Search NASA⌕ Search

SEARCH · Search NASA

Results for “Software interfaces”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 37 records · Page 2

Development of an automated checkout, service and maintenance system for a Space Station EVAS

The development of a new operational system for the Space Station will minimize the time normally spent on performing on-orbit checkout, servicing, and maintenance of an extravehicular activity system of the Space Station. This system, the Checkout, Servicing, and Maintenance System (COSM), is composed of interactive control software interfacing with software simulations of hardware components. The major elements covered in detail include the controller, the EMU simulator and the regenerative life support system. The operational requirements and interactions of the individual elements as well as the protocols are also discussed.

Abeles, Fred J.↗

Seamless Integration of Multibody and Orbital Dynamics to Support Human Spaceflight Simulations

At the NASA Johnson Space Center (JSC), modeling capability requirements are often driven by the need to simulate upcoming mission scenarios for analysis, procedures development, and training. In preparation for free-flyer vehicle capture, maneuvers, and release, it was determined that the multibody dynamics capabilities provided by MBDyn and the orbital dynamics capabilities supplied by JEOD needed to be merged to properly simulate the dynamic behaviors expected on-orbit. After initial attempts to combine the two packages proved cumbersome, it was decided that a more refined solution was required to facilitate the interface between these two packages. The resulting interface software package was named MBJEOD. The primary design goals for this new package were to leave MBDyn and JEOD untouched, to simplify and clarify simulation initialization for users, and to support any topology or on-orbit operational scenario that future missions might require. This paper provides a detailed overview of MBJEOD and the approach taken to seamlessly integrate the multibody dynamics of MBDyn with the orbital dynamics of JEOD. Additional attention is given to the numerical considerations required for MBJEOD and the simplifying assumptions leveraged to provide for real-time simulation needs. Verification and validation are addressed and current MBJEOD applications at the NASA JSC are discussed.

modeling↗

Seamless Integration of Multibody and Orbital Dynamics to Support Human Spaceflight Simulations

At the NASA Johnson Space Center (JSC), modeling capability requirements are often driven by the need to simulate upcoming mission scenarios for analysis, procedures development, and training. In preparation for free-flyer vehicle capture, maneuvers, and release, it was determined that the multibody dynamics capabilities provided by MBDyn and the orbital dynamics capabilities supplied by JEOD needed to be merged to properly simulate the dynamic behaviors expected on-orbit. After initial attempts to combine the two packages proved cumbersome, it was decided that a more refined solution was required to facilitate the interface between these two packages. The resulting interface software package was named MBJEOD. The primary design goals for this new package were to leave MBDyn and JEOD untouched, to simplify and clarify simulation initialization for users, and to support any topology or on-orbit operational scenario that future missions might require. This paper provides a detailed overview of MBJEOD and the approach taken to seamlessly integrate the multibody dynamics of MBDyn with the orbital dynamics of JEOD. Additional attention is given to the numerical considerations required for MBJEOD and the simplifying assumptions leveraged to provide for real-time simulation needs. Verification and validation are addressed and current MBJEOD applications at the NASA JSC are discussed.

modeling↗

Integrating interface slicing into software engineering processes

Interface slicing is a tool which was developed to facilitate software engineering. As previously presented, it was described in terms of its techniques and mechanisms. The integration of interface slicing into specific software engineering activities is considered by discussing a number of potential applications of interface slicing. The applications discussed specifically address the problems, issues, or concerns raised in a previous project. Because a complete interface slicer is still under development, these applications must be phrased in future tenses. Nonetheless, the interface slicing techniques which were presented can be implemented using current compiler and static analysis technology. Whether implemented as a standalone tool or as a module in an integrated development or reverse engineering environment, they require analysis no more complex than that required for current system development environments. By contrast, conventional slicing is a methodology which, while showing much promise and intuitive appeal, has yet to be fully implemented in a production language environment despite 12 years of development.

Beck, Jon↗

STRS SpaceWire FPGA Module

An FPGA module leverages the previous work from Goddard Space Flight Center (GSFC) relating to NASA s Space Telecommunications Radio System (STRS) project. The STRS SpaceWire FPGA Module is written in the Verilog Register Transfer Level (RTL) language, and it encapsulates an unmodified GSFC core (which is written in VHDL). The module has the necessary inputs/outputs (I/Os) and parameters to integrate seamlessly with the SPARC I/O FPGA Interface module (also developed for the STRS operating environment, OE). Software running on the SPARC processor can access the configuration and status registers within the SpaceWire module. This allows software to control and monitor the SpaceWire functions, but it is also used to give software direct access to what is transmitted and received through the link. SpaceWire data characters can be sent/received through the software interface, as well as through the dedicated interface on the GSFC core. Similarly, SpaceWire time codes can be sent/received through the software interface or through a dedicated interface on the core. This innovation is designed for plug-and-play integration in the STRS OE. The SpaceWire module simplifies the interfaces to the GSFC core, and synchronizes all I/O to a single clock. An interrupt output (with optional masking) identifies time-sensitive events within the module. Test modes were added to allow internal loopback of the SpaceWire link and internal loopback of the client-side data interface.

Lux, James P.↗

A software system for laser design and analysis

A laser-material database and laser-modeling software system for designing lasers for laser-based Light Detection And Ranging (LIDAR) systems are presented. The software system consists of three basic sections: the database, laser models, and interface software. The database contains the physical parameters of laser, optical, and nonlinear materials required by laser models. The models include efficiency calculations, electrooptical component models, resonator, amplifier, and oscillator models, and miscellaneous models. The interface software provides a user-friendly interface between the user and his personal data files, the database, and models. The structure of the software system is essentially in place, while future plans call for upgrading the computer hardware and software in order to support a multiuser multitask environment.

Cross, P. L.↗

Control system testing

A three stage process of ground testing of the Space Telescope Pointing Control System is used for verification prior to on-orbit operation. First, development tests are conducted in a laboratory environment using flight/engineering model control sensor and actuators configured with an engineering model of the flight computer and data management system breadboards. These development tests validate the results of computer simulations predicting control system performance. Integration tests bring together flight system elements and software interfaced to a software simulation of vehicle dynamics to confirm closed loop performance. The final ground test phase, flight systems testing, is conducted on the fully assembled Space Telescope, verifies interfaces with the Fine Guidance Sensors and includes a thermal vacuum testing period. During the final test phase, the Point Control System is exercised with the dynamics simulator running in real time.

Whittler, W. H.↗

Integrating computer programs for engineering analysis and design

The design of a third-generation system for integrating computer programs for engineering and design has been developed for the Aerospace Vehicle Interactive Design (AVID) system. This system consists of an engineering data management system, program interface software, a user interface, and a geometry system. A relational information system (ARIS) was developed specifically for the computer-aided engineering system. It is used for a repository of design data that are communicated between analysis programs, for a dictionary that describes these design data, for a directory that describes the analysis programs, and for other system functions. A method is described for interfacing independent analysis programs into a loosely-coupled design system. This method emphasizes an interactive extension of analysis techniques and manipulation of design data. Also, integrity mechanisms exist to maintain database correctness for multidisciplinary design tasks by an individual or a team of specialists. Finally, a prototype user interface program has been developed to aid in system utilization.

Wilhite, A. W.↗

Translator for Optimizing Fluid-Handling Components

A software interface has been devised to facilitate optimization of the shapes of valves, elbows, fittings, and other components used to handle fluids under extreme conditions. This software interface translates data files generated by PLOT3D (a NASA grid-based plotting-and- data-display program) and by computational fluid dynamics (CFD) software into a format in which the files can be read by Sculptor, which is a shape-deformation- and-optimization program. Sculptor enables the user to interactively, smoothly, and arbitrarily deform the surfaces and volumes in two- and three-dimensional CFD models. Sculptor also includes design-optimization algorithms that can be used in conjunction with the arbitrary-shape-deformation components to perform automatic shape optimization. In the optimization process, the output of the CFD software is used as feedback while the optimizer strives to satisfy design criteria that could include, for example, improved values of pressure loss, velocity, flow quality, mass flow, etc.

Landon, Mark↗

Sensor control of robot arc welding

A basic problem in the application of robots for welding which is how to guide a torch along a weld seam using sensory information was studied. Improvement of the quality and consistency of certain Gas Tungsten Arc welds on the Space Shuttle Main Engine (SSME) that are too complex geometrically for conventional automation and therefore are done by hand was examined. The particular problems associated with space shuttle main egnine (SSME) manufacturing and weld-seam tracking with an emphasis on computer vision methods were analyzed. Special interface software for the MINC computr are developed which will allow it to be used both as a test system to check out the robot interface software and later as a development tool for further investigation of sensory systems to be incorporated in welding procedures.

Sias, F. R., Jr.↗

Current state of the mass storage system reference model

IEEE SSSWG was chartered in May 1990 to abstract the hardware and software components of existing and emerging storage systems and to define the software interfaces between these components. The immediate goal is the decomposition of a storage system into interoperable functional modules which vendors can offer as separate commercial products. The ultimate goal is to develop interoperable standards which define the software interfaces, and in the distributed case, the associated protocols to each of the architectural modules in the model. The topics are presented in viewgraph form and include the following: IEEE SSSWG organization; IEEE SSSWG subcommittees & chairs; IEEE standards activity board; layered view of the reference model; layered access to storage services; IEEE SSSWG emphasis; and features for MSSRM version 5.

Coyne, Robert↗

Support for Diagnosis of Custom Computer Hardware

The Coldfire SDN Diagnostics software is a flexible means of exercising, testing, and debugging custom computer hardware. The software is a set of routines that, collectively, serve as a common software interface through which one can gain access to various parts of the hardware under test and/or cause the hardware to perform various functions. The routines can be used to construct tests to exercise, and verify the operation of, various processors and hardware interfaces. More specifically, the software can be used to gain access to memory, to execute timer delays, to configure interrupts, and configure processor cache, floating-point, and direct-memory-access units. The software is designed to be used on diverse NASA projects, and can be customized for use with different processors and interfaces. The routines are supported, regardless of the architecture of a processor that one seeks to diagnose. The present version of the software is configured for Coldfire processors on the Subsystem Data Node processor boards of the Solar Dynamics Observatory. There is also support for the software with respect to Mongoose V, RAD750, and PPC405 processors or their equivalents.

Molock, Dwaine S.↗

Bootstrapping Multi-Agent Unmanned Aerial Vehicle (UAV) System Integration Using Ground-Based Assets: Lessons Learned

The highly dynamic nature of UAVs imposes significant challenges when conducting initial testing ranging from safety risks posed by high-capacity lithium batteries and spinning propellers to rigorous timing demands on controllers and the consequences of failures mid-air. Flight testing of a single vehicle is time and labor intensive due to these challenges and more, and the complexity increases exponentially with the number of vehicles. While simulations and hardware-in-the-loop bench testing can provide adequate environments for preliminary validation, differences in system deployment architecture, software interfaces, and hardware infrastructure between simulation and a fleet of real UAVs create a sizable gap that must be navigated carefully during system integration. In support of the Autonomy Teaming and TRAjectories for Complex Trusted Operational Reliability (ATTRACTOR) project, which had the goal of establishing a basis of certification of trust and trustworthiness in multi-agent autonomous systems, this gap was tackled from two directions. First, a novel mixed-reality simulation environment was engineered to blur the transition from simulation to flight hardware. Second, a fleet of Unmanned Surface Vehicles (USVs) was developed as a test and evaluation platform that more closely represented the final aerial fleet while eliminating many of the risks associated with air vehicles. This paper delves into the second element, analyzing the efficacy of the USV platform in performing system integration testing for the UAV system. In this paper we present the USV fleet and its role in reducing the aforementioned gaps in deployment architecture, software interfaces, and hardware infrastructure when moving from simulation to flight. An overview of the hardware and software onboard the vehicles will be provided along with supporting infrastructure. The system integration process will be documented including results in supporting both the overarching design reference mission (DRM) of ATTRACTOR and individual research efforts conducted during the project. Finally, we will discuss some of the practical lessons learned regarding the testing, deployment, and operation of multi-agent autonomous systems.

Matthew P Vaughan↗

Haptic interfaces: Hardware, software and human performance

Virtual environments are computer-generated synthetic environments with which a human user can interact to perform a wide variety of perceptual and motor tasks. At present, most of the virtual environment systems engage only the visual and auditory senses, and not the haptic sensorimotor system that conveys the sense of touch and feel of objects in the environment. Computer keyboards, mice, and trackballs constitute relatively simple haptic interfaces. Gloves and exoskeletons that track hand postures have more interaction capabilities and are available in the market. Although desktop and wearable force-reflecting devices have been built and implemented in research laboratories, the current capabilities of such devices are quite limited. To realize the full promise of virtual environments and teleoperation of remote systems, further developments of haptic interfaces are critical. In this paper, the status and research needs in human haptics, technology development and interactions between the two are described. In particular, the excellent performance characteristics of Phantom, a haptic interface recently developed at MIT, are highlighted. Realistic sensations of single point of contact interactions with objects of variable geometry (e.g., smooth, textured, polyhedral) and material properties (e.g., friction, impedance) in the context of a variety of tasks (e.g., needle biopsy, switch panels) achieved through this device are described and the associated issues in haptic rendering are discussed.

Srinivasan, Mandayam A.↗

A common geometric data-base approach for computer-aided manufacturing of wind-tunnel models and theoretical aerodynamic analysis

A more automated process to produce wind tunnel models using existing facilities is discussed. A process was sought to more rapidly determine the aerodynamic characteristics of advanced aircraft configurations. Such aerodynamic characteristics are determined from theoretical analyses and wind tunnel tests of the configurations. Computers are used to perform the theoretical analyses, and a computer aided manufacturing system is used to fabricate the wind tunnel models. In the past a separate set of input data describing the aircraft geometry had to be generated for each process. This process establishes a common data base by enabling the computer aided manufacturing system to use, via a software interface, the geometric input data generated for the theoretical analysis. Thus, only one set of geometric data needs to be generated. Tests reveal that the process can reduce by several weeks the time needed to produce a wind tunnel model component. In addition, this process increases the similarity of the wind tunnel model to the mathematical model used by the theoretical aerodynamic analysis programs. Specifically, the wind tunnel model can be machined to within 0.008 in. of the original mathematical model. However, the software interface is highly complex and cumbersome to operate, making it unsuitable for routine use. The procurement of an independent computer aided design/computer aided manufacturing system with the capability to support both the theoretical analysis and the manufacturing tasks was recommended.

See, M. J.↗

Interfacing intelligent software to robotic peripherals

A paradigm for the specification of robotic behavior is proposed, based on a template of control and data elements replicated in a hierarchical lattice. Considerations from physiological psychology are proposed as control elements for the model. The resulting model allows freedom in implementational details within a symmetrical design, and should also provide a framework for evolving robotic behavior from relatively primitive to extremely complex. The model's implications for realizing learning capabilities in robotic systems are discussed, and its implementation and demonstration are described.

Orlando, N. E.↗

Computer implementation of analysis and optimization procedures for control-structure interaction problems

Implementation aspects of control-structure interaction analysis and optimization by the staggered use of single-discipline analysis modules are discussed. The single-discipline modules include structural analysis, controller synthesis and optimization. The software modularity is maintained by employing a partitioned control-structure interaction analysis procedure, thus avoiding the need for embedding the single-discipline modules into a monolithic program. A software testbed has been constructed as a stand-alone analysis and optimization program and tested for its versatility and software modularity by applying it to the dynamic analysis and preliminary design of a prototype Earth Pointing Satellite. Experience with the in-core testbed program so far demonstrates that the testbed is efficient, preserves software modularity, and enables the analyst to choose a different set of algorithms, control strategies and design parameters via user software interfaces. Thus, the present software architecture is recommended for adoption by control-structure interaction analysts as a preliminary analysis and design tool.

Belvin, W. Keith↗