The data acquisition system for the space environment simulation laboratory at the manned spacecraft center.
Data acquisition system for space environment simulation laboratory to increase accuracy, reliability and handling real time data
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Data acquisition system for space environment simulation laboratory to increase accuracy, reliability and handling real time data
Description of experimental requirements for adapting ultrahigh vacuum equipment to study of effects of simulated space environment on microorganisms
Man rating requirements of space environment simulation laboratory, consisting of two large chambers with floors which can be cooled by liquid nitrogen down to 92 degrees K
Man rating requirements of space environment simulation laboratory consisting of two large chambers with floors which can be cooled by liquid nitrogen down to 92 degrees K
Space thermal simulation for testing ultraviolet telescopes
The paper describes the Distributed Space Exploration Simulation (DSES) Project, a research and development collaboration between NASA centers which focuses on the investigation and development of technologies, processes and integrated simulations related to the collaborative distributed simulation of complex space systems in support of NASA's Exploration Initiative. This paper describes the three major components of DSES: network infrastructure, software infrastructure and simulation development. In the network work area, DSES is developing a Distributed Simulation Network that will provide agency wide support for distributed simulation between all NASA centers. In the software work area, DSES is developing a collection of software models, tool and procedures that ease the burden of developing distributed simulations and provides a consistent interoperability infrastructure for agency wide participation in integrated simulation. Finally, for simulation development, DSES is developing an integrated end-to-end simulation capability to support NASA development of new exploration spacecraft and missions. This paper will present current status and plans for each of these work areas with specific examples of simulations that support NASA's exploration initiatives.
Thirty-five volunteers responded when they first perceived an increase in apparent size of a collimated, 2-D image of an Orbiter vehicle. The test variables of interest included the presence of a fixed angular reticle within the field of view (FOV); three initial Orbiter distances; three constant Orbiter approach velocities corresponding to 1.6, 0.8, and 0.4 percent of the initial distance per second; and two background starfield velocities. It was found that: (1) at each initial range, increasing approach velocity led to a larger distance between the eye and Orbiter image at threshold; (2) including the fixed reticle in the FOV produced a smaller distance between the eye and Orbiter image at threshold; and (3) increasing background star velocity during this judgment led to a smaller distance between the eye and Orbiter image at threshold. The last two findings suggest that other detail within the FOV may compete for available attention which otherwise would be available for judging image expansion; thus, the target has to approach the observer nearer than otherwise if these details were present. These findings are discussed in relation to previous research and possible underlying mechanisms.
Thirty-five volunteers responded when they first perceived an increase in apparent size of a collimated, 2-D image of an Orbiter vehicle. The test variables of interest included the presence of a fixed angular reticle within the field of view (FOV); three initial Orbiter distances; three constant Orbiter approach velocities corresponding to 1.6, 0.8, and 0.4 percent of the initial distance per second; and two background starfield velocities. It was found that: (1) at each initial range, increasing approach velocity led to a larger distance between the eye and Orbiter image at threshold; (2) including the fixed reticle in the FOV produced a smaller distance between the eye and Orbiter image at threshold; and (3) increasing background star velocity during this judgment led to a smaller distance between the eye and Orbiter image at threshold. The last two findings suggest that other detail within the FOV may compete for available attention which otherwise would be available for judging image expansion; thus, the target has to approach the observer nearer than otherwise if these details were present. These findings are discussed in relation to previous research and possible underlying mechanisms.
There were 35 volunteers who responded when they first perceived an increase in apparent size of a collimated, two-dimensional perspective image of an Orbiter vehicle. The variables of interest included the presence (or absence) of a fixed reticle within the field of view (FOV), background starfield velocity, initial range to the vehicle and vehicle closure velocity. It was found that: 1) increasing vehicle approach velocity yielded a very small (but significant) effect of faster detection of vehicle movement, nevertheless, response variability was relatively large; 2) including the fixed reticle in the FOV produced significantly slower detection of vehicle radial movement, however this occurred only at the largest range and the magnitude of the effect was only about 15% of the one sigma value; and 3) increasing background star velocity during this judgment led to slower detection of vehicle movement. While statistically significant, this effect was small and occurred primarily at the largest range. A possible explanation for the last two findings is that other static and dynamic objects within the visual field may compete for available attention which otherwise would be available for judging image expansion; thus, the target's retinal image has to expand more than otherwise for its movement to be detected. This study also showed that the Proximity Operations Research Mockup at NASA/Ames can be used effectively to investigate a variety of visual judgment questions related to future space operations. These findings are discussed in relation to previous research and possible underlying mechanisms.
Infrared radiation measurements in space environment simulator using integral equations
Space environment simulator for analysis of spacecraft material reliability during long- duration space mission
Space environment simulation laboratory at manned spacecraft center
This paper describes the Distributed Space Exploration Simulation (DSES) Project, a research and development collaboration between NASA centers which investigates technologies, and processes related to integrated, distributed simulation of complex space systems in support of NASA's Exploration Initiative. In particular, it describes the three major components of DSES: network infrastructure, software infrastructure and simulation development. With regard to network infrastructure, DSES is developing a Distributed Simulation Network for use by all NASA centers. With regard to software, DSES is developing software models, tools and procedures that streamline distributed simulation development and provide an interoperable infrastructure for agency-wide integrated simulation. Finally, with regard to simulation development, DSES is developing an integrated end-to-end simulation capability to support NASA development of new exploration spacecraft and missions. This paper presents the current status and plans for these three areas, including examples of specific simulations.
Current system simulations are mature, difficult to modify, and poorly documented. Probabilistic life prediction techniques for space applications are in their early application stage. Many parts of the full system, variable fidelity simulation, have been demonstrated individually or technology is available from aeronautical applications. A 20% reduction in time to design with improvements in performance and risk reduction is anticipated. GRC software development will proceed with similar development efforts in aeronautical simulations. Where appropriate, parallel efforts will be encouraged/tracked in high risk areas until success is assured.
Space molecular sink simulator facility with prototype vacuum chamber for studying surface effect phenomena
A passive contamination analysis technique in surface sampling for space simulation was developed and evaluated. The KBr pelletizing technique was extended to include heavy oils for infrared analysis. Transmittance and specular reflectance measurements at 2000 A wavelength were found very sensitive to contamination.
One of the best ways to enhance space systems simulation fidelity is to leverage off of (reuse) existing high-fidelity simulations. But what happens when the model you would like to reuse is in a different coding language or other barriers arise that make one want to just start over with a clean sheet of paper? Three diverse system-level simulation reuse case studies are described based on experience to date in the development of NASA's Space Station Training Facility (SSTF) at the Johnson Space Center in Houston, Texas. Case studies include (a) the Boeing/Rocketdyne-provided Electrical Power Simulation (EPSIM), (b) the NASA Automation and Robotics Division-provided TRICK robotics systems model, and (c) the Russian Space Agency- provided Russian Segment Trainer. In each case, there was an initial tendency to dismiss simulation reuse candidates based on an apparent lack of suitability. A more careful examination based on a more structured assessment of architectural and requirements-oriented representations of the reuse candidates revealed significant reuse potential. Specific steps used to conduct the detailed assessments are discussed. The steps include the following: 1) Identifying reuse candidates; 2) Requirements compatibility assessment; 3) Maturity assessment; 4) Life-cycle cost determination; and 5) Risk assessment. Observations and conclusions are presented related to the real cost of system-level simulation component reuse. Finally, lessons learned that relate to maximizing the benefits of space systems simulation reuse are shared. These concepts should be directly applicable for use in the development of space systems simulations in the future.
This paper describes current simulation research activities carried out at the Langley Research Center in the areas of remotely controlled operations, task performance, and analytical operations, along with early simulators developed at the center. Special attention is given to the center's current space simulation capabilities which are applicable to manned space operation studies, including the Advanced Concepts Simulator (ACS) and a computer-generated imagery (CGI). The ACS was designed to represent an aircraft cockpit for flight operations in the 1990s but will be also suitable for simulating a variety of astronaut work station applications. The CGI, scheduled for delivery in 1989, will be able to provide out-the-window scenes representative of many operational tasks from rendezvous and docking/berthing to control of telerobotic devices.