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At least 37 records · Page 2

Rendezvous and Proximity Operations of the Space Shuttle

Space Shuttle rendezous missions presented unique challenges that were not fully recognized when the Shuttle was designed. Rendezvous targets could be passive (i.e., no lights or transponders), and not designed to facilitate Shuttle rendezvous, proximity operations and retrieval. Shuttle reaction control system jet plume impingement on target spacecraft presented induced dynamics, structural loading and contamination concerns. These issues, along with limited forward reaction control system propellant, drove a change from the Gemimi/Apollo coelliptic profile heritage to a stable orbit profile, and the development of new proximity operations techniques. Multiple scientific and on-orbit servicing missions and crew exchange, assembly and replinishment flights to Mir and to the International Space Station drove further profile and piloting technique changes, including new relative navigation sensors and new computer generated piloting cues.

Goodman, John L.↗

Rendezvous and Proximity Operations of the Space Shuttle

Space Shuttle rendezvous missions present unique challenges that were not fully recognized when the Shuttle was designed. Rendezvous targets could be passive (i.e., no lights or transponders), and not designed to facilitate Shuttle rendezvous, proximity operations, and retrieval. Shuttle reaction control system jet plume impingement on target spacecraft presented induced dynamics, structural loading, and contamination concerns. These issues, along with limited reaction control system propellant in the Shuttle nose, drove a change from the legacy Gemini/Apollo coelliptic profile to a stable orbit profile, and the development of new proximity operations techniques. Multiple scientific and on-orbit servicing missions, and crew exchange, assembly and replenishment flights to Mir and to the International Space Station drove further profile and piloting technique changes. These changes included new proximity operations, relative navigation sensors, and new computer generated piloting cues. However, the Shuttle's baseline rendezvous navigation system has not required modification to place the Shuttle at the proximity operations initiation point for all rendezvous missions flown.

Goodman, John L.↗

Rotorcraft Research at the NASA Vertical Motion Simulator

In the 1970 s the role of the military helicopter evolved to encompass more demanding missions including low-level nap-of-the-earth flight and operation in severely degraded visual environments. The Vertical Motion Simulator (VMS) at the NASA Ames Research Center was built to provide a high-fidelity simulation capability to research new rotorcraft concepts and technologies that could satisfy these mission requirements. The VMS combines a high-fidelity large amplitude motion system with an adaptable simulation environment including interchangeable and configurable cockpits. In almost 30 years of operation, rotorcraft research on the VMS has contributed significantly to the knowledge-base on rotorcraft performance, handling qualities, flight control, and guidance and displays. These contributions have directly benefited current rotorcraft programs and flight safety. The high fidelity motion system in the VMS was also used to research simulation fidelity. This research provided a fundamental understanding of pilot cueing modalities and their effect on simulation fidelity.

Aponso, Bimal Lalith↗

The Sensor Test for Orion RelNav Risk Mitigation (STORRM) Development Test Objective

The Sensor Test for Orion Relative-Navigation Risk Mitigation (STORRM) Development Test Objective (DTO) flew aboard the Space Shuttle Endeavour on STS-134 in May- June 2011, and was designed to characterize the performance of the flash LIDAR and docking camera being developed for the Orion Multi-Purpose Crew Vehicle. The flash LIDAR, called the Vision Navigation Sensor (VNS), will be the primary navigation instrument used by the Orion vehicle during rendezvous, proximity operations, and docking. The DC will be used by the Orion crew for piloting cues during docking. This paper provides an overview of the STORRM test objectives and the concept of operations. It continues with a description of STORRM's major hardware components, which include the VNS, docking camera, and supporting avionics. Next, an overview of crew and analyst training activities will describe how the STORRM team prepared for flight. Then an overview of in-flight data collection and analysis is presented. Key findings and results from this project are summarized. Finally, the paper concludes with lessons learned from the STORRM DTO.

Christian, John A.↗

Development of Tools and Techniques for Processing STORRM Flight Data

While at JSC for the summer of 2011, I was assigned to work on the sensor test for Orion relative-navigation risk mitigation (STORRM) development test objective (DTO). The STORRM DTO was flown on-board Endeavor during STS-134. The objective of the STORRM DTO is to test the visual navigation system (VNS), which will be used as the primary relative navigation sensor for the Orion spacecraft. The VNS is a flash lidar system intended to provide both line of sight and range information during rendezvous and proximity operations. The STORRM DTO also serves as a testbed for the high-resolution docking camera. This docking camera will be used to provide piloting cues for the crew during proximity operations. These instruments were mounted next to the trajectory control sensor (TCS) in Endeavour s payload bay. My principle objective for the summer was to generate a best estimated trajectory (BET) for Endeavor using the flight data collected by the VNS during rendezvous and the unprecedented re-rendezvous with the ISS. I processed the raw images from the VNS to produce range and bearing measurements. I then aggregated these measurements and extracted the measurements corresponding to individual reflectors. I combined the information contained in these measurements with data from the Endeavour's inertial sensors using Kalman smoothing techniques to ultimately produce a BET. This work culminated with a final presentation of the result to division management. Development of this tool required that traditional linear smoothing techniques be modified in a novel fashion to permit for the inclusion of non-linear measurements. This internship has greatly helped me further my career by providing exposure to real engineering projects. I also have benefited immensely from the mentorship of the engineers working on these projects. Many of the lessons I learned and experiences I had are of particular value because then can only be found in a place like JSC.

Robinson, Shane↗

Orion Entry Monitor

NASA is scheduled to launch the Orion spacecraft atop the Space Launch System on Exploration Mission 1 in late 2018. When Orion returns from its lunar sortie, it will encounter Earth's atmosphere with speeds in excess of 11 kilometers per second, and Orion will attempt its first precision-guided skip entry. A suite of flight software algorithms collectively called the Entry Monitor has been developed in order to enhance crew situational awareness and enable high levels of onboard autonomy. The Entry Monitor determines the vehicle capability footprint in real-time, provides manual piloting cues, evaluates landing target feasibility, predicts the ballistic instantaneous impact point, and provides intelligent recommendations for alternative landing sites if the primary landing site is not achievable. The primary engineering challenges of the Entry Monitor is in the algorithmic implementation in making a highly reliable, efficient set of algorithms suitable for onboard applications.

Smith, Kelly M.↗

Motion cue effects on pilot tracking

The results of two successive experimental investigations of the effects of motion cues on manual control tracking tasks are reported. The first of these was an IFR single-axis VTOL roll attitude control task. Describing function data show the dominant motion feedback quantity to be angular velocity. The second experimental task was multiaxis, that of precision hovering of a VTOL using separated instrument displays with reduced motion amplitude scaling. Performance data and pilot opinion show angular position to be the dominant cue when simulator linear motion is absent.

Ringland, R. F.↗

Effects of motion base and g-seat cueing of simulator pilot performance

In order to measure and analyze the effects of a motion plus g-seat cueing system, a manned-flight-simulation experiment was conducted utilizing a pursuit tracking task and an F-16 simulation model in the NASA Langley visual/motion simulator. This experiment provided the information necessary to determine whether motion and g-seat cues have an additive effect on the performance of this task. With respect to the lateral tracking error and roll-control stick force, the answer is affirmative. It is shown that presenting the two cues simultaneously caused significant reductions in lateral tracking error and that using the g-seat and motion base separately provided essentially equal reductions in the pilot's lateral tracking error.

Ashworth, B. R.↗

Pilot use of simulator cues for autorotation landings

A ground-based simulator experiment was conducted to investigate the influence of simulator cue variations on helicopter autorotation landing-task performance. Using the NASA Ames Research Center Vertical Motion Simulator (VMS), variations were made in motion-system performance and selection of either longitudinal or lateral linear acceleration cues. Analysis of landing performance statistics and pilot commentary revealed that task performance changed with degraded motion cues. However, fixed base (no motion) could provide acceptable landing performance if adequate visual cues were present. Lontitudinal linear-acceleration cues assisted one pilot's control of the landing forward speed, while lateral linear-acceleration cues assisted in control of lateral drift or sideslip. Variations were also made in the content and details of visual landing scenes. Pilot commentary collected on the use of three landing scenes stressed the importance of receiving consistent, easily recognized, position, attitude, and speed cues from the visual scene. The importance of subtle aural cues to pilot acceptance of the simulation was also noted.

Decker, W. A.↗

Motion cue effects on human pilot dynamics in manual control

Two experiments were conducted to study the motion cue effects on human pilots during tracking tasks. The moving-base simulator of National Aerospace Laboratory was employed as the motion cue device, and the attitude director indicator or the projected visual field was employed as the visual cue device. The chosen controlled elements were second-order unstable systems. It was confirmed that with the aid of motion cues the pilot workload was lessened and consequently the human controllability limits were enlarged. In order to clarify the mechanism of these effects, the describing functions of the human pilots were identified by making use of the spectral and the time domain analyses. The results of these analyses suggest that the sensory system of the motion cues can yield the differential informations of the signal effectively, which coincides with the existing knowledges in the physiological area.

Washizu, K.↗

An Experimental Study of the Effect of Out-of-the-Window Cues on Training Novice Pilots on a Flight Simulator

The effects of out-of-the-window cues on learning a straight-in landing approach and a level 360deg turn by novice pilots on a flight simulator have been investigated. The treatments consisted of training with and without visual cues as well as density of visual cues. The performance of the participants was then evaluated through similar but more challenging tasks. It was observed that the participants in the landing study who trained with visual cues performed poorly than those who trained without the cues. However the performance of those who trained with a faded-cues sequence performed slightly better than those who trained without visual cues. In the level turn study it was observed that those who trained with the visual cues performed better than those who trained without visual cues. The study also showed that those participants who trained with a lower density of cues performed better than those who trained with a higher density of visual cues.

Khan, M. Javed↗

A model for the pilot's use of motion cues in roll-axis tracking tasks

Simulated target-following and disturbance-regulation tasks were explored with subjects using visual-only and combined visual and motion cues. The effects of motion cues on task performance and pilot response behavior were appreciably different for the two task configurations and were consistent with data reported in earlier studies for similar task configurations. The optimal-control model for pilot/vehicle systems provided a task-independent framework for accounting for the pilot's use of motion cues. Specifically, the availability of motion cues was modeled by augmenting the set of perceptual variables to include position, rate, acceleration, and accleration-rate of the motion simulator, and results were consistent with the hypothesis of attention-sharing between visual and motion variables. This straightforward informational model allowed accurate model predictions of the effects of motion cues on a variety of response measures for both the target-following and disturbance-regulation tasks.

Levison, W. H.↗

Piloted studies of Enhanced or Synthetic Vision display parameters

This paper summarizes the results of several studies conducted at Langley Research Center over the past few years. The purposes of these studies were to investigate parameters of pictorial displays and imaging sensors that affect pilot approach and landing performance. Pictorial displays have demonstrated exceptional tracking performance and improved the pilots' spatial awareness. Stereopsis cueing improved pilot flight performance and reduced pilot stress. Sensor image parameters such as increased field-of-view. faster image update rate, and aiding symbology improved flare initiation. Finer image resolution and magnification improved attitude control performance parameters.

Harris, Randall L., Sr.↗

Nonlinear Motion Cueing Algorithm: Filtering at Pilot Station and Development of the Nonlinear Optimal Filters for Pitch and Roll

Telban and Cardullo have developed and successfully implemented the non-linear optimal motion cueing algorithm at the Visual Motion Simulator (VMS) at the NASA Langley Research Center in 2005. The latest version of the non-linear algorithm performed filtering of motion cues in all degrees-of-freedom except for pitch and roll. This manuscript describes the development and implementation of the non-linear optimal motion cueing algorithm for the pitch and roll degrees of freedom. Presented results indicate improved cues in the specified channels as compared to the original design. To further advance motion cueing in general, this manuscript describes modifications to the existing algorithm, which allow for filtering at the location of the pilot's head as opposed to the centroid of the motion platform. The rational for such modification to the cueing algorithms is that the location of the pilot's vestibular system must be taken into account as opposed to the off-set of the centroid of the cockpit relative to the center of rotation alone. Results provided in this report suggest improved performance of the motion cueing algorithm.

Zaychik, Kirill B.↗

G-cueing microcontroller (a microprocessor application in simulators)

A g cueing microcontroller is described which consists of a tandem pair of microprocessors, dedicated to the task of simulating pilot sensed cues caused by gravity effects. This task includes execution of a g cueing model which drives actuators that alter the configuration of the pilot's seat. The g cueing microcontroller receives acceleration commands from the aerodynamics model in the main computer and creates the stimuli that produce physical acceleration effects of the aircraft seat on the pilots anatomy. One of the two microprocessors is a fixed instruction processor that performs all control and interface functions. The other, a specially designed bipolar bit slice microprocessor, is a microprogrammable processor dedicated to all arithmetic operations. The two processors communicate with each other by a shared memory. The g cueing microcontroller contains its own dedicated I/O conversion modules for interface with the seat actuators and controls, and a DMA controller for interfacing with the simulation computer. Any application which can be microcoded within the available memory, the available real time and the available I/O channels, could be implemented in the same controller.

Horattas, C. G.↗

Seat cushion to provide realistic acceleration cues to aircraft simulator pilot

Seat cushions, each including an air cell with a non-compressible surface, are disclosed. The apparatus are provided for initially controlling the air pressure in the air cells to allow the two main support areas of the simulator pilot to touch the non-compressible surface and thus begin to compress the flesh near these areas. During a simulated flight the apparatus control the air pressure in the cells to simulate the events that occur in a seat cushion during actual flight.

Ashworth, B. R.↗

Decision-Making in Flight with Different Convective Weather Information Sources: Preliminary Results

This paper reports preliminary and partial results of a flight experiment to address how General Aviation (GA) pilots use weather cues to make flight decisions. This research presents pilots with weather cue conditions typically available to GA pilots in visual meteorological conditions (VMC) and instrument meteorological conditions (IMC) today, as well as in IMC with a Graphical Weather Information System (GWIS). These preliminary data indicate that both VMC and GWIS-augmented IMC conditions result in better confidence, information sufficiency and perceived performance than the current IMC condition. For all these measures, the VMC and GWIS-augmented conditions seemed to provide similar pilot support. These preliminary results are interpreted for their implications on GWIS display design, training, and operational use guidelines. Final experimental results will compare these subjective data with objective data of situation awareness and decision quality.

Latorella, Kara A.↗

A comparison of washout filters using a human dynamic orientation model

The Ormsby model of human dynamic orientation, a discrete time computer program, was used to provide a vestibular explanation for observed differences between two washout schemes. These washout schemes, a linear washout and a nonlinear washout, were subjectively evaluated. It was found that the linear washout presented false rate cues, causing pilots to rate the simulation fidelity of the linear scheme much lower than the nonlinear scheme. By inputting these motion histories into the Ormsby model, it was shown that the linear filter causes discontinuities in the pilot's perceived angular velocity, resulting in the sensation of an anomalous rate cue. This phenomenon does not occur with the use of the nonlinear filter.

Riedel, S. A.↗