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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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Applying Strategic Visualization(Registered Trademark) to Lunar and Planetary Mission Design

NASA teams, such as the NASA Exploration Team (NEXT), utilize advanced computational visualization processes to develop mission designs and architectures for lunar and planetary missions. One such process, Strategic Visualization (trademark), is a tool used extensively to help mission designers visualize various design alternatives and present them to other participants of their team. The participants, which may include NASA, industry, and the academic community, are distributed within a virtual network. Consequently, computer animation and other digital techniques provide an efficient means to communicate top-level technical information among team members. Today,Strategic Visualization(trademark) is used extensively both in the mission design process within the technical community, and to communicate the value of space exploration to the general public. Movies and digital images have been generated and shown on nationally broadcast television and the Internet, as well as in magazines and digital media. In our presentation will show excerpts of a computer-generated animation depicting the reference Earth/Moon L1 Libration Point Gateway architecture. The Gateway serves as a staging corridor for human expeditions to the lunar poles and other surface locations. Also shown are crew transfer systems and current reference lunar excursion vehicles as well as the Human and robotic construction of an inflatable telescope array for deployment to the Sun/Earth Libration Point.

Frassanito, John R.↗

Geological observations from lunar orbit

The visual observations of the lunar surface from the command module of the Apollo 17 flight are presented. Detailed descriptions of the observation sites are given.

Evans, R. E.↗

Lunar Science for Landed Missions Sites Visualized with NASA's Moon Trek Portal

The Lunar Science for Landed Missions Workshop, held in January 2018 at NASA Ames, asked the important question, “Where should we explore next on the Moon?” Representatives from NASA, other international space agencies, commercial exploration companies, and the international lunar science and exploration communities gathered to present and debate the scientific and exploration relevance of a range of potential future lunar landing sites. From this workshop, a list of representative high-value sites was reported. In this presentation, we will present the sites and summarize their individual merits as described in the workshop report. We will augment this with detailed visualizations of each of the sites through the capabilities of NASA’s Moon Trek (https://trek.nasa.gov/moon) data visualization and analysis portal with the goal of highlighting each site’s outstanding geomorphological features along with of the scientific and exploration contexts of each site.

Day, Brian↗

Moon Tycoon Version 2: A 3D Lunar Surface Emulator for Desktops and Virtual Reality

Moon Tycoon Version 2 (V2) enables and encourages in-situ resource utilization (ISRU) technology developers, principal investigators (PI), and managers across the agency to design and visualize various Lunar operations and missions with a high degree of photorealism. Users are completely immersed in the emulated Moon environment, enabling them to gain new knowledge as they explore the Lunar surface. Moon Tycoon V2 will soon be released to the NASA Software Catalog for public distribution, which will allow external partners, academia, and other interested parties from the public domain to take part.

Kurt Leucht↗

Research-Grade 3D Virtual Astromaterials Samples: Novel Visualization of NASA's Apollo Lunar Samples and Antarctic Meteorite Samples to Benefit Curation, Research, and Education

NASA's vast and growing collections of astromaterials are both scientifically and culturally significant, requiring unique preservation strategies that need to be recurrently updated to contemporary technological capabilities and increasing accessibility demands. New technologies have made it possible to advance documentation and visualization practices that can enhance conservation and curation protocols for NASA's Astromaterials Collections. Our interdisciplinary team has developed a method to create 3D Virtual Astromaterials Samples (VAS) of the existing collections of Apollo Lunar Samples and Antarctic Meteorites. Research-grade 3D VAS will virtually put these samples in the hands of researchers and educators worldwide, increasing accessibility and visibility of these significant collections. With new sample return missions on the horizon, it is of primary importance to develop advanced curation standards for documentation and visualization methodologies.

Blumenfeld, E. H.↗

DLES Unreal Simulation Tool (DUST)

NASA’s future Artemis missions to the Moon seek to explore areas around the Lunar South Pole. Though humans have previously set foot on the lunar surface, the proposed region provides unique and challenging environments that require insight and investigation prior to arrival. Several teams throughout the agency are performing this site and mission planning, design, and analysis to support areas like the Human Landing System (HLS), surface mobility, habitation elements, and scientific exploration. The NASA Exploration Systems Simulation (NExSyS) team at Johnson Space Center is developing a graphical environment of the Lunar South Pole region. Lunar terrain information collected from the Lunar Reconnaissance Orbiter (LRO) is compiled and made available through Johnson Space Center’s Digital Lunar Exploration Sites (DLES) data sets. The DLES data is used to build this graphic environment. The process of ingesting and accurately modeling this information in a meaningful way for analysis creates its own challenges such as generating a performant model from the source data and the application of curvature. Additionally, the area around the Lunar South Pole experiences different lighting conditions than those observed from the Apollo missions. The need to use the lunar environmental data products provided by DLES combined with the capability to calculate date specific ephemerides in real-time has given rise to the development of the DLES Unreal Simulation Tool (DUST). DUST incorporates augmented terrain from the DLES product into a desktop application that allows exploration of the Lunar South Pole region and its complex lighting conditions. DUST leverages advanced capabilities in the recently released Unreal Engine 5 renderer by Epic Games such as double precision for positioning of planetary bodies and surface elements, multiple infinite light sources to represent the Sun and eventually Earthshine, high resolution shadow maps for dynamic shadow accuracy, real-time software ray-tracing for multi-surface bounce lighting to render sunlight reflected off surface elements and terrain features, and performance optimized level of detail shifting as the eyepoint changes in a scene. This paper details the DUST application, the technologies of the engine platform that enable scientific and engineering analysis, the unique techniques and processes developed to consume the DLES data sets, and how the tool is being used to support the Artemis program.

Lunar Visualization↗

Lunar Science for Landed Missions - High-Priority Landing Sites Visualized with NASA's Moon Trek

The Lunar Science for Landed Missions workshop was held on 10–12 January, 2018 at NASA Ames Research Center and was attended by lunar scientists, representatives from commercial companies, and representative of various international space agencies including the Japan Aerospace Exploration Agency and the European Space Agency. The workshop was cosponsored by the Solar System Exploration Research Virtual Institute (SSERVI) and the Lunar Exploration Analysis Group (LEAG). The primary goal of the workshop was to produce a set of high‐priority landing site targets, generated by the lunar science community, for near‐term lunar missions. The scope of such missions was aimed primarily, but not exclusively, at commercial exploration companies with interests in pursuing ventures on the surface of the Moon. The results of this workshop were published in a report that summarized the findings of the workshop and provided an analysis of priority landing sites and how missions to these sites would meet key science and exploration goals determined by NASA and the scientific community (Jawin, et al, 2019). This presentation for JpGU will review the landing sites advocated by the workshop, highlight characteristics that make them high-priority sites, and showcase the sites using visualizations generated using NASA’s Moon Trek data visualization and analysis portal (Day and Law, 2017).

Day, Brian↗

Flow Visualization of Intrusive and Non-Intrusive Configurations for Lunar- and Martian-Relevant Plume-Surface Interaction

Flow visualization of a heated, inert-gas plume impinging onto a rigid surface was performed in lunar- and Martian-relevant pressure conditions. The experimental campaign was part of a broader effort to improve predictive models and capabilities for plume-surface interactions in spacecraft landing environments relevant to the Moon and Mars. The experiments used the planar laser induced fluorescence (PLIF) technique to visualize the flow of the jet over both a full-plane configuration using a flat impingement plate and a half-plane configuration where the jet flow was bisected by a splitter edge mounted to the impingement plate. The latter configuration has been previously used to study erosion mechanisms in plume-surface interactions because the technique enables cross-sectional optical access for visualizing the plume-induced crater. However, this approach has some uncertainty regarding the influence of the splitter edge on the flow field. The present work evaluates the differences in flow structures and characteristics between the flat plate and splitter plate experimental configurations at eight unique test conditions with and without the splitter edge where the vacuum chamber pressure, nozzle mass flow rate, and height of the nozzle were varied. Several features are identified which differ between the flat plate and splitter plate comparison cases, and these are summarized in this paper. The results presented provide insights to the differences between intrusive and non-intrusive experimental configurations for plume-surface interaction studies that can be used to further validate predictive models and inform future ground and flight test results.

PLIF↗

Flow Visualization of Intrusive and Non-Intrusive Configurations for Lunar- and Martian-Relevant Plume-Surface Interaction

Flow visualization of a heated, inert-gas plume impinging onto a rigid surface was performed in lunar- and Martian-relevant pressure conditions. The experimental campaign was part of a broader effort to improve predictive models and capabilities for plume-surface interactions in spacecraft landing environments relevant to the Moon and Mars. The experiments used the planar laser-induced fluorescence (PLIF) technique to visualize the flow of the jet over both a full-space configuration using a flat impingement plate and a half-space configuration where the jet flow was bisected by a splitter edge mounted to the impingement plate. The latter configuration has been previously used to study erosion mechanisms in plume-surface interactions because the technique enables cross-sectional optical access for visualizing the plume-induced crater. However, this approach has some uncertainty regarding the influence of the splitter edge on the flow field. The present work evaluates the differences in flow structures and characteristics between the flat plate and splitter plate experimental configurations at eight unique test conditions with and without the splitter edge where the vacuum chamber pressure, nozzle mass flow rate, and height of the nozzle were varied. Several features are identified which differ between the flat plate and splitter plate comparison cases, and these are summarized in this paper. The results presented provide insights to the differences between intrusive and non-intrusive experimental configurations for plume-surface interaction studies that can be used to further validate predictive models and inform future ground and flight test results.

PLIF↗

Remote visual detection of impacts on the lunar surface

We propose a novel method of remotely observing impacts on the airless Moon that may extend the present data base on meteoroids down to 1 m in diameter. Meteorites or comets of radius approximately 1-100 m are burnt away or dispersed in the atmospheres of the Earth and Venus. However, when such objects strike the Moon they deposit their energy in a small initial volume, forming a plasma plume whose visible and infrared radiation may be visible from the Earth. We consider impacts of model SiO2 projectiles on the surface of an SiO2 model Moon.

Melosh, H. Jay↗