Space Simulation, 7th
Space simulation facilities and techniques are outlined that encompass thermal scale modeling, computerized simulations, reentry materials, spacecraft contamination, solar simulation, vacuum tests, and heat transfer studies.
SEARCH · Search NASA
Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.
Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.
Space simulation facilities and techniques are outlined that encompass thermal scale modeling, computerized simulations, reentry materials, spacecraft contamination, solar simulation, vacuum tests, and heat transfer studies.
The performance of Orion flight software, especially its GNC software, is being analyzed by running Monte Carlo simulations of Orion spacecraft flights. The simulated performance is analyzed for conformance with flight requirements, expressed as performance constraints. Flight requirements include guidance (e.g. touchdown distance from target) and control (e.g., control saturation) as well as performance (e.g., heat load constraints). The Monte Carlo simulations disperse hundreds of simulation input variables, for everything from mass properties to date of launch. We describe in this paper a sensitivity analysis tool ("Critical Factors Tool" or CFT) developed to find the input variables or pairs of variables which by themselves significantly influence satisfaction of requirements or significantly affect key performance metrics (e.g., touchdown distance from target). Knowing these factors can inform robustness analysis, can inform where engineering resources are most needed, and could even affect operations. The contributions of this paper include the introduction of novel sensitivity measures, such as estimating success probability, and a technique for determining whether pairs of factors are interacting dependently or independently. The tool found that input variables such as moments, mass, thrust dispersions, and date of launch were found to be significant factors for success of various requirements. Examples are shown in this paper as well as a summary and physics discussion of EFT-1 driving factors that the tool found.
The performance of Orion flight software, especially its GNC software, is being analyzed by running Monte Carlo simulations of Orion spacecraft flights. The simulated performance is analyzed for conformance with flight requirements, expressed as performance constraints. Flight requirements include guidance (e.g. touchdown distance from target) and control (e.g., control saturation) as well as performance (e.g., heat load constraints). The Monte Carlo simulations disperse hundreds of simulation input variables, for everything from mass properties to date of launch.We describe in this paper a sensitivity analysis tool (Critical Factors Tool or CFT) developed to find the input variables or pairs of variables which by themselves significantly influence satisfaction of requirements or significantly affect key performance metrics (e.g., touchdown distance from target). Knowing these factors can inform robustness analysis, can inform where engineering resources are most needed, and could even affect operations. The contributions of this paper include the introduction of novel sensitivity measures, such as estimating success probability, and a technique for determining whether pairs of factors are interacting dependently or independently. The tool found that input variables such as moments, mass, thrust dispersions, and date of launch were found to be significant factors for success of various requirements. Examples are shown in this paper as well as a summary and physics discussion of EFT-1 driving factors that the tool found.
This paper describes the multi-mission Dshell++ simulation framework for high fidelity, physics-based simulation of spacecraft, robotic manipulation and mobility systems. Dshell++ is a C++/Python library which uses modern script driven object-oriented techniques to allow component reuse and a dynamic run-time interface for complex, high-fidelity simulation of spacecraft and robotic systems. The goal of the Dshell++ architecture is to manage the inherent complexity of physicsbased simulations while supporting component model reuse across missions. The framework provides several features that support a large degree of simulation configurability and usability.
Preliminary results are presented from the analysis of the Galileo spacecraft axial delta-V algorithm. The Galileo spacecraft is a dual spin interplanetary spacecraft which will study the four Galilean moons of Jupiter as well as the Jovian environment and atmosphere. In order to achieve orbit about Jupiter and accurately deliver the probe to the planet's upper atmosphere, the Galileo spacecraft must be capable of performing many trajectory corrections or delta-V maneuvers. Twelve 10 Newton thrusters and one 400 Newton engine are utilized for this purpose. There are many maneuver modes and control algorithms available to the spacecraft. In this paper only the analysis of the axial delta-V algorithm will be discussed. The analysis consists of two parts: an analytic study and a simulation study. The analytic results are based on rigid body dynamics, while the simulation includes the first order effect of the flexible magnetometer boom and nutation damper. The simulation utilizes a program developed at JPL which allows flexible body effects to be simulated by modeling a collection of rigid bodies attached together by hinges, springs and dampers. In this preliminary study of the Galileo only two rigid bodies were used in the simulation, but many more can and will be used in the final tests. In this analysis, the algorithm appears to be working correctly and the analytic and simulation results agree very well.
Performance testing plans, procedures, and initial results for the Galileo Attitude and Articulation Control Subsystem are described. The objectives of performance testing include test bed comparisons, examining the interactions between spacecraft dynamics and controllers, and verifying the ability to tune control algorithms in flight to meet specific performance requirements. Two primary test beds are described. One, the Integration Test Laboratory, drives actual flight hardware components and support equipment with a real time computer simulation of spacecraft dynamics. The other, the Functional Simulator, is a nonreal time computer simulation with high fidelity spacecraft dynamics, including flexible appendages, fuel slosh, and simulated hardware components. Initial Functional Simulator results are presented which illustrate spacecraft response to open loop spin-up and turn commands. A closed loop sun acquisition turn is also demonstrated. Future tests for verifying performance of attitude determination, spacecraft control, and scan platform pointing functions are outlined.
A hardware simulation which emulates an automatically acquiring transmit receive spread spectrum communication and tracking system and developed for use in future NASA programs involving digital communications is considered. The system architecture and tradeoff analysis that led to the selection of the system to be simulated is presented.
The Collaborative-Virtual Environment Simulation Tool (C-VEST) software was developed for use in a NASA project entitled "3-D Interactive Digital Virtual Human." The project is oriented toward the use of a comprehensive suite of advanced software tools in computational simulations for the purposes of human-centered design of spacecraft missions and of the spacecraft, space suits, and other equipment to be used on the missions. The C-VEST software affords an unprecedented suite of capabilities for three-dimensional virtual-environment simulations with plug-in interfaces for physiological data, haptic interfaces, plug-and-play software, realtime control, and/or playback control. Mathematical models of the mechanics of the human body and of the aforementioned equipment are implemented in software and integrated to simulate forces exerted on and by astronauts as they work. The computational results can then support the iterative processes of design, building, and testing in applied systems engineering and integration. The results of the simulations provide guidance for devising measures to counteract effects of microgravity on the human body and for the rapid development of virtual (that is, simulated) prototypes of advanced space suits, cockpits, and robots to enhance the productivity, comfort, and safety of astronauts. The unique ability to implement human-in-the-loop immersion also makes the C-VEST software potentially valuable for use in commercial and academic settings beyond the original space-mission setting.
NASA’s Gateway will provide the capability for sustaining a human presence in cis-lunar space. Operations of the Gateway will include spacecraft dockings, extra vehicular activities (EVA), and high-power solar arrays. NASA’s experience with the International Space Station highlighted the importance of evaluating spacecraft charging effects for such operations. For crewed spacecraft, which tend to employ the use of dielectric surfaces in this dynamic plasma environment, reliance on spacecraft charging simulation packages, such as the NASA/Air Force Spacecraft Charging Analyzer Program (Nascap-2k) [Mandell et al., 2006] and Spacecraft Plasma Interaction System (SPIS) [Roussel et al., 2008], is required to understand the risks to hardware and humans. The variability in the lunar plasma environment as the Moon revolves around the Earth, lunar wake effects, and a strong dependency on photoemission and secondary electron emission creates challenges for spacecraft charging analysis. The Design Specification for Natural Environments (DSNE) [NASA, MSFC] is the primary resource for space environments affecting NASA’s crewed missions, and the DSNE provides plasma environments in a standard form for input into simulation packages. NASA developed the existing lunar plasma environment using data from Geotail [Nishida, 1994] along with published lunar plasma wake models [Halekas et al., 2005] based on Lunar Prospector. Since 2011, NASA’s twin Acceleration Reconnection Turbulence & Electrodynamics of Moon’s Interaction with the Sun (ARTEMIS) satellites [Angelopoulos, 2010] have been collecting high resolution plasma and fields observations within the lunar plasma environment providing a much larger dataset of the plasma properties in cislunar space. This research compares the existing lunar plasma environment definition with ARTEMIS data and makes recommendations on the refinement of the environment definition for future lunar missions.
Realtime simulation and hardware-in-the-loop testing is being used extensively in all phases of the design, development, and testing of the attitude control system (ACS) for the new Hughes HS601 satellite bus. Realtime, hardware-in-the-loop simulation, integrated with traditional analysis and pure simulation activities is shown to provide a highly efficient and productive overall development program. Implementation of high fidelity simulations of the satellite dynamics and control system algorithms, capable of real-time execution (using applied Dynamics International's System 100), provides a tool which is capable of being integrated with the critical flight microprocessor to create a mixed simulation test (MST). The MST creates a highly accurate, detailed simulated on-orbit test environment, capable of open and closed loop ACS testing, in which the ACS design can be validated. The MST is shown to provide a valuable extension of traditional test methods. A description of the MST configuration is presented, including the spacecraft dynamics simulation model, sensor and actuator emulators, and the test support system. Overall system performance parameters are presented. MST applications are discussed; supporting ACS design, developing on-orbit system performance predictions, flight software development and qualification testing (augmenting the traditional software-based testing), mission planning, and a cost-effective subsystem-level acceptance test. The MST is shown to provide an ideal tool in which the ACS designer can fly the spacecraft on the ground.
Nasa environmental testing, simulation and training facilities in support of large vehicles and spacecraft programs
This summer I was given the opportunity to work at the Habitability Design Center (HDC). NASA Johnson Space Center's HDC is currently developing Cislunar and Mars spacecraft mockups. I contributed to this effort by designing from scratch low cost, functional translational hand controllers (THCs) that will be used in spacecraft mission simulation in low to medium fidelity exploration spacecraft mockups. This project fell under the category of mechatronics, a combination of mechanical, electrical, and computer engineering. Being an aerospace engineering student, I was out of my comfort zone. And that was a wonderful thing. The autonomy that my mentor, Dr. Robert Howard, allowed me gave me the opportunity to learn by trying, failing, and trying again. This project was not only a professional success for me, but a significant learning experience. I appreciated the freedom that I had to take the time to learn new things for myself rather than blindly follow instructions. I was the sole person working on this project, and was required to work independently to solve the many hardware and software challenges that the project entailed. I researched THCs that have been used on the ISS, the Space Shuttle, and the Orion MPVC and based my design off of these. I worked through many redesigns before finding an optimal configuration of the necessary mechanisms and electrical components for the THC. Once I had a functional hardware design, I dove into the challenge of getting an Arduino Uno, an extremely low cost and easily programmable microcontroller, to behave as a human interface device. The THCs I built needed to be able to integrate to a mission simulation designed by NASA's Graphics and Visualization Lab. This proved to be the most challenging aspect of the project. To accomplish this I learned how to change the firmware of the USB serial converter microcontroller. The process was very complicated as it involved multiple software programs and manual flashing of pins on the Arduino itself. When I successfully achieved the goal I wrote an instructions manual for the process so that the HDC will be able to do this easily in the future for any human interface device they may want to create. I also created a detailed CAD model of my THC design with construction instructions. My THC utilizes three ultrasonic sensors, one for each axis of motion. I wrote a code that stimulates these sensors continuously and feeds back values from each axis ranging from -%100 to %100 of the min/max position in relation to the neutral position of each axis. This was the data that the Graphics and Visualization Lab required to interface with their simulation. I truly enjoyed working in the HDC surrounded by passionate, proactive, and brilliantly creative people. I felt valued and respected as a part of their team. I was given the time and support of my mentor whenever I asked for it. Beyond my positive project experience, I was fortunate enough to be able to take advantage of many of the extra activities that JSC has to offer. I took Russian Phase One during my lunch break every day and can now read Russian and accomplish basic verbal communication. I was heavily involved with the co-tern music video, which led to numerous incredible experiences and friendships. I saw every facility, attended every lecture, and met everyone that I could. I had coffee with Lauri Hansen. I played on an intern volleyball team at the Gilruth. I traveled to Michoud, Stennis, NOLA, and Big Bend National Park. I had the time of my life and I fell in love with JSC. In the next month I will return to Maryland and start my senior year of my undergraduate degree. As I work through it I will remember that all of the studying I do, all of the concentration I give, and all of the sacrifices that I make for school are so that I can work at a place like JSC where I am proud and excited to go into work every day. This internship was an invaluable experience for me, both professionally and personally.
NASA and its commercial and international partners are on the way back to the Moon. Significant progress towards that goal was made in 2021, including on the agency’s Space Launch System (SLS) rocket – a key part of the Artemis initiative. The SLS core stage for the Artemis I mission – the first launch of SLS and an uncrewed Orion capsule – completed its Green Run test series in early 2021 and was successfully mated with the SLS twin solid rocket boosters on the mobile launcher at Kennedy Space Center (KSC). The launch vehicle stage adapter, interim cryogenic propulsion stage, and the Orion stage adapter structural test article and Orion spacecraft mass simulator were also stacked. The flight Orion spacecraft and Orion stage adapter are being prepared for stacking and launch, targeted for late 2021 following a wet dress rehearsal at Launch Complex 39B. SLS hardware for Artemis II, which will be the first flight of crew on Orion and SLS, is also in work. Work progressed on core stage components, booster segments, and other hardware for Artemis III and future missions. This paper will detail the progress made.
This final report documents the work done to develop a 6 degree-of-freedom simulation of the Lockheed Martin Gravity Probe B (GPB) Spacecraft. This simulation includes the effects of vehicle flexibility and propellant slosh. The simulation was used to investigate the control performance of the spacecraft when subjected to realistic on orbit disturbances.
Cryosorption chamber for cryogenic testing of spacecraft in simulated space vacuums
On May 25, 1993 the Magellan spacecraft began an experiment on 'aerobraking', or use of aerodynamic drag from the Venusian atmosphere to provide deceleration. The Magellan spacecraft will strive to transition from a highly elliptical orbit into a near-circular orbit in approximately 70 days by successively dipping into the atmosphere to gain the necessary reduction in orbital velocity. Magellan will be the first three-axis stabilized spacecraft to perform this type of multipass aerobraking, and will also be attempting to achieve the largest velocity reduction to date, all with a spacecraft that was not designed for this application. This paper addresses redesign of the attitude control system onboard Magellan for use during aerobraking. The dynamics and control of the spacecraft were simulated, and these results are presented and summarized. Modifications necessary to the existing flight control system and, specifically, to the mass expulsion control scheme are discussed. Changes were minimized though, due to the low-cost, high-risk approach to Magellan's aerobraking experiment. Some initial flight results from the first week of aerobraking operations will be highlighted.
Simulation of spacecraft on-orbit operations is discussed in reference to Martin Marietta's Space Operations Simulation laboratory's use of computer software models to drive a six-degree-of-freedom moving base carriage and two target gimbal systems. In particular, key simulation issues and related computer software models associated with providing real-time, man-in-the-loop simulations of the Manned Maneuvering Unit (MMU) are addressed with special attention given to how effectively these models and motion systems simulate the MMU's actual on-orbit operations. The weightless effects of the space environment require the development of entirely new devices for locomotion. Since the access to space is very limited, it is necessary to design, build, and test these new devices within the physical constraints of earth using simulators. The simulation method that is discussed here is the technique of using computer software models to drive a Moving Base Carriage (MBC) that is capable of providing simultaneous six-degree-of-freedom motions. This method, utilized at Martin Marietta's Space Operations Simulation (SOS) laboratory, provides the ability to simulate the operation of manned spacecraft, provides the pilot with proper three-dimensional visual cues, and allows training of on-orbit operations. The purpose here is to discuss significant MMU simulation issues, the related models that were developed in response to these issues and how effectively these models simulate the MMU's actual on-orbiter operations.
This perspective advocates for the need of a combined system science approach to global magnetospheric models and to spacecraft magnetospheric data to answer the question “Do simulations behave in the same manner as the magnetosphere does?” (instead of the standard validation question “How well do simulations reproduce spacecraft data?”). This approach will 1) validate global magnetospheric models statistically, without the need for a direct comparison against spacecraft data, 2) expose the deficiencies of the models, and 3) provide physics support to the system analysis performed on the magnetospheric system.