Search NASA⌕ Search

SEARCH · Search NASA

Results for “Visualizing”

Search indexed NASA NTRS and DOE OSTI research on propulsion, heat transfer, battery materials and energy systems. Follow report and document links to the original sources.

Quote a phrase for an exact phrase match. Source license links do not imply unrestricted reuse.

At least 37 records · Page 2

Scalar Field Comparison with Topological Descriptors: Properties and Applications for Scientific Visualization

In topological data analysis and visualization, topological descriptors such as persistence diagrams, merge trees, contour trees, Reeb graphs, and Morse–Smale complexes play an essential role in capturing the shape of scalar field data. Herein we present a state–of–the–art report on scalar field comparison using topological descriptors. We provide a taxonomy of existing approaches based on visualization tasks associated with three categories of data: single fields, time–varying fields, and ensembles. These tasks include symmetry detection, periodicity detection, key event/feature detection, feature tracking, clustering, and structure statistics. Our main contributions include the formulation of a set of desirable mathematical and computational properties of comparative measures, and the classification of visualization tasks and applications that are enabled by these measures.

97 MATHEMATICS AND COMPUTING↗

Cryo-EM Visualization of Intermolecular π-Electron Interactions within π-Conjugated Peptidic Supramolecular Polymers

The self-assembly of “π-peptides” – molecules with π-electron cores substituted with two or more oligopeptide chains – brings organic electronic function into biologically relevant nanomaterials. π-Peptides assemble into fibrillar nanomaterials as driven by enthalpic peptide-based hydrogen bonding networks and pi-core-based quadrupolar interactions. A large body of spectroscopic, morphological and computational studies informs on the nature of the self-assembly process and the resulting nanostructures, but detailed structural information has remained elusive. Here, inspired by the recent use of cryogenic electron microscopy (cryo-EM) to provide high-resolution structures for synthetic peptide nanomaterials, we present here the use of cryo-EM to offer ca. 3 Å resolution of π-peptide nanomaterial assemblies, visualizing for the first time the nature of the intermolecular π-core electronic interactions responsible for energy transport through these supramolecular materials.

Group theory↗

Hidden fluid mechanics: Learning velocity and pressure fields from flow visualizations

For centuries, flow visualization has been the art of making fluid motion visible in physical and biological systems. Although such flow patterns can be, in principle, described by the Navier-Stokes equations, extracting the velocity and pressure fields directly from the images is challenging. We addressed this problem by developing hidden fluid mechanics (HFM), a physics-informed deep-learning framework capable of encoding the Navier-Stokes equations into the neural networks while being agnostic to the geometry or the initial and boundary conditions. We demonstrate HFM for several physical and biomedical problems by extracting quantitative information for which direct measurements may not be possible.

Raissi, Maziar↗

Peripheral visual response time and visual display layout

Experiments were performed on a group of 42 subjects in a study of their peripheral visual response time to visual signals under positive acceleration, during prolonged bedrest, at passive 70 deg headup body lift, under exposures to high air temperatures and high luminance levels, and under normal stress-free laboratory conditions. Diagrams are plotted for mean response times to white, red, yellow, green, and blue stimuli under different conditions.

Haines, R. F.↗

The effect of a visual indicator on rate of visual search Evidence for processing control

Search rates were estimated from response latencies in a visual search task of the type used by Atkinson et al. (1969), in which a subject searches a small set of letters to determine the presence or absence of a predesignated target. Half of the visual displays contained a marker above one of the letters. The marked letter was the only one that had to be checked to determine whether or not the display contained the target. The presence of a marker in a display significantly increased the estimated rate of search, but the data clearly indicated that subjects did not restrict processing to the marked item. Letters in the vicinity of the marker were also processed. These results were interpreted as showing that subjects are able to exercise some degree of control over the search process in this type of task.

Holmgren, J. E.↗

Visual space perception on a computer graphics night visual attachment

A series of experiments was conducted to compare five psychophysical methods of measuring how people perceive visual space in simulators. Psychologists have used such methods traditionally to measure visual space perception in the real world. Of the five tasks - objective-size judgments, angular-size judgments, shape judgments, slant judgments, and distance judgments - only the angular-size judgment task proved to be of potential use as a measure of simulator realism. In this experiment pilots estimated the relative angular size of triangles placed at various distances along a simulated runway. Estimates made when the display was collimated were closer to real-world performance than estimates made with an uncollimated display.

Palmer, E.↗

The persistence of a visual dominance effect in a telemanipulator task: A comparison between visual and electrotactile feedback

The possibility to use an electrotactile stimulation in teleoperation and to observe the interpretation of such information as a feedback to the operator was investigated. It is proposed that visual feedback is more informative than an electrotactile one; and that complex electrotactile feedback slows down both the motor decision and motor response processes, is processed as an all or nothing signal, and bypasses the receptive structure and accesses directly in a working memory where information is sequentially processed and where memory is limited in treatment capacity. The electrotactile stimulation is used as an alerting signal. It is suggested that the visual dominance effect is the result of the advantage of both a transfer function and a sensory memory register where information is pretreated and memorized for a short time. It is found that dividing attention has an effect on the acquisition of the information but not on the subsequent decision processes.

Gaillard, J. P.↗

Flow visualization and interpretation of visualization data for deflected thrust V/STOL nozzles

Flow visualization studies were made for four deflected thrust nozzle models at subsonic speeds. Based on topological rules and the assumption that observed streaks constitute continuous vector fields, available visualization pictures are interpreted and flow patterns on interior surfaces of the nozzles are synthesized. In particular, three dimensional flow structure and separations are discussed. From the synthesized patterns, the overall features of the flow field in a given nozzle can be approximately perceived.

Kao, H. C.↗

Flow visualization and interpretation of visualization data for deflected thrust V/STOL nozzles

Flow visualization studies were made for four deflected thrust nozzle models at subsonic speeds. Based on topological rules and the assumption that observed streaks constitute continuous vector fields, available visualization pictures are interpreted and flow patterns on interior surfaces of the nozzles are synthesized. In particular, three dimensional flow structure and separations are discussed. From the synthesized patterns, the overall features of the flow field in a given nozzle can be approximately perceived. Previously announced in STAR as N84-14147

Kao, H. C.↗

Visual assessment of the radiation distribution in the ISS Lab module: visualization in the human body

The US Lab module of the International Space Station (ISS) is a primary working area where the crewmembers are expected to spend majority of their time. Because of the directionality of radiation fields caused by the Earth shadow, trapped radiation pitch angle distribution, and inherent variations in the ISS shielding, a model is needed to account for these local variations in the radiation distribution. We present the calculated radiation dose (rem/yr) values for over 3,000 different points in the working area of the Lab module and estimated radiation dose values for over 25,000 different points in the human body for a given ambient radiation environment. These estimated radiation dose values are presented in a three dimensional animated interactive visualization format. Such interactive animated visualization of the radiation distribution can be generated in near real-time to track changes in the radiation environment during the orbit precession of the ISS.

NASA Center JSC↗

Comparing Virtual Reality to Conventional Simulator Visuals: Effects of Peripheral Visual Cues in Roll-Axis Tracking Tasks

This paper compares the effects of peripheral visual cues on manual control between a conventional fixed-base simulator and virtual reality. The results were also compared with those from a previous experiment conducted in a motion-base simulator. Fifteen participants controlled a system with second-order dynamics in a disturbance-rejection task. Tracking performance, control activity, simulator sickness questionnaire answers, and biometrics were collected. Manual control behavior was modeled for the first time in a virtual reality environment. Virtual reality did not degrade participants’ manual control performance or alter their control behavior. However, peripheral cues were significantly more effective in virtual reality. Control activity decreased for all conditions with peripheral cues. The trends introduced by the peripheral visual cues from the previous experiment were replicated. Finally, VR was not more nauseogenic than the conventional simulator. These results suggest that virtual reality might be a good alternative to conventional fixed-base simulators for training manual control skills.

Terenzi, Lorenzo↗

Sustainable Immersive Visualization: A Tale of Two Visualization Labs

For large-scale immersive installations, sustainability is a challenge. This talk presents a comparative analysis of two immersive visualization laboratories, each following distinct trajectories. At the core of this discussion lies the question of what has made the NREL ESIF Insight Center a sustainable success for the last decade. Our examination encompasses three pivotal ingredients: the right funding model, the right usage model, and demonstrating added value.

funding model↗