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NASA SPLICE Project: Development and Testing of Precision Landing GN&C Technologies

NASA's technology advancement needs for entry, descent and landing call for high-precision, high-rate sensors that can improve navigation accuracy and vehicle control performance. Higher landing accuracy is required for any future human lander missions, and likely, for most robotic missions 1,2. Sensors and algorithms that significantly reduce navigation errors and can image the local terrain will enable landing at locations of high scientific interest that would otherwise pose significant risk to the vehicle. The Safe and Precise Landing-Integrated Capabilities Evolution project, or SPLICE, is developing precision landing and hazard avoidance (PL&HA) technologies for NASA and for potential commercial space flight missions. SPLICE technologies include sensors, algorithms, advanced space flight computing capabilities, and simulation tools used to integrate and study guidance, navigation, and control (GN&C) system performance. SPLICE efforts include hardware-in-the-loop (HWIL) simulation testing, ground testing, and flight testing, including reuse of hardware from the CoOperative Blending of Autonomous Landing Technologies (COBALT) suborbital flight-test payload3,4. Two of the precise navigation sensors that are being developed and matured within SPLICE are LiDARs. Since 2006, NASA Langley has been developing a Navigation Doppler LiDAR (NDL) for precise velocity measurements, and SPLICE is building an NDL engineering test unit (ETU) that will be brought up to TRL 6 following environmental and high-speed1,2 testing. NASA Goddard is developing a Hazard Detection LiDAR (HD LiDAR) engineering development unit (EDU) for SPLICE that has relevance to future human and robotic lander missions. The HD LiDAR will be flight test and matured to TRL 5.

Restrepo, Carolina I.↗

Developing a Prototype ALHAT Human System Interface for Landing

The goal of the Autonomous Landing and Hazard Avoidance Technology (ALHAT) project is to safely execute a precision landing anytime/anywhere on the moon. This means the system must operate in any lighting conditions, operate in the presence of any thruster generated regolith clouds, and operate without the help of redeployed navigational aids or prepared landing site at the landing site. In order to reach this ambitious goal, computer aided technologies such as ALHAT will be needed in order to permit these landings to be done safely. Although there will be advanced autonomous capabilities onboard future landers, humans will still be involved (either onboard as astronauts or remotely from mission control) in any mission to the moon or other planetary body. Because many time critical decisions must be made quickly and effectively during the landing sequence, the Descent and Landing displays need to be designed to be as effective as possible at presenting the pertinent information to the operator, and allow the operators decisions to be implemented as quickly as possible. The ALHAT project has established the Human System Interface (HSI) team to lead in the development of these displays and to study the best way to provide operators enhanced situational awareness during landing activities. These displays are prototypes that were developed based on multiple design and feedback sessions with the astronaut office at NASA/ Johnson Space Center. By working with the astronauts in a series of plan/build/evaluate cycles, the HSI team has obtained astronaut feedback from the very beginning of the design process. In addition to developing prototype displays, the HSI team has also worked to provide realistic lunar terrain (and shading) to simulate a "out the window" view that can be adjusted to various lighting conditions (based on a desired date/time) to allow the same terrain to be viewed under varying lighting terrain. This capability will be critical to determining the effect of terrain/lighting on the human pilot, and how they use windows and displays during landing activities. The Apollo missions were limited to about 28 possible launch days a year due to lighting and orbital constraints. In order to take advantage of more landing opportunities and venture to more challenging landing locations, future landers will need to utilize sensors besides human eyes for scanning the surface. The ALHAT HSI system must effectively convey ALHAT produced information to the operator, so that landings can occur during less "optimal" conditions (lighting, surface terrain, slopes, etc) than was possible during Apollo missions. By proving this capability, ALHAT will simultaneously provide more flexible access to the moon, and greater safety margins for future landers. This paper will specifically focus on the development of prototype displays (the Trajectory Profile Display (TPD), Landing Point Designation (LPD), and Crew Camera View (CCV) ), implementation of realistic planetary terrain, human modeling, and future HSI plans.

Hirsh, Robert L.↗

Precision Landing Performance and Technology Assessments of a Human-Scale Lunar Lander Using a Generalized Simulation Framework

NASA has established goals of returning humans to Moon with an initial landing by 2024 and a subsequent sustained presence by 2028, which will require technological advances in spacecraft navigation to enable precision landing. The ability to assess the navigation performance of these new and existing technologies is critical to identifying areas of risk reduction and investment. To that end, the Safe and Precise Landing Integrated Capabilities Evolution (SPLICE) project has demonstrated that a detailed six degree-of-freedom integrated performance simulation framework can provide information on and assessment of expected navigation performance. This framework incorporates engineering models of the on-board spacecraft guidance, navigation, and control systems at varying levels of fidelity. Recent advances in the development of this integrated performance simulation permit running these systems “in-the-loop,” rather than assuming perfect knowledge of the spacecraft states. This development, coupled with fast simulation time and modularization of the various system models, enables a wide variety of system trades to be assessed at once. This paper presents a summary of the advances in the SPLICE simulation framework, updates to the spacecraft navigation models, and an application of the framework to characterize the precision landing performance of a human-scale lunar lander. A series of trade studies examining effects of ground state update qualities shows that given all other assumptions, sufficiently accurate Deep Space Network (DSN) measurements can enable safe and precise human-scale Lunar landings.

"D'Souza, Sarah", 'Pensado, Alegandro R.↗

Flammability of Materials on the Moon

Lunar gravity has been found to increase the limits of flammability for some materials compared to Earth gravity, presenting a goldilocks zone of reduced convective heat loss, while generating enough buoyant flow to replenish fresh oxygen into the flame zone. Combined with the elevated oxygen concentrations of planned Space Exploration Atmospheres (Sea), a long duration fire experiment in Lunar gravity is important to help understand and mitigate the increased risk. Flammability of Materials on the Moon (FM2) is a robotic, self-contained, combustion chamber which will be sent to the surface of the Moon on a Commercial Lunar Payload Services (CLPS) lander mission CP-21. The environmental control system can replicate and conduct fire experiments automatically in the expected atmospheres, specifically 21% oxygen at 14.7 psia, and 34% oxygen at 8.2 psia, which are of immediate interest to the Human Lander System (HLS) and Lunar Rover. The laboratory prototype became operational this summer. There are four samples currently planned; two SIBAL fabrics (cotton/fiberglass blend) which will be burned in air and two acrylic rods which will be burned in Normoxic Space Exploration Atmospheres (SEA). One of each fuel will be burned upward and downward. SIBAL fabric has been found to only burn downward in air in lunar gravity (via Lunar gravity centrifuge and parabolic flight) where on Earth’s gravity it extinguishes immediately after ignition.

Jennifer Zayac↗

Demonstration of Capability to Simulate Particle Irregular Shape and Poly-Disperse Mixtures Within Lunar Lander Plume-Surface Interaction

Plume-Surface Interaction (PSI) between lander engine plumes and regolith soil creates hazards in obscuration and contamination by particle clouds, high-energy ejecta streams, and landing area cratering damage. The MSFC Fluid Dynamics Branch is developing simulation tools to offer a predictive PSI capability to NASA customers such as the Human Lander System (HLS) and Commercial Lunar Payload Services (CLPS). The Gas-Granular Flow Solver (GGFS) is the main application tool for coupled gas-particle two-phase flow simulations to predict the range of PSI effects from onset of surface erosion to deep crater formation. GGFS features an Eulerian-Eulerian modeling approach, treating both gas and granular material as interacting continuum phases. Modeling the lunar regolith granular material fluidic characteristics poses special challenges due to complex particle shapes and mixture composition. The lunar regolith is poorly sorted with broad particle size distributions and large fines content. It has significant cohesion, due to interlocking jagged particle shapes. Eulerian granular material flow modeling requires closure formulations for the granular material constitutive models (stress, friction, collisional and kinetic energy dissipation, drag, etc.). While closure models for spherical particles are available from particle kinetic theory, closure models for realistic non-spherical particles must be extracted from unit physics Discrete Element Model (DEM) particle interaction simulations and provided in the form of tabular datasets. The effects of particle irregular shape (non-spherical shape factors, angular particle surface roughness, and interlocking features) are simulated by approximating the particle features in the form of grouped elemental spheres to form composite particles in the DEM simulations. The effects of the wide range of regolith mixture particle sizes and the strong effects of the presence of the small particle sizes results in high cohesion and low porosity of the regolith mixture. The range of particle sizes is simulated by binning the particle sizes into an appropriate finite number of particle-size species and solving the problem as a species mixture. Combining these two modeling approaches enables simulations to capture both, the contributions of the irregular particle shape and the particle size distribution. The integration and maturation of the DEM-based constitutive model database generation process and poly-disperse mixture binning approach into the GGFS simulation framework are proceeding under funding by the NASA Game Changing Development program. The status of current capabilities will be presented in comparisons of crater characteristics resulting for spherical and irregular shape particles, and for mono-, bi-, and tri-disperse mixture simulations of Apollo LM plume-surface interaction. The computational results confirm the significance of including the particle shape and mixture effects. Going forward plans for the full implementation of the general poly-disperse regolith modeling capability and maturation towards NASA project application readiness under the GCD program will be presented.

Peter A Liever↗

Demonstration of Capability to Simulate Particle Irregular Shape and Poly-Disperse Mixtures Within Lunar Lander Plume-Surface Interaction

Plume-Surface Interaction (PSI) between lander engine plumes and regolith soil creates hazards in obscuration and contamination by particle clouds, high-energy ejecta streams, and landing area cratering damage. The MSFC Fluid Dynamics Branch is developing simulation tools to offer a predictive PSI capability to NASA customers such as the Human Lander System (HLS) and Commercial Lunar Payload Services (CLPS). The Gas-Granular Flow Solver (GGFS) is the main application tool for coupled gas-particle two-phase flow simulations to predict the range of PSI effects from onset of surface erosion to deep crater formation. GGFS features an Eulerian-Eulerian modeling approach, treating both gas and granular material as interacting continuum phases. Modeling the lunar regolith granular material fluidic characteristics poses special challenges due to complex particle shapes and mixture composition. The lunar regolith is poorly sorted with broad particle size distributions and large fines content. It has significant cohesion, due to interlocking jagged particle shapes. Eulerian granular material flow modeling requires closure formulations for the granular material constitutive models (stress, friction, collisional and kinetic energy dissipation, drag, etc.). While closure models for spherical particles are available from particle kinetic theory, closure models for realistic non-spherical particles must be extracted from unit physics Discrete Element Model (DEM) particle interaction simulations and provided in the form of tabular datasets. The effects of particle irregular shape (non-spherical shape factors, angular particle surface roughness, and interlocking features) are simulated by approximating the particle features in the form of grouped elemental spheres to form composite particles in the DEM simulations. The effects of the wide range of regolith mixture particle sizes and the strong effects of the presence of the small particle sizes results in high cohesion and low porosity of the regolith mixture. The range of particle sizes is simulated by binning the particle sizes into an appropriate finite number of particle-size species and solving the problem as a species mixture. Combining these two modeling approaches enables simulations to capture both, the contributions of the irregular particle shape and the particle size distribution. The integration and maturation of the DEM-based constitutive model database generation process and poly-disperse mixture binning approach into the GGFS simulation framework are proceeding under funding by the NASA Game Changing Development program. The status of current capabilities will be presented in comparisons of crater characteristics resulting for spherical and irregular shape particles, and for mono-, bi-, and tri-disperse mixture simulations of Apollo LM plume-surface interaction. The computational results confirm the significance of including the particle shape and mixture effects. Going forward plans for the full implementation of the general poly-disperse regolith modeling capability and maturation towards NASA project application readiness under the GCD program will be presented.

Peter A. Liever↗

Advances in Plume-Surface Interaction Simulation Capability Under Lunar Landing Conditions

Plume-Surface Interaction (PSI) between lander engine plumes and native regolith soil presents primary hazards in obscuration and contamination by particle clouds, high-energy ejecta streams, and landing area cratering damage. The MSFC Fluid Dynamics Branch has assembled a portfolio of simulation tools to develop a predictive PSI capability for NASA customers such as the Human Lander System (HLS) and Commercial Lunar Payload Services (CLPS). These tools are matured via funding by NASA’s STMD Game Changing Development Program and the NASA SBIR/STTR Program.

Peter A Liever↗

Guidance, Navigation, and Control for NASA Lunar Pallet Lander

The NASA Lander Technology project is leading the development and integration of the Lunar Pallet Lander (LPL) concept. The objective is to demonstrate precision landing by delivering a payload to the lunar surface within 100 meters of a landing target. Potential landing sites are selected near the lunar pole where water may be present in permanently shadowed regions that could enable future in-situ resource utilization. The LPL is part of a sequence of missions aimed at maturing the necessary technologies, such as lunar precision landing sensors, that will enable the next generation of multi-ton lunar payloads and human landers. This paper provides an overview of the Mission Design, Guidance Navigation and Control (GNC) algorithms, and sensor suite. The results show the LPL simulated trajectory and landing precision performance under nominal and dispersed conditions. The landing precision simulation confirms the need to rely on high-accuracy navigation techniques and sensors such as Terrain Relative Navigation (TRN) and the Navigation Doppler Lidar (NDL), currently being developed for space applications. The results also demonstrate the ability of the guidance and control system to perform a soft lunar touchdown by combining thrust vector control during the solid rocket motor deceleration phase, and pulse engine control, for the liquid powered descent phase.

Orphee, Juan↗

Quantification of Plume-Soil Interaction and Excavation Due to the Sky Crane Descent Stage

The quantification of the particulate erosion that occurs as a result of a rocket exhaust plume impinging on soil during extraterrestrial landings is critical for future robotic and human lander mission design. The aerodynamic environment that results from the reflected plumes results in dust lifting, site alteration and saltation, all of which create a potentially erosive and contaminant heavy environment for the lander vehicle and any surrounding structures. The Mars Science Lab (MSL), weighing nearly one metric ton, required higher levels of thrust from its retro propulsive systems and an entirely new descent system to minimize these effects. In this work we seek to quantify plume soil interaction and its resultant soil erosion caused by the MSL's Sky Crane descent stage engines by performing three dimensional digital terrain and elevation mapping of the Curiosity rover's landing site. Analysis of plume soil interaction altitude and time was performed by detailed examination of the Mars Descent Imager (MARDI) still frames and reconstructed inertial measurement unit (IMU) sensor data. Results show initial plume soil interaction from the Sky Crane's eight engines began at ground elevations greater than 60 meters and more than 25 seconds before the rovers' touchdown event. During this time, viscous shear erosion (VSE) was dominant typically resulting in dusting of the surface with flow propagating nearly parallel to the surface. As the vehicle descended and decreased to four powered engines plume-plume and plume soil interaction increased the overall erosion rate at the surface. Visibility was greatly reduced at a height of roughly 20 meters above the surface and fell to zero ground visibility shortly after. The deployment phase of the Sky Crane descent stage hovering at nearly six meters above the surface showed the greatest amount of erosion with several large particles of soil being kicked up, recirculated, and impacting the bottom of the rover chassis. Image data obtained from MSL's navigation camera (NAVCAM) pairs on Sols 002, 003, and 016 were used to virtually recreate local surface topography and features around the rover by means of stereoscopic depth mapping. Images taken simultaneously by the left and right navigation cameras located on the rover's mast assembly spaced 42 centimeters were used to generate a three dimensional depth map from flat, two dimensional images of the same feature at slightly different angles. Image calibration with physical hardware on the rover and known terrain features were used to provide scaling information that accurately sizes features and regions of interest within the images. Digital terrain mapping analysis performed in this work describe the crater geometry (shape, radius, and depth), eroded volume, volumetric erosion rate, and estimated mass erosion rate of the Hepburn, Sleepy Dragon, Burnside, and Goulburn craters. Crater depths ranged from five to ten centimeters deep influencing an area as wide as two meters in some cases. The craters formed were highly asymmetrical and generally oblong primarily due to the underlying bedrock formations underneath the surface. Comparison with ground tests performed at the NASA AMES Planetary Aeolian Laboratory (PAL) by Mehta showed good agreement with volumetric erosion rates and crater sizes of large particle soil simulants, providing validation to Earth based ground tests of Martian regolith.

Vizcaino, Jeffrey↗

A High-Heritage Blunt-Body Entry, Descent, and Landing Concept for Human Mars Exploration

Human-scale landers require the delivery of much heavier payloads to the surface of Mars than is possible with entry, descent, and landing (EDL) approaches used to date. A conceptual design was developed for a 10 m diameter crewed Mars lander with an entry mass of approx.75 t that could deliver approx.28 t of useful landed mass (ULM) to a zero Mars areoid, or lower, elevation. The EDL design centers upon use of a high ballistic coefficient blunt-body entry vehicle and throttled supersonic retro-propulsion (SRP). The design concept includes a 26 t Mars Ascent Vehicle (MAV) that could support a crew of 2 for approx.24 days, a crew of 3 for approx.16 days, or a crew of 4 for approx.12 days. The MAV concept is for a fully-fueled single-stage vehicle that utilizes a single pump-fed 250 kN engine using Mono-Methyl Hydrazine (MMH) and Mixed Oxides of Nitrogen (MON-25) propellants that would deliver the crew to a low Mars orbit (LMO) at the end of the surface mission. The MAV concept could potentially provide abort-to-orbit capability during much of the EDL profile in response to fault conditions and could accommodate return to orbit for cases where the MAV had no access to other Mars surface infrastructure. The design concept for the descent stage utilizes six 250 kN MMH/MON-25 engines that would have very high commonality with the MAV engine. Analysis indicates that the MAV would require approx.20 t of propellant (including residuals) and the descent stage would require approx.21 t of propellant. The addition of a 12 m diameter supersonic inflatable aerodynamic decelerator (SIAD), based on a proven flight design, was studied as an optional method to improve the ULM fraction, reducing the required descent propellant by approx.4 t.

Mars lander↗

A High-Heritage Blunt-Body Entry, Descent, and Landing Concept for Human Mars Exploration

Human-scale landers require the delivery of much heavier payloads to the surface of Mars than is possible with entry, descent, and landing (EDL) approaches used to date. A conceptual design was developed for a 10 m diameter crewed Mars lander with an entry mass of approx. 75 t that could deliver approx. 28 t of useful landed mass (ULM) to a zero Mars areoid, or lower, elevation. The EDL design centers upon use of a high ballistic coefficient blunt-body entry vehicle and throttled supersonic retro-propulsion (SRP). The design concept includes a 26 t Mars Ascent Vehicle (MAV) that could support a crew of 2 for approx. 24 days, a crew of 3 for approx.16 days, or a crew of 4 for approx.12 days. The MAV concept is for a fully-fueled single-stage vehicle that utilizes a single pump-fed 250 kN engine using Mono-Methyl Hydrazine (MMH) and Mixed Oxides of Nitrogen (MON-25) propellants that would deliver the crew to a low Mars orbit (LMO) at the end of the surface mission. The MAV concept could potentially provide abort-to-orbit capability during much of the EDL profile in response to fault conditions and could accommodate return to orbit for cases where the MAV had no access to other Mars surface infrastructure. The design concept for the descent stage utilizes six 250 kN MMH/MON-25 engines that would have very high commonality with the MAV engine. Analysis indicates that the MAV would require approx. 20 t of propellant (including residuals) and the descent stage would require approx. 21 t of propellant. The addition of a 12 m diameter supersonic inflatable aerodynamic decelerator (SIAD), based on a proven flight design, was studied as an optional method to improve the ULM fraction, reducing the required descent propellant by approx.4 t.

Mars lander↗

MBSE for the Gateway Program

The Gateway Program and many of its module developers are using Magic Draw to coordinate functions, requirements, and interfaces between the various elements that make up the Gateway Platform. This also extends to the visiting vehicles (Human Lander System, Logistics Module, and Orion). The Propulsion and Power Element (PPE) is using Magic Draw to coordinate the design activities at NASA GRC (Glenn Research Center) and the contractor. This discussion will provide an overview of the MBSE (Model-Based Systems Engineering) efforts and how we are interfacing the various MBSE models into a single integrated model.

Systems Engineering↗

Testing of Mars Retropropulsion Concepts in the Langley Unitary Plan Wind Tunnel

Future Mars human lander missions will require using retrorockets beginning at supersonic conditions, something which has never been done before at Mars. Significant aerosciences challenges exist due to interactions between the retrorocket exhaust plumes, the freestream flow, and the vehicle that alter the aerodynamic behavior. Historical retropropulsion ground and flight data do not provide a basis for calibrating the computational uncertainties for aerodynamic interference forces and moments on proposed Mars descent vehicles, either because of insufficient data or dissimilar vehicles geometries and/or conditions. A new retropropulsion wind tunnel test was conducted in the NASA Langley Unitary Plan Wind Tunnel in order to address some of the deficiencies of previous tests and to provide a basis for computational model comparisons on relevant geometries. The test included improvements in model design and measured data. Two sub-scale model geometries derived from full-scale vehicle concepts were tested: a blunt low lift-to-drag vehicle and a more slender geometry. The first model includes variations in nozzle parameters that were estimated to have first-order effects on the measurements: location, pointing direction, size, and exit-to-throat area ratio. Both models were instrumented with discrete steady and unsteady pressure sensors on the aerodynamic and interior flow path surfaces. The heats shields of both models also were covered with pressure sensitive paint that effectively measures a steady pressure distribution in an otherwise unsteady flow field. This pressure distribution was integrated over the surface geometry in order to estimate the steady aerodynamic force and moment coefficient contribution from the painted surfaces; this approach was used as a replacement for using a flow-through balance. This paper will cover the test objectives, model design, test matrix, and available test results for each model configuration at different freestream Mach numbers, model attitude, and non-dimensional thrust magnitude. A subsequent publication will cover uncertainty quantification of the test data and comparisons to computational fluid dynamics model results.

Powered Descent↗

Assessment of Biocide Impacts on Life Support (LS) and Extravehicular Activity (EVA) Architectures

The Project Manager for the Human Exploration and Operations Mission Directorate’s Advanced Exploration Systems Life Support Systems (LSS) project, requested a NASA Engineering and Safety Center (NESC) assessment to evaluate potable water system biocide options impacting Gateway, Human Lander Systems, Foundation Surface Habitat, and Exploration Command Module missions. The assessment focused on identifying feasible biocide options, evaluating the impacts of their implementation on crew health, extravehicular activity hardware, and LSS hardware, and conducting a trade on architecture options. This report contains the outcome of the NESC assessment.

Extravehicular Activity; Life Support; NASA Engine↗

The Lunar GNSS Receiver Experiment (LuGRE)

The Lunar GNSS Receiver Experiment (LuGRE) is a joint NASA-Italian Space Agency (ASI) payload on the Firefly Blue Ghost Mission 1 (BGM1) with the goal to demonstrate GNSS-based positioning, navigation, and timing at the Moon. LuGRE was chosen by the NASA Commercial Lunar Payload Services (CLPS) program as one of ten payloads on its “19D” task order for delivery to the lunar surface in 2023. The LuGRE payload consists of a weak-signal GNSS receiver, a high-gain L-band patch antenna, a low-noise amplifier, and an RF filter. The receiver will track GPS L1 C/A and L5, and Galileo E1 and E5a signals and will return pseudorange, carrier phase, and Doppler measurements to the ground. It will also calculate least-squares point solutions and Kalman-filter based navigation solutions onboard. In addition, the receiver features the capability to record raw I/Q baseband samples for downlink and ground processing. LuGRE will build on the legacy of prior missions in the Space Service Volume (SSV) including the initial experiments by AMSAT-OSCAR 40 and others, the GOES-R series of geostationary weather satellites, and the NASA Magnetospheric Multiscale (MMS) mission currently operating on GPS-based navigation at nearly 50% of lunar distance. Further, LuGRE will be one of the very first demonstrations of GNSS signal reception and navigation in the lunar environment and on the lunar surface, paving the way for operational use by future lunar missions such as Orion, Gateway, robotic and human landers, and surface rovers. Ultimately, all LuGRE science data will be released to a public data archive for the benefit of the GNSS and space communities. This paper provides a detailed overview of the LuGRE payload, including its design, concept of operations, and its predicted ability to meet its core science objectives. The baseline science investigations and priorities are outlined. Simulated performance results are shown based on the latest calibrated models including signal strength, signal availability, onboard navigation performance and convergence properties, and ground-based post-processed navigation performance.

LuGRE↗

Validation of Cryogenic Propellant Tank Self-Pressurization

NASA’s near-future long-term space missions necessitate advancements in cryogenic fluid management (CFM), which includes safe and reliable long-term propellant storage. Consequently, NASA STMD (Space Technology Mission Directorate) has established the CFM Portfolio Project to improve CFM technologies for upcoming missions. As a part of CFM Modeling Portfolio, NASA Marshall Space Flight Center’s (MSFC) Fluid Dynamics branch within the Propulsion Systems Department is tasked with assessing and improving computational tools used to support flight projects such as Human Lander System and Commercial Lunar Payload Services. One of the challenging modeling problems is that of self-pressurization of propellant tank due to heat leakage over long time periods. Reduced order and nodal tools find it extremely difficult to accurately predict self-pressurization under transient conditions or where complex flow patterns or thermal gradients exist, and application of 3-D CFD (computational fluid dynamics) simulations is necessary to characterize these problems. Until recently, CFD simulations for these long-term processes (order of hours or days) have been too impractical to conduct due to prohibitive wall time and computational resource requirements. The requisite CFD tool need to be efficient, computationally scalable, modular with ability to incorporate various physics models, and robust enough to not accumulate conservation errors over several hours of simulated time. NASA MSFC’s Loci-Stream CFD tool along with the VOF module is a great candidate to fit this mold. In this paper, we validate Loci-Stream for predicting self-pressurization of a flight scale propellant tank so it can serve as a reliable design and analysis tool for NASA’s CFM application needs. Liquid hydrogen tank pressurization tests carried out at the K-site testing facility provide a reliable data set for this purpose. These tests were simulated using Loci-Stream solver with VOF module as well as a hybrid approach which uses a lumped model for the ullage gas domain and CFD simulation of the liquid propellant. Both are shown to have very good predictive capabilities over multiple K-site experiments.

Hong Q. Yang↗

Validation of Cryogenic Propellant Tank Self-Pressurization

NASA's near-future long-term space missions necessitate advancements in cryogenic fluid management (CFM), which includes safe and reliable long-term propellant storage. Consequently, NASA STMD (Space Technology Mission Directorate) has established the CFM Portfolio Project to improve CFM technologies for upcoming missions. As a part of CFM Modeling Portfolio, NASA Marshall Space Flight Center's (MSFC) Fluid Dynamics branch within the Propulsion Systems Department is tasked with assessing and improving computational tools used to support flight projects such as Human Lander System and Commercial Lunar Payload Services. One of the challenging modeling problems is that of self-pressurization of propellant tank due to heat leakage over long time periods. Reduced order and nodal tools find it extremely difficult to accurately predict self-pressurization under transient conditions or where complex flow patterns or thermal gradients exist, and application of 3-D CFD (computational fluid dynamics) simulations is necessary to characterize these problems. Until recently, CFD simulations for these long-term processes (order of hours or days) have been too impractical to conduct due to prohibitive wall time and computational resource requirements. The requisite CFD tool need to be efficient, computationally scalable, modular with ability to incorporate various physics models, and robust enough to not accumulate conservation errors over several hours of simulated time. NASA MSFC's Loci-Stream CFD tool along with the VOF module is a great candidate to fit this mold. In this paper, we validate Loci-Stream for predicting self-pressurization of a flight scale propellant tank so it can serve as a reliable design and analysis tool for NASA's CFM application needs. Liquid hydrogen tank pressurization tests carried out at the K-site testing facility provide a reliable data set for this purpose. These tests were simulated using Loci-Stream solver with VOF module as well as a hybrid approach which uses a lumped model for the ullage gas domain and CFD simulation of the liquid propellant. Both are shown to have very good predictive capabilities over multiple K-site experiments.

cryogenic fluid management↗

Evaluation of Precision Landing Performance Using A Generalized Aerospace Simulation in Simulink Framework

NASA’s science and exploration goals to return to the Moon and beyond will need to perform precision landings to place humans and cargo supplies near places of scientific interest, surface resources, or pre-established basecamps. With the maturation of new navigation technology, such as terrain relative navigation, precision landing is now feasible, enabling new exploration sites, such as the lunar poles. However, verification of precision landing performance becomes crucial since not reaching the designated landing site would have a high risk of loss of mission. Therefore, having a high-fidelity simulation platform to evaluate six degrees of freedom vehicle performance during high-risk phases of flight such landing is a fundamental part of the system verification and risk reduction. The NASA Marshall Space Flight Center has developed the GeneraLized Aerospace Simulation in Simulink® (GLASS) tool which incorporates guidance, navigation, and control algorithms, as well as vehicle and environmental models, such as gravity, vehicle mass properties, navigation sensors, propulsion, and terrain models. GLASS uses the MathWorks® Simulink® environment which provides a model-based design framework that allows the incorporation of vehicle models in a modular architecture. The Simulink® environment provides seamless integration with all the MathWorks® capabilities and toolboxes, such as control design toolboxes and Simscape™ Multibody™ dynamics toolbox. The MathWorks® environment also allows for guidance, navigation, and control algorithms to be auto coded in C language, enabling quick software and hardware in the loop testing. This paper provides an overview of GLASS capabilities for analyzing precision landing performance, including navigation trades applied to a NASA human lander reference design architecture.

Guidance↗