Search NASA⌕ Search

SEARCH · Search NASA

Results for “Space Simulator”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 343 records · Page 19

The Distributed Space Exploration Simulation (DSES)

The paper describes the Distributed Space Exploration Simulation (DSES) Project, a research and development collaboration between NASA centers which focuses on the investigation and development of technologies, processes and integrated simulations related to the collaborative distributed simulation of complex space systems in support of NASA's Exploration Initiative. This paper describes the three major components of DSES: network infrastructure, software infrastructure and simulation development. In the network work area, DSES is developing a Distributed Simulation Network that will provide agency wide support for distributed simulation between all NASA centers. In the software work area, DSES is developing a collection of software models, tool and procedures that ease the burden of developing distributed simulations and provides a consistent interoperability infrastructure for agency wide participation in integrated simulation. Finally, for simulation development, DSES is developing an integrated end-to-end simulation capability to support NASA development of new exploration spacecraft and missions. This paper will present current status and plans for each of these work areas with specific examples of simulations that support NASA's exploration initiatives.

Crues, Edwin Z.↗

Space vehicle approach velocity judgments under simulated visual space conditions

Thirty-five volunteers responded when they first perceived an increase in apparent size of a collimated, 2-D image of an Orbiter vehicle. The test variables of interest included the presence of a fixed angular reticle within the field of view (FOV); three initial Orbiter distances; three constant Orbiter approach velocities corresponding to 1.6, 0.8, and 0.4 percent of the initial distance per second; and two background starfield velocities. It was found that: (1) at each initial range, increasing approach velocity led to a larger distance between the eye and Orbiter image at threshold; (2) including the fixed reticle in the FOV produced a smaller distance between the eye and Orbiter image at threshold; and (3) increasing background star velocity during this judgment led to a smaller distance between the eye and Orbiter image at threshold. The last two findings suggest that other detail within the FOV may compete for available attention which otherwise would be available for judging image expansion; thus, the target has to approach the observer nearer than otherwise if these details were present. These findings are discussed in relation to previous research and possible underlying mechanisms.

Haines, Richard F.↗

Space vehicle approach velocity judgments under simulated visual space conditions

Thirty-five volunteers responded when they first perceived an increase in apparent size of a collimated, 2-D image of an Orbiter vehicle. The test variables of interest included the presence of a fixed angular reticle within the field of view (FOV); three initial Orbiter distances; three constant Orbiter approach velocities corresponding to 1.6, 0.8, and 0.4 percent of the initial distance per second; and two background starfield velocities. It was found that: (1) at each initial range, increasing approach velocity led to a larger distance between the eye and Orbiter image at threshold; (2) including the fixed reticle in the FOV produced a smaller distance between the eye and Orbiter image at threshold; and (3) increasing background star velocity during this judgment led to a smaller distance between the eye and Orbiter image at threshold. The last two findings suggest that other detail within the FOV may compete for available attention which otherwise would be available for judging image expansion; thus, the target has to approach the observer nearer than otherwise if these details were present. These findings are discussed in relation to previous research and possible underlying mechanisms.

Haines, Richard F.↗

Space vehicle approach velocity judgments under simulated visual space conditions

There were 35 volunteers who responded when they first perceived an increase in apparent size of a collimated, two-dimensional perspective image of an Orbiter vehicle. The variables of interest included the presence (or absence) of a fixed reticle within the field of view (FOV), background starfield velocity, initial range to the vehicle and vehicle closure velocity. It was found that: 1) increasing vehicle approach velocity yielded a very small (but significant) effect of faster detection of vehicle movement, nevertheless, response variability was relatively large; 2) including the fixed reticle in the FOV produced significantly slower detection of vehicle radial movement, however this occurred only at the largest range and the magnitude of the effect was only about 15% of the one sigma value; and 3) increasing background star velocity during this judgment led to slower detection of vehicle movement. While statistically significant, this effect was small and occurred primarily at the largest range. A possible explanation for the last two findings is that other static and dynamic objects within the visual field may compete for available attention which otherwise would be available for judging image expansion; thus, the target's retinal image has to expand more than otherwise for its movement to be detected. This study also showed that the Proximity Operations Research Mockup at NASA/Ames can be used effectively to investigate a variety of visual judgment questions related to future space operations. These findings are discussed in relation to previous research and possible underlying mechanisms.

Space Flight↗

An Overview of the Distributed Space Exploration Simulation (DSES) Project

This paper describes the Distributed Space Exploration Simulation (DSES) Project, a research and development collaboration between NASA centers which investigates technologies, and processes related to integrated, distributed simulation of complex space systems in support of NASA's Exploration Initiative. In particular, it describes the three major components of DSES: network infrastructure, software infrastructure and simulation development. With regard to network infrastructure, DSES is developing a Distributed Simulation Network for use by all NASA centers. With regard to software, DSES is developing software models, tools and procedures that streamline distributed simulation development and provide an interoperable infrastructure for agency-wide integrated simulation. Finally, with regard to simulation development, DSES is developing an integrated end-to-end simulation capability to support NASA development of new exploration spacecraft and missions. This paper presents the current status and plans for these three areas, including examples of specific simulations.

Crues, Edwin Z.↗

Numerical Propulsion System Simulation for Space Transportation

Current system simulations are mature, difficult to modify, and poorly documented. Probabilistic life prediction techniques for space applications are in their early application stage. Many parts of the full system, variable fidelity simulation, have been demonstrated individually or technology is available from aeronautical applications. A 20% reduction in time to design with improvements in performance and risk reduction is anticipated. GRC software development will proceed with similar development efforts in aeronautical simulations. Where appropriate, parallel efforts will be encouraged/tracked in high risk areas until success is assured.

Owen, Karl↗

System-Level Reuse of Space Systems Simulations

One of the best ways to enhance space systems simulation fidelity is to leverage off of (reuse) existing high-fidelity simulations. But what happens when the model you would like to reuse is in a different coding language or other barriers arise that make one want to just start over with a clean sheet of paper? Three diverse system-level simulation reuse case studies are described based on experience to date in the development of NASA's Space Station Training Facility (SSTF) at the Johnson Space Center in Houston, Texas. Case studies include (a) the Boeing/Rocketdyne-provided Electrical Power Simulation (EPSIM), (b) the NASA Automation and Robotics Division-provided TRICK robotics systems model, and (c) the Russian Space Agency- provided Russian Segment Trainer. In each case, there was an initial tendency to dismiss simulation reuse candidates based on an apparent lack of suitability. A more careful examination based on a more structured assessment of architectural and requirements-oriented representations of the reuse candidates revealed significant reuse potential. Specific steps used to conduct the detailed assessments are discussed. The steps include the following: 1) Identifying reuse candidates; 2) Requirements compatibility assessment; 3) Maturity assessment; 4) Life-cycle cost determination; and 5) Risk assessment. Observations and conclusions are presented related to the real cost of system-level simulation component reuse. Finally, lessons learned that relate to maximizing the benefits of space systems simulation reuse are shared. These concepts should be directly applicable for use in the development of space systems simulations in the future.

Hazen, Michael R.↗

Langley Research Center resources and needs for manned space operations simulation

This paper describes current simulation research activities carried out at the Langley Research Center in the areas of remotely controlled operations, task performance, and analytical operations, along with early simulators developed at the center. Special attention is given to the center's current space simulation capabilities which are applicable to manned space operation studies, including the Advanced Concepts Simulator (ACS) and a computer-generated imagery (CGI). The ACS was designed to represent an aircraft cockpit for flight operations in the 1990s but will be also suitable for simulating a variety of astronaut work station applications. The CGI, scheduled for delivery in 1989, will be able to provide out-the-window scenes representative of many operational tasks from rendezvous and docking/berthing to control of telerobotic devices.

Nunamaker, Robert R.↗

Flight simulator with spaced visuals

A flight simulator arrangement wherein a conventional, movable base flight trainer is combined with a visual cue display surface spaced a predetermined distance from an eye position within the trainer. Thus, three degrees of motive freedom (roll, pitch and crab) are provided for a visual proprioceptive, and vestibular cue system by the trainer while the remaining geometric visual cue image alterations are developed by a video system. A geometric approach to computing runway image eliminates a need to electronically compute trigonometric functions, while utilization of a line generator and designated vanishing point at the video system raster permits facile development of the images of the longitudinal edges of the runway.

Gilson, Richard D.↗

Alteration of Optical Properties in Polymer Materials under Low Earth Orbit (LEO) Space and Simulated Exposure

This paper provides an overview of the 16th Materials International Space Station Experiment (MISSE) project, conducted by a multiorganizational team of researchers. The orbital environment during the mission, including environmental sensors data and unexpected occurrences, are discussed. The research further examines the spectral changes in selected material, Kapton TF, exposed to low Earth orbit conditions during the mission. Optical images of the material taken during the mission were analyzed using a machine learning approach. This process involved the use of a Radial Basis Function network to extract reflectance spectra from RGB/IR images. The findings were then compared with lab-based experiments of identical materials subjected to simulated space weather conditions. This comprehensive study aids in making accurate predictions about the performance of materials in space, thereby improving the reliability and safety of future space missions.

Insulators↗

A space debris simulation facility for spacecraft materials evaluation

A facility to simulate the effects of space debris striking an orbiting spacecraft is described. This facility was purchased in 1965 to be used as a micrometeoroid simulation facility. Conversion to a Space Debris Simulation Facility began in July 1984 and it was placed in operation in February 1985. The facility consists of a light gas gun with a 12.7-mm launch tube capable of launching 2.5-12.7 mm projectiles with a mass of 4-300 mg and velocities of 2-8 km/sec, and three target tanks of 0.067 m, 0.53 a m and 28.5 a m. Projectile velocity measurements are accomplished via pulsed X-ray, laser diode detectors, and a Hall photographic station. This facility is being used to test development structural configurations and candidate materials for long duration orbital spacecraft. A summary of test results are also described.

Taylor, Roy A.↗

Use of Carbon Arc Lamps as Solar Simulation in Environmental Testing

This report covers work done by the authors on the solar simulator for the six-foot diameter space simulator presently in use at JPL. The space simulator was made by modifying an existent vacuum chamber and uses carbon arc lamps for solar simulation. All Ranger vehicles flown to date have been tested in this facility. The report also contains a series of appendixes covering various aspects of space-simulation design and use. Some of these appendixes contain detailed analyses of space-simulator design criteria. Others cover the techniques used in studying carbon-arc lamps and in applying them as solar simulation.

SUNFLOWER POWER SYSTEM↗