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At least 37 records · Page 2

Light ray tracing through a leaf cross section

A light ray, incident at about 5 deg to the normal, is geometrically plotted through the drawing of the cross section of a soybean leaf using Fresnel's equations and Snell's law. The optical mediums of the leaf considered for ray tracing are: air, cell sap, chloroplast, and cell wall. The ray is also drawn through the same leaf cross section with cell wall and air as the only optical mediums. The values of the reflection and transmission found from the ray tracing tests agree closely with the experimental results obtained using a Beckman Dk-2A Spectroreflector.

Kumar, R.↗

Light ray tracing through a leaf cross section

A light ray, incident at about 5 deg to the normal, is geometrically plotted through the drawing of the cross section of a soybean leaf using Fresnel's equations and Snell's law. The optical mediums of the leaf considered for ray tracing are air, cell sap, chloroplast, and cell wall. The above ray is also drawn through the same leaf cross section considering cell wall and air as the only optical mediums. The values of the reflection and transmission found from ray tracing agree closely with the experimental results obtained using a Beckman DK-2A spectroreflectometer.

Kumar, R.↗

A Monte Carlo Based Ray Tracing Tool for Evaluating Wolter-Type Prescriptions

Evaluating Wolter-like X-ray mirror prescriptions via ray tracing is useful for selecting and optimizing the right mirror prescriptions for a specified application. Moreover, incorporating real metrology data into a ray trace and simulating point spread functions (PSF) allows for performance predictions representative of real manufacturing errors and tolerances. In fulfillment of an internship project, an X-ray ray trace routine using a Monte-Carlo method has been developed to examine different Wolter-like prescriptions and characterize their theoretical performances over a specified field of view. This routine includes the ability to use real metrology data to evaluate the impact of figure error on imaging performance. As a test case, the Marshall Grazing Incidence X-ray Spectrometer (MaGIXS) Wolter-I mirror prescription and an equivalent Wolter-Schwarzschild prescription were traced and imaging performance of a specified field of view were mapped. Here we present the approach used in this routine, showcase example results, and discuss future goals for expanding the routine to address azimuthally varying figure errors and surface roughness.

X-ray optics↗

The Use of Pro/Engineer CAD Software and Fishbowl Tool Kit in Ray-tracing Analysis

This document is designed as a manual for a user who wants to operate the Pro/ENGINEER (ProE) Wildfire 3.0 with the NASA Space Radiation Program's (SRP) custom-designed Toolkit, called 'Fishbowl', for the ray tracing of complex spacecraft geometries given by a ProE CAD model. The analysis of spacecraft geometry through ray tracing is a vital part in the calculation of health risks from space radiation. Space radiation poses severe risks of cancer, degenerative diseases and acute radiation sickness during long-term exploration missions, and shielding optimization is an important component in the application of radiation risk models. Ray tracing is a technique in which 3-dimensional (3D) vehicle geometry can be represented as the input for the space radiation transport code and subsequent risk calculations. In ray tracing a certain number of rays (on the order of 1000) are used to calculate the equivalent thickness, say of aluminum, of the spacecraft geometry seen at a point of interest called the dose point. The rays originate at the dose point and terminate at a homogenously distributed set of points lying on a sphere that circumscribes the spacecraft and that has its center at the dose point. The distance a ray traverses in each material is converted to aluminum or other user-selected equivalent thickness. Then all equivalent thicknesses are summed up for each ray. Since each ray points to a direction, the aluminum equivalent of each ray represents the shielding that the geometry provides to the dose point from that particular direction. This manual will first list for the user the contact information for help in installing ProE and Fishbowl in addition to notes on the platform support and system requirements information. Second, the document will show the user how to use the software to ray trace a Pro/E-designed 3-D assembly and will serve later as a reference for troubleshooting. The user is assumed to have previous knowledge of ProE and CAD modeling.

Nounu, Hatem N.↗

A data distributed parallel algorithm for ray-traced volume rendering

This paper presents a divide-and-conquer ray-traced volume rendering algorithm and a parallel image compositing method, along with their implementation and performance on the Connection Machine CM-5, and networked workstations. This algorithm distributes both the data and the computations to individual processing units to achieve fast, high-quality rendering of high-resolution data. The volume data, once distributed, is left intact. The processing nodes perform local ray tracing of their subvolume concurrently. No communication between processing units is needed during this locally ray-tracing process. A subimage is generated by each processing unit and the final image is obtained by compositing subimages in the proper order, which can be determined a priori. Test results on both the CM-5 and a group of networked workstations demonstrate the practicality of our rendering algorithm and compositing method.

Ma, Kwan-Liu↗

Three dimensional ray tracing Jovian magnetosphere in the low frequency range

Ray tracing of the Jovian magnetosphere in the low frequency range (1+40 MHz) has resulted in a new understanding of the source mechanism for Io dependent decametric radiation (DAM). Our three dimensional ray tracing computer code has provided model DAM arcs at 10 deg. intervals of Io longitude source positions for the full 360 deg of Jovian system III longitude. In addition, particularly interesting arcs were singled out for detailed study and modelling. Dependent decametric radiation arcs are categorized according to curvature--the higher curvature arcs are apparently due to wave stimulation at a nonconstant wave normal angle, psi. The psi(f) relationship has a signature that is common to most of the higher curvature arcs. The low curvature arcs, on the other hand, are adequately modelled with a constant wave normal angle of close to 90 deg. These results imply that for higher curvature arcs observed for from Jupiter (to diminish spacecraft motion effects) the electrons providing the gyroemission are relativistically beamed.

Menietti, J. D.↗

A Novel Surface Feature Navigation Algorithm Using Ray Tracing

We demonstrate a novel single-bounce ray tracing approach to landmark identification for surface feature-based relative navigation. A priori knowledge of the camera pose and known topographic maps for each landmark are used to render the potentially visible landmarks via ray tracing into the image frame. These templates are registered with a search region around the predicted location for each landmark in the image, to locate its observed center. This procedure is applied to images from the OSIRIS-REx Orbital A and Orbital B mission phases, and the results are compared with those obtained via previous landmark identification methods.

Gnam, Chris↗

A ray tracing model of gravity wave propagation and breakdown in the middle atmosphere

Gravity wave ray tracing and wave packet theory is used to parameterize wave breaking in the mesosphere. Rays are tracked by solving the group velocity equations, and the interaction with the basic state is determined by considering the evolution of the packet wave action density. The ray tracing approach has a number of advantages over the steady state parameterization as the effects of gravity wave focussing and refraction, local dissipation, and wave response to rapid changes in the mean flow are more realistically considered; however, if steady state conditions prevail, the method gives identical results. The ray tracing algorithm is tested using both interactive and noninteractive models of the basic state. In the interactive model, gravity wave interaction with the polar night jet on a beta-plane is considered. The algorithm produces realistic polar night jet closure for weak topographic forcing of gravity waves. Planetary scale waves forced by local transfer of wave action into the basic flow in turn transfer their wave action into the zonal mean flow. Highly refracted rays are also found not to contribute greatly to the climatology of the mesosphere, as their wave action is severely reduced by dissipation during their lateral travel.

Schoeberl, M. R.↗

Application of ray tracing in radiation heat transfer

This collection of presentation figures displays the capabilities of ray tracing for radiation propagation calculations as compared to an analytical approach. The goal is to introduce the terminology and solution process used in ray tracing, and provide insight into radiation heat transfer principles and analysis tools. A thermal analysis working environment is introduced that solves demanding radiation heat transfer problems based on ray tracing. This information may serve as a reference for designing and building ones own analysis environment.

Baumeister, Joseph F.↗

Ray tracing planetary radio emissions

Planetary ray tracing calculations of free escaping electromagnetic waves are presented, with special attention given to calculations of the earth's auroral kilometric and continuum radiations and of the Jovian decametric and kilometric radiation. The technique is used to study the composition and propagation effects causing multiion resonances and shadow zones. Although results obtained for Jovian broadband kilometric radiation have been used to estimate the location of the source region, no unique solutions are obtained.

Green, James L.↗

Polarization ray tracing in anisotropic optically active media

Procedures for performing polarization ray tracing through birefringent media are presented in a form compatible with the standard methods of geometric ray tracing. The birefringent materials treated include the following: anisotropic optically active materials such as quartz, non-optically active uniaxial materials such as calcite, and isotropic optically active materials such as mercury sulfide or organic liquids. Refraction and reflection algorithms are presented which compute both ray directions and wave directions. Methods for computing polarization modes, refractive indices, optical path lengths, and Fresnel transmission and reflection coefficients are also specified.

Mcclain, Stephen C.↗

Linearized ray-trace analysis

A new, coordinate-free version of the exact ray-trace equations for optical systems consisting of conic reflecting, refracting and reference surfaces is presented. These equations are differentiated to obtain closed-form optical sensitivity dyadics. For computation, the sensitivities are evaluated in a single global coordinate frame and combined in linearized ray-trace matrix difference equations that propagate the rays and the sensitivities from element to element. One purpose of this analysis is to create optical models that can be directly integrated with models of the instrument structure and control systems for dynamic simulation.

Redding, David C.↗

Validation of Ray Tracing Code Refraction Effects

NASA's current predictive capabilities using the ray tracing program (RTP) are validated using helicopter noise data taken at Eglin Air Force Base in 2007. By including refractive propagation effects due to wind and temperature, the ray tracing code is able to explain large variations in the data observed during the flight test.

Heath, Stephanie L.↗

An Efficient Ray-Tracing Method for Determining Terrain Intercepts in EDL Simulations

The calculation of a ray's intercept from an arbitrary point in space to a prescribed surface is a common task in computer simulations. The arbitrary point often represents an object that is moving according to the simulation, while the prescribed surface is fixed in a defined frame. For detailed simulations, this surface becomes complex, taking the form of real-world objects such as mountains, craters or valleys which require more advanced methods to accurately calculate a ray's intercept location. Incorporation of these complex surfaces has commonly been implemented in graphics systems that utilize highly optimized graphics processing units to analyze such features. This paper proposes a simplified method that does not require computationally intensive graphics solutions, but rather an optimized ray-tracing method for an assumed terrain dataset. This approach was developed for the Mars Science Laboratory mission which landed on the complex terrain of Gale Crater. First, this paper begins with a discussion of the simulation used to implement the model and the applicability of finding surface intercepts with respect to atmosphere modeling, altitude determination, radar modeling, and contact forces influencing vehicle dynamics. Next, the derivation and assumptions of the intercept finding method are presented. Key assumptions are noted making the routines specific to only certain types of surface data sets that are equidistantly spaced in longitude and latitude. The derivation of the method relies on ray-tracing, requiring discussion on the formulation of the ray with respect to the terrain datasets. Further discussion includes techniques for ray initialization in order to optimize the intercept search. Then, the model implementation for various new applications in the simulation are demonstrated. Finally, a validation of the accuracy is presented along with the corresponding data sets used in the validation. A performance summary of the method will be shown using the analysis from the Mars Science Laboratory's terminal descent sensing model. Alternate uses will also be shown for determining horizon maps and orbiter set times.

Shidner, Jeremy D.↗

Ray tracing on distributed memory parallel systems

Among the many techniques in computer graphics, ray tracing is prized because it can render realistic images, albeit at great computational expense. In this note, the performance of several approaches to ray tracing on a distributed memory parallel system is evaluated. A set of performance instrumentation tools and their associated visualization software are used to identify the underlying causes of performance differences.

Jensen, David W.↗

Three-dimensional ray tracing of the Jovian magnetosphere in the low-frequency range

Three-dimensional ray tracing of the Jovian DAM emission has been performed utilizing the O-4 magnetic field model (Acuna and Ness, 1979) and a realistic plasma model. Minimal assumptions about the emission mechanism have been made that include radiation in the right-hand extraordinary mode, propagating nearly perpendicular to the field line at source points located just above the RX cutoff frequency along Io flux tubes. Ray tracing has been performed in the frequency range from 2-35 MHz from successive Io flux tubes separated by ten degrees of central meridian longitude for a full circumference of northern hemisphere sources. The results show unusual complexity in model arc spectra that is displayed in a constant Io phase format with many similarities to the Voyager PRA data. The results suggest much of the variation in observed DAM spectral features is a result of propagation effects rather than emission process differences.

Menietti, J. D.↗