contingencies. However, the introduction of manual override capabilities must be implemented to enable crews to mitigate risks introduced by human error. Adaptive changes in the sensorimotor system can manifest during g-transitions as spatial disorientation. While training and landing aids enable successful landing through disorientation, these adaptive changes may increase cognitive demand that needs to be accounted for in the manual control strategy. It is important to characterize these effects as soon as possible following the G-transition to develop appropriate countermeasures. METHODS In this study, we will examine operational piloting tasks following International Space Station (ISS) missions in a simulated lunar landing using a six-degree-of-freedom (6DOF) motion base. The motion-based simulation will be implemented in our laboratory at the Johnson Space Center (JSC) and will be available within hours following the return from commercial crew landings. The primary goals of this study are (1) to understand the impact of spaceflight on crew ability to perform manual crew override tasks, (2) to examine how adaptive changes in vestibular and cognitive function relate to changes in manual crew override proficiency, and (3) compare performance during late “just-in-time” on-board training with early post-flight crew performance. The impact of spaceflight on piloting capability will be assessed from pre- versus post-flight changes in crewmembers assigned to either short duration (< 30 day) or long duration (~6- month) missions to the International Space Station (ISS). Individual differences in post-flight vestibular and cognitive changes include motion sickness reports, measures of tilt motion perception accuracy and precision, and dual-task tracking. During the 6DOF lunar simulation, the crew will manually takeover attitude and rate-of-descent to the nominal or re-designated landing aim point during the approach phase. The outcome measures for the lunar crew override tasks will be the percent time maintaining actual vehicle states, e.g., attitude and rate-of-descent, within recommended guidance during the landing approach, number and maximum deviation outside limits, and root mean square error (RMSE). Given that “just-in-time” (JIT) training is an operational expectation for the Human Landing System (HLS) program, all participants will perform late inflight JIT training for each manual crew override task in which they will participate. Crew proficiency will be captured inflight during JIT training that will be implemented on a laptop with hand controllers to allow the crewmember to practice the landing task procedures like the approach implemented for JIT training with Shuttle landing and ISS telerobotic tasks. COUNTERMEASURE UPDATES The lunar lander simulation has been implemented onto a two-laptop display system where subjects select from alternative landing points, based upon avoiding hazards that the on-board system identifies during the landing. The subject makes inputs using a rotational hand controller (i.e., joystick) and a translational hand controller, which are processed by simulated vehicle dynamics to update the vehicle attitude and rate of descent. Subjects will utilize a combination of flight, situation, and status displays to monitor the state of the simulated vehicle. The simulation exports tilt and translation movements to a 6DOF motion base synced to visual movements and provides representative vestibular cues to the subject while performing the task inside an enclosed cabin featuring a simulated lunar out-the-window view and a heads-down lander cockpit view. RELEVANCE This project will deliver an operational demonstration of crew override capability following spaceflight and identify potential deficits that may require remediation. Comparison of individual vestibular and cognitive changes with crew override performance will help better characterize the manual control risks associated with sensorimotor alterations. The inclusion of “just-in-time” on-board training will ensure we are characterizing changes in override proficiency with this expected countermeasure in place. ACKNOWLEDGEMENTS: The authors acknowledge contributions from Draper, HLS Joint Test Panel, Crew HLS Interfaces for Piloting Working Group, and Dynamic Skills Trainer (DST) Lab toward the development of the lunar landing simulation. This project is funded by the Human Health Countermeasures Element.

Austin M Bollinger↗