Search NASASearch

SEARCH · Search NASA

Results for “Texture”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 37 records · Page 2

Mechanical and chemical effects of ion-texturing biomedical polymers

To determine whether sputter etching may provide substantial polymer surface texturing with insignificant changes in chemical and mechanical properties, an 8 cm beam diameter, electron bombardment, argon ion source was used to sputter etch (ion-texture process) nine biomedical polymers. The materials included silicone rubber, 32% carbon impregnated polyolefin, polyoxymethylene, polytetrafluoroethylene, ultrahigh molecular weight (UHMW) polyethylene, UHMW polyethylene with carbon fibers (10%), and several polyurethanes (bioelectric, segmented, and cross linked). Ion textured microtensile specimens of each material except UHMW polyethylene and UHMW polyethylene with 10% carbon fibers were used to determine the effect of ion texturing on tensile properties. Scanning electron microscopy was used to determine surface morphology changes, and electron spectroscopy for chemical analysis was used to analyze the near surface chemical changes that result from ion texturing. Ion energies of 500 eV with beam current densities ranging from 0.08 to 0.19 mA/sq cm were used to ion texture the various materials. Standard microtensile specimens of seven polymers were exposed to a saline environment for 24 hours prior to and during the tensile testing. The surface chemical changes resulting from sputter etching are minimal in spite of the often significant changes in the surface morphology.

Weigand, A. J.

Effect of soil texture on the microwave emission from soils

The intensity brightness temperature of the microwave emission from the soil is determined primarily by its dielectric properties. The large difference between the dielectric constant of water and that of dry soil produces a strong dependence of the soil's dielectric constant on its moisture content. This dependence is effected by the texture of the soil because the water molecules close to the particle surface are tightly bound and do not contribute significantly to the dielectric properties. Since this surface area is a function of the particle size distribution (soil texture), being larger for clay soils with small particles, and smaller for sandy soils with larger particles; the dielectric properties will depend on soil texture. Laboratory measurements of the dielectric constant for soils are summarized. The dependence of the microwave emission on texture is demonstrated by measurements of brightness temperature from an aircraft platform for a wide range of soil textures. It is concluded that the effect of soil texture differences on the observed values can be normalized by expressing the soil moisture values as a percent field capacity for the soil.

Schmugge, T. J.

Effect of texture on microwave emission from soils

The intensity brightness temperature, T(B), of the microwave emission from the soil is determined primarily by its dielectric properties. The large difference between the dielectric constant of water and that of dry soil produces a strong dependence of the soil's dielectric constant on its moisture content. This dependence is effected by the texture of the soil because the water molecules close to the particle surface are tightly bound and do not contribute significantly to the dielectric properties. Since this surface area is a function of the particle size distribution (soil texture), being larger for clay soils with small particles, and smaller for sandy soils with larger particles, the dielectric properties will depend on soil texture. This dependence has been demonstrated by laboratory measurements of the dielectric constant for soils which are briefly summarized. The dependence of the microwave emission on texture is demonstrated by measurements of T(B) from an aircraft platform for a wide range of soil textures. It is concluded that the effect of soil texture differences on the observed T(B) values can be normalized by expressing the soil moisture values as a percentage of field capacity for the soil.

Schmugge, T. J.

Texturing polymer surfaces by transfer casting

A technique for fabricating textured surfaces on polymers without altering their surface chemistries is described. A surface of a fluorocarbon polymer is exposed to a beam of ions to texture it. The polymer which is to be surface-roughened is then cast over the textured surface of the fluorocarbon polymer. After curing, the cast polymer is peeled off the textured fluorocarbon polymer, and the peeled off surface has negative replica of the textured surface. The microscopic surface texture provides large surface areas for adhesive bonding. In cardiovascular prosthesis applications the surfaces are relied on for the development of a thin adherent well nourished thrombus.

Banks, B. A.

Enhanced thermal emittance of space radiators by ion-discharge chamber texturing

The discharge chamber of a 30-cm argon ion source was successfully used to texture potential space radiator materials for the purpose of obtaining values of thermal emittance greater than 0.85 at 700 and 900 K. Some samples were also treated in acid prior to texturing. To evaluate the durability of the textured materials to atomic oxygen, samples were exposed to an RF air plasma environment. The spectral emittance between 2.0 anf 15.0 microns was measured before and after the textured materials were exposed to the plasma asher. The results indicate that copper with extremely high values of emittance after texturing (0.978 and 0.983) at 700 and 900 K, respectively,did not change its values of emittance after ashing, whereas the emittance of stainless steel fell below 0.85 after ashing. These data, along with scanning electron photomicrographs, and the results of texturing and ashing titanium and Nb(1)Zr are presented .

Mirtich, Michael J.

Secondary electron emission characteristics of molybdenum-masked, ion-textured OFHC copper

A method for producing a uniform, highly textured surface on oxygen-free, high conductivity (OFHC) copper by ion bombardment using sputtered molybdenum as a texture-inducing masking film was developed and used to provide samples for study. The purpose was to develop a basically OFHC copper surface having very low secondary electron emission characteristics. Surfaces having low secondary electron emission are a requirement for the electrodes of very high efficiency multistage depressed collectors (MDC's). Such MDC's are used in microwave amplifier traveling wave tubes for space communications and other applications. OFHC copper is the material most commonly used for MDC electrodes because it has high thermal conductivity, it is easy to machine, and its fabrication and brazing procedures are well established. However, its untreated surface displays relatively very high levels of secondary electron emissions. Textured OFHC copper samples were tested for true secondary electron emission and relative reflected primary electron yield at primary electron beam energy levels from 200 to 2000 eV and at direct (0 deg) to oblique (60 deg) beam impingement angles. The test results for three of the samples, each of which was processed in a slightly different way, are compared with each other and with test results for a machined OFHC copper sample. Although the textured samples are not represented here as having been processed optimally, their measured secondary electron emission characteristics are significantly lower than those of the untreated OFHC copper sample over the range of conditions studied. Importantly, the relative reflected primary electron yield of one of the textured samples is conspicuously lower than that of the others. Clearly, with further development, the molybdenum-masked ion-textured OFHC copper surface will be a promising material for high-efficiency MDC electrodes.

Curren, Arthur N.

Cloud and surface textural features in polar regions

The study examines the textural signatures of clouds, ice-covered mountains, solid and broken sea ice and floes, and open water. The textural features are computed from sum and difference histogram and gray-level difference vector statistics defined at various pixel displacement distances derived from Landsat multispectral scanner data. Polar cloudiness, snow-covered mountainous regions, solid sea ice, glaciers, and open water have distinguishable texture features. This suggests that textural measures can be successfully applied to the detection of clouds over snow-covered mountains, an ability of considerable importance for the modeling of snow-melt runoff. However, broken stratocumulus cloud decks and thin cirrus over broken sea ice remain difficult to distinguish texturally. It is concluded that even with high spatial resolution imagery, it may not be possible to distinguish broken stratocumulus and thin clouds from sea ice in the marginal ice zone using the visible channel textural features alone.

Welch, Ronald M.

The influence of bulk composition and dynamic melting conditions on olivine chondrule textures

The effects of the bulk composition and the dynamic melting conditions on the texture of olivine chondrules were investigated in a series of heating experiments. It is shown that variations in the olivine chondrule textures can be produced by varying the FeO/(FeO + MgO) ratio between the average Type IA and Type II chondrule compositions, could affect the texture of a chondrule at a constant initial melting temperature and heating time. A range of the heating times and the masses of precursor spheres caused variations in the degree of melting and in chondrule textures. Chondrule textures were distributed on a graph of initial temperatures vs. FeO/(FeO + MgO) ratios as bands parallel to the olivine disappearance curve. This graph could be used to predict chondrule textures from Fe/(FeO + MgO) ratios at specific initial melting temperatures.

Connolly, Harold C., Jr.

Direct Volume Rendering with Shading via Three-Dimensional Textures

A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation, called Voltx, produces high-quality images at nearly interactive speeds on workstations with hardware support for three-dimensional texture maps. Previously reported methods did not incorporate a light model, and did not address issues of multiple texture maps for large volumes. Our research shows that these extensions impact performance by about a factor of ten. Voltx supports orthographic, perspective, and stereo views. This paper describes the theory and implementation of this technique, and compares it to the shear-warp factorization approach. A rectilinear data set is converted into a three-dimensional texture map containing color and opacity information. Quantized normal vectors and a lookup table provide efficiency. A new tesselation of the sphere is described, which serves as the basis for normal-vector quantization. A new gradient-based shading criterion is described, in which the gradient magnitude is interpreted in the context of the field-data value and the material classification parameters, and not in isolation. In the rendering phase, the texture map is applied to a stack of parallel planes, which effectively cut the texture into many slabs. The slabs are composited to form an image.

Van Gelder, Allen

Direct Volume Rendering with Shading via Three-Dimensional Textures

A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation, called Voltx, produces high-quality images at nearly interactive speeds on workstations with hardware support for three-dimensional texture maps. Previously reported methods did not incorporate a light model, and did not address issues of multiple texture maps for large volumes. Our research shows that these extensions impact performance by about a factor of ten. Voltx supports orthographic, perspective, and stereo views. This paper describes the theory and implementation of this technique, and compares it to the shear-warp factorization approach. A rectilinear data set is converted into a three-dimensional texture map containing color and opacity information. Quantized normal vectors and a lookup table provide efficiency. A new tesselation of the sphere is described, which serves as the basis for normal-vector quantization. A new gradient-based shading criterion is described, in which the gradient magnitude is interpreted in the context of the field-data value and the material classification parameters, and not in isolation. In the rendering phase, the texture map is applied to a stack of parallel planes, which effectively cut the texture into many slabs. The slabs are composited to form an image.

VanGelder, Allen

Fast Image Texture Classification Using Decision Trees

Texture analysis would permit improved autonomous, onboard science data interpretation for adaptive navigation, sampling, and downlink decisions. These analyses would assist with terrain analysis and instrument placement in both macroscopic and microscopic image data products. Unfortunately, most state-of-the-art texture analysis demands computationally expensive convolutions of filters involving many floating-point operations. This makes them infeasible for radiation- hardened computers and spaceflight hardware. A new method approximates traditional texture classification of each image pixel with a fast decision-tree classifier. The classifier uses image features derived from simple filtering operations involving integer arithmetic. The texture analysis method is therefore amenable to implementation on FPGA (field-programmable gate array) hardware. Image features based on the "integral image" transform produce descriptive and efficient texture descriptors. Training the decision tree on a set of training data yields a classification scheme that produces reasonable approximations of optimal "texton" analysis at a fraction of the computational cost. A decision-tree learning algorithm employing the traditional k-means criterion of inter-cluster variance is used to learn tree structure from training data. The result is an efficient and accurate summary of surface morphology in images. This work is an evolutionary advance that unites several previous algorithms (k-means clustering, integral images, decision trees) and applies them to a new problem domain (morphology analysis for autonomous science during remote exploration). Advantages include order-of-magnitude improvements in runtime, feasibility for FPGA hardware, and significant improvements in texture classification accuracy.

Thompson, David R.

Classification Experiments on Real-World Texture

Many papers have been published concerning the analysis of visual texture and yet, very few application domains use texture for image classification. A possible reason for this low transfer of the technology is the lack of experience and testing in real-world imagery. In this paper, we assess the performance of texture-based classification methods on a number of real-world images relevant to autonomous navigation on cross-country terrain and to autonomous geology. Texture analysis will form part of the closed loop that allows a robotic system to navigate autonomously. We have implemented two different classifiers on features extracted by Gabor filter banks. The first classifier models feature distributions for each texture class using a mixture of Gaussians. Classification is performed using Maximum Likelihood. The second classifier represents local statistics using marginal histograms of the features over a region centered on the pixel to be classified. We measure system performance by comparison to ground truth image labels.

image segmentation

Texturing in metals as a result of sliding

Sliding friction experiments were conducted with copper, nickel, iron, and cobalt sliding on themselves in air and argon. The resulting wear surfaces were examined with X-ray analysis to determine if surface texturing had occurred as a result of sliding. Results of the investigation indicate that, for the face-centered-cubic metals copper and nickel, a (111) texture develops with the (111) planes tilted 10 deg in the direction of sliding. The body-centered-cubic metal iron exhibited a (110) texture with the (100) direction oriented in the direction of sliding. It also exhibited a 10 deg tilt in the direction of sliding. The environment influenced the results in that the degree of texture observed in argon was less than that seen in air for iron. No texturing was observed for the close-packed-hexagonal metal cobalt. Recrystallization was observed with copper as a result of sliding.

Wheeler, D. R.

Texturing in metals as a result of sliding

Sliding friction experiments were conducted with copper, nickel, iron and cobalt sliding on themselves in air and argon. The resulting wear surfaces were examined by X-ray analysis to determine if surface texturing had occurred as a result of sliding. Results of the investigation indicate that, for the face-centered-cubic metals copper and nickel, a (111) texture develops with the (111) planes tilted 10 deg in the direction of sliding. The body-centered-cubic metal iron exhibited a (110) texture with the (111) direction oriented in the direction of sliding. It also exhibited a 10 deg tilt in the direction of sliding. The environment influenced the results in that the degree of texture observed in argon was less than that seen in air for iron. No texturing was observed for the close-packed-hexagonal metal cobalt. Recrystallization was observed with copper as a result of sliding.

Wheeler, D. R.

Apollo 17 orange glass - Textural and morphological characteristics of devitrification

Results of a study are presented concerning (1) the significance of nonexcentroradial growth textures in Apollo 17 orange glass and a comparison of these textures with those that develop in lunar and meteoritic chondrules, (2) the development and the nature of the crystalline-glass interface, and (3) the morphology and growth characteristics of olivine and of the opaque mineral oxides that result by devitrification of the orange glass. Observations of the orange glass soil are contrasted with subsequent partial melting of orange glass spherules that were incorporated into mildly metamorphosed breccias, and the quench textures that result in these larger cooling units are compared with the textures produced by supercooling of small particulate spherules. Results show that the expected changes in viscosity due to partial melting and recrystallization do not affect the shape of individual particles, and that neither the thermal gradients that need to be invoked across 20-100 micron spheres nor collision of glass particles during lava fountaining can account for the devitrification textures observed.

Haggerty, S. E.

Optical and electrical properties of ion beam textured Kapton and Teflon

Results are given for ion beam texturing of polyimide (Kapton) and fluorinated ethylene propylene (Teflon) by means of a 30-cm diam electron bombardment argon ion source. Ion beam-textured Kapton and Teflon surfaces are evaluated for various beam energies, current densities, and exposure times. The optical properties and sheet resistance are measured after each exposure. Provided in the paper are optical spectral data, resistivity measurements, calculated absorptance and emittance measurements, and surface structure SEM micrographs for various exposures to argon ions. It is found that Kapton becomes conducting and Teflon nonconducting when ion beam-textured. Textured Kapton exhibits large changes in the transmittance and solar absorptance, but only slight changes in reflectance. Surface texturing of Teflon may allow better adherence of subsequent sputtered metallic films for a high absorptance value. The results are valuable in spacecraft charging applications.

Mirtich, M. J.

The influence of sensor and flight parameters on texture in radar images

Texture is known to be important in the analysis of radar images for geologic applications. It has previously been shown that texture features derived from the grey level co-occurrence matrix (GLCM) can be used to separate large scale texture in radar images. Here the influence of sensor parameters, specifically the spatial and radiometric resolution and flight parameters, i.e., the orientation of the surface structure relative to the sensor, on the ability to classify texture based on the GLCM features is investigated. It was found that changing these sensor and flight parameters greatly affects the usefulness of the GLCM for classifying texture on radar images.

Frost, V. S.

The Influence of Sensor and Flight Parameters on Texture in Radar Images

Texture is known to be important in the analysis of radar images for geologic applications. It was previously shown that texture features derived from the grey-level co-occurrence matrix (GLCM) can be used to separate large scale texture in radar images. The influence of sensor parameters, specifically the spatial and radiometric resolution and flight parameters, i.e., the orientation of the surface structure relative to the sensor, on the ability to classify texture based on the GLCM features is investigated. It was found that changing these sensor and flight parameters greatly affects the usefulness of the GLCM for classifying texture on radar images.

Frost, V. S.