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Results for “Binary Collision Approximation”

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20 records · Page 2

How negative feedback and the ambient environment limit the influence of recombination in common envelope evolution

ABSTRACT We perform 3D hydrodynamical simulations to study recombination and ionization during the common envelope (CE) phase of binary evolution, and develop techniques to track the ionic transitions in time and space. We simulate the interaction of a $2\, \mathrm{M_\odot }$ red giant branch primary and a $1\, \mathrm{M_\odot }$ companion modelled as a particle. We compare a run employing a tabulated equation of state (EOS) that accounts for ionization and recombination, with a run employing an ideal gas EOS. During the first half of the simulations, ∼15 per cent more mass is unbound in the tabulated EOS run due to the release of recombination energy, but by simulation end the difference has become negligible. We explain this as being a consequence of (i) the tabulated EOS run experiences a shallower inspiral and hence smaller orbital energy release at late times because recombination energy release expands the envelope and reduces drag, and (ii) collision and mixing between expanding envelope gas, ejecta and circumstellar ambient gas assists in unbinding the envelope, but does so less efficiently in the tabulated EOS run where some of the energy transferred to bound envelope gas is used for ionization. The rate of mass unbinding is approximately constant in the last half of the simulations and the orbital separation steadily decreases at late times. A simple linear extrapolation predicts a CE phase duration of ${\sim}2\, {\rm yr}$, after which the envelope would be unbound.

79 ASTRONOMY AND ASTROPHYSICS↗

Numerical-heating effects in atmospheric pressure streamer discharges simulated with a PIC code

Artificial heating in plasma simulations is a well-known phenomenon which occurs when, among other things, the Debye length is poorly resolved by the simulation mesh. Here, in this work, the degree to which numerical-heating occurs during a simulation of a nanosecond atmospheric pressure streamer discharge is examined. The streamer is simulated using a two-dimensional finite-element, particle-in-cell code Empire, which uses direct simulation Monte Carlo for binary particle interactions. Initially, an estimate of the numerical-heating rate applied to Empire is performed using a simple plasma model. Second, a positive atmospheric pressure streamer discharge simulation is performed to study the effects of numerical heating on plasma density, electron temperature, and streamer velocity. The nominal Debye length is approximately 1 μm and the amount of numerical heating introduced in the simulation is varied by using mesh sizes ranging from 2 μm to 20 μm. A measurable numerical heating quantity is proposed that can be used to estimate the appropriate element size and quantify the numerical-heating that can be expected over the simulation time for an atmospheric pressure streamer. In conclusion while Δx/λ D violations can be an issue it is not likely to be an issue with streamer discharges that are temporally short and occur in environments where collision frequencies are high. This result validates the rationale of grid size choices for a large amount of previously published works where Δx/λ D violation was not clearly addressed. Primary finding of this work is that numerical heating is of minor concern for plasma simulations where electron–neutral collisions are numerous such that multiple collisions can occur within a single plasma period.

Nikic, Dejan [University of New Mexico, Albuquerqu↗