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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 343 records · Page 19

Space station Simulation Computer System (SCS) study for NASA/MSFC. Volume 3: Refined conceptual design report

The results of the refined conceptual design phase (task 5) of the Simulation Computer System (SCS) study are reported. The SCS is the computational portion of the Payload Training Complex (PTC) providing simulation based training on payload operations of the Space Station Freedom (SSF). In task 4 of the SCS study, the range of architectures suitable for the SCS was explored. Identified system architectures, along with their relative advantages and disadvantages for SCS, were presented in the Conceptual Design Report. Six integrated designs-combining the most promising features from the architectural formulations-were additionally identified in the report. The six integrated designs were evaluated further to distinguish the more viable designs to be refined as conceptual designs. The three designs that were selected represent distinct approaches to achieving a capable and cost effective SCS configuration for the PTC. Here, the results of task 4 (input to this task) are briefly reviewed. Then, prior to describing individual conceptual designs, the PTC facility configuration and the SSF systems architecture that must be supported by the SCS are reviewed. Next, basic features of SCS implementation that have been incorporated into all selected SCS designs are considered. The details of the individual SCS designs are then presented before making a final comparison of the three designs.

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Flight simulator requirements for airline transport pilot training - An evaluation of motion system design alternatives

The effect of motion platform systems on pilot behavior is considered with emphasis placed on civil aviation applications. A dynamic model for human spatial orientation based on the physiological structure and function of the human vestibular system is presented. Motion platform alternatives were evaluated on the basis of the following motion platform conditions: motion with six degrees-of-freedom required for Phase II simulators and two limited motion conditions. Consideration was given to engine flameout, airwork, and approach and landing scenarios.

Lee, A. T.↗

Effect of Above Real Time Training and Post Flight Feedback in Training of Novice Pilots in a PC-Based Flight Simulator

The use of Post-Flight Feedback (PFFB) and Above Real-Time Training (ARTT) while training novice pilots to perform a coordinated level turn on a PC-based flight simulator was investigated. One group trained at 1.5 ARTT followed by an equal number of flights at 2.0 ARTT; the second group experienced Real Time Training (RTT). The total number of flights for both groups was equal. Each group was further subdivided into two groups one of which was provided PFFB while the other was not. Then, all participants experienced two challenging evaluation missions in real time. Performance was assessed by comparing root-mean-square error in bank-angle and altitude. Participants in the 1.512.0 ARTT No-PFFB sequence did not show improvement in performance across training sessions. An ANOVA on performance in evaluation flights found that the PFFB groups performed significantly better than those with No-PFFB. Also, the RTT groups performed significantly better than the ARTT groups. Data from two additional groups trained under a 2.011.5 ARTT PFFB and No-PFFB regimes were collected and combined with data from the previously Trainers, Real-time simulation, Personal studied groups and reanalyzed to study the computers, Man-in-the-loop simulation influence of sequence. An ANOVA on test trials found no significant effects between groups. Under training situations involving ARTT we recommend that appropriate PFFB be provided.

Khan, M. Javed↗

High Fidelity Aerospace Simulations at NASA Ames SimLabs

An overview of the simulation facilities at SimLabs at NASA Ames. Main focus is on the Vertical Motion Simulator or VMS, also brief descriptions of other simulators. Discussion of the history and general specifications of the VMS. Also, provide an overview of past research and training conducted on the simulators, and some future developments with a focus on AR/VR technologies.

flight simulators↗

Development of a multi-media crew-training program for the terminal configured vehicle mission simulator

This paper describes the work being done at the National Aeronautics and Space Administration's (NASA) Langley Research Center on the development of a multi-media crew-training program for the Terminal Configured Vehicle (TCV) Mission Simulator. Brief descriptions of the goals and objectives of the TCV Program and of the TCV Mission Simulator are presented. A detailed description of the training program is provided along with a description of the performance of the first group of four commercial pilots to be qualified in the TCV Mission Simulator.

Rhouck, J. A.↗

Development of a multi-media crew-training program for the Terminal Configured Vehicle Mission Simulator

This paper describes the work being done at the National Aeronautics and Space Administration's (NASA) Langley Research Center on the development of a multi-media crew-training program for the Terminal Configured Vehicle (TCV) Mission Simulator. Brief descriptions of the goals and objectives of the TCV Program and of the TCV Mission Simulator are presented. A detailed description of the training program is provided along with a description of the performance of the first group of four commercial pilots to be qualified in the TCV Mission Simulator.

Houck, J. A.↗

Slow shock characteristics as a function of distance from the X-line in the magnetotail

Both particle and MHD simulations are performed to study the characteristics of slow shocks in the magnetotail. The particle simulations indicate that switch-off shocks exhibit large amplitude rotational wave trains, while magnetotail slow shocks with an intermediate Mach number M(An) less than M(c) of about 0.98 do not display such rotational wave trains. The MHD simulations show that the spontaneous reconnection process in the near-earth plasma sheet leads to the formation of a pair of slow shocks tailward of the reconnection line (X-line). The properties of slow shocks are found to vary as a function of the distance from X-line due to the formation of plasmoid. Slow shocks in most regions of magnetotail are found to be nonswitch-off shocks with M(An) of less than 0.98. The present results are used to discuss the lack of large amplitude rotational wave trains at slow shocks in the deep magnetotail.

Lee, L. C.↗

Basic Operational Robotics Instructional System

The Basic Operational Robotics Instructional System (BORIS) is a six-degree-of-freedom rotational robotic manipulator system simulation used for training of fundamental robotics concepts, with in-line shoulder, offset elbow, and offset wrist. BORIS is used to provide generic robotics training to aerospace professionals including flight crews, flight controllers, and robotics instructors. It uses forward kinematic and inverse kinematic algorithms to simulate joint and end-effector motion, combined with a multibody dynamics model, moving-object contact model, and X-Windows based graphical user interfaces, coordinated in the Trick Simulation modeling environment. The motivation for development of BORIS was the need for a generic system for basic robotics training. Before BORIS, introductory robotics training was done with either the SRMS (Shuttle Remote Manipulator System) or SSRMS (Space Station Remote Manipulator System) simulations. The unique construction of each of these systems required some specialized training that distracted students from the ideas and goals of the basic robotics instruction.

Todd, Brian Keith↗

Radar image enhancement and simulation as an aid to interpretation and training

Greatly increased activity in the field of radar image applications in the coming years demands that techniques of radar image analysis, enhancement, and simulation be developed now. Since the statistical nature of radar imagery differs from that of photographic imagery, one finds that the required digital image processing algorithms (e.g., for improved viewing and feature extraction) differ from those currently existing. This paper addresses these problems and discusses work at the Remote Sensing Laboratory in image simulation and processing, especially for systems comparable to the formerly operational SEASAT synthetic aperture radar.

Frost, V. S.↗

Low-cost training technology

The differences between flight training technology and flight simulation technology are highlighted. Examples of training technologies are provided, including the Navy's training system and the interactive cockpit training device. Training problems that might arise in the near future are discussed. These challenges follow from the increased amount and variety of information that a pilot must have access to in the cockpit.

Lee, A. T.↗

Effects of Self-Instructional Methods and Above Real Time Training (ARTT) for Maneuvering Tasks on a Flight Simulator

Personal computer based flight simulators are expanding opportunities for providing low-cost pilot training. One advantage of these devices is the opportunity to incorporate instructional features into training scenarios that might not be cost effective with earlier systems. Research was conducted to evaluate the utility of different instructional features using a coordinated level turn as an aircraft maneuvering task. In study I, a comparison was made between automated computer grades of performance with certified flight instructors grades. Every one of the six student volunteers conducted a flight with level turns at two different bank angles. The automated computer grades were based on prescribed tolerances on bank angle, airspeed and altitude. Two certified flight instructors independently examined the video tapes of heads up and instrument displays of the flights and graded them. The comparison of automated grades with the instructors grades ms based on correlations between them. In study II, a 2x2 between subjects factorial design was used to devise and conduct an experiment. Comparison was made between real time training and above real time training and between feedback and no feedback in training. The performance measure to monitor progress in training was based on deviations in bank angle and altitude. The performance measure was developed after completion of the experiment including the training and test flights. It was not envisaged before the experiment. The experiment did not include self-instructions as it was originally planned, although feedback by experimenter to the trainee was included in the study.

Norlin, Ken↗

Effects of Self-Instructional Methods and Above Real Time Training (ARTT) for Maneuvering Tasks on a Flight Simulator

Personal computer based flight simulators are expanding opportunities for providing low-cost pilot training. One advantage of these devices is the opportunity to incorporate instructional features into training scenarios that might not be cost effective with earlier systems. Research was conducted to evaluate the utility of different instructional features using a coordinated level turn as an aircraft maneuvering task. In study I, a comparison was made between automated computer grades of performance with certified flight instructors grades. Every one of the six student volunteers conducted a flight with level turns at two different bank angles. The automated computer grades were based on prescribed tolerances on bank angle, airspeed and altitude. Two certified flight instructors independently examined the video tapes of heads up and instrument displays of the flights and graded them. The comparison of automated grades with the instructors grades was based on correlations between them. In study II, a 2x2 between subjects factorial design was used to devise and conduct an experiment. Comparison was made between real time training and above real time training and between feedback and no feedback in training. The performance measure to monitor progress in training was based on deviations in bank angle and altitude. The performance measure was developed after completion of the experiment including the training and test flights. It was not envisaged before the experiment. The experiment did not include self- instructions as it was originally planned, although feedback by experimenter to the trainee was included in the study.

Ali, Syed Firasat↗

Human factors considerations for training astronauts to function effectively in multiple environments

This paper reviews some of the basic issues involved in training individuals to function appropriately under the several conditions that comprise the aerospace environment. The topic of transfer of training is examined in some detail, and the use of high-fidelity simulators in various training programs is discussed. Both current and classical techniques used to train astronauts are noted, and some relatively new and innovative training techniques and methods are described. Particularly, the paper discusses an important aspect of functioning appropriately in a given environment that is based on how well the operator calibrates his motor activity for that specific environment. The role of motor-sensory feedback for the acquisition of motor skills is discussed in the context of training.

Cohen, Malcolm M.↗

Advanced training systems

Training is a major endeavor in all modern societies. Common training methods include training manuals, formal classes, procedural computer programs, simulations, and on-the-job training. NASA's training approach has focussed primarily on on-the-job training in a simulation environment for both crew and ground based personnel. NASA must explore new approaches to training for the 1990's and beyond. Specific autonomous training systems are described which are based on artificial intelligence technology for use by NASA astronauts, flight controllers, and ground based support personnel that show an alternative to current training systems. In addition to these specific systems, the evolution of a general architecture for autonomous intelligent training systems that integrates many of the features of traditional training programs with artificial intelligence techniques is presented. These Intelligent Computer Aided Training (ICAT) systems would provide much of the same experience that could be gained from the best on-the-job training.

Savely, Robert T.↗

MSFC Skylab neutral buoyancy simulator

The use of a neutral buoyancy simulator for developing extravehicular activity systems and for training astronauts in weightless activities is discussed. The construction of the facility and the operations are described. The types of tests and the training activities conducted in the simulator are reported. Photographs of the components of the simulator and actual training exercises are included.

Source record↗

Guidelines for Line-Oriented Flight Training, Volume 1

Line-Oriented Flight Training (LOFT) is a developing training technology which synthesizes high-fidelity aircraft simulation and high-fidelity line-operations simulation to provide realistic, dynamic pilot training in a simulated line environment. LOFT is an augmentation of existing pilot training which concentrates upon command, leadership, and resource management skills. This report, based on an NASA/Industry workshop held in January, 1981, is designed to serve as a handbook for LOFT users. In addition to providing background information, guidelines are presented for designing LOFT scenarios, conducting real-time LOFT operations, pilot debriefing, and instructor qualification and training. The final chapter addressed other uses of LOFT and line-operations (or full-mission) simulation.

Lauber, J. K.↗

Training Airline Pilots for Improved Flight Path Monitoring: The Sensemaking Model Framework

The importance and benefit of improved monitoring is increasingly recognized. Improved training may be a valuable intervention. Our study (conducted 2019) assessed and trained airline First Officers on flight path monitoring skills. The exploratory study assessed monitoring pre-training in a simulator session that included monitoring challenges (8 or 7 events). A 1-hour interactive training followed, based on the Sensemaking Model of Monitoring; it presented concepts and examples using a slide deck, discussion, and simple activities. Post-training assessment used scenarios with analogous monitoring challenges (7 or 8 events) but a different setting. Performance showed significant and relatively consistent improvement. Training monitoring as sensemaking merits further investigation.

training↗

STS-105 Crew Training Clip

The STS-105 crewmembers, Commander Scott Horowitz, Pilot Frederick Sturckow, and Mission Specialists Daniel Barry and Patrick Forrester, are seeing during various stages of their training. Footage includes Post-Insertion Training, Virtual Reality Laboratory Remote Manipulator System Training, Emergency Egress Training in the CCT, Neutral Buoyancy Laboratory Training, Post Egress Landing Training at FFT, Long Rendezvous Training in the GNS (Navigation Simulator), and Post Insertion Operations Training at FFT.

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