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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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At least 37 records · Page 2

Performance Portability of Molecular Docking Miniapp On Leadership Computing Platforms

Rapidly changing computer architectures, such as those found at high-performance computing (HPC) facilities, present the need for mini-applications (miniapps) that capture essential algorithms used in large applications to test program performance and portability, aiding transitions to new systems. The COVID-19 pandemic has fueled a flurry of activity in computational drug discovery, including the use of supercomputers and GPU acceleration for massive virtual screens for therapeutics. Recent work targeting COVID-19 at the Oak Ridge Leadership Computing Facility (OLCF) used the GPU-accelerated program AutoDock-GPU to screen billions of compounds on the Summit supercomputer. In this paper we present the development of a new miniapp, miniAutoDock-GPU, that can be used to evaluate the performance and portability of GPU-accelerated protein-ligand docking programs on different computer architectures. These tests are especially relevant as facilities transition from petascale systems and prepare for upcoming exascale systems that will use a variety of GPU vendors. The key calculations, namely, the Lamarckian genetic algorithm combined with a local search using a Solis-Wets based random optimization algorithm, are implemented. We developed versions of the miniapp using several different programming models for GPU acceleration, including a version using the CUDA runtime API for NVIDIA GPUs, and the Kokkos middle-ware API which is facilitated by C++ template libraries. A third version, currently in progress, uses the HIP programming model. These efforts will help facilitate the transition to exascale systems for this important emerging HPC application, as well as its use on a wide range of heterogeneous platforms.

Thavappiragasam, Mathialakan↗

Design Considerations for GPU-based Mixed Integer Programming on Parallel Computing Platforms

Mixed Integer Programming (MIP) is a powerful abstraction in combinatorial optimization that finds real-life application across many significant sectors. The recent proliferation of graphical processing unit (GPU)-based accelerated computing architectures in large-scale parallel computing or supercomputing presents new opportunities as well as challenges in the advancement of MIP solver technology to effectively use the new accelerated computing platforms and scale to large parallel systems. Here, we recount the conventional processor-based strategies and focus on configurations where the most promising intersection lies between parallel MIP solver approaches and the specific strengths of accelerated parallel platforms. We note that the best potential lies in solving problems whose individual matrix sizes (of the linear program relaxation) fit entirely within one accelerator's memory and whose branch-and-bound (or branch-and-cut) trees cannot be fully contained within a small number of computational nodes. Additionally, we identify ideal features of computational linear algebra support on GPU accelerators that would help advance this direction of scalable parallel solution of MIP problems on GPU-based accelerated computing architectures.

Perumalla, Kalyan↗

Hybrid programming-model strategies for GPU offloading of electronic structure calculation kernels

To address the challenge of performance portability and facilitate the implementation of electronic structure solvers, we developed the basic matrix library (BML) and Parallel, Rapid O(N), and Graph-based Recursive Electronic Structure Solver (PROGRESS) library. The BML implements linear algebra operations necessary for electronic structure kernels using a unified user interface for various matrix formats (dense and sparse) and architectures (CPUs and GPUs). Focusing on density functional theory and tight-binding models, PROGRESS implements several solvers for computing the single-particle density matrix and relies on BML. In this paper, we describe the general strategies used for these implementations on various computer architectures, using OpenMP target functionalities on GPUs, in conjunction with third-party libraries to handle performance critical numerical kernels. In this study, we demonstrate the portability of this approach and its performance in benchmark problems.

36 MATERIALS SCIENCE↗

Developing And Scaling an OpenFOAM Model to Study Turbulent Flow in a HFIR Coolant Channel

Improving the understanding of how computational fluid dynamics (CFD) direct numerical simulations (DNS) of flows in the High Flux Isotope Reactor (HFIR) perform when run in parallel using the high performance computing (HPC) platform Summit at the Oak Ridge Leadership Computing Facility (OLCF) is of particular importance to boost the computational tools used to support HFIR conversion to low enriched fuel (LEU). Evaluation of scaling performance was driven by the increasing importance of graphics processing unit (GPU) usage in HPC, which is becoming the standard for modern supercomputers such as Summit. The desired results are to obtain a strong positive correlation between the computational resources dedicated to a problem and the relative speed-up of the simulation in comparison to a benchmark. This capability will allow substantially improvement in HFIR flow analytical capabilities, specifically when predicting turbulence properties at high Reynolds numbers. The study leverages previous simulation results performed with code PHASTA (finite element) on HPC platforms Cori (NERSC) and Theta (ALCF) [1] with computing options provided in the computing platform OpenFOAM (finite volume) at OLCF. Transitioning from PHASTA to OpenFOAM will (1) eliminate dependence on third-party software for mesh generation and manipulation, (2) reduce resource needs by employing modern architectures, and (3) build expertise for future modeling of HFIR-specific problems like heat transfer in involute geometry, entrance effects, flow structure in channel corners, and so on—all important issues when defining the available thermal margins in the transition to LEU. CPUs and GPUs differ significantly in their architecture and utilization, as discussed in the literature [2]. The most important differences are in the approach to computations and their memory. A single GPU contains a large quantity of cores, enabling it to perform with a much higher throughput than a CPU, but execution requires a different approach. GPU codes execute instructions using the Single-Instruction Multiple-Thread (SIMT) approach in which a single instruction is used for groups of threads called warps. A warp typically consists of 32 threads which must execute the same set of instructions, although on separate threads. Alternately, a CPU has far fewer cores that are much more flexible in their operation, excelling at quickly performing more complex serial computations. This is why GPUs have greater throughput when properly utilized. The second important difference is seen when comparing their memory spaces. Limited memory allocations and CPU–GPU communications cause a significant bottleneck in GPU-accelerated programs. Further study was required to properly take advantage of GPU resources. A comprehensive analysis of code performance and the model-specific features of turbulence constitutes the core of this work. In this study, a DNS simulation of HFIR channel turbulence was performed with the finite volume CFD code OpenFOAM v2112 and CUDA v11.0 on Red Hat Enterprise Linux v8.2. The OpenFOAM installation had AMGx integrated to enable GPU acceleration and utilizes the PETSc4FOAM library. The computational resources and the problem size were scaled on CPU and CPU + GPU architectures to gain a better understanding of the performance of a DNS problem on modern computing hardware. The study aimed to analyze the scaling of the code exclusively on CPUs and then to examine the scaling of the codes with GPU acceleration enabled. Scaling studies included CPU and GPU acceleration on a mesh of varying resolution to analyze the impact of problem size relative to computational resources. In the course of preparing the GPU configuration on Summit, mainly using the AMGX solvers, difficulties were encountered stemming from constant changes resulting from extensive ongoing development activities and the changing environment. This resulted in the inability to complete the GPU portion of the work. The code was compiled and tested, but production runs to assess acceleration were not performed because the used discretional compute time allocation expired as year-end approached. The Summit HPC platform is scheduled for decommissioning in 2024, making it unattractive for future use with Nvidia-based GPUs. Therefore, the work will be moved onto NERSC machines in FY24. An application was prepared and submitted, and sufficient node-hours were awarded to continue the research in the next calendar year. This report summarizes work performed thus far, which mostly focused on CPU OpenFOAM computing.

21 SPECIFIC NUCLEAR REACTORS AND ASSOCIATED PLANTS↗

GPU-accelerated multitiered iterative phasing algorithm for fluctuation X-ray scattering

The multitiered iterative phasing (MTIP) algorithm is used to determine the biological structures of macromolecules from fluctuation scattering data. It is an iterative algorithm that reconstructs the electron density of the sample by matching the computed fluctuation X-ray scattering data to the external observations, and by simultaneously enforcing constraints in real and Fourier space. This paper presents the first ever MTIP algorithm acceleration efforts on contemporary graphics processing units (GPUs). The Compute Unified Device Architecture (CUDA) programming model is used to accelerate the MTIP algorithm on NVIDIA GPUs. The computational performance of the CUDA-based MTIP algorithm implementation outperforms the CPU-based version by an order of magnitude. Furthermore, the Heterogeneous-Compute Interface for Portability (HIP) runtime APIs are used to demonstrate portability by accelerating the MTIP algorithm across NVIDIA and AMD GPUs.

97 MATHEMATICS AND COMPUTING↗

Many-gluon tree amplitudes on modern GPUs: A case study for novel event generators

The compute efficiency of Monte-Carlo event generators for the Large Hadron Collider is expected to become a major bottleneck for simulations in the high-luminosity phase. Aiming at the development of a full-fledged generator for modern GPUs, we study the performance of various recursive strategies to compute multi-gluon tree-level amplitudes. We investigate the scaling of the algorithms on both CPU and GPU hardware. Finally, we provide practical recommendations as well as baseline implementations for the development of future simulation programs. The GPU implementations can be found at: https://www.gitlab.com/ebothmann/blockgen-archive.

72 PHYSICS OF ELEMENTARY PARTICLES AND FIELDS↗

Codebase release 1.0 for BlockGen

The compute efficiency of Monte-Carlo event generators for the Large Hadron Collider is expected to become a major bottleneck for simulations in the high-luminosity phase. Aiming at the development of a full-fledged generator for modern GPUs, we study the performance of various recursive strategies to compute multi-gluon tree-level amplitudes. We investigate the scaling of the algorithms on both CPU and GPU hardware. Finally, we provide practical recommendations as well as baseline implementations for the development of future simulation programs. The GPU implementations can be found at: https://www.gitlab.com/ebothmann/blockgen-archive.

Bothmann, Enrico↗

NASA GPU Hackathon Yields Significant Code Improvements

The NASA GPU Hackathon 2020 brought together application developers and computer experts to help get important NASA applications running effectively on graphics processing unit (GPU) nodes. Nine teams of application developers participated in this virtual event, a major impetus for teams to modernize codes of interest for NASA missions to CPU nodes containing GPU accelerators, with a focus on hands-on problem solving. The photo in Figure1 shows 30 of the more than50 participants. The HECC project and NVIDIA jointly organized the event, and HECC provided five Pleiades nodes each with 4 V100 GPUs for teams to use. The virtual event, which took place over four days from September 28–October 7, 2020, used Microsoft Teams and Slack as collaboration tools. Each team consisted of three to six members from NASA Centers and supporting organizations. The teams were paired with one to two mentors from industry, government, and academia. The experience levels of the teams ranged from being GPU novices to advanced CUDA programming experts. OpenACC and the emerging Kokkos API were used in addition to CUDA for GPU programming. During the event, which focused on accelerating AeroSciences and CFD applications, most teams achieved considerable performance improvements on both GPUs and CPUs. For example, a team with no GPU experience completed a first port of a time-critical loop to a GPU. Another team of expert CUDA programmers were able to restructure their algorithm, yielding a factor of five speed-up. And another team sped up some of their CUDA kernels by a factor of 20, which directly translated into their production code. This article highlights some of the many successes resulting from the event.

HECC↗

A Case Study on the HACCmk Routine in SYCL on Integrated Graphics

As opposed to the Open Computing Language (OpenCL) programming model in which host and device codes are generally written in different languages, the SYCL programming model can combine host and device codes for an application in a type-safe way to improve development productivity. In this paper, we chose the HACCmk routine, a representative compute-bound kernel, as a case study on the performance of the SYCL programming model targeting a heterogeneous computing device. More specifically, we introduced the SYCL programming model, presented the OpenCL and SYCL implementations of the routine, and compared the performance of the two implementations using the offline and online compilation on Intel (R) Iris (TM) Pro integrated GPUs. We found that the overhead of online compilation may become significant compared to the execution time of a kernel. Compared to the performance of OpenCL implementations, the SYCL implementation can maintain the performance using the offline compilation. The number of execution units in a GPU are critical to improving the raw performance of a compute-bound kernel.

Compilation modes↗

Hls4ml Synthesis Testing

HLS4ml (high level synthesis for machine learning) Is a Python package used to translate commonly used open-source machine learning models into HLS. This is useful in machine learning applications on FPGAs. Machine learning algorithms are only as fast as the hardware that they are used on, and some applications require high speed without sacrificing accuracy. In these situations, an FPGA is a good choice since it is faster than a CPU or a GPU, but programming an FPGA is difficult. This is where HLS4ml can be used to simplify the process, as a well-known learning model can be converted to HLS and more easily deployed onto an FPGA. There are many use cases for a machine learning algorithm running on an FPGA. For example, detectors in a particle accelerator cannot keep every event that they detect, and so a computer must decide which events to keep and which to discard. Using an FPGA with a machine learning algorithm would be a good way to keep as many events as possible.

Swanson, Caiden↗

Center for Integrated Simulation of Fusion Relevant RF Actuators

This project was part of the “Center for Integrated Simulation of Fusion Relevant RF Actuators” SciDAC-4 project, led by Dr. Paul Bonoli (MIT). Rather than use an acronym (CISFRRFA), the project will be referred to in this document as the “RF-SciDAC4”. The larger SciDAC-4 project goals were to: 1. Develop an integrated simulation of the antenna + sheath + scrape-off-layer + core plasma system which fully utilizes leadership class computing resources to move towards a quantitative predictive capability for the response to RF power. 2. Work closely with the SciDAC-4 Whole Device Modeling (WDM) community to make both our new code development efforts, as well as the established hierarchy of RF tools, available within their environment, and to utilize WDM technologies to implement the couplings below. 3. Validate this predictive capability on appropriately diagnosed experiments including dedicated RF test stands, linear devices, and existing tokamaks. 4. Use these tools to inform design of robust, impurity-mitigating RF heating and current drive sources for future fusion devices.

70 PLASMA PHYSICS AND FUSION TECHNOLOGY↗

Improvements to a Batch Pentadiagonal Solver on NVIDIA GPUs

This poster presents the recent work in OVERFLOW to port the batched pentadiagonal solver to NVIDIA GPUs. There are five pentadiagonal systems for each pencil in the grid but three of these systems share the same LHS. Our first simple approach for porting the pentadiagonal solver to the GPUs was to take advantage of the shared LHS by assigning three threads to the three LHS of each pencil. We demonstrated that this custom solver was 92% faster than the NVIDIA batched pentadiagonal library implementation on a V100 GPU due to the lower memory bandwidth requirements. The second approach treated each pentadiagonal system as a 2x2 block tridiagonal system and used a variant of the parallel cyclic reduction algorithm to solve the problem. One benefit of this approach is that it does not require interleaving the data between each system. We demonstrated that this algorithm is 2.18x faster than the NVIDIA library implementation for the same amount of work. If we take advantage of our shared LHS, this approach is 2.58x faster than the library implementation on a V100 GPU.

GPU Programming↗

GPU Implementation of the OVERFLOW CFD Code

The high-performance computing (HPC) landscape is quickly changing to systems where most of the performance comes from specialized chips, specifically graphics processing units (GPUs). Such GPU systems are throughput machines, where efficient use of the GPU often requires code refactoring to expose a few orders of magnitude more fine grain parallelism than was previously used on the CPU. Recent modifications to OVERFLOW, an overset, structured grid, computational fluid dynamics flow solver, written in Fortran will be presented. These modifications include both code modernization efforts and algorithmic changes to enable OVERFLOW to efficiently utilize GPUs. Many of these algorithmic changes would likely also be applicable for other structured grid, stencil-based codes wanting to utilize GPUs. The capabilities that have been ported to run on the GPUs are presented, along with the performance gains of the GPU version relative the CPU version of OVERFLOW.

GPU Programming↗

GPU Implementation of the OVERFLOW CFD Code

The high-performance computing (HPC) landscape is quickly changing to systems where most of the performance comes from specialized chips, specifically graphics processing units (GPUs). Such GPU systems are throughput machines, where efficient use of the GPU often requires code refactoring to expose a few orders of magnitude more fine grain parallelism than was previously used on the CPU. Recent modifications to OVERFLOW, an overset, structured grid, computational fluid dynamics flow solver, written in Fortran will be presented. These modifications include both code modernization efforts and algorithmic changes to enable OVERFLOW to efficiently utilize GPUs. Many of these algorithmic changes would likely also be applicable for other structured grid, stencil-based codes wanting to utilize GPUs. The capabilities that have been ported to run on the GPUs are presented, along with the performance gains of the GPU version relative the CPU version of OVERFLOW.

GPU Programming↗

Strategies for the GPU Implementation of the OVERFLOW CFD Code

Wondering how to port a large, computational fluid dynamics (CFD) solver, written in Fortran, to run effectively on GPUs? Join this talk to learn about the strategies NASA’s OVERFLOW CFD code has used to effectively utilize GPUs to greatly improve the time to solution compared to CPUs. OVERFLOW is an overset, structured grid, computational fluid dynamics (CFD) flow solver developed by NASA and widely used by government, US industry, and academia. It is known for its effective use of CPU hardware, but this talk will discuss recent efforts to modify the code to run efficiently on GPUs. We will describe our use of OpenACC, CUDA Fortran, and CUDA C++, discussing why and how we use each to map our problem onto NVIDIA GPUs. We will also describe structural changes we made in the code to expose enough parallelism to effectively use the GPU hardware. Finally, we will present the performance benefits from running OVERFLOW on GPUs compared to the well optimized CPU version of the code.

GPU Programming↗

hls4ml

hls4ml (high level synthesis for machine learning) Is a Python package used to translate commonly used open-source machine learning models into HLS. This is useful in machine learning applications on FPGAs. Machine learning algorithms are only as fast as the hardware that they are used on, and some applications require high speed without sacrificing accuracy. In these situations, an FPGA is a good choice since it is faster than a CPU or a GPU, but programming an FPGA is difficult. This is where hls4ml can be used to simplify the process, as a well-known learning model can be converted to HLS and more easily deployed onto an FPGA. There are many use cases for a machine learning algorithm running on an FPGA. For example, detectors in a particle accelerator cannot keep every event that they detect, and so a computer must decide which events to keep and which to discard. Using an FPGA with a machine learning algorithm would be a good way to keep as many events as possible.

Swanson, Caiden↗

Density Matrix Quantum Circuit Simulation via the BSP Machine on Modern GPU Clusters

As quantum computers evolve, simulations of quantum programs on classical computers will be essential in validating quantum algorithms, understanding the effect of system noise, and design applications for future quantum computers. In this paper, we propose a novel multi-GPU programming model called MG-BSP that constructs a virtual BSP machine on top of modern multi-GPU platforms, and tweak the programming model to build a multi-GPU density matrix quantum simulator. We propose and evaluated a new formulation minimizing communication and prove that the transformation conserves original semantics when noise is introduced. We build the tool-chain to support quantum assembly open standard, synthesize testing quantum circuit, and enable ultra-deep quantum simulation. We evaluated our design on four state-of-the-art multi-GPU platforms including the latest DGX-1 and DGX-2 systems. We demonstrate simulation of 1 million gates in 94 minutes, far deeper circuits than has been demonstrated in prior work. A roofline-model analysis show that we have reached near-optimal performance under memory bound.

Li, Ang↗