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At least 37 records · Page 2

A Network Scheduling Model for Distributed Control Simulation

Distributed engine control is a hardware technology that radically alters the architecture for aircraft engine control systems. Of its own accord, it does not change the function of control, rather it seeks to address the implementation issues for weight-constrained vehicles that can limit overall system performance and increase life-cycle cost. However, an inherent feature of this technology, digital communication networks, alters the flow of information between critical elements of the closed-loop control. Whereas control information has been available continuously in conventional centralized control architectures through virtue of analog signaling, moving forward, it will be transmitted digitally in serial fashion over the network(s) in distributed control architectures. An underlying effect is that all of the control information arrives asynchronously and may not be available every loop interval of the controller, therefore it must be scheduled. This paper proposes a methodology for modeling the nominal data flow over these networks and examines the resulting impact for an aero turbine engine system simulation.

distributed control

Distributed simulation for formation flying applications

High fidelity engineering simulation plays a key role in the rapidly developing field of space-based formation flying. This paper describes the design and implementation of the Formation Algorithms and Simulation Testbed (FAST).

formation flying

Prototyping distributed simulation networks

Durra is a declarative language designed to support application-level programming. The use of Durra is illustrated to describe a simple distributed application: a simulation of a collection of networked vehicle simulators. It is shown how the language is used to describe the application, its components and structure, and how the runtime executive provides for the execution of the application.

Doubleday, Dennis L.

Distributed simulation of network protocols

Simulations of high speed network protocols are very CPU intensive operations requiring very long run times. Very high speed network protocols (Gigabit/sec rates) require longer simulation runs in order to reach a steady state, while at the same time requiring additional CPU processing for each unit of time because of the data rates for the traffic being simulated. As protocol development proceeds and simulations provide insights into any problems associated with the protocol, the simulation model often must be changed to generate additional or finer statistical performance information. Iterating on this process is very time consuming due to the required run times for the simulation models. The results of the efforts to distribute a high speed ring network protocol, Carrier Sensed Multiple Access/Ring Network (CSMA/RN), are presented.

Paterra, Frank

Characterization Study of TestBed Infrastructure Performance in a Distributed Simulation Environment: Baseline Analysis

Characterization of the performance of Air Traffic Management Exploration (ATM-X) TestBed integration environment has been investigated and documented for one system configuration for progressively increasing traffic. Several statistical parameters were used to assess the performance of the TestBed distributed system such as mean, standard deviation, skewness, and kurtosis of latency, and update rate for aircraft state messages that are transmitted through the simulated system under investigation. It is necessary to assess the performance characteristics of distributed systems in terms of the indicated statistical parameters mentioned above. It is critical to verify the system performance with respect to a researcher’s required system performance. Computer host specifications are documented in terms of Central Processing Unit (CPU) clock speed and core count. Transmission Control Protocol/ Internet Protocol (TCP/IP) message protocol was used for data transmission. The system network topology also contributes to the latency and update rate variations from the one imposed by the data source. The motivation for selecting the TestBed infrastructure as the focus of this study can be attributed to the number of services and capabilities it provides that help simplify the process of preparing and conducting a simulation. These capabilities include an easy to use GUI for simulation configuration, access to TestBed library by the end-user of other simulation software components, a modular adapter paradigm that allows simple connectivity of external software to TestBed, connectivity with other simulation laboratories, and a Software Development Kit (SDK) for quicker development. Two types of traffic generators, Air Traffic Generator (ATG) and Multi Aircraft Control System (MACS) were used to generate messages that were injected into the TestBed distributed environment. Eight different air traffic scenarios with progressively increasing loads were generated for each air traffic simulator. The corresponding air traffic loads between the two simulators had an identical number of aircraft per scenario, but different flight plans. It was observed that the performance of MACS degraded for air traffic scenarios containing more than 200 aircraft (37.5 KB/s nominal throughput). However, ATG performed adequately under all tested air traffic loads up to 1200 aircraft (225. KB/s nominal throughput). The tests show that MACS exhibits better latency performance with smaller aircraft loads when compared to ATG. The tests also show that the TestBed infrastructure successfully transmits 1200 aircraft without significant degradation of its performance. From the latency trends for both MACS and ATG, it is clear that as aircraft load increases, the latency in the system increases as well as its standard deviation. Likewise, the trends for the update data rate for both MACS and ATG show that as the aircraft load increases, so does the standard deviation and mean of the update rates which can be attributed to the performance of MACS and ATG applications. The analysis of the results of this study have proven that the overall system performance is dependent on the individual performance of each system component that is connected to TestBed, which subsequently propagates into the system. All TestBed characterization tests were conducted in SimLabs at NASA Ames Research Center in November 2019. This study addresses the need for a baseline TestBed characterization, and the results will serve as a reference for more complex simulation systems.

Air Traffic Management simulations

Verification, Validation, and Accreditation Challenges of Distributed Simulation for Space Exploration Technology

Throughout its rich history, NASA has invested heavily in sophisticated simulation capabilities. These capabilities reside in NASA facilities across the country - and with partners around the world. NASA s Exploration Systems Mission Directorate (ESMD) has the opportunity to leverage these considerable investments to resolve technical questions relating to its missions. The distributed nature of the assets, both in terms of geography and organization, present challenges to their combined and coordinated use, but precedents of geographically distributed real-time simulations exist. This paper will show how technological advances in simulation can be employed to address the issues associated with netting NASA simulation assets.

Thomas, Danny

Web-Based Distributed Simulation of Aeronautical Propulsion System

An application was developed to allow users to run and view the Numerical Propulsion System Simulation (NPSS) engine simulations from web browsers. Simulations were performed on multiple INFORMATION POWER GRID (IPG) test beds. The Common Object Request Broker Architecture (CORBA) was used for brokering data exchange among machines and IPG/Globus for job scheduling and remote process invocation. Web server scripting was performed by JavaServer Pages (JSP). This application has proven to be an effective and efficient way to couple heterogeneous distributed components.

Zheng, Desheng

The use of Ada in distributed simulations

The increasing need for detailed information about systems of continually growing complexity enhances steadily the demands regarding the employed models. The present investigation is concerned with work related to the development of high-performance computer hardware intended for the support of the real-time simulation of jet engines. The hardware is structured in the form of a network of communicating microprocessors running in parallel. The need for a higher-order language capability for programming such a network has led to the research considered in this study. Attention is given to the hardware which is being developed, an abstract model, programming language considerations, research considerations, research objectives, Ada tasks, Ada packages, the Ada model, the mapping of the model to the hardware, a precompiler example, and the advantages of Ada.

Collins, W. R.

Distributed Simulation Infrastructure for Researching Implementation of Evolving Concepts in the NAS

The National Airspace System (NAS) is evolving; it is becoming more crowded, and new vehicles with different capabilities are starting to utilize airspace. Increased capacity, new vehicles, and their varying performance and equipage profiles will require changes in how we operate in the NAS. The Crew Systems and Aviation Operations Branch (CSAOB) has actively supported crew systems and aviation research contributing to the safe evolution of the NAS. As the NAS continues to evolve to meet the needs of the nation, CSAOB has the history, infrastructure, and tools to support needed research for the introduction of new technologies and understand their impact on the NAS . This paper describes the software infrastructure and tools supported by CSAOB, lists how the tools have been used in the past, how researchers can integrate into our infrastructure, and how these tools are evolving to support research into the future of the NAS.

Simulation

Distributed earth model/orbiter simulation

Distributed Earth Model/Orbiter Simulation (DEMOS) is a network based application developed for the UNIX environment that visually monitors or simulates the Earth and any number of orbiting vehicles. Its purpose is to provide Mission Control Center (MCC) flight controllers with a visually accurate three dimensional (3D) model of the Earth, Sun, Moon and orbiters, driven by real time or simulated data. The project incorporates a graphical user interface, 3D modelling employing state-of-the art hardware, and simulation of orbital mechanics in a networked/distributed environment. The user interface is based on the X Window System and the X Ray toolbox. The 3D modelling utilizes the Programmer's Hierarchical Interactive Graphics System (PHIGS) standard and Raster Technologies hardware for rendering/display performance. The simulation of orbiting vehicles uses two methods of vector propagation implemented with standard UNIX/C for portability. Each part is a distinct process that can run on separate nodes of a network, exploiting each node's unique hardware capabilities. The client/server communication architecture of the application can be reused for a variety of distributed applications.

Geisler, Erik

Software To Secure Distributed Propulsion Simulations

Distributed-object computing systems are presented with many security threats, including network eavesdropping, message tampering, and communications middleware masquerading. NASA Glenn Research Center, and its industry partners, has taken an active role in mitigating the security threats associated with developing and operating their proprietary aerospace propulsion simulations. In particular, they are developing a collaborative Common Object Request Broker Architecture (CORBA) Security (CORBASec) test bed to secure their distributed aerospace propulsion simulations. Glenn has been working with its aerospace propulsion industry partners to deploy the Numerical Propulsion System Simulation (NPSS) object-based technology. NPSS is a program focused on reducing the cost and time in developing aerospace propulsion engines

Blaser, Tammy M.

VERSE - Virtual Equivalent Real-time Simulation

Distributed real-time simulations provide important timing validation and hardware in the- loop results for the spacecraft flight software development cycle. Occasionally, the need for higher fidelity modeling and more comprehensive debugging capabilities - combined with a limited amount of computational resources - calls for a non real-time simulation environment that mimics the real-time environment. By creating a non real-time environment that accommodates simulations and flight software designed for a multi-CPU real-time system, we can save development time, cut mission costs, and reduce the likelihood of errors. This paper presents such a solution: Virtual Equivalent Real-time Simulation Environment (VERSE). VERSE turns the real-time operating system RTAI (Real-time Application Interface) into an event driven simulator that runs in virtual real time. Designed to keep the original RTAI architecture as intact as possible, and therefore inheriting RTAI's many capabilities, VERSE was implemented with remarkably little change to the RTAI source code. This small footprint together with use of the same API allows users to easily run the same application in both real-time and virtual time environments. VERSE has been used to build a workstation testbed for NASA's Space Interferometry Mission (SIM PlanetQuest) instrument flight software. With its flexible simulation controls and inexpensive setup and replication costs, VERSE will become an invaluable tool in future mission development.

virtual real time

BIRD: A general interface for sparse distributed memory simulators

Kanerva's sparse distributed memory (SDM) has now been implemented for at least six different computers, including SUN3 workstations, the Apple Macintosh, and the Connection Machine. A common interface for input of commands would both aid testing of programs on a broad range of computer architectures and assist users in transferring results from research environments to applications. A common interface also allows secondary programs to generate command sequences for a sparse distributed memory, which may then be executed on the appropriate hardware. The BIRD program is an attempt to create such an interface. Simplifying access to different simulators should assist developers in finding appropriate uses for SDM.

Rogers, David

Interfacing Space Communications and Navigation Network Simulation with Distributed System Integration Laboratories (DSIL)

NASA's planned Lunar missions will involve multiple NASA centers where each participating center has a specific role and specialization. In this vision, the Constellation program (CxP)'s Distributed System Integration Laboratories (DSIL) architecture consist of multiple System Integration Labs (SILs), with simulators, emulators, testlabs and control centers interacting with each other over a broadband network to perform test and verification for mission scenarios. To support the end-to-end simulation and emulation effort of NASA' exploration initiatives, different NASA centers are interconnected to participate in distributed simulations. Currently, DSIL has interconnections among the following NASA centers: Johnson Space Center (JSC), Kennedy Space Center (KSC), Marshall Space Flight Center (MSFC) and Jet Propulsion Laboratory (JPL). Through interconnections and interactions among different NASA centers, critical resources and data can be shared, while independent simulations can be performed simultaneously at different NASA locations, to effectively utilize the simulation and emulation capabilities at each center. Furthermore, the development of DSIL can maximally leverage the existing project simulation and testing plans. In this work, we describe the specific role and development activities at JPL for Space Communications and Navigation Network (SCaN) simulator using the Multi-mission Advanced Communications Hybrid Environment for Test and Evaluation (MACHETE) tool to simulate communications effects among mission assets. Using MACHETE, different space network configurations among spacecrafts and ground systems of various parameter sets can be simulated. Data that is necessary for tracking, navigation, and guidance of spacecrafts such as Crew Exploration Vehicle (CEV), Crew Launch Vehicle (CLV), and Lunar Relay Satellite (LRS) and orbit calculation data are disseminated to different NASA centers and updated periodically using the High Level Architecture (HLA). In addition, the performance of DSIL under different traffic loads with different mix of data and priorities are evaluated.

Traffic Measuring and Monitoring

An Orion/Ares I Launch and Ascent Simulation: One Segment of the Distributed Space Exploration Simulation (DSES)

This paper describes the architecture and implementation of a distributed launch and ascent simulation of NASA's Orion spacecraft and Ares I launch vehicle. This simulation is one segment of the Distributed Space Exploration Simulation (DSES) Project. The DSES project is a research and development collaboration between NASA centers which investigates technologies and processes for distributed simulation of complex space systems in support of NASA's Exploration Initiative. DSES is developing an integrated end-to-end simulation capability to support NASA development and deployment of new exploration spacecraft and missions. This paper describes the first in a collection of simulation capabilities that DSES will support.

Chung, Victoria I.