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At least 37 records · Page 2

Multi-channel spatialization systems for audio signals

Synthetic head related transfer functions (HRTF's) for imposing reprogrammable spatial cues to a plurality of audio input signals included, for example, in multiple narrow-band audio communications signals received simultaneously are generated and stored in interchangeable programmable read only memories (PROM's) which store both head related transfer function impulse response data and source positional information for a plurality of desired virtual source locations. The analog inputs of the audio signals are filtered and converted to digital signals from which synthetic head related transfer functions are generated in the form of linear phase finite impulse response filters. The outputs of the impulse response filters are subsequently reconverted to analog signals, filtered, mixed, and fed to a pair of headphones.

Begault, Durand R.↗

Multi-channel spatialization system for audio signals

Synthetic head related transfer functions (HRTF's) for imposing reprogramable spatial cues to a plurality of audio input signals included, for example, in multiple narrow-band audio communications signals received simultaneously are generated and stored in interchangeable programmable read only memories (PROM's) which store both head related transfer function impulse response data and source positional information for a plurality of desired virtual source locations. The analog inputs of the audio signals are filtered and converted to digital signals from which synthetic head related transfer functions are generated in the form of linear phase finite impulse response filters. The outputs of the impulse response filters are subsequently reconverted to analog signals, filtered, mixed and fed to a pair of headphones.

Begault, Durand R.↗

Spatial Audio on the Web: Or Why Can't I hear Anything Over There?

Auditory complexity, freedom of movement and interactivity is not always possible in a "true" virtual environment, much less in web-based audio. However, a lot of the perceptual and engineering constraints (and frustrations) that researchers, engineers and listeners have experienced in virtual audio are relevant to spatial audio on the web. My talk will discuss some of these engineering constraints and their perceptual consequences, and attempt to relate these issues to implementation on the web.

Wenzel, Elizabeth M.↗

4K High Definition Video and Audio Streaming Across High-rate Delay Tolerant Space Networks

Audio and video streaming across delay tolerant networks are relatively new phenomena. During the Apollo 11 mission, video and audio were streamed directly back to Earth using fully analog radios. This streaming capability atrophied over time due to the gradual conversion to digital electronics accompanied with higher resolutions causing the required bit rates to outpace communication link performance. Additionally, 21st century space systems face the new requirement of interconnectedness. Delay Tolerant Networking (DTN) attempts to solve this requirement by uniting traditional point to point links into a robust and dynamic network. However, In order to avoid system bottlenecks, the High-Rate Delay Tolerant Networking (HDTN) implementation focuses on performance-optimization of the standards. This work extends the functionality of HDTN by implementing audio and video streaming, with the goal of demonstrating the practical application of high definition media streaming across space networks. A series of network topologies were created including simple point to point links and multi-node multi-hop networks. Test media in the form of prerecorded and live footage was streamed across the network. A set of objective quality metrics were established in order to measure the stream quality. A lunar network was emulated using a mixture of embedded ARM platforms.

Kyle J Vernyi↗

Digital Audio Application to Short Wave Broadcasting

Digital audio is becoming prevalent not only in consumer electornics, but also in different broadcasting media. Terrestrial analog audio broadcasting in the AM and FM bands will be eventually be replaced by digital systems.

Digital audio broadcasting↗

Simulator study of the effect of visual-motion time delays on pilot tracking performance with an audio side task

The effect of time delay was determined in the visual and motion cues in a flight simulator on pilot performance in tracking a target aircraft that was oscillating sinusoidally in altitude only. An audio side task was used to assure the subject was fully occupied at all times. The results indicate that, within the test grid employed, about the same acceptable time delay (250 msec) was obtained for a single aircraft (fighter type) by each of two subjects for both fixed-base and motion-base conditions. Acceptable time delay is defined as the largest amount of delay that can be inserted simultaneously into the visual and motion cues before performance degradation occurs. A statistical analysis of the data was made to establish this value of time delay. Audio side task provided quantitative data that documented the subject's work level.

Riley, D. R.↗

High performance MPEG-audio decoder IC

The emerging digital audio and video compression technology brings both an opportunity and a new challenge to IC design. The pervasive application of compression technology to consumer electronics will require high volume, low cost IC's and fast time to market of the prototypes and production units. At the same time, the algorithms used in the compression technology result in complex VLSI IC's. The conflicting challenges of algorithm complexity, low cost, and fast time to market have an impact on device architecture and design methodology. The work presented in this paper is about the design of a dedicated, high precision, Motion Picture Expert Group (MPEG) audio decoder.

Thorn, M.↗

ESA personal communications and digital audio broadcasting systems based on non-geostationary satellites

Personal Communications and Digital Audio Broadcasting are two new services that the European Space Agency (ESA) is investigating for future European and Global Mobile Satellite systems. ESA is active in promoting these services in their various mission options including non-geostationary and geostationary satellite systems. A Medium Altitude Global Satellite System (MAGSS) for global personal communications at L and S-band, and a Multiregional Highly inclined Elliptical Orbit (M-HEO) system for multiregional digital audio broadcasting at L-band are described. Both systems are being investigated by ESA in the context of future programs, such as Archimedes, which are intended to demonstrate the new services and to develop the technology for future non-geostationary mobile communication and broadcasting satellites.

Logalbo, P.↗

Three dimensional audio versus head down TCAS displays

The advantage of a head up auditory display was evaluated in an experiment designed to measure and compare the acquisition time for capturing visual targets under two conditions: Standard head down traffic collision avoidance system (TCAS) display, and three-dimensional (3-D) audio TCAS presentation. Ten commercial airline crews were tested under full mission simulation conditions at the NASA Ames Crew-Vehicle Systems Research Facility Advanced Concepts Flight Simulator. Scenario software generated targets corresponding to aircraft which activated a 3-D aural advisory or a TCAS advisory. Results showed a significant difference in target acquisition time between the two conditions, favoring the 3-D audio TCAS condition by 500 ms.

Begault, Durand R.↗

Characterization of HF Propagation for Digital Audio Broadcasting

The purpose of this presentation is to give a brief overview of some propagation measurements in the Short Wave (3-30 MHz) bands, made in support of a digital audio transmission system design for the Voice of America. This task is a follow on to the Digital Broadcast Satellite Radio task, during which several mitigation techniques would be applicable to digital audio in the Short Wave bands as well, in spite of the differences in propagation impairments in these two bands. Two series of propagation measurements were made to quantify the range of impairments that could be expected. An assessment of the performance of a prototype version of the receiver was also made.

Vaisnys, Arvydas↗

Real World Audio

Crystal River Engineering was originally featured in Spinoff 1992 with the Convolvotron, a high speed digital audio processing system that delivers three-dimensional sound over headphones. The Convolvotron was developed for Ames' research on virtual acoustic displays. Crystal River is a now a subsidiary of Aureal Semiconductor, Inc. and they together develop and market the technology, which is a 3-D (three dimensional) audio technology known commercially today as Aureal 3D (A-3D). The technology has been incorporated into video games, surround sound systems, and sound cards.

Source record↗

3D Audio System

Ames Research Center research into virtual reality led to the development of the Convolvotron, a high speed digital audio processing system that delivers three-dimensional sound over headphones. It consists of a two-card set designed for use with a personal computer. The Convolvotron's primary application is presentation of 3D audio signals over headphones. Four independent sound sources are filtered with large time-varying filters that compensate for motion. The perceived location of the sound remains constant. Possible applications are in air traffic control towers or airplane cockpits, hearing and perception research and virtual reality development.

Source record↗

Digital Audio Radio Field Tests

Radio history continues to be made at the NASA Lewis Research Center with the beginning of phase two of Digital Audio Radio testing conducted by the Consumer Electronic Manufacturers Association (a sector of the Electronic Industries Association and the National Radio Systems Committee) and cosponsored by the Electronic Industries Association and the National Association of Broadcasters. The bulk of the field testing of the four systems should be complete by the end of October 1996, with results available soon thereafter. Lewis hosted phase one of the testing process, which included laboratory testing of seven proposed digital audio radio systems and modes (see the following table). Two of the proposed systems operate in two modes, thus making a total of nine systems for testing. These nine systems are divided into the following types of transmission: in-band on channel (IBOC), in-band adjacent channel (IBAC), and new bands - the L-band (1452 to 1492 MHz) and the S-band (2310 to 2360 MHz).

Hollansworth, James E.↗

Noise-Canceling Helmet Audio System

A prototype helmet audio system has been developed to improve voice communication for the wearer in a noisy environment. The system was originally intended to be used in a space suit, wherein noise generated by airflow of the spacesuit life-support system can make it difficult for remote listeners to understand the astronaut s speech and can interfere with the astronaut s attempt to issue vocal commands to a voice-controlled robot. The system could be adapted to terrestrial use in helmets of protective suits that are typically worn in noisy settings: examples include biohazard, fire, rescue, and diving suits. The system (see figure) includes an array of microphones and small loudspeakers mounted at fixed positions in a helmet, amplifiers and signal-routing circuitry, and a commercial digital signal processor (DSP). Notwithstanding the fixed positions of the microphones and loudspeakers, the system can accommodate itself to any normal motion of the wearer s head within the helmet. The system operates in conjunction with a radio transceiver. An audio signal arriving via the transceiver intended to be heard by the wearer is adjusted in volume and otherwise conditioned and sent to the loudspeakers. The wearer s speech is collected by the microphones, the outputs of which are logically combined (phased) so as to form a microphone- array directional sensitivity pattern that discriminates in favor of sounds coming from vicinity of the wearer s mouth and against sounds coming from elsewhere. In the DSP, digitized samples of the microphone outputs are processed to filter out airflow noise and to eliminate feedback from the loudspeakers to the microphones. The resulting conditioned version of the wearer s speech signal is sent to the transceiver.

Seibert, Marc A.↗

The Application of Acoustic Measurements and Audio Recordings for Diagnosis of In-Flight Hardware Anomalies

In many cases, an initial symptom of hardware malfunction is unusual or unexpected acoustic noise. Many industries such as automotive, heating and air conditioning, and petro-chemical processing use noise and vibration data along with rotating machinery analysis techniques to identify noise sources and correct hardware defects. The NASA/Johnson Space Center Acoustics Office monitors the acoustic environment of the International Space Station (ISS) through periodic sound level measurement surveys. Trending of the sound level measurement survey results can identify in-flight hardware anomalies. The crew of the ISS also serves as a "detection tool" in identifying unusual hardware noises; in these cases the spectral analysis of audio recordings made on orbit can be used to identify hardware defects that are related to rotating components such as fans, pumps, and compressors. In this paper, three examples of the use of sound level measurements and audio recordings for the diagnosis of in-flight hardware anomalies are discussed: identification of blocked inter-module ventilation (IMV) ducts, diagnosis of abnormal ISS Crew Quarters rack exhaust fan noise, and the identification and replacement of a defective flywheel assembly in the Treadmill with Vibration Isolation (TVIS) hardware. In each of these examples, crew time was saved by identifying the off nominal component or condition that existed and in directing in-flight maintenance activities to address and correct each of these problems.

Welsh, David↗

Simple Solutions for Space Station Audio Problems

Throughout this summer, a number of different projects were supported relating to various NASA programs, including the International Space Station (ISS) and Orion. The primary project that was worked on was designing and testing an acoustic diverter which could be used on the ISS to increase sound pressure levels in Node 1, a module that does not have any Audio Terminal Units (ATUs) inside it. This acoustic diverter is not intended to be a permanent solution to providing audio to Node 1; it is simply intended to improve conditions while more permanent solutions are under development. One of the most exciting aspects of this project is that the acoustic diverter is designed to be 3D printed on the ISS, using the 3D printer that was set up earlier this year. Because of this, no new hardware needs to be sent up to the station, and no extensive hardware testing needs to be performed on the ground before sending it to the station. Instead, the 3D part file can simply be uploaded to the station's 3D printer, where the diverter will be made.

Wood, Eric↗

Digital Audio Broadcasting in the Short Wave Bands

For many decades the Short Wae broadcasting service has used high power, double-sideband AM signals to reach audiences far and wide. While audio quality was usually not very high, inexpensive receivers could be used to tune into broadcasts fro distant countries.

Broadcasting Digital Audio↗