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Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

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21 records · Page 2

FY22 X-Hab: Colorado School of Mines: Planetary Resource & In-Situ Material Habitat Outfitting for Space Exploration (PRISM-HOUSE)

The Colorado School of Mines (CSM) was awarded a project under the Moon to Mars eXploration Systems and Habitation (M2M X-Hab) Academic Innovation Challenge on June 10, 2021 for the proposed Planetary Resource & In-Situ Material Habitat Outfitting for Space Exploration (PRISM-HOUSE) lunar habitat system. The project deliverables have been executed concurrently with coursework in the CSM Space Resources program, specifically for the Space Resources Project I & II classes. A team was established in the fall semester of 2021 and a Systems Engineering process was followed to brainstorm initial concepts, determine objectives, flow down top-level requirements, and identify areas for which the project could best further the understanding of the overall system through targeted detailed design and design evaluation testing. This report summarizes the overall project, as well as specific work completed in the spring semester of 2022. PRISM-HOUSE is a lunar habitat system that is deployed on the lunar surface robotically and supports safe, long-term human occupancy while maximizing the use of in-situ resources and minimizing the mass of supplies and equipment that must be delivered from Earth. In this report, the team provides an overview and description of the objectives, the system, and how the current design was selected from various alternatives, as well as the resulting products of systems engineering tasks such as product and specification trees and flow-down requirements. A review of current risks and planned mitigation are reviewed. Four key PRISM-HOUSE systems are explored: the inflatable Habitat, External Structures & Environmental Protection (ESEP), Human Interior Goods (HIG), and ECLSS & Remote Outfitting (E&RO); for each, the team provides a detailed system description and an overview of analyses performed supporting final design, followed by a review of each Design Evaluation Test (DET) performed and resulting conclusions. The report closes with a suggestion of next steps.

Peter Corwin↗

Constructing an Educational Mars Simulation

January 14th 2004, President George Bush announces his plans to catalyst the space program into a new era of space exploration and discovery. His vision encompasses a robotics program to explore our solar system, a return to the moon, the human exploration of Mars, and to promote international prosperity towards our endeavors. We at NASA now have the task of constructing this vision in a very real timeframe. I have been chosen to begin phase 1 of making this vision a reality. I will be working on creating an Educational Mars Simulation of human exploration of Mars to stimulate interest and involvement with the project from investors and the community. GRC s Computer Services Division (CSD) in collaboration with the Office of Education Programs will be designing models, constructing terrain, and programming this simulation to create a realistic portrayal of human exploration on mars. With recent and past technological breakthroughs in computing, my primary goal can be accomplished with only the aid of 3-4 software packages. Lightwave 3D is the modeling package we have selected to use for the creation of our digital objects. This includes a Mars pressurized rover, rover cockpit, landscape/terrain, and habitat. Once we have the models completed they need textured so Photoshop and Macromedia Fireworks are handy for bringing these objects to life. Before directly importing all of this data into a simulation environment, it is necessary to first render a stunning animation of the desired final product. This animation with represent what we hope to capture out of the simulation and it will include all of the accessories like ray-tracing, fog effects, shadows, anti-aliasing, particle effects, volumetric lighting, and lens flares. Adobe Premier will more than likely be used for video editing and adding ambient noises and music. Lastly, V-Tree is the real-time 3D graphics engine which will facilitate our realistic simulation. Additional information is included in the original extended abstract.

Henke, Stephen A.↗

System Validation on the Europa Clipper mission in Early Implementation Phase

NASA’s next flag-ship mission - Europa Clipper, will embark on a journey to Jupiter’s icy moon Europa in 2024 to assess its environment and habitability with a highly capable spacecraft. Post Jupiter-Orbit-Insertion, the spacecraft will be commanded to perform intricate, yet meticulously planned Europa flybys to perform science investigations using a suite of instruments, while withstanding Jupiter’s harsh radiation environment. The success of this mission is dependent on a well-coordinated project and its elements such as the flight hardware and software, the ground support and mission operations teams, procedures and other cross-cutting elements. The Europa Clipper project needs to ensure that these elements are realized at a reasonable confidence level prior to launch and other mission critical events. System Validation test and analysis activities exercise and confirm the integrity of the system of all project elements in the expected flight environment with reasonable stressing conditions. These activities go beyond system design requirements verification and are driven by validation objectives that describe the end-to-end functional and operational capabilities required during nominal and off-nominal flight-like scenarios and critical events. The challenges associated with validating that the Europa Clipper project as a whole can function and perform correctly to meet the intended mission objectives with the as-delivered capabilities of all of its elements are daunting. This paper discusses the systematic methodology established in the early implementation phase of the Europa Clipper project for developing System Validation activities and their validation objectives, and addressing any validation-related challenges on the project. Approaches include decomposition of mission objectives using activity timelines in the Mission Design plan for developing nominal scenarios, use of fault trees for exploring off-nominal cases and system boundaries, and use of Model-based Systems Engineering (MBSE) tools for planning and prioritizing these activities.

Wang, Xu↗