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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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24 records · Page 2

Contributions of Planetary Science to Studies of Early Biosphere Evolution

The history of impact cratering on the Moon, and extrapolations of crater chronologies to the inner planets, suggests that the late accretionary history of the Earth overlapped with other crucial events in the its history, including the origin of terrestrial life. This evidence, acquired from studies of other planetary bodies in the inner solar system, has profoundly affected how we view the early history of the Earth and evolution of the biosphere. Pre-biotic chemical evolution and the origin of life would have been delayed by the probable existence of a global magma ocean until -4.2 Ga. The early crust was largely destroyed by recycling, thus accounting for the sparse Archean record on Earth. Once life had developed, large impacts may have extinguished it several times before it finally gained a foothold. Potentially sterilizing impacts could have occurred as late as 3.7 Ga. At the very least, large impacts would have forced the biosphere through major environmental "bottlenecks" thereby canalizing its subsequent evolution. One legacy of these early events may be the structure of the present RNA-tree which indicates that extreme thermophiles are primitive within the Archaea, and may be the last common ancestors of life. By 3.5 Ga, marine sedimentary sequences contain unequivocal microbial fossils that attest to the presence of a terrestrial biosphere. The diversity of microbial forms present in these earliest fossil assemblages implies a preceding interval of evolution during which major evolutionary advances (e.g. photosynthesis) could have taken place. Evidence cited above places the origin of life within the interval 3.5 and 4.2 Ga, a period of 700 Ma. Thus, it appears that terrestrial life not only evolved rapidly, but perhaps more than once. This expands the possibilities that life may have also developed elsewhere. Of the other planets in our solar system, Mars holds the greatest chance of having developed life. But, the present surface of Mars is hostile to life. Liquid water, regarded as essential for living systems, is unstable on the surface of Mars due to the low atmospheric pressure. The results of the Viking Lander biology experiments established that organic molecules are not present in the regolith of Mars, forcing the exobiological community to consider new ways of exploring for Martian life. Older, heavily cratered terranes on Mars show geomorphic evidence for abundant water between 3.0- 4.0 Ga. It is quite possible that life developed on Mars during this time, as it did on the Earth. The present focus for Mars Exobiology lies in the search for a fossil record. Archean-aged crust, while mostly missing on Earth, appears to be widespread in ancient cratered highlands of Mars, and aqueous mineral deposits within such sequences may hold crucial fossil evidence for an early Martian biosphere.

Farmer, Jack D.↗

Climate lags and genetics determine phenology in quaking aspen ( Populus tremuloides )

Spatiotemporal patterns of phenology may be affected by mosaics of environmental and genetic variation. Environmental drivers may have temporally lagged impacts, but patterns and mechanisms remain poorly known. Here, we combine multiple genomic, remotely sensed, and physically modeled datasets to determine the spatiotemporal patterns and drivers of canopy phenology in quaking aspen, a widespread clonal dioecious tree species with diploid and triploid cytotypes. We show that over 391 km 2 of southwestern Colorado: greenup date, greendown date, and growing season length vary by weeks and differ across sexes, cytotypes, and genotypes; phenology has high phenotypic plasticity and heritabilities of 31–61% (interquartile range); and snowmelt date, soil moisture, and air temperature predict phenology, at temporal lags of up to 3 yr. Our study shows that lagged environmental effects are needed to explain phenological variation and that the effect of cytotype on phenology is obscured by its correlation with topography. Phenological patterns are consistent with responses to multiyear accumulation of carbon deficit or hydraulic damage.

carbon allocation↗

FY22 X-Hab: Colorado School of Mines: Planetary Resource & In-Situ Material Habitat Outfitting for Space Exploration (PRISM-HOUSE)

The Colorado School of Mines (CSM) was awarded a project under the Moon to Mars eXploration Systems and Habitation (M2M X-Hab) Academic Innovation Challenge on June 10, 2021 for the proposed Planetary Resource & In-Situ Material Habitat Outfitting for Space Exploration (PRISM-HOUSE) lunar habitat system. The project deliverables have been executed concurrently with coursework in the CSM Space Resources program, specifically for the Space Resources Project I & II classes. A team was established in the fall semester of 2021 and a Systems Engineering process was followed to brainstorm initial concepts, determine objectives, flow down top-level requirements, and identify areas for which the project could best further the understanding of the overall system through targeted detailed design and design evaluation testing. This report summarizes the overall project, as well as specific work completed in the spring semester of 2022. PRISM-HOUSE is a lunar habitat system that is deployed on the lunar surface robotically and supports safe, long-term human occupancy while maximizing the use of in-situ resources and minimizing the mass of supplies and equipment that must be delivered from Earth. In this report, the team provides an overview and description of the objectives, the system, and how the current design was selected from various alternatives, as well as the resulting products of systems engineering tasks such as product and specification trees and flow-down requirements. A review of current risks and planned mitigation are reviewed. Four key PRISM-HOUSE systems are explored: the inflatable Habitat, External Structures & Environmental Protection (ESEP), Human Interior Goods (HIG), and ECLSS & Remote Outfitting (E&RO); for each, the team provides a detailed system description and an overview of analyses performed supporting final design, followed by a review of each Design Evaluation Test (DET) performed and resulting conclusions. The report closes with a suggestion of next steps.

Peter Corwin↗

Constructing an Educational Mars Simulation

January 14th 2004, President George Bush announces his plans to catalyst the space program into a new era of space exploration and discovery. His vision encompasses a robotics program to explore our solar system, a return to the moon, the human exploration of Mars, and to promote international prosperity towards our endeavors. We at NASA now have the task of constructing this vision in a very real timeframe. I have been chosen to begin phase 1 of making this vision a reality. I will be working on creating an Educational Mars Simulation of human exploration of Mars to stimulate interest and involvement with the project from investors and the community. GRC s Computer Services Division (CSD) in collaboration with the Office of Education Programs will be designing models, constructing terrain, and programming this simulation to create a realistic portrayal of human exploration on mars. With recent and past technological breakthroughs in computing, my primary goal can be accomplished with only the aid of 3-4 software packages. Lightwave 3D is the modeling package we have selected to use for the creation of our digital objects. This includes a Mars pressurized rover, rover cockpit, landscape/terrain, and habitat. Once we have the models completed they need textured so Photoshop and Macromedia Fireworks are handy for bringing these objects to life. Before directly importing all of this data into a simulation environment, it is necessary to first render a stunning animation of the desired final product. This animation with represent what we hope to capture out of the simulation and it will include all of the accessories like ray-tracing, fog effects, shadows, anti-aliasing, particle effects, volumetric lighting, and lens flares. Adobe Premier will more than likely be used for video editing and adding ambient noises and music. Lastly, V-Tree is the real-time 3D graphics engine which will facilitate our realistic simulation. Additional information is included in the original extended abstract.

Henke, Stephen A.↗

System Validation on the Europa Clipper mission in Early Implementation Phase

NASA’s next flag-ship mission - Europa Clipper, will embark on a journey to Jupiter’s icy moon Europa in 2024 to assess its environment and habitability with a highly capable spacecraft. Post Jupiter-Orbit-Insertion, the spacecraft will be commanded to perform intricate, yet meticulously planned Europa flybys to perform science investigations using a suite of instruments, while withstanding Jupiter’s harsh radiation environment. The success of this mission is dependent on a well-coordinated project and its elements such as the flight hardware and software, the ground support and mission operations teams, procedures and other cross-cutting elements. The Europa Clipper project needs to ensure that these elements are realized at a reasonable confidence level prior to launch and other mission critical events. System Validation test and analysis activities exercise and confirm the integrity of the system of all project elements in the expected flight environment with reasonable stressing conditions. These activities go beyond system design requirements verification and are driven by validation objectives that describe the end-to-end functional and operational capabilities required during nominal and off-nominal flight-like scenarios and critical events. The challenges associated with validating that the Europa Clipper project as a whole can function and perform correctly to meet the intended mission objectives with the as-delivered capabilities of all of its elements are daunting. This paper discusses the systematic methodology established in the early implementation phase of the Europa Clipper project for developing System Validation activities and their validation objectives, and addressing any validation-related challenges on the project. Approaches include decomposition of mission objectives using activity timelines in the Mission Design plan for developing nominal scenarios, use of fault trees for exploring off-nominal cases and system boundaries, and use of Model-based Systems Engineering (MBSE) tools for planning and prioritizing these activities.

Wang, Xu↗

Goldstone bosons on celestial sphere and conformal soft theorems

In this paper, we study celestial amplitudes of Goldstone bosons and conformal soft theorems. Motivated by the success of soft bootstrap in momentum space and the important role of the soft limit behavior of tree-level amplitudes, our goal is to extend some of the methods to the celestial sphere. The crucial ingredient of the calculation is the Mellin transformation, which transforms four-dimensional scattering amplitudes to correlation functions of primary operators in the celestial CFT. The soft behavior of the amplitude is then translated to the singularities of the correlator. Only for amplitudes in “UV completed theories” (with sufficiently good high energy behavior) the Mellin integration can be properly performed. In all other cases, the celestial amplitude is only defined in a distributional sense with delta functions. We provide many examples of celestial amplitudes in UV-completed models, including linear sigma models and Z-theory, which is a certain completion of the SU(N) non-linear sigma model. We also comment on the BCFW-like and soft recursion relations for celestial amplitudes and the extension of soft bootstrap ideas.

72 PHYSICS OF ELEMENTARY PARTICLES AND FIELDS↗